[TBurtBrooks@aol.com] Subject: The Simple Guide To Building Effective Decks -TDuelist I'm back again with another tip. I'll be talking about building simple low budget decks in no time flat. Before I begin, I would like to point out that if you reply to my articles, don't tell me I suck and start cursing at me because my opinion was different from yours. You will regret it because I do fight back and make you wish you never messed with me! Anyway, I'll start with the first most important step, choosing a theme. You would be surprised to know how many people still don't do this and their deck ends up not being successful. People please pay attention, this is the most necessary step in deck construction. This is where things go down hill. think about what you want your deck to accomplish in a duel. Do you want to wipeout your opponent before they have the chance to pull off a big move? Do you want to get all the pieces of Exude out? Do you want to destroy your opponent's deck to completely control them? What is your goal? When you have figured this out or have some idea of what you want to do, move on to the second step. The next step is to select the right spells, monsters, and traps. We'll start with the monsters. Now, if you find that you do not have the right cards for the deck theme, you should rethink a different deck theme and work on the old one another time. Your monsters are the most important part of your deck. They are your offense and defense, so you must select them carefully and make sure they all work in harmony. So, an average deck size is 40-50 cards, so monsters are usually from 20 to 30 monsters and the rest spells and traps. Now, for example, you are building an Earth Deck destruction deck. The whole point of this deck is to use your earth monsters and your spell cards to dismantle your opponent's deck to srew up their drawing ability and help control their graveyard. Lets say that in your card collection, you have several Needle Worms. Obviously, you would put 3 of them into your deck so that every time they're flipped, 5 cards off the top of the deck. After picking the monsters that support your theme and each other, you then choose the spells. Spells are very important. They provide power up's and add more strategy into the game. When you select your spells, you must select the ones that will work together with the rest of your deck. Using the same example, you will need to select spells that will power-up your Earth monsters and destroy your opponent where it hurts the most. To power up the monsters, put in field and equip cards like Gaia Power, Forest, Sogen, and Invigoration. Gravekeepers Servant will demolish your opponent's deck a card at a time. I would use Soul Release to restrict what can be brought back into play. the rules for spell cards also apply to trap cards, except there are a lot less of them. The next thing to do is test your deck out. The first time you duel with your new deck, you should record the duel scores and take notes on the entire duel (There is a notes section at the back of the rulebook). This helps a lot because this let's you know what happened that helped you win or what weren't you prepared for that made you lose. I make a database for all this information on a floppy disc so I could see how much work needed to be done. Losing is always a learning experience. I lost a lot of times because I had to many tribute cards and had no theme until I took my cards out and started building Attribute decks. I reduced the number of tributes and foud a theme for my deck. I think you should always modify your deck frequently to become better. well that's my deck building guide. I hope you find it helpful. If you have any questions, suggestions, or want to state your opinion about something in a positive manner, email me. Thaddaeus TBurtbrooks@aol.com