Pojo's Yu-Gi-Oh Card of the Day
can activate this card when a monster is Summoned
(including Flip Summon and Special Summon). Destroy
all monsters on the field.
- Normal Trap
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 8.2.04
Sorry for this week being all re-reviews; but I feel
that highlighting cards that were used in post-ban
decks is rather important. Rather than re-review each
card as a whole, I'm going to look at how the Ban List
that was used at Worlds impacted the use of each card.
(For those who do not know, the 10 banned cards were
Yata-Garasu, Cyber Jar, Fiber Jar, Injection Fairy
Lily, Painful Choice, Delinquent Duo, Change of Heart,
Harpie's Feather Duster, Raigeki, and Imperial Order.)
Torrential...there was SO much of this at Worlds and
so little of Waboku; this shocked me. Tactically,
Torrential is a better card when you can get it to
work; it's possible to flip one of your own monsters
to clear the field and then get a direct shot in with
a new one, or force an opponent to make a hasty move
with Chaos Emperor Dragon.
The Ban List's impact was simple: One less magic/trap
killer with HFD gone. Although 5 M/T killers were
still used (Storm/3x MST/Breaker), usually one of
those MSTs was going towards the player's Mirage of
Nightmare, so that really only leaves 4.
However, that one less M/T killer being there is going
to make for a lot more of this card, in my opinion.
Monday: Torrential Tribute
We start off the week with a card that has been seeing
more and more play lately since its release as a LoN
Ultra, Torrential Tribute. It's a Normal Trap,
non-chainable; so it's susceptible to both Jinzo and
typical M/T removal. Regardless, it has an incredible
Destroy all monsters on the field when something is
summoned. It's hard to get something simpler, but it's
also hard to get something more powerful, than that.
Is your opponent pounding you in with an army of
monsters? Summon a Witch, blow up the field, and get a
free search. Did your opponent just summon that last
monster he needs to win? Nuke it. Nuke them all! Then
get a (likely) free shot in the next turn.
There really isn't much to say about Torrential
Tribute. Its non-chainability definitely decreases its
playability, but there are many people who prefer it
to the more-often played Waboku, for obvious reasons.
It's a card with an awesome effect, and if you play it
smartly, you'll most likely be able to use it to its
Typical tournament deck: 4/5
Field control deck: 5/5
OVERALL RATING: 4.5/5
Torrential Tribute is a normal Trap Card. This isn’t
the worst it could be… but it’s also not the best
(Quick-Play Spell version would be sick). Traps don’t
see a lot of play. Part of this makes sense: we have
one of the best single Tribute Monsters in the game
that can negate all traps, a Trap that can negate
other Traps, and then loads of Spell/Trap
destruction. Now, I personally feel Traps get sold
short, but it does take playing them well to get them
Many call this card the Trap version of Dark Hole, and
until just last night, I was included in that group.
After reviewing the old CotD on it, I must agree with
TwinSeN21-it’s really more a “Super Trap Hole”. When
a Monster is summoned to the field, you can trigger
this to wipe out every monster on the field. If you
time it right, this will at worst be a two-for-one
trade: one of your Traps and Monsters for one of their
Monsters. Now, such a trade sounds terrible, but if
you are doing it, it is probably for a reason. That
reason is because a) they summoned something that is a
key to their winning, b) they summoned something
stronger than your only monster, or c) they summoned
something with an annoying effect. Yes, “b” and “c”
tend to go with “a”, but you get the idea. If my
opponent summons an Enraged Battle Ox when all I have
is a Spirit Reaper, blowing them all up sounds real
good to me. So in reality it’s a two-for-two trade:
you burn a Monster and a Trap Card, and they lose a
Monster and some sort of advantage they could have
gained. If you can get it off when they have more
Monsters than you do, then it’s really nice.
