Subject: Yu-Gi-Oh: A Mental Breakdown--Barreldragon126
 
Okay, this is my first tip in a while. I'm looking at the mental side of the game this time, a nearly unexplored topic. So, here goes!
 
Part 1: Using Psychology Against the Opponent
Okay, psychology is half the game (for all you Yu-Gi-Oh anime fans, that's a Mai quote, and very true). So, naturally, we should explore it in depth.
1.1 Bluffing
Okay, one of the keys to staying in the game when you're in a tight spot. Yugi demonstrated it perfectly against Mai. If you're in a real tight spot, play a La Jinn, etc. in Defense mode and act really confident. It is likely that they will think you have a Man-Eater Bug, Wall of Illusion, etc. down there and might not attack. Even better, if you have no Traps, lay a Magic Card face-down and put your hand under it either:
a. when your opponent is about to Summon a Monster (bluffing Trap Hole)
b. when your opponent is about to attack (bluffing Mirror Force).
It can put you right back in the game, just like it did Yugi.
1.2 Annoying the opponent
Okay, many cards are bound to annoy the heck ou of the opponent if timed correctly. These include:
Trap Hole
Seven Tools of the Bandit
Magic Jammer
Any discard cards (Confiscation, etc.)
Raigeki
Now, an annoyed opponent is less likely to think clearly and will probably make stupid mistakes. Got it? Good. Next topic.
 
Part 2: Using Psychology to Help Yourself
2.1 Heart of the cards
Okay, no, I do NOT believe that you can switch the order of your deck by trusting it. However, trusting your deck can help you calm down and make some great moves. You need to trust your skills and your experience, too. It works.
2.2 Knowing your deck
Okay, knowing your deck gives you a good idea of what it can do, what it's weaknesses are, and what your chances of drawing what you need are.  These will give you huge advantages.
 
Okay, I will have more on this when I remember what else I wanted to say. Until then, see ya!
 
~Barreldragon126
AIM: barreldragon126
E-mail: barreldragon126@hotmail.com