Subject: Tips For Dark Beatdown Decks - Harpie's Pet Dragon

Here’s a revision of my Dark Beatdown Deck tips. With Magic Ruler out there are even more ways to create a dark beatdown. I got a number of tips to give to the newer players and maybe a couple for those vet guys to think about. I personally have tweaked my deck to a status where I win usually and will be testing it out against everyone at my new tournament (basically the same people from school cept we are going for a prize and won't be playing foolishly to test decks).

 

1. I've seen a lot of beatdowns using 6 or more lvl5+ in their decks. In most cases this is a mistake. If you want to beatdown you are looking for numbers of 4stars using destruction cards to clear the field and not sacrificing your guys to bring out things a little larger to over power one of their creatures.

 

I personally only use 3 Summoned Skulls now. They go great with change of heart and soul exchange and is worth the tribute usually, just be careful when you bring him out since if you are using your own guy to tribute then you risk trap hole while if you bring in a La Jinn and it gets killed you still have something else to attack with and if it didn't get trap holed then you have a total of guys equaling about 3600 with power ups while SS would be 2500 with power ups.

 

2. Major aspect of good beatdown decks is power up cards. I personally use and recommend Mystic Plasma Zone and Witch's Apprentice for that adds a nice bonus to your attack. This is another reason I recommend numbers over a singe big guy. The more out the more gain the power up. If you can and if it brings better chances then bring out your SS. I use 2 WA but some use 3, it's up to you have you use them, I can't say what’s better for that.

 

I use equip cards also since they usually bring that extra power when needed. Almost everyone using some kind of equip. The real question is which one to use. Of course people are going to want to use the Axe but for those who don't have one I'd recommend Horn of The Unicorn, Sword of Dark Destruction, Malevolent Nuzzler, or even Sword of Deep Seated if you can't get your hands on the better ones. I'm currently using 3x Horn of The Unicorn to see how well they really are and will be using them in my next tournament so I hope they work out. If You find there’s a problem where you often are redrawing that card I'd recommend going with Malevolent Nuzzler since they are a safer card and it's only 500lp to bring back if the creature dies but for me, 500 is sometimes kind of hard to make yourself lose.

 

3. Effects are you friends. Here’s a list of certain effect cards I recommend:

A. Witch of The Black Forest - Great in the beginning to get your SS or something you need like a La Jinn or MoF or even a Man Eater Bug. It's a nice starting card also for he can bring you the upper hand in the beginning. Also great tribute card ;). He really helps. Also if in a tight spot and you have a Monster Reborn with no SS or anything in the graveyards but on in your hand, reborn the Witch and Tribute for SS and get yet another card in your hand, luff that combo ^^.

 

Sangan is almost the same can't bring you the SS but can bring you a Wall of Illusion if you use it.

 

B. Hane-Hane/Man Eater Bug - Obvious reasons, clears the way to attack and make a good tribute card if it survives. I don't like to tribute bigger guys like La Jinn since it does seem a waste to get a SS while I have effect cards that can do it just fine.

 

C. Magician of Faith - Used to bring magic back, duh. I really recommend for your deck and it's a "staple" card as well so maybe I don't need to add this in. Great for the usual limited cards like Raigeki, but also good for maybe Pot of Greed if you use it since it's a chance but you may be getting 2 good cards you need instead of one, but it's a gamble so I can't say you should, just something to remember. Tribute to The Doomed is a popular card to bring back since it can mean the winning more if there’s just this one guy blocking your way.

 

D. Mystic Tomato - New card for me but works well to bring in your Witch's Apprentice or WoTBF. Can be used for Wall of Illusions as well if you want to make you opponent think if he wants to attack it even though it's tempting since it has to be in attack mode. Best to use that trick when they has a level5+ out. I wouldn't use more then one in a deck if you use it.

 

E. Witch's Apprentice - Adds 500 to attack of your creatures. Great if you have more then 1 out when you play this. Numbers do add up so don't look at this as a bad card before you think of the possibilities of it like Mystic Tomato, monster reborn to piss him off when he realizes a few guys out just got bigger, or when you can bring more then one into play they really do make something stronger, sometimes just enough to kill of an opponent's top creature.

 

F. Cyber Jar - I just got this and I have yet to get a detailed test on it in my deck but if you have low numbers of level5+ and do have a lot of affect cards.. well.. this does help I think. Also if you get a good number of cards like a Man Eater, a La Jinn, and maybe Witch's Apprentice.. it can be a nice move if you do it right. The downsize is your opponent may get good cards too. Usually this will probably die from an opponent's attack so it gives you a upper hand since after they summon their creatures they can't flip then yet and when it comes to your turn.. well.. you get it.. effects galore. Risky card but may be a good thing, especially if you are outnumbered and thus can save you with a quick play version of Dark Hole. Goes great with Raigeki or Tribute to The Doomed, even Fissure if the situation is right.

 

 

Some tips to think about. I would post more but I rather split my information over time then make one long post since this it self is long enough as it is.

 

Questions, comments, corrections, or whatever send them to me at derikku_hira@hotmail.com.

 

This is brought to you by Harpie's Pet Dragon.



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