Top 10 Cards in Yu-Gi-Oh!...   That SUCK! And are way too Overrated.

First of all, any hate mail will be deleted. I might look it over, but you will not get anything back from me, I do not have that much time to waste.

Second, I only put cards on my list that are good. If you have a problem with my list, make your own. This first list however, is all stuff that is bad, and should never be on any top 10 list.

Third, Regarding Monsters... If it dies like anything else, it is not worth it.

10. Blue-Eyes White Dragon - Not worth it, never has been, never will be. There are other ways to get big monsters, and your puny Blue-Eyes is nothing compared to my 7800 ATK Kuriboh.

9. Dark Magician - It's only popular because it is used in the show. Dark Magician decks may gain some power later, but by then the best use for it will be to sit in a graveyard.

8. Tyrant Dragon - You might be thinking, "But this creature does not die like everything else!" Well, you're wrong, it does. I may not be able to kill it with Michizure, and a Magical Cylinder may not stop it, but a Torrential Tribute, Mirror Force, or any Magic card will. And do not even argue the Lord of D. point, Dark Hole and Raigeki, and my Cyber Jar still work.

7. Dark Ruler Ha Des - Not only does he die like everything else, but there is only one card that will bring him back once he dies, Fiber Jar. His only great use, is to offer him for Dark Necrofear.

6. White Hole/Anti-Raigeki/Gryphon Wing - These all suck, they just take up space. They might turn the effect around, but Imperial Order stops them just the same.

5. Magic Jamer - It has gotten better with the release of the Sinister Serpent, but with an Imperial Order, why should I need this?

   Seven Tools of the Bandit - Again, there are better cards. With Jinzo around and with Royal Decree coming up, there is no need for Tools anymore.

    Solemn Judgement - There should never be a situation where you have to pay half of your life to stop something another card can stop. Wanna stop that Magic Card? Use Imperial Order. Just see above what is better then the Jammer and the Tools, and you'll have your answer to why this is a bad card.

(Yes all 3 of these are # 5, just like 6 but each needed its own explaination.)

4. Sanga, Kazejin and the Gate Guardian - Not worth ever playing in a deck. Again you might ask, "Where is Suijin?" The difference between Suijin and the other pieces is this, Suijin is good in the right type of deck, Sanga and Kazejin are not stand-alone creatures. And using all 3 in one deck to use the Gate Guardian is just stupid. You are never going to get him out, and if you do, he dies like everything else.

3. Buster Blader - He is one of the best examples of a waste of a card. He is only decent against dragons. And to make the Dark Paladin, but to make the Paladin you have to use 2 cards that suck, what a waste of time.

2. Black Skull Dragon and Masked Beast - This is kinda like the Blue-Eyes White Dragon argument. But these guys are worse, sure they are stronger, but you have to use at least 1 Red-Eyes or Summoned Skull to make the B.Skull. And you have to tribute 8 stars for a Ritual for the Beast. The point is, both of these require at least 4 cards (3 if you are lucky) and they can both be stopped by Imperial Order. Oh and just as a side note, the Red-Eyes sucks almost as bad as the 2 creatures he becomes.

1. Mechanical Chaser - This is a no brainer. Not only is he impossibly difficult to get (Because no one that has him will trade him) But he has crap for Attack, Crap for Defense and he is and Ultra Rare from Tournament Season 1. I will kill him with my Rare Thunder Nyan Nyan. Or my previously mentioned 7800 ATK Kuriboh (Fall to the Fuzzy One) Also, this card is over-priced (People are asking 200+ to 300+ for him.)

And there you have it, the top 10 most overrated (And worst) cards, currently in print.

Now for the good stuff.

Top 10 Best Cards in Yu-Gi-Oh!

10. Legendary Fisherman/Suijin - With the release of The Legendary Ocean, Suijin has become a stand-alone creature, leaving his brothers in the dust. And with the upcoming release of Seagod's Handmaiden (while it is face up on the feild, the active feild is "Umi".) The Fisherman is a playable guy.

9. Pot of Greed - When the rule is you draw one card a turn, using one card to draw 2 is great. I will give mention to Gracefuly Charity (3 cards for 3) Jar of Greed (1 for 1 card) and Careless Avarice (Trap, Draw 2 cards, skip your next 2 draw phases. 1 for 2 right away, but nothing later.)

8. Monster Reborn - Great card. Graveyard recursion is a must in this game. Special mention to Premature Burial (Not as good because it is and equip magic you have to pay for and because as soon as it goes, so does the monster.) and Call of the Haunted (which is almost as good because it is a trap, but not quite as good because as soon as it goes, so does the monster.)

7. Penguin Soldier - Is that big monster over there getting you down, for the cost of one little penguin, you can bounce your troubles away! When you opponent plays his awful Blue-Eyes, Black Skull or Masked Beast, throw them back in the river with this handy-dandy little guy. I'm amazed, Joey finally gave us something worth using!

6. Nobleman of Crossout/Extermination - Those face-down cards bothering you? Why settle for just deystroying them when you can Obliterate then and remove them from the game? And if you are lucky enough to hit that trap or flip-effect monster, they all go! (With the exception of the copies in your hand, they are safe.) And if you are really desperate, target your own card. You make sure you get rid of something good, most of the time, the trade-off is worth it.

5. Change of Heart/Snatch Steal - Why use your own monsters when you can manipulate your opponents into doing it for you?

4. Injection Fairy Lily - Not only is the picture great. But her effect is amazing. With the release of "Secret Passage to the Treasury" (Magic - A Monster with an attack of 1000 or less may attack your opponent directly this turn.) she become even better. She can attack around a Gravity Bind and Messenger of Peace.

3. The Mass Destruction Cards (Raigeki, Mirror Force, Harpie's Feather Duster) - If you own them, they better be in your deck. No deck should lack these key cards. If you cannot get them, use their weaker versions, Dark Hole, Waboku(or Magical Cylinder) and Heavy Storm. While the latter are not as good, they will fill the space until you get these great cards.

2. Yata-Garasu - There is no deck this guy isn't good in. I won on the 3rd turn with him. My opponent had a Last Will, Heavy Storm and Dark Ruler Ha Des in his hand, and nothing on the field. I play Yata and hit him, so he gave up. When you can lock down the game with one tiny little Crow, why not use him?

1. Jinzo - Hands down, the best card in the game. Stops traps dead. He does not die like everything else, so just pretect him some, and you've got yourself a win.

You can E-mail me your thoughts at RadiklEdward@aol.com. Any hate mail, I'll say again, will be looked over and deleted. Opinions, however, presented in a decent manner will be looked over and responded to. Thank you.