TOP 50 MONSTERS BY ATTACK

 

1. Gate Guardian- Level: 10, Attack: 3750, Defense: 3400: Type: Warrior/Effect. This card can only be Special Summoned by offering "Sanga of the Thunder", "Kaxejin" and "Suijin" on your side of the field as a Tribute.

2. Black Skull Dragon- Level: 9, Attack: 3200, Defense: 2500: Type: Dragon/Fusion. "Summoned Skull" + "Red-Eyes Black Dragon" 

3. Blue Eyes Toon Dragon- Level: 8, Attack: 3000, Defense: 2500, Type: Dragon/Toon. This card cannot be summoned unless “Toon World” is on the field. This card cannot attack in the same turn it is summoned. Pay 500 Life Points each time this monster attacks. When “Toon World” is destroyed, this card is also destroyed. If your opponent doesn’t control a Toon monster on the field, this card may inflict Direct Damage to your opponent’s Life Points. If a Toon monster is on you opponent’s side of the field, your attacks must target the Toon monster.

4. Blue Eyes White Dragon- Level: 8, Attack: 3000, Defense: 2500, Type: Dragon.

5. Tri-Horned Dragon- Level: 8, Attack: 2850, Defense: 2350, Type: Dragon.

6. Twin-Headed Thunder Dragon- Level: 7, Attack: 2800, Defense: 2100, Type: Thunder/Fusion. "Thunder Dragon" + "Thunder Dragon" 

7. Wingweaver- Level: 7, Attack: 2750, Defense: 2400, Type: Fairy.

8. Skull Knight- Level: 7, Attack: 2650, Defense: 2250, Type: Spellcaster/Fusion. "Tainted Wisdom" + "Ancient Brain"

9. Barrel Dragon- Level: 7, Attack: 2600, Defense: 2200, Type: Machine/Effect. Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This card's effect can only be used during your own turn, once per turn.

10. Buster Blader- Level: 7, Attack: 2600, Defense: 2300, Type: Warrior/Effect. That ATK of this card increases by 500 points for every Dragon-Type monster on your opponent’s side of the field and Graveyard.

11. Gaia the Dragon Champion- Level: 7, Attack: 2300, Defense: 2100, Type: Warrior.

12. Great Moth- Level: 8, Attack: 2600, Defense: 2500, Type: Insect/Effect. This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".

13. Sanga of Thunder- Level: 7, Attack: 2600, Defense: 2200, Type: Thunder/Effect. Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.  

14. Crab Turtle- Level: 8, Attack: 2550, Defense: 2500, Type: Aqua/Ritual. This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand.  

15. Dark Magician- Level: 7, Attack: 2500, Defense: 2100, Type: Spellcaster.

16. Suijin- Level: 7, Attack: 2500, Defense: 2400, Type: Aqua/Effect. Reduce the ATK of an opponent's monster attacking this card to 0. The effect can be used only once. The card's owner chooses when to activate the effect.  

17. Summoned Skull- Level: 6, Attack: 2500, Defense: 1200, Type: Fiend.

18. Toon Summoned Skull- Level: 6, Attack: 2500, Defense: 1200, Type: Fiend/Toon. This card cannot be summoned unless “Toon World” is on the field. This card cannot attack in the same turn it is summoned. Pay 500 Life Points each time this monster attacks. When “Toon World” is destroyed, this card is also destroyed. If your opponent doesn’t control a Toon monster on the field, this card may inflict Direct Damage to your opponent’s Life Points. If a Toon monster is on tour opponent’s side of the field, your attacks must target the Toon monster.

19. Sword Hunter- Level: 7, Attack: 2450, Defense: 1700, Type: Warrior/Effect. A Monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.

20. Beast of Talwar- Level: 6, Attack: 2400, Defense: 2150, Type: Fiend.

21. Garnecia Elefantis- Level: 7, Attack: 2400, Defense: 2000, Type: Beast-Warrior.

22. Jinzo- Level: 6, Attack: 2400, Defense: 1500, Type: Machine/Effect. As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

23. Kazejin- Level: 7, Attack: 2400, Defense: 2200, Type: Spellcaster/Effect. Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.  

