Rich's Yu-Gi-Oh Top 10
Game-changing combos
Hey
everyone. My name isRich. This is my first top 10 so bare with me.
Top 10
Game- changing combos; combos that give you a major advantage
10. Lava
Golem+Nightmare Wheel+Mask of
Restrict
Perfect combo
for burn decks. Special summon LG, equip it w/ the Wheel and activate Mask. Sit
back for a turn while your opponent takes 1500 lp .
9. Manticore of Darkness
x2+ Card of Safe
Return
This combo's
only use is in Exodia Decks. Have one Manticore in your graveyard, another in
your hand and CoSR face-up. Keep drawing cards till exodia.
8. Butterfly
Dagger-Elma+Gearfried the Iron Knight+Royal Magical
Library
Another Exodia
combo that many people tend to stay away from. Have Gearfried and Library on the
field and equip Gearfried with the dagger. Keep equiping the dagger to Gearfried
, putting counters on Library, and keep drawing cards till Exodia.
7.
Magician of Black Chaos x3+Monster Reborn+Painful
Choice
Since the
Magician wasn't banned this works. Use Painful Choice to send all 3 magicians to
the graveyard; use MR to bring back 1 magician and continue this till you have
them all on the field. Then use the last magician to get either raigeki or
duster to help clear the field . That's 8400 damage.
6. Ring of D.+Goblin
Attack Force+Barrel Behind the
door
Attack w/ Goblin,
then use Ring and Barrel so that your opponent takes 6900 damage in one
turn.
5. Catapult Turtle+Magical Scientist and the MRD
fusions
1. Get Magical
Scientist and Catapult Turtle on the field, with at least 7001 LP
left.
2. Use Magical
Scientist's effect (pay 1000 LP to Special Summon a Level 6 or less Fusion from
your Fusion deck) to Special Summon
either Punished Eagle, Roaring Ocean Snake, or Empress Judge (all
with 2100 attack).
3.
Launch it with Catapult Turtle (1050
damage).
4. Repeat
until you either win the game or you don't have enough LP to use Scientist.
(Under these conditions, you'll launch 7 monsters for 7350
damage)
5. Launch the
Scientist. (7500
total)
6. Launch the
Turtle (8000 total, good game)
4.
D.D. Designator+Confiscation/The Forceful
Sentry
Play
Confiscation or Sentry to see whats in your opponents hand then play DDD
to get rid of an extra card. You could also use it to git rid of the monster
your opponent picked via witch or sangan.
3.Pyramid Turtle+Vampire
Lord/Patrician of Darkness/Spirit Reaper +Creature
Swap
Use Creature Swap
to give the turtle to your opponent then attack it and get a zombie with an atk
of 2000 or less from your deck. Simple.
2. Injection Fairy Lily+Fairy
Meteor Crush+ Life Absorbing
Machine
Equip the meteor to the fairy which = a 3400 trampler and then you gain 1000 lp
back next turn.
1. Chaos Emperor Dragon+Witch
+Yata
Have witch on
the field when you activate CED and get yata in your hand. I f you didn't summon
a mon. for the turn you can play yata and instant lock.
Well this was my
Top 10 list.
Hate it, Love it e-mail me at RichieC0127@aol.com
See
ya!