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 Trading Card Game Tips from fans

 

From: JohnnyBQuick@aol.com
Subject: Yu-Gi-Oh! Multi-Player Rules - Johnny Tek

 

For players wanting to make good use of the Chain Link cards in Cyberdark

Impact, these are the rules you'll want to use. Any player who has seen the order

placement Duel in the Battle Tower during the Battle City Finals has wanted a

complete explanatory set of rules for battling it out with several opponents

at the same time. Well here they are. Enjoy.

 

Contact me at JohnnyBQuick@aol.com or find me at Neutral Ground gaming store

on West 26th Street in Manhattan (New York City) on Thursdays after 5 PM if

you have any questions or want to help out with the Dragon Cup tournament. (We

could use writers for articles on the web site and judges for the event itself.)

 

                                           YuGiOh! Multi-Player Rules

                                                   Written By Johnny Tek

                                                     

1. A Multi-Player Duel is a duel in which three or more players each

individually attempt to achieve victory against all other players in the Duel.

2. Before a Multi-Player Duel may begin, the order of turns must be

established. (The order of the players’ turns from the first player’s turn to the last

player’s turn.)

3. No player may conduct a Battle Phase until the last player in the order of

turns has begun his/her turn. This means that the last player in the order of

turns is the first player that may conduct a Battle Phase.

4. If a card effect would affect all of the cards or all of a type of card in

a player’s hand, Deck, Fusion Deck, Graveyard or cards removed from play,

only the cards of one player would be affected.  (either the controller of the

card effect or one opponent selected by the controller at the time of

activation) (ex. Fiend Comedian)

5. If a card effect would simultaneously affect one or more cards in both

players’ hands, Decks, Fusion Decks, Graveyards, or cards removed from play,

every player’s hand, Deck, Fusion Deck, Graveyard, or cards removed from play is

affected. (ex. Card Destruction, Nobleman of Crossout) However, if the card

effect requires both players selecting one or more cards, only the controller of

the card and one player selected by the controller are affected. (ex. Exchange)

6. If a card effect would affect all of the cards or all of a type of card on

the controller’s or an opponent’s side of the field, only the controller’s

cards or the cards of one opponent selected by the controller at the time of

activation would be affected. (ex. Raigeki)

7. If a card effect would affect all of the cards or all of a type of card on

the field, every player’s cards are affected. (ex. Dark Hole, Heavy Storm)

However, if the card effect requires both players selecting one or more cards,

only the controller of the card and one player selected by the controller are

affected. (ex. Share the Pain)

8. The effects of cards on the field that activate during a specific Phase of

a player’s turn will activate during the turns of only the controller of the

card(s) or during the turn of one opponent selected by the controller at the

time of activation. (ex. Cure Mermaid, Snatch Steal) If the card effect is the

kind that activates during a specific Phase of both players’ turns, the effect

activates during every individual player’s turn. (ex. Dark Snake Syndrome)

9. If a card effect would affect one or more cards in a single player’s hand,

Deck, Fusion Deck, Graveyard, or cards removed from play, only one player may

be selected for the effect. (ex. Confiscation, Forceful Sentry)

10. Card effects that are affected by the passing of turns or specific Phases

of both players count one turn for each individual player’s turn or Phase

that passes. (ex. Swords of Revealing Light)

11. If any player is eliminated from the Duel during his/her own turn, the

next player in the order of turns then begins his/her turn.

12. ***(Optional) Attacks can be directed towards a player’s side of the

field only by up to one other player during each turn cycle. (A turn cycle begins

with the first player in the order of turns beginning his/her turn. A turn

cycle ends with the last player in the order of turns ending his/her turn.) (If

the first player or the last player’s turn is skipped for some reason, the

current turn cycle begins or ends with the next player in the order of turns.) –

This prevents players from overpowering another player unfairly through force

of numbers.

 

 


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