Subject: New Deck Surfacing with the Release of LOD: Fiber Burn-Jacob1189 Hi, I (jacob1189) just want to share with you all the new deck that has surfaced with LOD (in addition to the obvious ones, Yata-Lock and Type-Based Decks). This deck is called by me, "Fiber Burn," because that is basically what it does. The gole idea is to continually remove cards from your opponent's graveyard and then activate Fiber Jar to essentially reset the game minus your opponent's removed cards. This should end up giving you an advantage which will eventually lead to the win. I will possible cards for this deck by their task. RESET THE GAME: Fiber Jar: well, this should be obvious, it is pretty much the whole point of the deck, it also lets you reuse any cards that were sent to the graveyard (that is, when you draw them from your new deck). If you don't know what fiber jar does, read it at Pojo's card of the day. Witch of the Black Forest, Sangan: This is to search out Fiber Jar quicker, as you want to activate it's effect before your opponent can get any LP advantage over you or finds a card to counter your strategy Miracle Dig: What is this for, you ask? Well, I'll tell you. It counters 1 very nasty card-Nobleman of Crossout. If Fiber Jar is removed from play, you are dead without this. Spear Cretin/The Shallow Grave: Get Fiber Jar back from the graveyard in set position Graceful Charity/Pot of Greed/Painful Choice/any other drawing engine/cards: Get the cards you need faster. Magic Jammer: YOu will get the card back eventually, so it's not as bad, it can be worth it when the entire game revolves around LP and REMOVED cards REMOVE YOUR OPPONENT'S CARDS: Soul Release (also works to get your own Fiber Jar back with Miracle Dig): well, this is easy, remove 5 cards from any graveyard, that's 5 options your opponent doesn't have after you Fiber Jar them. Gravedigger Goul: 2 more options down... Kycoo the Ghost Destroyer: This is just the bomb! Each time you do damage, BAM! 2 more cards gone! Also, it stops your opponent from removing your cards. GAIN LIFEPOINT ADVANTAGE: Enchanted Javelin: Oh, no! You just attacked my Giant Soldier of Stone with a Summoned Skull! THank you, that will be 2500 LP please! Toll: This can be a 2-edged sword with Kycoo the Ghost Destroyer, but hey, it can also work really well. Magic Cylinder: This is abused in any deck, but here it ain't even funny how bad it hurts to be on the receiving end. WIth magic cylinder, they lose 1800 LP. Without, you lose that many LP (assuming they attack an open field with a 4-star). That's a 3600 LP difference! Graverobber's Retribution (do 100 LP each of your standby phases of damage for each card your opponent has that is removed from play): Well, half your strategy is removing cards from play, why not nuke their LP while your at it? After 1 or 2 or 3 Fiber Jars they have maybe 20 cards removed from play, that's 2000 LP a turn! STALL: Gravekeeper's Servant: This is iffy, but consider it. With half their deck removed from play, how many more cards can they put in the graveyard? t can be good... Defense Monsters: this is self-explanatory Bottomless Trap Hole: not only does this kill off a monster, it removes it from play, making it superior in most cases to... Trap Hole: Kill off those pesky dream clowns Waboku: Condiser it... Scapegoat: see Waboku, but can't stop Jinzo#7, although it can stop Jinzo Dust Tornado/Mystical Space Typhoon: Doesn't really stall, it just saves you from imperial order and other pesky M/T's. Also can kill off a skull lair after they removed 8 cards to clear yourfield, only to run into a Magic Cyklinder/Waboku/Sacpegoat Swords of Revealing Light OTHER CARDS: Go for staple Magic and Trap Cards and othe rcards that could work, try to make it a 40-card deck as you need specific cards to win.... e-mail me (jacob1189) at vze39myj@verizon.net