The Enlightening Of Banisher Of The Light

 

 The Card: Banisher Of The Light (BotL)

Level: 3  Light / Fairy

Atk/100 – Def/2000

Effect: As long as this card remains face-up on the field, any card sent to the graveyard is removed from play.

Effect Explained: The effect sends all and any cards that enter the Graveyard, regardless of the means (ie. Discarded, Sent, Placed, Destroyed are removed from the game instead.  Cards that REQUIRE themselves to be actually be sent to the Graveyard don't get their effects.  Cards that state to be discarded though (ie. Kuriboh and Thunder Dragon) work because it’s the action of it leaving your hand to go to the graveyard and not it actually landing in the graveyard.

 

   In the Yu-Gi-Oh! CCG environments, both tournament and internet, I’ve seen BotL as the most overlooked and under-rated effect monster out in the English game for sometime now.  Most duelists see his effect as just a double edge sword, removing anything from play before it gets to either players graveyards, thus not only hindering recursion such as Monster Reborn and Magician Of Faith/ Mask Of Darkness, but its true potential is the ability to negates other card effects that REQUIRE themselves or other cards to be “Sent To The Graveyard” (SttG), such as Giant Germ and Giant Rat.  The most poplar of these SttG required cards is Sangan and Witch Of The Black Forest, two of if any of the staple monsters is most decks.  There is also magic and trap cards that require to be SttG, but I will get into a detailed list further into this article.

   The biggest reason this card doesn’t see much play is its’ 100 Attack strength, sure its got 2000 Defense but Giant Soldier Of Stone does too along with 1200 more Attack strength.  This card certainly doesn’t go with the average Beatdown and should never be seen in an Exodia deck, but goes extremely well against Exodia and any deck that relies on heavy recursion.  All it really takes is a bit of protection to keep BotL effect going long enough to make an impact on your opponent.  Besides the average stall cards like Messenger Of Peace, Gravity Bind, Waboku and Swords Of Revealing Light, cards like Chorus Of Sanctuary and Heart Of Clear Water can help out allot, but you don’t have to build a deck around protecting BotL, quick moves like summoning him in atk mode then playing any pre-emptive strike card(s) like Confiscation or Delinquent Duo to banish cards right from their hand can be pretty mean.  The only card out in English right now that can get back cards that have been removed from play is Miracle Dig, and it can’t even be activated while BotL is face-up on the field because the cards are to return to your graveyard but BotL will just send them right back out of play in the same instance.

   Besides completely stopping certain SttG effects and hurting Monster Reborn, Call Of The Haunted, Premature Burial and Shallow Grave, it also puts a damper on cards like Shadow Ghoul and Chaos Necromancer that completely rely on having many cards in your graveyard, and Marie The Fallen One only does any good if she lands and stays in the graveyard.  Card Of Safe Return can become useless as well as the king of monster removal Skull Lair won’t have much or any material to work with, same with Bazoo The Soul Eater witch both cards have become sickly more powerful in the English version, being able to remove more that just monsters from the grave.  Some other cards that don’t see much play but BotL can screw with are Numinous Healer, Attack And Receive, Deal Of Phantom and Backup Soldier witch is really only use in Exodia decks but is usually the way I’ve been beaten with Exodia.  BotL also makes it hard to get element-spirit monsters out such as Soul Of Purity And Light, Garuda The Wind Spirit, Spirit Of The Flames and the Aqua & Rock spirit. One of the best cards to get removed from you opponent is Sinister Serpent, stopping it from coming back over and over can be VERY useful.  There are a few good cards that are coming out (or are out as you read this) that require to be SttG such as Helpoemer, witch if you already know is hard enough to get onto the field then destroyed in battle, BotL makes it even harder to get it in your graveyard for its effect to activate.  Same goes for Dark Necrofear, first BotL will make it hard enough to get three fiends into your graveyard, but BotL will also stop her from coming back equipped to a monster when she’s destroyed. 

   With the release of Fiber Jar, Deck Destruction has become a little harder as well as making Skull Lair and Bazoo riskier to play, but if you already don’t rely on recursion and play a slightly taller deck than the average duelist, say between 50-60, then Fiber Jar and BotL can make a good team-up, it just takes allot of timing and control.  A couple good cards to use with BotL are the ones that come right back like Ekibyo Drakmord and Bait Doll, they become very useful until they get negated and don’t come back, and I wouldn’t recommend playing more than 1 each.  BotL also works as good Creature Swap material, and if you play Mask Of Restrict you can keep him on your opponent’s side of the field for some good time. As well as Mask Of Restrict helps Ekibyo Drakmorded monsters on the field for the two turns, it keeps the high level monster off the field that can push through BotLs 2000 (2500 w/Chorus Of Sanctuary) defense.

 

   I took some time to put together a slightly detailed list of the cards that require to be or other cards to be SttG or just end up in the Graveyard.  Certain magic and traps CANNOT be activated due to BotL where as others just loose an effect.  The cards are grouped by effect(s) rather that alphabetical order.  Any card names that come after Legacy Of Darkness are subject to change. 

