Subject: I am beatdown, hear me roar - Darkness and Light

Before you begin, I would like to extract a promise from you to read this entire message.  Unless everything is taken in context, you'll just walk away pissed off and no one is happy.

It doesn't matter what card game you play.  The majority of all the complainers are the ones who whine that beatdown is boring and everyone else should be original.  Well I'm proud to admit it.  I am beatdown incarnate.  I sit there and pound my opponent into paste.  And you know what?  I am a better deck designer and player then you will ever be.  Why?  Because I know how to make a deck that works.

I know that all of you are pissed off at my stupidity and arrogance.  Well lets get a few things straight.

1. Why am I a better designer? - I think it's rather obvious.  If you handicap your deck because you are afraid of what other people will say about it, you aren't a very good designer.  On a more technical note, I recognize the inherient weakness in beatdown decks.  They work because of their simplicity.  They consistently must bring out large monsters to overrun the opponents defenses.  The deck is improved by making the monsters stronger, by making the more consistent.  The side effect of this improvment is a loss of versitility which some players wrongly term "strategy".  To compensate, a beatdown deck is made faster and faster to end the match before these meta-gaming cards can be brought into play.  Unfortunately this also has its side effects.  Speeding up a deck usually creates a card disadvantage in order to overcome one of the other limiters on the game.  Thus, beatdown decks require a balance of power, speed and endurance.  I consider beatdown decks the best way for a player to hone their tuning skills.  How many of you put this kind of thought into your off-the-internet Exodia/Shields and Swords/discard decks?  All deck types require some degree of design skill, beatdown decks just aren't as obvious.

2. Why am I a better player? - This is not so obvious.  On the surface, beatdown decks seldom are designed with the big 4 card combos found in other decks and seem easier to play.  However, most combo decks merely stall untill all of the proper cards are drawn to blow away the opponent.  A beatdown player must play very carefully because they have very limited responses to situations.  Do I trap hole this monster then attack you with both my monsters or do I save it and just attack it then attack you with my second monster?  A beat down player has to try to be better because there are just too many resources to respond with and inexperienced players tend to burn out their decks.  I might play a La Jinn as my one monster a turn instead of sacrificing a monster to bring out Summoned Skull because a Black Skull Dragon they don't see coming could be all I need to win.

Maybe I'm not a better designer or player then some of you, but I can give it a good shot.  Beatdown does not automatically mean inferior player because some of us work hard to get where we are.  If you still think we all suck then you better step up and write something or you've been shut down.  Oh and try to sound half way intelligent when you rant, we would all appreciate it.

You can reach me at darkness_and_light@hotmail.com

 


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