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Pojo's World of Warcraft TCG
Card of the Day
 

Timmo Shadestep

(5), Flip Timmo Shadestep >>> Destroy target exhausted ally. Use only on your turn.

Card Number - 7

Card Rating:

Sealed: 2.5
Constructed: 4
Casual: 3.5
Raid: -

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.17.06

 

Uratoh
Timmo Shadestep:

Gotta love the 'hide in half a shadow' comment on this little guy. Timmo plays somewhat similar to a Mage hero, but he needs more weapons, and his abilities benefit having more allies with specific abilities around. No hero has a 'bad' health total, though being restricted to lighter armor means he'll take more damage, if you let your opponent at you. Rogue cards are geared twords combos, both normal CCG type such as exuasing an ally with Gouge then using Coup de Grace, to removing previously spent combo cards to fuel Finishing Moves.

Timmo's Hero Power is identical to the Coup de Grace Rogue card, but it costs 3 more and doesn't use up a card. It essentially means you always have another (albiet expensive) copy of the card on hand until you use it, and considering how often things end up exhausted, you'll never be hurting for choices. Timmo's Talent ability is Cold Blood, which basically changes a weak strike into an instant kill. It's not specific to combat damage, either, so combining it with Sinister Strike can destroy any ally for 3, one less than a card that just says, 'destroy target ally', though it is vulnerable to damage prevention effects.

Constructed: 4/5
Timmo can be quite the little nuisance if you get a good combination of allies and abilities together, and tends to go for the throat of the enemy hero, and keep him second-guessing.

Sealed: 2.5/5
Timmo's ability is quite good here, being as mentioned he basically brings a copy of Coup de Grace with him, and it ensures that whatever big ally your opponent got will only get to bash your head in once. He does suffer from a lack of comboing, due to the limited card pool.

Draft: 3.5/5
Timmo always wants to combo, and for that he needs a lot of his ability cards...you're more likely to get them in Draft than Sealed, which improves his usefulness. Make absolutely sure to grab him a couple weapons, but at least you'll only be competing for them with other rogues and desperate Mages.
 

 

 


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