24. Labyrinth Tank- Level: 7, Attack: 2400, Defense: 2400, Type: Machine/Fusion. "Giga-Tech Wolf" + "Cannon Soldier"

25. Red Eyes Black Dragon- Level: 7, Attack: 2400, Defense: 2000, Type: Dragon.

26. Thousand Dragon- Level: 7, Attack: 2400, Defense: 2000, Type: Dragon/Fusion. "Time Wizard" + "Baby Dragon" 

27. Serpent Knight Dragon- Level: 7, Attack: 2350, Defense: 2400, Type: Dragon.

28. Bickuribox- Level: 7, Attack: 2300, Defense: 2000, Type: Fiend/Fusion. “Crass Clown” + “Dream Clown”

29. Gaia the Fierce Knight- Level: 7, Attack: 2300, Defense: 2100, Type: Warrior.

30. Goblin Attack Force- Level: 4, Attack: 2300, Defense: 0, Type: Warrior/Effect. When this card attacks, it is changed to Defense Position at the end of the Battle phase. This position cannot be changed during your next turn.

31. Jirai Gumo- Level: 4, Attack: 2200, Defense: 100, Type: Insect/Effect. When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it worng, reduce your Life Points by half before attacking.  

32. Launcher Spider- Level: 7, Attack: 2200, Defense: 2500, Type: Machine.

33. Manga Ryu-Ran- Level: 7, Attack: 2200, Defense: 2600, Type: Dragon/Toon. This card cannot be summoned unless “Toon World” is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When “Toon World” is destroyed, this card is also destroyed. If your opponent doesn’t control a Toon monster on the field, this card may inflict Direct Damage to your opponent’s Life Points. If a Toon monster is on your opponent’s side of the field, your attacks must target the Toon monster.

34. Ryu-Ran- Level: 7, Attack: 2200, Defense: 2600, Type: Dragon.

35. The Fiend Megacyber- Level: 6, Attack: 2200, Defense: 1200, Type: Warrior/Effect.

36. Twin-Headed Fire Dragon- Level: 6, Attack: 2200, Defense: 1700, Type: Pyro.

37. Empress Judge- Level: 6, Attack: 2100, Defense: 1700, Type: Warrior/Fusion. "Queen's Double" + "Hibikime" 

38. Flame Cerebus- Level: 6, Attack: 2100, Defense: 1800, Type: Pyro.

39. Hyozanryu- Level: 7, Attack: 2100, Defense: 2800, Type: Dragon.

40. Mr. Volcano- Level: 5, Attack: 2100, Defense: 1300, Type: Pyro.

45. Punished Eagle- Level: 6, Attack: 2100, Defense: 1800, Type: Winged Beast/Fusion. "Blue-Winged Crown" + "Niwatori" 

46. Roaring Ocean Snake- Level: 6, Attack: 2100, Defense: 1800, Type: Aqua/Fusion. "Mystic Lamp" + "Hyosube"

47. Boar Soldier- Level: 4, Attack: 2000, Defense: 500, Type: Beast-Warrior/Effect. This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, the card is destroyed. If your opponent has 1 or monsters under his/her control, the ATK of this card is decreased by 1000 points.

48. Curse of Dragon- Level: 5, Attack: 2000, Defense: 1500, Type: Dragon.

49. Dark Elf- Level: 4, Attack: 2000, Defense: 800, Type: Spellcaster/Effect. This card requires a cost of 1000 of your Life Points to attack.

50. Flash Assailant- Level: 4, Attack: 2000, Defense: 2000, Type: Fiend/Effect. Decrease the ATK and DEF of this card by 400 points for every card in your hand.

51. Hungry Burger- Level: 6, Attack: 2000, Defense: 1850, Type: Warrior/Ritual. This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

52. King of Yamimakai- Level: 5, Attack: 2000, Defense: 1530, Type: Fiend.

53. Rabid Horseman- Level: 6, Attack: 2000, Defense: 1700, Type: Beast-Warrior/Fusion. "Battle Ox" + "Mystic Horseman" 

54. Slot Machine- Level: 7, Attack: 2000, Defense: 2300, Type: Machine.

 

MY ANALYSIS: The ultimate attack monsters are the BEWD and BETD. I personally like the BETD better than the BEWD because the BETD can directly attack your opponent's Life Points while the wrath of the BEWD can be delayed with annoying amateur stalling techniques. Take out at least 2000 of your opponent's Life Points first, before releashing your BETD and *smashing sound* after two turns they're dead. You might want to make sure you have at least 1000 Life Points first though. =)

 

And now, quotes from Seto (hottie) and Pegasus (awesome evil freak):

Pegasus: “Behold, the Blue Eyes Toon Dragon!”
Seto: “No! You've stripped him of his pride!”
Pegasus: “Oh please. I've transformed this legendary beast into his most supreme form! Also, I've made him look much more cuddly!”

