Dan DaSilva's Yu-Gi-Oh! Top 10 Cards To Have In a Deck

 

#10. Mirror Force
       -- Mirror Force is obviously a really good card and that is why it is on this list,                        
          but you are probably wondering why it is at number ten instead of number 1.
          The reason is because it is a necessity but I cannot think of a way you can       
          combo with this card. The only way you can combo with this card is if you
          combine it with Zero Gravity or any other trap or quick play magic card that  
          make monsters go in attack mode. Don't get me wrong this card is beautiful
          because it can save your behind in a tough spot like when your opponent has
          really good or a lot of monsters and, especially,  when you want to get rid of a
          friend's monster.
09. Cyber Jar
      -- Cyber Jar is probably the best flip summon monster in the game because, no
         matter what kind of deck you have, this card proves to be used universally.
         Especially when your in a jam, you set this card down and whether it's
         destroying your opponents monsters(good or bad monsters) or just needing to 
         get some good cards in your hand and having monsters to protect you from 
         harm. The only thing that can stop it is Royal Command, Skill Drain, and
         monsters that negate the effects of monsters when destroyed by those
         monsters. It's also good because, just like MF, you can destroy monsters that
         your opponent really adores and crush their spirit which does help in a duel,
         believe it or not.
08. Swords of Revealing Light
      -- What makes this card great is the fact that it is the best card that stops your
         monsters from attacking because of the fact that you can attack them without     
         them attackin you. The only con thing about it is the fact that it only lasts for
         three turns, but, "Hey! Come On!" if that stops you from getting it or putting it
         in your deck then you got a problem. Obviously, there are cards that can
         negate it but what can't be negated am I right?
07. Magic Cylinder
      -- You are probably thinking that I have completely lost mu mind by having this
         card at number 7 but hear me out, ok. It happens to be one of the best Trap
         Cards in the game but the fact is that it isn't a must have but a what you want
         to have because there are a lot of good trap cards out there that can save your
         hide and this is just one of them. Don't get me wrong this is a really good card
         to have in your deck because you can not only save yourself but at the same
         time hurt your opponent or even finish him off.
06. Harpie's Feather Duster
      -- Yet again another amazing card that should be at the top but unfortunately
         isn't. This card is really good but the only reason it isn't is because I think
         there are other cards that are better because of their dependability at a given
         moment or how well they can be used in combos. This card can be combined
         with Raigeki to help you win the duel or just stop your opponents defenses to
         give you time to take a breath.
05. Raigeki
      -- Raigeki just like Harpie's is also a must have and it is such a valuable card
         because from experience it can make your opponent really angry which
         causes that spirit crush I was talking about. It is also good because you can
         destroy your opponents monsters and maybe use cards like Cliff the Trap
         Remover to destroy face-up or face-down magic/traps. Obviously, you can
         combine it with Harpie's to end their existence and claim all the glory. It really
         helps in a tough bind when your opponent think he's overpowering you
         you can crush whatever plans they had of winning.
04. Giant Trunade
     -- What makes this card top the rest is the fact that it can save your hide and be
        well used in a combo to frighten your opponent. You can Combine it with Card
        Destruction and use it with cards like Raigeki(in case you don't have Harpie's),
        you can also combine it with Des Koala, which does 400 direct damage to your
        opponents life points for each card that you have in your hand, and you can use
        it with cards like Swords of Revealing Light to get it back for use again.
03.Imperial Order
    -- Imperial Order can only endowed to those with royal blood or are members of a
       high class society. Im just kidding, everyone can have it and everyone should
       own it. The reason for ownability is because it is the best magic/spell negator in
       the game. Sure, it is bad that you have to pay 700 life points each standby
       phase but think of the fact that your opponent cannot use magic/spell cards on
       you(like Raigeki or Harpie's).
02.Jinzo
     -- Jinzo is the best Trap negator and that is something that he cannot be denied
        of. The reason for Jinzo is because he is useful especially when you want to
        use magics/spells like Raigeki, Harpie's, MST, etc. He also helps you attack
        your opponents life points directly when they have no monsters on the field.
        But, he can easily be taken advantage of by your opponent by using a magic/
        spell card against you.
01.VAMPIRE LORD
     -- Vampire Lord is the MUST HAVE because it has one of the best effects that a
        monster can have. It destroys a magic/spell, trap, or monster card that is in
        your opponents deck and that can give them a tough decision to make. Also,
        it comes back alive when your opponent uses a spell card, trap card, or Man-
        Eater like effects.It's attack points isn't so good for a five star monter but, hey
        man, the effect is totally worth it.

If anyone has their opinions of this list please e-mail me at: Malebolgia211@aol.com or just IM me.