Good combo to get your Vampire Lord and Ryu Kokki out.-Tetsuru


This is my first tip on Pojo so I hope it gets posted.
 
    I run a Zombie/Control and have since DCR released here in the states. I have not see such a combo listed in the CCG, so I hope this might help all of you that play with a Zombie deck that run into a bad hand of pyramid turtles and/or face down monsters on your opps. side of the field.
So here is a combo I came across I hope it works for you as it works great for me.
 
The cards needed for this combo to work
2 Pyramid Turtles
1 Creature Swap
 
    Have a Pyramid Turtle face up on the field ether by a special summoning type card or set on the field the turn before. Then summon anther Pyramid turtle. After that play the Spell card, Creature Swap. This lets you take one of your opponent's monsters and let you give your opponent one of your Pyramid Turtles. then have your Pyramid Turtle run into the Turtle you gave your opponent. This allows you to take out your Vampire Lord and Ryu Kokki out. Kewl thing about this is that your battle phase has not ended and you can attack with your Vampire Lord and Ryu Kokki.
There is three bad things about this combo and that is.
1: your hand advantage is cut down a few cards.
2: Your opponent's face down S/T.
3: Your Vampire Lord and/or Ryu Kokki had been played or in your hand.
    If you find a way to swipe away your opponent's field control, by all means do so. You don't want to have this combo knocked out the next turn were your opponent could Change of Heart your Ryu Kokki and kill off your V-Man, or have them blown away with some type of other card.
 
I hope you all like this combo. Love it, or hate it tell me about it,
E-mail WithASword@aol.com
Ja-Ne,
Tetsuru