 

TOP 50 MONSTERS BY DEFENSE

 

1. Gate Guardian- Level: 10, Attack: 3750, Defense: 3400: Type: Warrior/Effect. This card can only be Special Summoned by offering "Sanga of the Thunder", "Kaxejin" and "Suijin" on your side of the field as a Tribute.

2. Labyrinth Wall- Level: 5, Attack: 0, Defense: 3000, Type: Rock.

3. Hyozanryu- Level: 7, Attack: 2100, Defense: 2800, Type: Dragon.

4. Manga Ryu-Ran- Level: 7, Attack: 2200, Defense: 2600, Type: Dragon/Toon. This card cannot be summoned unless “Toon World” is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When “Toon World” is destroyed, this card is also destroyed. If your opponent doesn’t control a Toon monster on the field, this card may inflict Direct Damage to your opponent’s Life Points. If a Toon monster is on your opponent’s side of the field, your attacks must target the Toon monster.

5. Ryu-Ran- Level: 7, Attack: 2200, Defense: 2600, Type: Dragon.

6. Black Skull Dragon- Level: 9, Attack: 3200, Defense: 2500: Type: Dragon/Fusion. "Summoned Skull" + "Red-Eyes Black Dragon" 

7. Blue Eyes Toon Dragon- Level: 8, Attack: 3000, Defense: 2500, Type: Dragon/Toon. This card cannot be summoned unless “Toon World” is on the field. This card cannot attack in the same turn it is summoned. Pay 500 Life Points each time this monster attacks. When “Toon World” is destroyed, this card is also destroyed. If your opponent doesn’t control a Toon monster on the field, this card may inflict Direct Damage to your opponent’s Life Points. If a Toon monster is on you opponent’s side of the field, your attacks must target the Toon monster.

8. Blue Eyes White Dragon- Level: 8, Attack: 3000, Defense: 2500, Type: Dragon.

9. Crab Turtle- Level: 8, Attack: 2550, Defense: 2500, Type: Aqua/Ritual. This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 6 or more as a tribute from the field or your hand.  

10. Great Moth- Level: 8, Attack: 2600, Defense: 2500, Type: Insect/Effect. This monster can only be Special Summoned by offering "Petit Moth" as a Tribute on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".

11. Launcher Spider- Level: 7, Attack: 2200, Defense: 2500, Type: Machine.

12. Labyrinth Tank- Level: 7, Attack: 2400, Defense: 2400, Type: Machine/Fusion. "Giga-Tech Wolf" + "Cannon Soldier"

13. Serpent Knight Dragon- Level: 7, Attack: 2350, Defense: 2400, Type: Dragon.

14. Suijin- Level: 7, Attack: 2500, Defense: 2400, Type: Aqua/Effect. Reduce the ATK of an opponent's monster attacking this card to 0. The effect can be used only once. The card's owner chooses when to activate the effect.  

15. Wingweaver- Level: 7, Attack: 2750, Defense: 2400, Type: Fairy.

16. Tri-Horned Dragon- Level: 8, Attack: 2850, Defense: 2350, Type: Dragon.

17. Buster Blader- Level: 7, Attack: 2600, Defense: 2300, Type: Warrior/Effect. That ATK of this card increases by 500 points for every Dragon-Type monster on your opponent’s side of the field and Graveyard.

18. Slot Machine- Level: 7, Attack: 2000, Defense: 2300, Type: Machine.

19. Skull Knight- Level: 7, Attack: 2650, Defense: 2250, Type: Spellcaster/Fusion. "Tainted Wisdom" + "Ancient Brain"

20. Barrel Dragon- Level: 7, Attack: 2600, Defense: 2200, Type: Machine/Effect. Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This card's effect can only be used during your own turn, once per turn.

21. Illusionist Faceless Mage- Level: 5, Attack: 1200, Defense: 2200, Type: Spellcaster.

22. Kazejin- Level: 7, Attack: 2400, Defense: 2200, Type: Spellcaster/Effect. Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.  

23. Sanga of the Thunder- Level: 7, Attack: 2600, Defense: 2200, Type: Thunder/Effect. Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.  

