Subject: Pharohs Servent booster packs on sale.
Hey. I was suprised today to see Pharohs Servents booster packs on sale today. I bought a pack and going to share what cards they are.

#031 Light of Intervention - Trap Card (Continuous)
      Monster Cards cannot be played face-down. Monsters Set in Defence Position     
      are played face-up on the field and are considered summoned.

#047 Cyber Falcon Lv.4 (Wind/Machine) Atk/1400:Def/1200

#053 Gamble- Trap Card (Continuous)
      You can activate this card when your opponent's hand has 6 or more cards and  
      your hand contains 2 or less. Toss a coin and call it. If you call it right, draw
      until your hand has 5 cards. If you call it wrong, skip your turn.

#062 Cold Wave- Magic Card
      This card can only be activated at the start of Main Phase 1. Until you next turn,
      neither you nor your opponent can play or Set and any Magic or Trap Cards.

#070 Ground Collapse- Magic Card (Continuous)
      Select 2 Monster Card Zones on the field (you cannot select a zone occupied
      by a Monster Card). The selected Zones cannot be used as long as this card  
      remains face-up on the field.

#080 Bite Shoes Lv.2 (Dark/Fiend/Effect) Atk/500:Def/300
      Flip: Change the Attack or Defence Position of 1 face-up monster on the field.
             The card must remain face-up.

#090 Red-Moon Baby [Rare] Lv.3 (Dark/Zombie/Effect) Atk/700:Def/1000
      Effect: A monster destroyed by this card can be Special Summoned in face-up
                Attack or Defense Position at the end of the Battle Phase to your side of
                the field.

#092 Skull Mariner Lv.4 (Water/Warrior) Atk/1600:Def/900

#093 The All-Seeing White Tiger Lv.3 (Wind/Beast) Atk/1300:Def/500


I thought I would share this information incase you needed it. I hope I can help again later.