Subject: Top ten cards, period: Arcane Draconum
10.) Exiled Force
This card is versatility personified.  Able to drop and kill in one turn, plus reborn and kill, plus huntable by both Witch and Sangan, AND his beneficial Warrior sub-type, this guy's a menace to Yu-Gi-Oh! society
 
9.) Mystical Space Typhoon
That's right, only number nine.  Come on, people, how many competitive decks these days use more than five Traps?  One Feather Duster and two MST's will handle the job.  Still, this thing deserves to be on the list.
 
8.) Jinzo
Hold on, there.  Listen up a sec.  Jinzo's defeated himself.  I've got a friend who personifies the tournament scene these days.  He has three Traps in his deck (Order, Force, Call).  As Jinzo is just a sick Summoned Skull without his Trap jamming effect, he only gets number eight.  And you can go to heck.
 
7.) Harpie's feather Duster
Now I KNOW I'm going to get hate mail over this.  Listen: if you're out of monsters and desperatly need a defensive card, HFD is a bad, bad draw.  M/T removal is overrated, as ninety percent of all players don't use more than five M/T removal-vulnerable cards anyways.
 
6.) Mirror Force
This thing hit the tournament scene like a ten-ton dump truck.  It was instantly THE card to get in Metal Raiders.  However, today's habit of playing more M/T removal cards than monster removal cards hurts Mirror Force, making its user use it quickly, or lose it.
 
5.) Fiber Jar
My favorite new LoD card, Fiber Jar is an excellent card in any deck except Depletion.  In Beatdowns, it gives you a completely free attack, with no chance of being blocked (unless the defending player is me and my Kuriboh).  In my beloved Burn decks, it returns all of Cannon Soldier's Scapegoat ammunition to the deck for a second go-around.  In Exodias, it...doesn't help much, but still returns all your dead pieces to the deck, as well as giving you a shot at the five-card-draw instant win.  Ahhh, Fiber Jar.  Your versatility and power astound me.
 
4.) Imperial Order
This thing is simple.  Jam a Magic card for free.  Or is that the extent of its power?  NO!  You can: shut down the opponent's Equip cards mid-Equip, to give yourself a big, nasty attack that ther opponent didn't think possible.  You can disrupt a Swords, for another surprise attack.  You can shut down your own Messenger/Dark Door (if you play them), and allow a bigarse surprise attack.  Imperial Order is a great card, all around.  Put it in your deck.
 
3.) Yata-Garasu
Couldn't have a top ten without the Yataman, could I?  Would have liked to, though.  This thing is as cheap as Exodia, as all you need to do is strip the field to win the game.  Nicking your opponent off 200 damage at a time is a slow, painful, and sadistic way of winning, but a good one.  Yata's around for keeps, get used to him.
 
2.) Change of Heart
Absolute KILLER card.  This thing gives you a 2 monster advantage, by removing one of your opponent's, and giving you one.  A serious game-winner of a card.
 
1.) Raigeki
Do I need to say anything about Raigeki?  No?  Didn't think so.
 
Thass it, folks.  I know I left out some good stuff, and messed with the usual ratings, but I bet you still had fun, even if it was having fun picturing me over a pit of spikes.
 
Got Questions?  Still Miffed over HFD?  Get me at Arcane_Draconum@hotmail.com, and sing your heart out.  Keep it civil, though, or you won't like the results.  Read y'all later, now.


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