Subject: Dub's Top Ten Reasons to Run a Warrior Deck
Can I get a show of hands?  Is anyone else tired of seeing the same lame beatdown decks?

10.  The A. Forces-  200 attack boost to all warriors on the field for every face-up warrior or spellcaster.  Ain't much, but every bit counts.

9.  Sasuke Samurai-  and people used to be afraid of Cyber Jar...

8.  Dream Clown-  a clown... warrior?  Whatever, combo him with Marauding Captain, and watch your opponent panic.  Wanna really get nasty?  Slap on a Heart of Clear Water.

7.  Reinforcement of the Army-  gets you Exiled Force, Marauding Captain, Dream Clown, Hayabusa Knight, Sasuke Samurai... and you don't even have to wait for a monster to die (i.e. Witch, Sangan).

6.  Exiled Force-  the fact that it's a warrior hardly even matters (but it doesn't hurt, either).  This card kills Jinzo, (pyeh) Blue-Eyes, you name it.

5.  Freed the Matchless General-  2300 attack for a one tribute monster ain't too shabby, not to mention being able to add 4 star or lower warriors to your hand every turn.

4.  Fiend Megacyber-  no tributes when you need to get it out the most... and it's a special summon at that!  It's attack leaves something to be desired, but that's nothing an Axe of Despair won't cure.

3.  Warrior Returning Alive-  puts a warrior from your graveyard back into your hand...  so many choices... Try getting that Fiend Megacyber back when your opponent has two more monsters than you and special summoning it again; or, my personal favorite, getting that Marauding Captain back in your hand so you can summon two monsters this turn.

2.  Marauding Captain-  when you normal summon it, you get to special summon another 4-star or lower monster (any monster, not just warriors)... when it's on the field, your opponent can't attack your other warrior on the field.  Need to buy some time?  Summon Marauding Captain and use his special summon to bring out... another Marauding Captain.  Eat your heart out Thousand Eyes Restrict...

And my number one reason to run a Warrior deck....

1.  Hayabusa Knight-  two attacks per turn.  After Jinzo, this is probably my favorite monster in the game.  Equip an Axe and watch him take out your opponents Mechanicalchasers, Gemini Elves, La Jinn's, etc.  Or combo him with Ordeal of a Traveler, and deal 2000 direct damage to your opponent's life.  Sick...

**Honorable Mention:  Gravity Bind-  this card is very important when playing with a warrior deck.  Hayabusa Knight, Karate Man, Dream Clown, Marauding Captain, Sasuke Samurai... all 3 stars or less.  That means you can take out your opponents big monsters with an equipped H.Knight, and they probably can't touch you (on account of 99% of people play with Beatdown Decks).  Look out for Jinzo though.... But then, you've got Exiled Force for that...

Agree, disagree?  Couldn't care either way?  Email Dub at SnappinNexx@aol.com