Umi tornado wall curse of arkness combo/strategy- septonyte
I was trying to create a deck the other night that uses the trap card curse of darkness to deal intense amounts of lp damage to my opponent.  When I went through my cards I discovered a nice little card called Tornado Wall.  So I began thinking what would happen if I made a A Legendary Ocean Deck that had my two "Tornado Wall" cards and my two "Curse of Darkness" cards.  The result was a deck that make my opponent lose lp quickly and gave me a huge attack advantage with my water monsters.
 
If you dont get this three-card-combo off hand I'll now tell you each of the card effects then explain the pros and cons of the combo and how to beat the cons.
 
Curse of Darkness
Trap
Continuous
Each time a spell card is activated, the controller of tat spell card takes 1000 points of Damage.
 
A Legendary Ocean
Magic
Field
This card's name is treated as "Umi".  Downgrade all WATER monsters in both player's hands and on the field by 1 level.  Increase the ATK and DEF of all WATER monstersby 200 points.
 
 
Tornado Wall
Trap
Continuous
This Card can only be activated when "Umi" is active on the field.  As long as "Umi" remains face up on the field, any damage to your life points become 0.  When "Umi" is destroyed or removed from the field, this card is also destroyed
 
Pros:
If these three cards are face up on the field then you may activate spell cards without taking damage because your tornado wall is protecting you but your opponent doesn't have that kind of protection.  also, since most deck run about fifteen spell cards in thier decks this combo can be crushing.
 
Cons:
The only weakness in this combo I can see right now is if you face another Umi deck, because that too will most likely run tornado walls as well.  If your opponent summons a "Jinzo" then you should just stall until you pull a level five WATER Monster (now a level four with 200 extra attack and defense due to the effects of "A Legendary Ocean").  Just be carfull while stalling because both traps are turned off and you opponent may now have a handful of spell cards to hit you with.  I, personally use 2-3 "Giga Gagagigo" or "Terrorking Salmon" cards in my "A Legendary Ocean" deck for this situation and also for outright power; both are commons from the IOC set and both are level 5 without "A Legendary Ocean" and both are 2450/1500 and 2400/1000 respectivly before any ATL/DEF boost are calculated.  Both cards are, thankfully, witchable.
 
If you have anything to say about this combo the please e-mail me at triforce64@hotmail.com
 
Thank you,
 
Septonyte