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Pojo's Yu-Gi-Oh Card of the Day
 

 

Gigantes
Common
 

This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.

Type - Rock / Effect Monster
Card Number
- IOC-21

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 12.29.04

Coin Flip One of the lesser known "chaos" monsters from Invasion of Chaos, Gigantes has a pretty interesting stat set. 1900 attack puts it under Berserk Gorilla but above just about everything else. That, and many monsters playable in decks today are EARTH monsters. Note how I mentioned Berserk Gorilla earlier. Basically, don't run more than 1 unless you have the EARTH monsters to RFG.

Now for the effect. If there's one thing I like about "backlash"
cards, it's that they often have more effect than cards whose only purpose is to stall. People look at a Swords of Revealing Light and think "Three turns or an MST." People look at Gravity Bind and think "Okay, just need to draw a few of the 3-stars I have in my deck."
When you have something like a Curse of Darkness or a Gigantes out, though, the mentality can become that of "No threat at all" and gradually increase to "I need to plan out my moves two turns in advance just to keep my LP above 0."

So the basic idea with Gigantes is that he's a beatstick. 1900 attack kills a lot. But his effect will clear the entire field in a rentsy fashion. Let's see… It won't do squat against a Gravity Bind. It will really hurt the people who are using Necrovalley or Call of the Haunted. It'll stop a Wave Motion Cannon. Unfortunately, Gravity Bind and Wave Motion Cannon are two cards that you have to worry about killing that your opponent won't kill. And, in the case of Gravity Bind, that you can't kill by running him into a stronger monster in attack position. But think about it this way… Your opponent plays down a Gigantes and no s/ts while you have two s/ts on the field. To inflict some damage, you have to kill a Gigantes in battle. While it is an offensive threat, it hinders your offensive threats and makes them squirm. Your opponent attacks it somehow, they lose their m/t (and you lose yours.) The obvious way to play it is to play nothing (or in the case of certain decks, cards that need to be destroyed like Dark Coffin or Smoke Grenade of the Bandit) so that you lose nothing from the Heavy Storm effect of Gigantes. Unfortunately, that also means you have an all-or-nothing gambit with Gigantes. You can't protect him with a Magic Drain or something from a removal card because you're going to lose the cards if he dies in battle anyways.

It is an interesting monster, and there are a lot of situations where this could stop the game entirely (ever seen someone Premature Burial a monster out and Call of the Haunted another one out?). On top of that, if needed, you can just ram it into something and get the effect if you want to clear away a Wave Motion Cannon or something.

It probably works best in EARTH decks, but it could be useful in a Gearfried control (uses Smoke Grenade of the Bandit with other hand control cards like DD Designator and Drop Off to keep the opponent's hand useless. Using it in a Gearfried Control would destroy your own Dark Coffins/Smoke Grenades while destroying your opponent's cards too).

Standard decks:
2.8/5 Traditional
3.6/5 Advanced

Gearfried Control/EARTH deck:
3.8/5 Traditional
4.2/5 Advanced
 
Tranorix

Gigantes

 

I already reviewed Gigantes once, and I gave him a pretty nice rating; that rating is a little higher now.  He’s still got great ATK, 1900; and the ability to be Special Summoned simply by removing an EARTH monster from play is great.  EARTH Beatdowns are a force to be reckoned with, thanks to things like Goblin Attack Force, Berserk Gorilla, Enraged Battle Ox and Marauding Captain. 

 

Then we see his effect.  If hes destroyed as a result of battle, he destroys all Spells and Traps on the field.  So your opponent won’t want to kill Gigantes in Battle if he’s got some crucial Traps down.  Of course, you can always ram Gigantes into something of equal (or greater) strength on your opponent’s side of the field if you really want to kill something that’s bothering you. 

 

I strongly recommend Gigantes for any offense-based deck that has at least four or five EARTH monsters in it.  Pure Chaos Decks seldom does, but Chaos Warrior certainly can manage it.

 

Traditional – CCCC: 2/5

Traditional – EARTH: 4.5/5

Advanced – CCWC: 3.5/5

Advanced – EARTH: 5/5

OVERALL RATING: 3.8/5

  

Snapper Gigantes

Today’s card is Gigantes, a monster with an effect similar to Heavy Storm.

