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Pojo's Yu-Gi-Oh Card of the Day

Judgment of Anubis
Secret Rare

Discard 1 card from your hand to negate the activation and effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.

Type - Counter Trap
Card Number
- DCR-105

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 3.29.04

ExMinion OfDarkness Monday:
Judgment of Anubis

This card isn't as bad as people think. The main thing is that you'll protect your magics and traps. The bad thing is that's ALL you can do with this card -- and you usually won't be getting that second effect.

Opponents tend to play Magics BEFORE monsters. So if you set this on the first turn, you can expect to use it but not kill a monster. This is a good mid to late-game set, where they already have a non-Jinzo monster on the field.

If you're playing a deck that requires you keep your cards on the field (Wave Motion Cannon, Gravity Bind, etc.) then this might be a card you want to pack a couple of -- otherwise, I'd stick with Magic Drains and the Imperial Order. Hand disadvantage is something you REALLY don't want to subject yourself to willingly in this game.

2.5/5
3.5/5 in Decks requiring protection of Continuous Spells/Traps 
Otaku

Stats: Judgment of Anubis is a Counter-trap.  Many aren’t really familiar with this kind of card, and that’s cost me games-usually because I run Solemn Judgment (possibly the most useful Counter Trap), usually in large quantities, and I miss it when people illegally chain to it.  Since Counter-traps are Spell Speed 3, they can only chain with each other.  Based on this cards effect, using it from hand might be nice, might be pointless, so overall, I am going to say that this is the best type of card for it to be. 

Card Text/Effect(s): You use Judgment of Anubis to negate the effect of a Spell card controlled by your opponent that would destroy at least one of your Spell or Trap cards on the field.  You also have to discard a card from your hand to activate it.  Then, if your opponent has a face-up monster, you get to destroy it and inflict LP damage equal to that monster’s ATK.  This is a complicated effect, and yes, it can be wasted.  While it’s nice that it activates when the card could otherwise be destroyed, if your opponent has no monsters and you have no other Spell or Trap cards, the effect is completely useless.  Normally, I MST/HFD before I summon. 

Uses/Combinations: If you have a deck that focuses on keeping certain Spell/Trap Cards alive, then this might be good.  Certain burn decks, Like Lava Golem might benefit from this as well. 

Ratings 

Casual: 3/5-It might just be me, but it seems like monsters remain on the field longer in this format. 

Constructed: 2/5-When it goes off its great.  In many decks more suited to casual, there is a decent chance your opponent will manage to keep a monster on the field longer.  Thus, with all the S/T removal in the format, there is a good chance this will go off. 

Limited: 1-3/5-Sorry for giving a range, but this card really depends upon what it is drafted with-if it is with Starters, where you opponent will probably be able to have one potent monster on the field and will hold onto that one bit of S/T removal for when that occurs, this could win you the game in one hit given the lower starter LP.  In draft on its own, I don’t think the chances of most opponents having S/T are likely, so it becomes almost useless. 

Summary

A good concept, but a bit weak. 

 

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