Wesley P's top ten cards that don't get played but should 10. Chaos sorcerer: this card allows for any monster face up on the field to be removed from play in exchange for attacking with it and it has an Attack of 2300! 9. Big Burn: this card can stop a special summon that could end the duel. C'mon it's a life saver in any deck that doesn't rely on monster recoveries. 8. Raigeki Break: this card is a good card folks! Just try it in your deck instead of one of your MST's it might surprise you! 7. Drop Off: I KNOW a lot of you jerks out there use this in your decks already and good for you. I personally hate it when it's used against me, but it is a fun card if you are only looking to annoy your opponent. 6. Chaosrider Gustaph: If you don't have Magician of Faith or similar cards, you should have one of these. Otherwise those magic cards in your graveyard will just go to waste. Plus it hits 2000 ATK and that lasts through your opponents next turn! 5. Gren Maju Dieza: DUH! 4. Chaos Necromancer: DUH! DUH! 3. Final Attack Orders: This card works with all those idiots out there (myself included) that run beatdown decks with Goblin Attack Force or Spear Dragon or Giant Orc. Plus you don't have to pay for it like you do with skill drain. 2. Kuriboh: I know most of you hate this card, but try it and you will see that it can save your life if you face a massive beatdown deck or even a m/t destruction deck. AND FINALLY WESLEY P's #1 PICK IS... 1. Prohibition: You must see the potential of 3 of these in any deck, but let me just make a point. "For my first turn I play these 2 cards face down play this monster in defense position and activate Prohibition on Jinzo." "For my second turn I play prohibition on Heavy Storm." "For my third turn I play prohibition on Harpie's Feather Duster." GET IT? GOT IT? GOOD! write me at wesley_a_pillow@stu.jccmi.edu