24. Steel Ogre Grotto #2- Level: 6, Attack: 1900, Defense: 2200, Type: Machine.

25. Beast of Talwar- Level: 6, Attack: 2400, Defense: 2150, Type: Fiend.

26. Dark Magician- Level: 7, Attack: 2500, Defense: 2100, Type: Spellcaster.

27. Gaia the Dragon Champion- Level: 7, Attack: 2600, Defense: 2100: Type: Dragon/Fusion. "Gaia The Fierce Knight" + "Curse of Dragon" 

28. Gaia the Fierce Knight- Level: 7, Attack: 2300, Defense: 2100, Type: Warrior.

29. Harpie Lady Sisters- Level: 6, Attack: 1950, Defense: 2100, Type: Winged Beast/Effect. This monster can only be Special Summoned with the Magic Card "Elegant Egotist".

30. Twin-Headed Thunder Dragon- Level: 7, Attack: 2800, Defense: 2100, Type: Thunder/Fusion. "Thunder Dragon" + "Thunder Dragon" 

31. Aqua Madoor- Level: 4, Attack: 1200, Defense: 2000, Type: Spellcaster.

32. Banisher of the Light- Level: 3, Attack: 100, Defense: 2000, Type: Fairy/Effect. As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.

33. Bickuribox- Level: 7, Attack: 2300, Defense: 2000, Type: Fiend/Fusion. “Crass Clown” + “Dream Clown”

34. Catapult Turtle- Level: 5, Attack: 1000, Defense: 2000, Type: Aqua/Effect. Offer 1 monster on your side of the field as a Tribute to inflict Direct Damage equal to half of the Tribute monster's ATK to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.  

35. Cocoon of Evolution- Level: 3, Attack; 0, Defense: 2000, Type: Insect/Effect. You may treat this card as an Equip Magic Card on a face-up "Petit Moth" on the field. When equipped the ATK and DEF of "Petit Moth" becomes the same as "Cocoon of Evolution"  

36. Flash Assailant- Level: 4, Attack: 2000, Defense: 2000, Type: Fiend/Effect. Decrease the ATK and DEF of this card by 400 points for every card in your hand.

37. Garnecia Elefantis- Level: 7, Attack: 2400, Defense: 2000, Type: Beast-Warrior.

38. Giant Soldier of Stone- Level: 3, Attack: 1300, Defense: 2000, Type: Rock.

39. Island Turtle- Level: 4, Attack: 1100, Defense: 2000, Type: Aqua.

40. Mystical Elf- Level: 4, Attack: 800, Defense: 2000, Type: Spellcaster.

41. Prevent Rat- Level: 4, Attack: 500, Defense: 2000, Type: Beast.

42. Pumpking the King of Ghosts- Level: 6, Attack: 1800, Defense: 2000, Type: Zombie/Effect. If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. AS long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.  

43. Queen Bird- Level: 5, Attack: 1200, Defense: 2000, Type: Winged Beast.

44. Red Eyes Black Dragon- Level: 7, Attack: 2400, Defense: 2000, Type: Dragon.

45. Spirit of the Harp- Level: 4, Attack: 800, Defense: 2000, Type: Fairy.

46. Thousand Dragon- Level: 7, Attack: 2400, Defense: 2000, Type: Dragon/Fusion. "Time Wizard" + "Baby Dragon" 

47. Castle of Dark Illusions- Level: 4, Attack: 920, Defense: 1930, Type: Fiend/Effect. FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases this effect continues until your 4th turn after the card is activated.

48. Reaper of the Cards- Level: 5, Attack: 1380, Defense: 1930, Type: Fiend/Effect. FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

49. Ancient One of the Deep Forest- Level: 6, Attack: 1800, Defense: 1900, Type: Beast.

50. Metal Fish- Level: 5, Attack: 1600, Defense: 1900, Type: Machine.

51. Tyhone #2- Level: 6, Attack: 1700, Defense: 1900, Type: Dragon.

MY ANALYSIS: Labyrinth Wall. This is my ticket to destroying BEWDS and all those other prize, scary-high-attacked monsters. With 300 defense, a BEWD cannot surpass it. Keep a few defense boosters (Castle Walls and The Reliable Guardian) handy in case the BEWD uses an attack power-up.

by Cassandra Xia (Casserole)

yugiohqueenofgames@yahoo.com

 

 


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