Article 1—The ban list-- a burnish return.
 [SorryButYoureWrong@gmail.com]

 

Hello everyone, this is LeftWithHonor, from the message boards, with my first article. I will write more if I get positive feedback; now onto the article.

 

Ah yes, the ban list; a revolution in the days of yugioh. Now some of you may be welcoming this new dawn in our card game, and others may be yelling “OMFG UPPERDECK YOU N00B WTF!!!11!!!1 THOSE UDDER @SS DUELISS JUS CNT AFRD CED!!!!111” These next few articles which I’ll be writing are geared towards the duelists who follow the first option.

            As you can see, this article will be discussing the return of the burn deck. With MST down to one and duster non-existent, we may actually see one of these make it to top 8, in the world tournament 05’.

Here is the first burner we’ll be analyzing

Deck: 41

Monsters: 16

3x solar flare dragon
3x Giant germ
3x Lava Golem
2x Stealth Bird
1x Cyber Jar
1x Des Koala
1x Morphing jar
1x Fiber jar
1x Sinister serpent

Magic: 8

2x Level Limit-Area B
2x Dark room of Nightmare
1x Pot of greed
1x Change of heart
1x Heavy storm
1x MST

Traps: 17
3x Gravity Bind
2x Mask of restrict
2x Secret Barrel
2x Curse of Darkness
2x Judgment of Anubis
2x Nightmare Wheel
1x Ceasefire
1x Magic cylinders
1x Ring of Destruction


Now before I review the deck, I just need to alert everyone that this is my personal burn deck. You do not have to follow my example AT ALL, this is merely a suggestion.

Monsters:

Yes, this is a lava golem deck. The golems come out, and solar flare and stealth bird slowly burn away. Cyber jar is a very good replenisher of resources, and so is the morphing jar, but seeing as a lot of players don’t have it, it may be replaced with a miscellaneous burn monster.

Magics:

As you can see, the magic cards in this deck are few and far between. I find most of them unnecessary with the curse of darkness and all the backup traps. The level limits are your typical stall, and the dark rooms are great, combo’d with golem and solar flare. I added MST just because duster is gone, and storm again, is a card I play but you may find too risky, due to the high number of traps. You could also notice that I don’t run any reborn cards. Especially with witch and sangan banned from play, I don’t feel any reborn cards are necessary. 

Traps:

Ah, here we go; the meat and potatoes of the deck. In my personal burn deck, I tend to run the traps very high. I will lower this number significantly when reviewing the other burn deck types. Magic stoppage is very strong in this deck. This is one of the reasons the magic number is so low. The curse of darkness’s hurt magic use on their own, and I also make sure that even if some of the cards I use to stop attacks are destroyed, there will always be another one to use. With the cyber jar, morphing jar, and the stall cards; getting your opponent in a golem, restrict, Judgment of Anubis, nightmare wheel, etc… lock is easier then one would imagine.

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Next we’ll be analyzing the ever-popular (not really) dark burner. I have only seen this run once, by my friend Rob. I personally don’t see the point, because, for your tomato’s to be destroyed your opponent has to have the ability to attack and I don’t think it is useful to give him that ability when running a burner.


Dark burner: 40
Monsters 15

 

3x Stealth Bird
3x Cannon Soldier
3x Mystic Tomato
3x Bowganian
1x Fiber Jar
1x Sinister Serpent
1x Cyber Jar

 

Magics: 15
3x Dark room of nightmare
1x Pot of Greed
1x Mystical Space Typhoon
2x Level Limit-Area B
1x Change of Heart
2x Enemy Controller
1x Creature swap
1x Premature Burial
3x Scapegoat

Traps10

 

1x Judgment of Anubis
1x Ring of Destruction
1x Magic Cylinder
3x Gravity Bind
1x Magic Jammer/Drain
1x Call of the Haunted
1x Waboku
1x Ceasefire

Monsters:

I think it’s pretty obvious here. Get your dark monsters out via cyber jar/ mystic tomato, and burn the hell out of your opponent.

Magics:

This section also adds a bit of field control to the deck along with the burn. Obviously, you have your stall aspect. Furthermore, the dark room of nightmare’s combo well when you manage to get multiple copies of bowganian/stealth bird/ cannon soldier and tokens out. Furthermore the creature swap and enemy controllers also combo well with scapegoat, just in case your opponent has a threat.

Traps: Here comes the decks’ back up support. The main point of the dark deck should be its burn MONSTERS, but in this case we have our back up basic burn cards; Ring of destruction/ Ceasefire. (Ceasefire will hurt A LOT when you start swarming the field with darks)

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Finally, we will be examining a very unorthodox burn deck, but one that has potential to be the strongest and deadliest of them all.

Princess Burn: 40
Monsters: 16
3x Fire Princess
1x Sinister Serpent
3x Marie The Fallen One
3x Nimble Momonga
3x U.F.O turtle
1x Cyber Jar  
1x Cure Mermaid
1x Fiber Jar

Magic/Spells: 14
1x Painful Choice
1x Premature Burial   
1x Mystical Space Typhoon
2x Level Limit- Area B
3x Poison of the Old Man
3x Goblin Thief
1x Heavy Storm
1x Emergency Provisions
1x Mystic Wok

Traps: 10
2x Gravity Bind
1x Call of the Haunted
2x Magic Jammer
2x Draining Shield
3x Solemn Wishes

 

Monsters:

Again, this is relatively obvious. U.F.O turtles search out your princesses, which are the cards that make the deck work. Momonga’s are more deck thinning and life point gain, and a cure mermaid is thrown in as a mid-game boost.

Magics: First off, we have painful choice, which is ESSENTIAL to getting your marie’s in the graveyard. I cannot stress this enough, as it can be the most devastating thing you do with this deck, as long as a princess resides on your field. We also give the deck our typical life point gain/burn cards such as poison and goblin thief. An emergency provision and a Mystic Wok are also thrown in as a last resort.

Traps: We have our typical stall traps, but the main focus here are our draining shields and solemn wishes. Again, when activated, especially with a princess on the field, (moreso the solemn wishes) is a deadly move. I also throw in 2 magic jammer for negation, and to get those pesky marie’s into the graveyard.

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That is the end of the article, and I hope you understand the depth to which burn will be a major played type after the ban list. Of course, this article only covers a few of the types of burn decks that exist. In my opinion, burn has an almost limitless amount of possibilities to what it could contain. A few examples that weren’t mentioned in this article are the wave motion cannon burn, the bad reaction to simochi burn, and the ring/barrel burn.

 

Again, I state that my articles, just like any other person/duelists are opinions and advice, and by no means are law. This is an encouragement of some exciting deck types that will create some great matches and end the days of the ‘Hand of crap, yata lock’.

 

Good luck and happy building.

Email: SorryButYoureWrong@Gmail.com

Aim: FireStormGod13