Some Interesting Ideas and Combos in YuGiOh >Hello all, this is my first time writing (well...typing...) to Pojo. >I've been reading stuff off the YuGiOh section in Pojo for a long time. >I'd like to start off with a comment on Beatdown. I know everyone's >been bashing beatdown because it's lame/boring/uncreative/everywhere. I >agree that beatdown can be a drag sometimes, >but beatdowns can be creative/new too! My second deck is a Amazoness >Warrior Deck, and it kicks butt. I dare you all to try out a new beatdown >sub-theme. There's a whole slew of them out there. >My friend was inspired by Vampire Lord and built a zombie deck. > >Anyways, onto the combo's >Warning, some combos may have already been created with by someone else >But I assure you, I thought of these all by myself. :). If someone else >came up with some of these combos, well good for them. > >This combo is for Insect decks, or Wind Decks. >Insect Princess + DNA Surgery or Parasite Paracide + Light of >Intervention Ok ok, the DNA Surgery part may have been unoriginal, but >this combo is still scary. No flip effects and there's a girl that's >growing pretty mean... Add a Twin Swords of Flashing Fury- Tryce, >that's alot of damage. > >Exiled Force + Last Will >This is one of my favorite comboes in my Amazoness Warrior deck. I use >this combo to get Injection Fairy Lily from my deck... Oh the pain... > >Amazon Archer/Cannon Soldier/Catapault Turtle + WotBF/Sangan + Last >Will Can you tell I've found several uses for Last Will? This damages >your opponent's life points, summons a monster onto the field (Lily >again? or maybe Exiled Force...x_x), and sticks a monster into your >hand. > >Basically, Last Will + Anything that kills a monster. > >Here's a simple one, Wait for an opponent's monster...then stick a >Shooting Star Bow-Ceal on it. >What's Summoned Skull with 1500 attack points? Archfiend Soldier with 900? > >Here's an obscure deck idea. >Did you ever notice that if you add Dark Magician's atk, Buster >Blader's >atk and Dark Paladin's atk together, it equals exactly 8000(2500+2600+2900) ? >I was thinking about Dimension Fusion, then I remembered someone talking >about comboing it with Fusion Gate. Then a remember a kid using Fusion >Gate to summon a Dark Paladin (I soon slaughtered it with a Shooting Star >Bow-Ceal + Amazoness Spellcaster combo [he had no hand]). >So, what if someone somehow pulled off summoning Dark Paladin with Fusion >Gate using the original fusion materials, then played Dimension Fusion? >Sounds like an OTK (One Turn Kill) to me. >So, Fusion gate + Dark Magician + Buster Blader + Dimension Fusion + >Raigeki (Dimension Fusion can only be activated if your opponent has a >monster removed too, Raigeki's here to clear the field). >A five card combo, *laughs* man this is really obscure. Exodia is easier >then that. >But I would still love to see someone try to build a deck around this >combo. There are plenty of Dark Magician support and Buster Blader >support. I dub this the "Dark Paladin OTK". If someone can make this work, >either you're crazy or you're a genius. > >Anyways that was off track. > >Tribute Doll + Dark Magician + Dedication Though Light And Darkness A >way around Tribute Doll's "no attack" effect. > >I haven't pulled this next one off yet, but it's very painful. Lava >Golem + Last Will + Amazoness Swords Woman (search for another >SwordsWoman) >This combo is kinda tricky to do, but if it's done, it means 4000 >damage >to your opponent. >1500 from first attack, 1500 from the second, and 1000 for the standby phase. > >Here's one for Burn Decks >Fire Princess + Soul Absorbtion + Soul Release/Kycoo the Ghost >Destroyer Heal yourself, hurt your enemy. With Soul Release, it's a >potential 2500 damage to your enemy. With Kycoo, it's a potential 1000 >damage plus whatever Kycoo does in battle. Imagine playing multiples >>_<. Soul Release's best case scenario: Play Fire Princess, Play Soul >Absorbtion, Play three Soul Releases. 2500 damage each, 7500 damage >total. Then activate Graverobber;s Retribution and watch your opponent >cry. Kycoo's best case Scenario: Somehow get both Fire princess and >Kycoo onto the field. Play Soul Absorbtion. Attack with Kycoo directly >and remove two cards for a total of 2800 damage. >NOTE: I read this ruling somewhere that said "healing and damage outside >of battle will be done in clumps". This means healing is mushed together >into one calculation and same with damage. If this is so, then this >combo's power is greatly reduced. I can't seem to find the ruling again >tho. O.o > >Anyways, sorry this "tip" is so long and that most my combos are three >card combos. >I've done about half of them in duels multiple times. The other half is >just me dreaming. :P >Thanks for reading! > >Send all and any mail and comments to AzKonaMage@Hotmail.com. Name's >AzKon, but you may refer to me as "Az". Try to type "YuGiOh" in the >subject line so I don't delete it without reading. *readies fire >extinguisher and fire department on speed dial* >