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Pojo's Yu-Gi-Oh Card of the Day

Fiber Jar

Card Number - LOD-056

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 06.11.03

wartortle32 Fiber Jar 

FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. 

As some of you may know, this card is my favorite in all of Yugioh, so my review may be a bit biased. I mean, what is more awesome than a tree strapped onto rockets? Anyway, back to the review. I personally really like this card because it is so versatile. It can be both offensive and defensive. If your opponent has a horde of monster ready to slaughter you, you can remove all that and start clean. Or you can use this offensively by flipping it on your turn. Then, the opponent will have no cards on the field to protect himself. You can simply lay down your monsters and get a clear shot at the opponent. Not only that, it can be easily searched for by witch and sangan. What makes it even better is that it helps almost every single deck type. I already mentioned how it can helped beatdowns. It can also help exodia decks if you've lost the head in the grave and have no way to get it back. It can help burn decks as it lets you reuse all your burn cards. Also, it provides you counterattack against cards like bazoo and skull lair, which should see a dip in popularity due to this card. 

I give this card a 4.3/5. There really are no downsides to this card. Just a final note, this card will recycle itself back into your deck when it is flipped, whether you flip summon it or it is flipped from an attack. Just lets you start the fun all over again...  
SomeGuy Wednesday - Fiber Jar

[Plant/Effect]
Effect: FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.

Earth/3/500/500
Card Number LOD-056
Ultra Rare 

Yet another extremely good Jar that is going to be added to the restriction list. In my opinion, this is the best of the four (Morphing Jar, Morphing Jar #2, Cyber Jar, & Fiber Jar) Jars. My reasoning for this is because it has so many more versatile uses and less drawbacks.

First off, It can be used if your deck is very low on cards. Secondly, It's a great counter against people who abuse Skull Lair and Bazoo the Soul-Eater since all the cards they removed will not be shuffled back into their deck. And Lastly, if your opponent Regular Summons a Monster the turn your Fiber Jar is attacked, you'll have a clear Field on your upcoming turn.

Of course Fiber Jar can be Nobleman of Crossout-ed, but that's no reason to not play it. Regardless, at least you won't be losing any more copies from your deck (When the Restriction List is finally put up, that is).

Rating: 4.5/5 
The Echidna Fiber Jar 

Ah…. the infamous and dreaded Fiber Jar. Flip over Fiber Jar and you get to start the game again… plus Fiber Jar goes back into the deck…. so you can face it again. And again. And again… well, you get the idea. 

Exodia can both benefit or fear it… all depending on who flips it and when. If your opponent is knocking you down hard and you can’t seem to draw pieces, a well timed Fiber Jar could save you the game. On the other hand, if you have four limbs in your hand and setting up to grab the head… this is NOT the card you want to see. 

This can also give beatdowns a hard time with the rampant use of Bazoo/Skull Lair/Kycoo. You only restart with the cards that are in play… not the ones that are removed. Beatdowns will now have to be more cautious about what they’re removing. …Do you reeeeeeeeally want to remove that Imperial Order? Sure… you might not have a Mask of Darkness… but what if they pull the Fiber Jar on you? 

This card will be a staple in many decks and feared in many others. All you need is one… ;) 

Rating: 4/5  

 

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