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Sanctity Aura

 

Card Number - MOL-065

Card Rating:

Sealed: 3.00
Constructed:  3.00
Casual: 4.50
Raid: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 03.04.08

 

Dead
End
Mikie
Sanctity Aura (Paladin)

4 cost Ability- Retribution Talent, Aura (1)

Retribution Hero Required

Ongoing: (Holy Attack Symbol) allies in your party have +2 ATK while attacking.

If your hero would deal holy (Holy Attack Symbol) damage, it deals that much +2 instead.

Pretty solid.  Making it so all Holy attacks from Allies deal +2 damage can be powerful, especially if you have a lot of Holy allies.  Most Priests and Paladins are Holy damage, so it shouldn't be too difficult. 

Sealed: 2/5 Not amazing, as it might be hard to get enough characters with Holy ATK symbol to make this card useful.

Constructed: 3/5 Again, solid.  But would you really want to run just Paladins and Priests to get the most benefit out of this card?

Casual: 5/5 Sanctity Aura shines in Casual, where you see many Theme decks.  Paladin deck, Preist deck, and Holy Deck aren't so out of the question here.

Raid: 4/5  In a raid, your Pally hero can get away with running other Paladin and Priest allies as Palladins are supposed to be off- tanks and off- healers.
Jimby
Sanctity Aura (Retribution Hero required)
Paladin Ability Cost 4
 
I have seen Paladin's stay in many battles by healing or denying damage, once they get the bombs in weapon's or allies',  game over.  Rarely have I seen a rush type Paladin, until now. 
 
Allies with the yellow cross symbol in the lower left hand corner have just gotten a lot stronger.  The ability is an aura and it may jeopardize the usage of other aura's, but if the deck is built right, this should not be an issue.  Consecration just got nutty, Seal of Command and Hammer of Wrath became worthwhile, most of these will take out the meatiest of allies, or dump damage onto a hero.
 
Good ability, hopefully slots can be found to beef up allies and abuse the Aldor faction like never before.
 
Sealed:  4/5 If you get this ability in packs or drafts, go for the Horde and Aldor factions.  The only hero
                  in MOL is the blood elf paladin with Retribution (and he is a good one).
 
Constructed:  3/5  Beefing up allies is key, but the Paladin rush does not seem to be as strong as the
                           Paladin control.  Experiment with protectors and Aldor that inspire them.  Holy damage
                           in abilities is not as rare as first expected...Consecration being the board clearer.
 
Casual:  4/5  It is always fun to drop this and bring the pain, this format is about fun and experimentation,
                    try it with some other combo's.  If you can pull off some of the 3 card combo's, you will
                    the be the man!!
 
Raid:  3/5  If it gave them extra health as well....extra damage is good against the bosses, but they may
                not stick around to inflict it.

 

 


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