Kawaii Kenni's Top 10 Cards from WOM (a set made for a fanfiction)

 

My email address is kawaii_kenny@hotmail.com, so if you would like to hear more of my made-up booster cards, or my fanficcy, you're welcome to ask. Warning, this may be long, since I have to also explain the cards too.

 

10)

WOM-000:

Monster Ringmaster

Dark/Zombie/Effect

4

When this monster is summoned, Special Summon up to four more monsters onto the field from either graveyard. Decrease this card’s ATK by 500 for each Special Summoned monster.

2500/0

Secret Rare

 

Now this card was a lot more powerful when I'd first thought it up, so I had to do a lotta downgrading on it. This card is good for lots of revival stuff, and is great if you have Marauding Captain and have DNA Surgery on the field, making everything Warriors.

 

9)

WOM-014:

Tarantula

Dark/Insect/Effect

6

Tribute one monster on your side of the field to keep this monster on the field once per turn. Place one Egg Token on the field once per Main Phase. When this is destroyed, destroy the tokens and inflict 500 points of direct damage for each token.

2500/2300

Ultra Rare

 

This card is good since it is Seiyaryu downgraded by one level. However, it needs a cost to keep it, but you can use these to your advantage. With two tokens per turn, you can build them up and tribute at least one each turn, then as soon as you have four, you can not pay the cost, and BOOM! Your opponent loses 2000 LP.

 

8)

WOM-018:

Bones of the Restless

Quickplay Magic Card

Revive a level 4 or lower monster.

Common

 

A good revival card, but to compensate for it being Common, it has to be Level 4 or lower.

 

7)

WOM-024:

Parasite Leeching Virus

Continuous Trap Card

Every turn half the opponent’s life points are deducted by half the ATK of their monster with the most ATK.

Ultra Rare

 

Now this card would be good in a nice LP Gain 'n' Drain Deck, ne? It would also be good in a nice Burner Deck, or Insector Haga (Weevil Underwood) Deck.

 

6)

WOM-026:

Jam Jar

Water/Rock/Effect

2

FLIP: Destroy all opponent cards on the field. He/she draws until they get a Monster, Magic and Trap card. None of these cards can be activated. Any other drawn cards are discarded.

800/800

Common

 

Another nice staller card, and this will work against people with large decks, as they will probably get lots of cards they have to discard.

 

5)

WOM-033:

Tusk Horn

Dinosaur/Effect

4

When this card is sent to the Graveyard as a result of battle, draw 2 cards from your deck.

1900/500

Rare

 

OR

 

WOM-015:

Flute of Greed

Magic Card

Draw 2 cards from your deck.

Rare

 

These are pretty self explanatory. Tusk Horn is a nice 1900 beatstick, with a Pot built into it. Flute is just another way around the Pot restriction.

 

4)

WOM-013:

Snake Charmer

Trap Card

Discard a card from your hand. Draw 3 cards from your deck.

Rare

 

A slightly watered down version of Graceful Charity, and upgraded Jar of Greed. While it has to be set like Jar, you get to draw three cards like GC, but you only have to discard one card, for the cost.

 

3)

WOM-003:

Grave Minion

Dark/Fiend/Effect

2

FLIP: Destroys all cards on the field.

1200/1300

Rare

 

Can we say "Upgraded and Downgraded Cyber Jar"? While we can't draw cards, if you don't set, activate or summon/set before flipping, you've got a clear way to open field.

 

2)

WOM-008:

Shadow Creature

Dark/Fiend

4

2000/1400

Super Rare

 

Move over 1900 beatsticks. We have Level 4 2000 ATK with a decent DEF of 1400 and it doesn't need cards to help summon it. Imagine Raigeki, HFD and this card, with maybe Gravity Axe-Grarl and Twin Swords of Flashing Light-Tryce. If ya really wanna go overboard with it, add a Shooting Star Bow-Ceal when they have monsters, to wipe out with direct 2000.

 

1)

WOM-002:

Random Activation

Trap Card

Flip all cards on your opponent’s field. No effects are activated when immediately flipped. Activate the effect of one. Flip these cards back down after activating one of the effects.

Ultra Rare

 

Let's get rid of all pesky sneak effects on the opponent's field. This also gives an insight to "Attack or Not Attack?"