Subject: SideBoard Tips plus Example Hand Disruption Deck with SideBoard - Mike I am writing this for people who have trouble making good sideboards. Some people like to use the sideboard to change their decks strategy, but I think that the sideboard is better used to counter specific deck types that are dominant in your area. There are some cards in this game which are very good cards, but only when used in specific circumstances, so these are the cards that should be in your sideboard. DRAGON CAPTURE JAR - great against dragon combo decks FISSURE - If not already in your deck sideboard it in against heavy defence decks or when you just need extra removal for heavy monster decks. TAILOR OF THE FICKLE or ETERNAL REST - use against equip heavy decks, use the Tailor if your deck has equip or Eternal Rest if it doesn't. SOUL RELEASE - use against decks that have a lot of graveyard recursion (ie. Magician of Faith, Mask of Darkness, Spear Cretin, Monster Reborn) or use against Exodia decks if your deck already has discard cards in it. ROBBIN' GOBLIN - use against Exodia if your deck doesn't already contain discard cards (mabee put in 2 of these and 1 soul release). It can also be good against decks that take a while to get their combo ready (like Flute of Dragon Summoning - but watch out for Monster Reborn :) ELECTRIC SNAKE or MINAR - use against hand disruption. The Snake can keep your options open, just try not to deck yourself, especially if they are running deck disruption too. Minar burns them which is probably better to side into burn decks. PENGUIN KNIGHT - use against deck disruption WEATHER REPORT - this one is almost too specific to use, but since you are allowed two Swords of Revealing Light in your deck, and it's effect is so good ( destroy swords and take two battle phases on your turn!!! ) I'd say it's worth putting 1 in for use against those who like to run 2 Swords and Magicain of Faith) I think that covers most of the generally good side cards out right now, here is a sample Hand Disruption Deck with sideboard: Monsters: (20) 3 White Magical Hat (the heart of the deck - make opponent discard) 3 Man-Eater Bug (clear the path for the White Magical Hat) 3 Wall of Illusion (same as Man-Eater Bug, plus defence) 1 Cyber Jar (clear the field, may summon more monsters, draw cards) 3 Summoned Skull (heavy hitter, attack opponent) 3 7 Colored Fish (lvl 4 attacker, chose over Jinn to vary types in deck) 2 Witch of the Black Forest (can pull any monster except the Wall) 2 Shining Angel (just to pull White Magical Hats, also not bad if Equip) Magic: (13) 1 Pot of Greed (card advantage) 2 Card Destruction (discard and card advantage) 1 Delinquent Duo (discard - the theme of the deck) 1 Confiscation (discard) 1 The Forceful Sentry (discard) 2 Heavy Storm (opponent sets magic/traps when you make them discard :) 3 Axe of Despair (make White Magical Hat dangerous - or any monster :) 1 Raigeki (clear the field for the White Magical Hat) 1 Monster Reborn (combo card destruction / Summoned Skull or revive Hat) Traps: (7) 2 Magic Jammer (counter removal magic etc...) 1 Solemn Judgement (also counter traps and summons even special summon) 1 Mirror Force (clear field for Hat plus direct damage) 2 Trap Hole (clear field for Hat) 1 Robbin' Goblin (make Skull a big Hat, and Wall a bouncing Hat) SideBoard: (15, of course) 2 Penguin Knight (with all the card advantage the deck is really vulnerable to decking) 3 Electric Snake (keep your card advantage when playing another hand disruption deck) 1 Weather Report (counter swords and make Hat attack them twice for 2 discards, swords is good against this deck cause it gives them time to build up cards) 2 Soul Release (make sure they can't use their cards again after you make them discard them, note that many Exodia players if they are smart, will side out Exodia when they find they are playing against discard, so probably only side in one against Exodia) 2 Fissure (extra monster removal to clear the field for the Hat, good against high defence monsters) 2 Tailor of the Fickle (equip your Hat with their Axe of Despair :) 3 Dragon Capture Jar (dragon combo runs high trap removal / counter, so side in 3 so they focus their removal on this instead of your other traps. When siding out with this deck you will probably remove the Shining Angel, and 7 Colored Fish for monsters, and probably card destruction, monster reborn, robbin' goblin for magic/traps. I hope this helps. Mike labarre_michael@hotmail.com _________________________________________________________________ Join the world's largest e-mail service with MSN Hotmail. http://www.hotmail.com