"The Perfectly Ultimate Great... Failure?" A Review by "Snodin" "Metal Raiders" was one of the most diverse sets ever to come out in English, thanks to its many Monster themes. One of these themes involves summoning "The Perfectly Ultimate Great Moth," who, next to "Gate Guardian," is one of the most difficult Monsters to get out in the game. The Moth has an ATK power of 3500, just 500 points stronger than a Blue-Eyes White Dragon. So, what’s to stop you from summoning him?... Like most heavy-hitting Monsters, the P.U.G. Moth... heh-heh, PUG!.... Ahem! comes at a price. First, you summon "Petit Moth" on the field, and then "equip" it with "Cocoon of Evolution" [ATK 0/ DEF 2000]. Then, you have to wait six turns, and then you’re free to summon the P.U.G. Moth. ...SIX TURNS!!?? That feels like forever! And with such weak stats for your Cocoon, it’s probably not even going to last three. Well, fret not Moth duelists; there are certain combos that you might want to use that can make sure (but not guarantee) your Moth comes out when it has to. Here are some of my thought-up and inspired ideas: You could, of course, use "Swords of Revealing Light" for your first or last three turns, but like all Continuous Traps, it’s risky. It might, however, keep your Cocoon alive for a while. Gravity Bind- It’s self-explanatory. Your opponent’s strong Monsters will be disabled, and all you’ll have to worry about are the Flip-Effect monsters. not to worry; for them, unleash "Light of Intervention." DNA Surgery + Insect Barrier- It might just work!!! Unleash as many anti-Trap/Magic cards as you can: Mystical Space Typhoon, Harpie’s Feather Duster or Gryphon Wing (comng soon), Giant Trunade- anything BUT Heavy Storm; it’s too risky. Note, just about all of these combos involve Trap cards, and we all know who to watch out for in those spots: Jinzo! If I were you, I’d call out my opponent’s Jinzo early in the game, if you can. So let’s just say you somehow keep your Cocoon of Evolution alive, and unleash your P.U.G. Moth. What happens now? Well, hopefully by then your opponent won’t have a lot of cards to back him/her up, but it’s possible that you won’t either, as you have wasted all of your best defense cards on your Cocoon. You’d just have to hope and pray that your Moth will win the game for you, just as you’d want it to. There is, of course, another Moth to use: The Great Moth, which can be summoned just four turns after the whole Petit Moth + Cocoon of Evolution combo. But he’s weaker than the P.U.G. Moth; whereas the P.U.G. Moth might be more worth the time and effort. And now it’s time to grade the P.U.G. Moth: I give him a solid 3/5; he deserves his own deck, a deck that may or may not echo that of Weevil Underwood’s. Good luck summoning him. For questions and comments, feel free to e-mail me at KaodMaster@aol.com. Thank you.