This card is one of those cards that, in my opinion,
belong in the “room” pile for most decks. As in “I’ll
use this if I can find room”. The only thing really
detracting from it is that it’s a “Triggered Trap”,
meaning you can’t activate it except under certain
Something to remember are that you can activate this
when CED is summoned, and it will nuke the monsters on
the field, so that CED does less damage. At least,
that’s the last ruling I heard. If someone else on
the staff has something more current (my ruling is two
months old), go with them.
Also, this is one of the few Traps worth setting with
Waboku. It let’s you nuke
everything without worrying about one last Special
Summon. They are also usually too much to resist
burning that Harpie’s
Feather Duster on.
3.75/5- Casual decks often have more intricate set-ups
than in highly competitive tournaments. As such, you
will often get a good return with this card.
3.5/5- A little less useful here, due to the
prevalence of “simple” set ups and priority of the few
“complicated” set up Monsters. Still, something you
should consider, especially since it can “force” a
4/5-Here, you’ll usually have to kill a lot of your
own stuff too, but that’s okay. Why? This is for
emergencies use. Use it to clear the field for a
final kill, or use it to ruin the fantastic set up
your opponent has going.
good card that should see a little more play.
Worst case scenario, you can use it to make your
opponent burn their Spell/Trap removal.
Finally, I get to look at some brute force for once.
Total field advantage. You get to control when you
want to nuke the field, leaving your opponent wide
open or setting off your Witch of the Black Forest or
Sangan. It works on any summon, so feel free to blast
it at anytime, just not when Jinzo is around. This is
like having 4 Dark Holes. Fun stuff.
Not chainable. That is it's biggest flaw. It can't be
chained to m/t removal, so it is often removed. It can
also set off your opponent's Witch or Sangan, too.
That you don't want. You might also get Sinister,
which is a bad card to destroy, along with Vampire
Overall, I give Torrential Tribute a 9.7/10. One of
the best Traps in our game today, IMO
Monday: Torrential Tribute
For: Any Deck
This week brings us cards that saw play
at the World Championships. Incidentally, those same
championships were played with the ban list in effect.
The cards that are reviewed this week took the place
of many of the banned cards, and are worth taking a
second look at. We begin with Torrential Tribute, the
LON ultra rare.
Torrential Tribute is basically a triggered Dark Hole
that's slightly inferior for two reasons. First,
you're only going to be able to kill one to two
monsters with this card, simply because all the m/t
removal floating around makes it hard to wait with
this one. Second, you're probably going to be killing
one of your own monsters with this thing, because it's
not reliable enough to just set on its own. So you're
basically going to be using one to two cards (your
monster and torrential) to kill one to two of your
opponent's monsters. It's basically paying 1 or 2
cards for field advantage.
Draw for the Situation:
Torrential Tribute is generally solid in all phases of
play. It works sufficiently well in almost every
situation; a few points are taken off in case you have
more than one monster and don't want to wipe the field
with Mirror Force, it's the only trap form of mass
monster removal in the game. It's just a bit easier
than normal unchainable traps like Mirror Force and
Magic Cylinder because it'll also take out cards such
as Magical Scientist and Breaker the Magical Warrior.
It's also more versatile than pure defensive cards
such as Mirror Force and Waboku. This card can
actually be used offensively, to clear the field for
direct attacks or destroy your own searchers.
Unfortunately, it doesn't end your opponent's battle
phase; their recursion/special summons can still hurt
you badly. 9/10.
card is a bit easier to activate than Mirror Force.
It's also very versatile; it can even help you put
lights/darks in the graveyard, or kill your own
searchers. However, if you're relying on this card to
save your hide, it does not end your opponent's battle
phase; so you can often still die anyways! Therefore,
I'm going to score it lower than Mirror Force and a
bit higher than Magic Cylinder. 5.5/10.
want to run an extra trap, you can't go wrong with
Score: 30/40= 75/100
Cards it combos well with:
of the Black Forest, Sangan, Cyber Jar, Scapegoat,
Yata-Garasu, Don Zaloog and so on and so forth.