Gigantes has pretty good stats. A 1900 ATK will allow it to do a good deal of damage to your opponent. Unfortunately this good ATK comes with summoning restrictions, forcing Gigantes to only be initially Special Summoned by removing an EARTH monster in your Graveyard from play. While this effect should be easy to use in the right deck, if you’re going to Special Summon Gigantes you’d prefer a higher ATK, wouldn’t you? Oh well, Gigantes gets by.

Gigantes’s actual effect causes it to destroy all Spell and Trap cards on the field when it’s destroyed in battle. While being destroyed in battle is slightly easier to achieve in Advanced, Gigantes ATK may run into problems; not many low level monsters can beat it. Of course if your opponent does manage to summon a stronger monster, they run into the problem of do they want to destroy Gigantes? Chances are they’ve got a S/T on the field they’d like to keep. While they could just make the card into a sacrificial lamb or chain it to Gigantes’s effect, they may be hesitant. Other than that, Gigantes has an effect that could be very useful. Just make sure you don’t have any valuable S/Ts Set while he’s on the field.

Gigantes only works in decks with a good deal of EARTH monsters. Anywhere else and your odds of using Gigantes are slim.

Gigantes is certainly a valuable monster to decks with lots of EARTH monsters. But sadly EARTH monsters aren’t common enough for Gigantes to become a frequent sight. Maybe someday he’ll rise in popularity.

Advanced Format (EARTH Deck): 4.5/5. Good monster + good effect = good rating.
Traditional Format (EARTH Deck): 4/5. Gigantes is just as good as in Advanced but there are more reliable S/T Card removals here in Traditional.
Overall (EARTH Deck): 4.25/5.
Art: 3/5. How big is he? He appears to be holding a tree is his hand; that’s pretty big.
 
ExMinion OfDarkness
Gigantes
 
Here's a card half of all Duelists most likely never played, and a good bit never even heard of.  For removing only 1 Earth monster from the graveyard (wow, only 1!), you get a beatstick with a built-in Heavy Storm when it dies in battle.
 
Really, I don't have a heck of a lot to say on this card -- if you're not ramming it into an opponent's 1900 or higher to get the effect, the opponent won't attack it if they have multiple S/T cards down.  That could give you at least one more turn, and gives some extra support to the Earth deck overall.
 
Sorry for the short review here -- if you're playing an Earth deck, play it.  If not, don't.  Enough said.
 
2.5/5 in the Traditional Earth deck (hand advantage > all here)
4/5 in an Advanced Earth deck
1/5 all else
 
sHecKii You know, no matter how many different decks are introduced in every set, I think Earth themed decks are ALWAYS the best. I mean if you think about it, all the way back to Nimble Momonga, some played Giant Soldier of Stone over Wall of Illusion, then Goblin Attack Force, I believe then came Gemini Elf along with Rock Spirit...exiled force maybe? (right around the same time ne ways...), Injection Fairy Lily, then somewhere along the line, King Tiger Wanghu was introduced along with Gigantes in the next set? Berserk Gorilla is earth also, Enraged Battle Ox, Prickle Fairy, then came along Kinetic Soldier, etc...

~NOTE~ I could've forgot couple key earth monsters...i'm not the GOD of Yu Gi Oh dxP

Basically I'm trying to prove that Earth monster have been and probably always will be dominant in the metagame. In this case, we look at a card that was ALLL over the GenCon time...gigantes...ugly looking beast that's (well in my opinion) better than Rock Spirit. Heavy Storm in the new set? c'mon, gotta give it props....

Soo if you think about it, the card's actually SOLID...but why is it that not many people win regionals with it and/or you see playing this card?

Well Chaos Sorceor/Black Luster Soldier...they all seem (and are) better than any other remove earth/dark/light, etc... monsters out there right now. Granted Exiled Forcing away a Jinzo and then Summoning Gigantes and attacking for game is a plus BUT how bout launch Cannon Soldier for 500 along with 3/4 Scapegoats doing 2000/2500 damage and then special summoning Black Luster Soldier sound? You see my point? it's just not good enough to replace BLS in everyone's eyes.

Now for the earth deck people (I remember when I used to be the only one running that a LONG time ago...) using Kinetic Soldiers + Giant Rat + Fiber Jar + Injection Fairy Lily + Berserk Gorillas + Exiled Force + Gigantes or so....that deck isn't that bad at all...try it if u want...

Rating
Constructed: 4/5
Limited: 5/5
 

 

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