This is so stupid but here it is.

 

10.Gortoth-Paladin of Destruction
Fire/Fiend/4/2000/0
Pay 1000 life points to summon this card. When this card is destroyed, destroy the monster that destroyed this card
and your opponent must discard the top two cards from his/her deck.

 

9.Divine Kingdom of Paladins
Field Spell
Increase the attack of all monsters with Paladin in their names by 500. This card is also required to be in play to special
summon Master Paladin Oberon-King of all Worlds. This card is not affected by Master Paladin Oberon-King of All World's
effect.

 

8.Ijneba-Paladin of Great Knowledge
Water/Zombie/4/1700/1500
As long as this card is face-up on the field, your opponent must show his or her hand to you at all times. You can also
choose the target of all your opponents attacks.

 

7.Ronkai-The Vanishing Paladin
Wind/Warrior/4/1900/1200
This card cannot be chosen as a target for an attack or a spell, trap, or monster effect that specifically
chooses this card as a target. When this card is about to be destroyed by a spell, trap or monster
effect that doesn't specifically target this remove this card from play unil the effect of the spell, trap,
or monster effect resolves.

 

6.Yeroc-The Stubborn Paladin
Earth/Spellcatser/3/1300/1200
This card cannot be destroyed as a result of battle. Each time damge is done to your lifepoints through battle with
this card, do twice the amount of damage to your opponent's life points.

 

5.Yarray-The Brutal Paladin
Wind/Warrior/4/1850/850
You can raise this card's attack strength by deducting the attack points of one of your own monsters attack
points and adding the deducted amount to this card's attack. These changes remain in effect for the remainder
of the duel and when you decrese another monsters attack, you cannot leave it with less than 100 attck points.

4.Slivereon-Paladin of Confusion
Earth/Spellcaster/4/700/200
As long as this card is face up, During your stand-by phase your can look into your opponent's hand
and choose one card from his/her hand. Flip a coin and call it. If you called right the card is removed from
play, if you call it wrong then the card is discarded to the graveyard. If this card is chosen as a target for an
attack return it to your hand and shuffle your hand and lay the cards face down in front of you. Your
opponent then randomly chooses one of the cards and if he/she picks up  this card up, it is destroyed(no damage calculation).
If your opponent picks wrong, they lose 700 life points. This card returns to the field if your opponent chooses wrong.
(You pick the battle position)

 

3.Great Paladin
Light/Warrior/4/2000/500
The most powerful Paladin ever known, and son of Master Paladin Oberon. He is a legend to some, but to those
who face him know the reality that is the Great Paladin

 

2.Curse of Sabotage
Quickplay Spell
You can activate this card when your opponent atcivates a spell card. Discard one spell card
from your hand to activate this cards effect. Negate the spell card and send it to the graveyard.
You and your opponent now discard every card from your hand and do damage to your
opponent for every spell card in each players hand x 500. You may now draw one card from your deck.

 

1.Master Paladin Oberon-King of all Worlds
Divine/Warrior/8/3600/3000
This card can only be Special Summoned. This card can only be special summoned when Divine
Kingdom of Paladins in in play. This card is special summoned by removing 1 wind monster, 1 earth
monster, 1 fire monster, and 1 water monster from your graveyard from play, then offer monsters whose
stars equal to eight stars or more from your field or hand to summon this card. During this card's
special summoning it's unaffected by trap, spell or monster card effects. As long as this card is face up
on the feild, all monster, spell, and trap card effects are negated. (This cards effect is not negated.)

 

If you like it email me.

 

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