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Pojo's Yu-Gi-Oh Card of the Day
 

 

Chain Burst
Rare
 

Inflict 1000 points of damage to each player who activates a Trap Card.

Type - Trap
Card Number
- RDS-EN056

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating


 

Date Reviewed - 12.02.04

Coin Flip Chain Burst is like the stupid counterpart to Curse of Darkness. I know that I said that last week about Mephist (which is still a good card, by the by), but Chain Burst isn't exactly as good as Mephist.
Most of the time, your opponent runs very few traps, and a good deal of those are going to be defensive tools like Sakuretsu Armor or Waboku. This thing protects itself against Dust Tornado, and that's about it. MST, Heavy Storm, and other magic cards all kill this thing without fear. Dust Tornado and Raigeki Break fear it for a second or two.

The advantage to using Curse of Darkness was doublefold. The first was that it did damage. The second was that it acted as a deterrent and a staller for more than one third of the cards in the average deck. People make offensive moves with Magic cards. They have powerful effects and can be played on your turn so you can set up for an offensive move. When you have to take damage to start the offensive, you are going to be deterred, especially since they will likely have something to counter. Traps are counteractive. Save for Ring of Destruction, Call of the Haunted, and Compulsory Evacuation Device, they are mainly going to be activated in response to an offensive move.

That in mind, use it if you find some uber-productive way to do so. In burn:
3/5 Traditional
3.8/5 Advanced

NOTE: Anyone who's going to Gencon SoCal this week, if you want to meet up with me, contact me in some way. E-mail is preferable, Cakepie@gmail.com
 
Tranorix Chain Burst

The first card I reviewed for Card of the Day here was Curse of Darkness. That review was never posted, however I guess I submitted it too late. But today we're reviewing Chain Burst, the long-lost brother of Curse of Darkness. It's a Continuous Trap, a pro and con; but the effect really wouldn't work in any other type of card (except maybe a Continuous Spell).

This is Curse of Darkness for Traps. It's not quite as effective, then, as Curse of Darkness is; people tend to play fewer Traps than Spells, after all. Regardless, this card can utterly ruin an opponent's strategy if he DOES play a lot of Traps. Forcing him to pay 1000 to activate each one will simply decimate him. Getting a little lock with Curse of Darkness and Chain Burst out will almost make him cry, trust me. Throw in Chain Energy for more fun.

But because of the rather low frequency of played Traps, it would probably be best to Side Deck this card. In the Main Deck, I'm not sure how effective it would be it would really depend on the Decks against which you're playing.

Traditional CCCC: 2/5
Traditional Side Deck: 3.5/5
Advanced Side Deck: 4/5
 
ExMinion OfDarkness Chain Burst

Hello, Curse of Darkness for Traps.

Honestly, I don't see this getting as much play as Curse of Darkness might. The card does the same amount of damage in the same way...but the only problem is that decks generally pack about 17-18 Spell cards and only 7-8 Traps. I'd rather restrict my opponent from playing Spells than Traps.

The plus side to this card is that if you're ahead, your opponent won't be able to save themselves from multiple attacks.

Sorry for the short review, but I don't see a lot of combos, maybe a side-decking at best against a Trap-heavy deck.

Traditional: 1.5/5
Advanced: 2.5/5 (anti-Burn, maybe, but G-Bind shows up less than MoP/LLAB)
 
Snapper Chain Burst

Today’s card is Chain Burst, a card that is extremely similar to Curse of Darkness.

Effect: Chain Burst has a simple effect; whenever somebody activates a Trap Card they lose 1000 Life Points. Of course the problems arise that A.) the average deck doesn’t use a lot of Traps and B.) Chain Burst is a Continuous Trap making it vulnerable to Heavy Storm, Mystical Space Typhoon, and (if your opponent wants to use them) Dust Tornado and Raigeki Break. Point A is not that bad a fact; Chain Burst will just encourage your opponent to not use any of their eight Traps. Point B is also not to bad a fact in Advanced Format, but in Traditional you’re just wasting a card when you use Chain Burst. With all that said though, Chain Burst doesn’t really compare with Curse of Darkness, but it could be helpful. Effect – Between Adequate and Good.

Combos: Use a Curse of Darkness or some other Spell stopping card with Chain Burst and you’re opponent’s options could be considered limited.

Usability: Chain Burst doesn’t work in any one deck better than another, but a deck using it should not have many Traps.

Chain Burst doesn’t compare in usefulness to Curse of Darkness, but it’s still a decent card.

Advanced Format: 2/5. Trap Cards aren’t used in enough bulk to make Chain Burst truly devastating to the average deck.
Traditional Format: 2/5. Trap Cards aren’t used in enough bulk to make Chain Burst truly devastating to the average deck.
Overall: 2/5.
Art: 2/5. I’m guessing a Trap is being blown up? If it is then the picture doesn’t match the effect.

 

 

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