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 Trading Card Game Tips from fans

 

From: JohnnyBQuick@aol.com
Subject: Yu-Gi-Oh! Double Team Rules - Johnny Tek (A.K.A. The W.D.)

 

Some of you may recognize some of the titles of these rules from an earlier

submission under my former nickname "The Wandering Duelist". The earlier

submissions left a few problems unaddressed which are now taken care of in the

current versions. Since the players do not alternate turns with their team mates in

any way, Double Team felt like a more appropriate name for these rules.

 

Contact me at JohnnyBQuick@aol.com or find me at Neutral Ground gaming store

on West 26th Street in Manhattan (New York City) on Thursdays after 5 PM if

you have any questions or want to help out with the Dragon Cup tournament. (We

could use writers for articles on the web site and judges for the event itself.)

 

                                          YuGiOh! Double Team Rules

                                                   Written By Johnny Tek

                                                     

1. Each Double Team (made up of two players) conducts a Duel with a shared

Life Point score. (15,000 Life Points are recommended for a Duel.)

2. Victory Conditions include reducing an opposing Double Team’s Life Point

score to 0 and/or reducing the opposing team’s Deck to 1 or less cards up to

the point when both players must draw a card (also known as "decking out").

3. Both players on each Double Team share the same turn. Both players on each

Double Team must conduct each Phase of their shared turn at the same time.

(ex. Time Seal would prevent both players on a team to skip a Draw Phase because

they share the same Phase.)

4. Players may not declare attacks until all teams have begun a turn. The

last team to begin a turn may begin declaring attacks.

5. Every player’s hand is kept separate from his/her teammate’s hand. Every

player’s Monster Card Zone and Spell/Trap Card Zone is kept separate from

his/her teammate’s Monster Card Zone and Spell/Trap Card Zone. Both players on a

team however share the same Deck, Fusion Deck, Graveyard and cards removed from

play. (Both players shuffle their individual Decks into one Deck. Players

should use card sleeves that are distinguishable from their teammates’ card

sleeves in order to avoid confusion as to who owns what card.)

6. A player can not summon or activate a card from his/her teammate’s hand as

if it were his/her own unless otherwise stated on a card effect.

7. Players may not use their teammates’ cards on the field as a cost for card

effects or summoning.

8. Players may use their teammates’ monsters on the field as Fusion Material

for a Fusion Summon. Control of the Fusion Monster goes to the player who

conducted the Fusion Summon.

9. If a card effect would affect all of the cards or all of a type of card in

one player’s hand, only the cards of one player would be affected.  (either

the controller of the card effect or one opponent selected by the controller at

the time of activation) (ex. Crush Card Virus)

10. If a card effect would simultaneously affect one or more cards in both

players’ hands, every player’s hand is affected. (ex. Card Destruction)

However, if the card effect requires both players selecting one or more cards, only

the controller of the card and one player selected by the controller are

affected. (ex. Exchange)

11. If a card effect would affect all of the cards or all of a type of card

on the controller’s or an opponent’s side of the field, only the controller’s

cards or the cards of one opponent selected by the controller at the time of

activation would be affected. (ex. Raigeki)

12. If a card effect would affect all of the cards or all of a type of card

on the field, every player’s cards are affected. (ex. Dark Hole, Heavy Storm)

However, if the card effect requires both players selecting one or more cards,

only the controller of the card and one player selected by the controller are

affected. (ex. Share the Pain)

13. If a card effect would affect one or more cards in a single player’s

hand, only one player may be selected for the effect. (ex. Confiscation, Forceful

Sentry)

14. If a player on a Double Team is attacked directly other than as the

result of a card effect, then his/her teammate may choose to change the target of

the attack to a monster on his/her (the teammate’s) side of the field.

 

 


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