Subject: a good deck 
tip
Now that magic ruler is out its the time for type deck. ya i know 
yall mostly saying its a waste, but trust me its not. a type deck gives you the 
advantage in a duel. 
what i mean by type is water, earth, fire, wind, 
dark, light. the majority of deck created today are mixed decks of different 
types. the theme my be different, but the cards are all of different monster 
types. 
field magic cards are now worth playing since now you get a 500 
atk boost instead of that sorry 200. the deck im going to give as an example is 
the one i created for the last tourniment i was in. i call this deck Water World 
for good reason. and i also got a kick out of saying can your monsters swim. 
Monster cards:
1x    suijin (think of him as the 
king of your sea monsters)
2x    crab turtle (if you look 
at the suijin card you can say this is the monster he summoning 
)
3x    7 colored fish
3x    high 
tide gyojin
3x    great white
3x   
hyosube
1x   red archery girl
1x   weather 
report (just in case swords come into play)
2x mother grizzly (a WoTbF 
for water types and they go to the field)
2x star boy (its effect adds 
500atk and lowers fire type by 400)
1x  cyber jar (not a water type 
but think of it as a floating mine)
2x  man eater bugs (not a water 
type but you do find bugs in 
water)
         total: 24 
monsters
Magic:
3x    umiiruka (gives all your sea 
monster 500 atk increase)
3x    
malevolent
1x    axe of 
despair
1x    black pendant
3x    
power of kaishin
1x    giant 
trunade
2x    fissure
1x    swords 
of revealing light  
1x   dian keto the cure master (just 
incase you need life points)
1x    dark 
hole
1x    monster reborn
1x   change of 
heart
2x   turtle 
oath
             
total: 21 magic cards
Trap cards
3x    trap 
hole
1x    waboku    
 
1x    mirror force
 
1x  ultimate 
offering.
                   
total: 6 traps cards
total cards: 51
 
now you might say 51 is 
alot of cards but its a good number just in case your put on the defence (which 
didnt happen much for me)since this deck lacks it. 
     
this deck has been tourniment tested and i made it all the way to the finials. 
the only other weakness i found was if they had a 7 colored fish. their fish 
would get the power boost also but if you play your fissure and trap cards right 
then that weakness is removed.  the last but not much of a major weakness 
is if you dont have a field magic card in play. 
              
the best part is that the advantage is in my favor majorly. once the field card 
is in play then few things can stop you once you get going. your lowest monster 
with the field card in play is 1900 and the highest is 3050 and thats without 
the equip cards. have star boy in play then he will be the losest at 1550(from 
the field card and its effect) and the highest 3550.  now think about how 
your atk will be with equip cards added. its like you have an army of summoned 
skulls in your deck. plus there are few cards that they can use to stop you. 
  a good combo if you ever get these cards is with turtle oath, crab 
turtle, suijin, and monster reborn. use suijin as tribute to bring out crab 
turtle then use monster reborn to bring out suijin. now you have two monsters 
that were special summons to the field in the same turn. and if the field card 
is in play all i can say is ouch if they dont have anything to stop them on the 
field. 
        so what im trying to say 
is that with everyone using mix monster type decks with a theme if you stick to 
one type of monster then you will have the advantage majorly. the only type of 
deck i wouldnt create would be a dark type deck since dark type monsters are 
used alot. and you dont want them gaining power ups too.
 
so if you 
want to test your skills and deck building try doing this. and if you made a 
deck with the cards i used please email and let me know how it worked out for 
you because i gave everyone a good swim with this deck
 
krayziewillow@hotmail.com
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