An underrated trap card- Rob > >After viewing a lot of different deck posts and looking through other >people's decks at tourneys, i've noticed that a lot of people use the same >traps. Call, IO, Force, Ring, Waboku, TT... these seem to be the that >everyone uses. > >This tip will be devoted to a trap that i feel should be held in high >regard. Say hello to Zero Gravity or Wind Storm Etaqua (seeing as they >both the same exact thing)!! > >By itself, Zero Gravity can be equated to a Negate Attack. Simply chain >to >the end of your opponents Main 1 or activate it before any attacks are >announced in the battle step to afford you another turn to live... in most >cases, just as effective as Waboku, though not as chainable or reliable. > >But Zero Gravity is more than just that... > >Zero Gravity should read "Kill all Berserk Gorilla's" because this is >exactly what it does. It cripples most of the popular monsters, especially >Tribe and Breaker, by forcing them in their most uncomfortable positions. >It forces face-up reapers into attack to be pounded mercilessly by your >forces (Scientist would be really fun here), and attack position goats is >just really really funny. ^_^ > >Zero Gravity can also allow your Goblin Attack Forces and Giant Orc's >to >attack again. It can save your a tremendous loss of lp from your attack >position Scientist's, Reaper's or Lily's. Heck, it can protect your >monsters from a mirror force! ^_^ > >All in all, i believe that Zero Gravity is worth a shot. Sure, it >shouldn't and won't ever replace the versatile Waboku, or the powerful IO, >or game-ending Ring of Destruction, but is worthy of a space in your side >deck at least, especially if Berserk Gorillas are popular in your local >meta. ^_^ > >Enigama3001@msn.com I'd love to hear from you... >