 

  Monsters:

Sangan - Won't search/retrieve a monster from your deck

Witch Of The Black Forest - Won't search/retrieve a monster from your deck

Sinister Serpent - won't come back

Twin-Headed Behemoth - Won't come back

Revival Jam - Won't come back

Dark Necrofear - Won't return equipped to monster

Nimble Momonga - Won't gain 1000 lp or special summon another Nimble

Giant Germ - Won't inflict 500 damage or special summon another G.Germ

Troop Dragon – Won’t special summon another Troop Dragon

Flying Kamakiri #1 - Won't special summon another monster

Mother Grizzly - Won't special summon another monster

Mystic Tomato - Won't special summon another monster

Shining Angel - Won't special summon another monster

UFO Turtle - Won't special summon another monster

Giant Rat - Won't special summon another monster

Cockroach Knight - Won't return to your deck

Red-Moon Baby - won't Revived killed monsters

The Unhappy Maiden - Won't end the battle phase

Penguin Knight - Won't return your graveyard to your deck

Electric Snake – Won’t draw 2 cards

Minar – Won’t inflict 1000 damage

Fairy Guardian – Won’t return a magic card

The Forgiving Maiden – Won’t return a monster

Lady panther – Won’t return a monster

Crimson Sentry – Won’t return a monster

Supply (kinda) – Won’t return fusion material – Depends on when they were sent

Spear Cretin – Won’t special summon monster(s)

Woodland Sprite – Won’t inflict 500 damage per card (note: this is the only card that’s uncertain)

  Not released in English when this was written:

Helpoemer – Won’t sit in graveyard forcing discards

Bird Face – Won’t retrieve Harpie Lady

Cruel – Won’t flip coin/Destroy monster

Pyramid Turtle – Won’t special summon monster

Nyudoryua – Won’t destroy a monster

Jackal Paladin – Destroyed monsters don’t return to top of deck

Ship To The Sunset – Won’t destroy the monster that it’s destroyed by

Wiseman Of Many Wings Farcos – Destroyed monsters don’t return to top of deck

Cat-Mimic King – Won’t end current turn

Pixie Knight – Won’t return a magic card to top of deck

Guardian Baou – Won’t increase strength for destroying monsters

Guardian Toraisu – Won’t special summon monster

Ruler Of Heaven Shinato – Won’t inflict damage on defense monsters

Black Flare Knight – Won’t special summon monster

Kaiser Glider – Won’t return a monster to owners hand

Lost Dog Malon – Won’t be shuffled back into deck

Death Rook Fiend – Won’t special summon monster

Keldo – Won’t shuffle cards into deck

Agido – Won’t special summon monster / No dice is rolled

Inferno – Won’t inflict 1500 damage

Fenrir – Won’t force draw phase to be skipped

Gigantes – Won’t destroy magic & traps on the field

Sylpheed – Won’t cause discardation

Lord Poison – Won’t special summon monster

Guranadora – Won’t loose 2000 lp

Beast Of Gilfer – Won’t come back equipped to a monster

 

  Magic:

Last Will – Won’t special summon monster – Cannot be activated

Miracle Dig – Won’t return cards to graveyard – Cannot be activated

Return Of The Doomed – Won’t return monster to hand – Cannot be activated

Black Pendant – Won’t inflict 500 damage

Axe Of Despair – Cannot be returned to top of deck

Malevolent Nuzzler – Cannot be returned to top of deck

Horn Of Light – Cannot be returned to top of deck

Horn Of The Unicorn – Won’t return to top of deck

Sword Of Deep-Seated – Won’t return to top of deck

  Not released in English when this was written:

Bargain With Fiend – Won’t special summon monster

Eruma/Dagger Of Butterflies – Won’t return to owners hand

Baou/Great Sword Of Violation – Won’t negate destroyed monsters effect(s)

Dimensional Segregation Machine – Won’t return removed monsters when destroyed

Lair Of The 10,000 Field Lords – Won’t bring  monster(s) to hand

Air Shuriken – Won’t inflict 700 damage

 

  Traps:

Michizure – Won’t destroy another monster – Cannot be activated

Skull Invitation – Won’t inflict damage

Fatal Abacus – Won’t inflict damage

Gust – Won’t destroy another card – Cannot be activated

Driving Snow – Won’t destroy another card – Cannot be activated

  Not released in English when this was written:

Golden Pagan Idol – Won’t special summon monster token

Cursed Coffin – No monster is destroyed/ No card is discarded

Coffin Seller – Won’t inflict damage

Lifeline – Won’t special summon monster/ No cards are discarded

  

   Some really good cards to use with BotL

  Monsters:

Needle Worm – Best way to get any opponent hating your deck.

Hiro's Shadow Scout – Good attempt to kill 0-3 magic cards.

Morphing Jar – Best played when you have no cards in hand.

The Immortal Of Thunder – Gain 3000 lp and don’t loose the 5000 - I wouldn’t really recommend trying it.

 

  Magic:

Gravekeeper's Servant – Works as blind card banishment for every atk.

Card Destruction – Also best played when you have no cards in hand.

Confiscation – Pay 1000 lp to look at your opponents hand and remove 1 card from play.

Delinquent Duo – Just a little mean.

 

  Trap:

Chain Destruction – Good attempt to remove 1-2 copies of a monster from their deck.

Graverobber's Retribution – Can get a pretty good amount of lp damage going every turn.

Light Of Intervention - Just lets you summon BotL face-up defense instantly.

Drop Off – 2nd best way to get any opponent hating your deck.

 

 

   With the release of further sets to come, especially Controller Of Chaos, witch deals allot with removal and has the Red Lotus Beast whose atk is 400 times the number of cards removed from play, Banisher Of The Light is an example of a week monster that’s effect can change the dynamics of game play.  I hope this article has helped somebody out there, I know it would have helped me out a year before I wrote it.  I am in the process of writing articles on Jowgen The Spiritualist and Mask Of Restrict so look out for them soon.

 

Contact DuelMonster@ leftloose@hotmail.com

 

Most helpful references in legal rulings:

Edo - Personally the most helpful and resourceful Yu-Gi-Oh! knowledge holder

: http://www.stormpages.com/edhrzic/yugioh.htm

Pojo – Most often updated website and hosts the best communication amongst duelist

       : http://www.pojo.com/yu-gi-oh/

Upperdeck – Even though their slow and they try to hide the pdf on us, it helps allot

       : http://members.rogers.com/cardshop/tourneyrules.pdf