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Pojo's VS System TCG Site
Teen Titans Affiliation List

Updated 09.06.05 by wierdofur

VS. Teen Titans Cards list:

Characters:

Omen, Lilith Clay
Number: DC Origins DOR-046
Rarity: Rare
Card Type: Character
Cost: 1
Team: Teen Titans
Attack: 0
Defense: 2
Flight: No
Ranged: No
Exhaust a Teen Titans character you control >>> Look at the top X cards
of your deck, where X is the cost of the character you exhausted. Put those
cards on the top of your deck in any order.

Dawn Granger <> Dove, Agent of Order
Number: DC Origins DOR-040
Rarity: Common
Card Type: Character
Cost: 1
Team: Teen Titans
Attack: 1
Defense: 1
Flight: Yes
Ranged: No
While you control Hank Hall, Dawn Granger gets +1 ATK and +1 DEF.

Boost 2: When Dawn Granger comes into play, if you don't control Hank
Hall, search your deck for a card named Hank Hall and put it into your front
row. Shuffle your deck.

Mirage, Miriam Delgado
Number: DC Origins DOR-045
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Teen Titans
Attack: 1
Defense: 1
Flight: No
Ranged: No
When Mirage comes into play, you may reveal a Teen Titans character card
from your hand. If you do, choose a team affiliation. Mirage has the chosen
team affiliation. (This is in addition to the Teen Titans team affiliation.)

Pantha, Subject X-24
Number: DC Origins DOR-047
Rarity: Common
Card Type: Character
Cost: 1
Team: Teen Titans
Attack: 1
Defense: 1
Flight: No
Ranged: No
While Pantha is attacking, she gets +2 ATK.

Roy Harper <> Speedy, Mercurial Marksman
Number: Superman, Man of Steel 136
Rarity: Rare
Card Type: Character
Cost: 1
Team: Teen Titans
Attack: 1
Defense: 1
Flight: No
Ranged: Yes
Put Roy Harper on the top of owner's deck >>> KO target character with a
cost of 1 or less.

Exhaust a Teen Titans character you control >>> Roy Harper gets +1 ATK
this turn.

Kole, Kole Waethers
Number: DC Origins DOR-043
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Teen Titans
Attack: 1
Defense: 4
Flight: No
Ranged: Yes
Teen Titans characters you control get +1 DEF for each stunned character
you control.

Hank Hall <> Hawk, Agent of Chaos
Number: DC Origins DOR-042
Rarity: Common
Card Type: Character
Cost: 2
Team: Teen Titans
Attack: 2
Defense: 2
Flight: No
Ranged: No
While you control Dawn Granger, Hank Hall gets +2 ATK and +2 DEF.

Boost 1: When Hank Hall comes into play, if you don't control Dawn

Granger, search your deck
for a card named Dawn Granger and put it into your front row. Shuffle your
deck.

Tim Drake <> Robin, Young Detective
Number: DC Origins DOR-053
Rarity: Common
Card Type: Character
Cost: 2
Team: Teen Titans
Attack: 2
Defense: 3
Flight: No
Ranged: No
If a team attacker you control would become stunned, you may stun another
team attacker you control instead.

Boost 2: When Tim Drake comes into play, Teen Titans characters you
control cannot be stunned while attacking this turn.

Wally West <> Kid Flash, Fastest Teen Alive
Number: Superman, Man of Steel DMS-137
Rarity: Rare
Card Type: Character
Cost: 2
Team: Teen Titans
Attack: 3
Defense: 2
Flight: No
Ranged: No
Pay 1 endurance >>> Ready Wally West. Wally West causes no
breakthrough this turn. Use this power only once per turn and only if Wally
West was powered-up this turn.

Donna Troy <> Wonder Girl, Amazon Warrior
Number: DC Origins DOR-039
Rarity: Rare
Card Type: Character
Cost: 2
Team: Teen Titans
Attack: 5
Defense: 3
Flight: Yes
Ranged: No
As an additional cost to recruit Donna Troy, reveal another Teen Titans
character card from your hand.

Whenever Donna Troy becomes stunned, return Donna Troy to owner's
hand.

Phantasm, Danny Chase
Number: DC Origins DOR-048
Rarity: Rare
Card Type: Character
Cost: 3
Team: Teen Titans
Attack: 0
Defense: 3
Flight: No
Ranged: No
While you have 10 or more Teen Titans character cards in your KO'd pile,
Phantasm gets +10 ATK.

Beast Boy, Garfield Logan
Number: DC Origins DOR-035
Rarity: Rare
Card Type: Character
Cost: 3
Team: Teen Titans
Attack: 3
Defense: 3
Flight: Yes
Ranged: No
Whenever Beast Boy attacks or is attacked, put a +1 ATK /+1 DEF counter
on him.

Roy Harper <> Arsenal, Sharpshooter
Number: DC Origins DOR-051
Rarity: Common
Card Type: Character
Cost: 3
Team: Teen Titans
Attack: 4
Defense: 3
Flight: No
Ranged: Yes
Exhaust a Teen Titans character you control >>> Roy Harper gets +2 ATK
this turn.

Activate, KO a resource you control >>> Stun target character with ATK
less than Roy Harper’s ATK.

Bart Allen <> Kid Flash, Speedster
Number: DC Origins DOR-034
Rarity: Common
Card Type: Character
Cost: 4
Team: Teen Titans
Attack: 6
Defense: 6
Flight: No
Ranged: No
Exhaust a Teen Titans character you control >>> Ready Bart Allen. Use
this power only once per turn.

Activate >>> Target Teen Titans character has reinforcement this turn.

Vic Stone <> Cyborg, Human Machine
Number: DC Origins DOR-054
Rarity: Common
Card Type: Character
Cost: 4
Team: Teen Titans
Attack: 6
Defense: 6
Flight: No
Ranged: Yes
Boost X: When Vic Stone comes into play, search your deck for an
equipment card with a cost of X or less and equip it to Vic Stone. Shuffle
your deck.

Terra, Tara Markov
Number: DC Origins DOR-052
Rarity: Rare
Card Type: Character
Cost: 4
Team: Teen Titans
Attack: 6
Defense: 7
Flight: No
Ranged: Yes
Loyalty. Activate >>> KO a location you control. If you do, place the top
card of your deck into your resource row and stun target character with a
cost of 3 or less.

Red Star, Leonid Kovar
Number: DC Origins DOR-050
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Teen Titans
Attack: 7
Defense: 6
Flight: No
Ranged: Yes
Whenever Red Star becomes powered-up, he cannot be stunned while
attacking this turn.

Pay 1 resource point >>> Target player loses 5 endurance. Use this power
only once per turn and only if you control another Teen Titans character.

Dick Grayson <> Nightwing, Titan Leader
Number: DC Origins DOR-038
Rarity: Common
Card Type: Character
Cost: 5
Team: Teen Titans
Attack: 8
Defense: 8
Flight: No
Ranged: No
While Dick Grayson is ready, Teen Titans attackers you control get +2
ATK.

Boost 2: When Dick Grayson comes into play, Teen Titans characters you
control get +2 ATK while attacking this turn.

Cassie Sandsmark <> Wonder Girl
Number: DC Origins DOR-036
Rarity: Common
Card Type: Character
Cost: 5
Team: Teen Titans
Attack: 9
Defense: 9
Flight: Yes
Ranged: No
Cassie Sandsmark cannot be stunned by a character with a cost of 6 or
more. (While Cassie Sandsmark is defending, apply breakthrough as

normal.)

Garth <> Tempest, Atlantian Sorcerer
Number: DC Origins DOR-041
Rarity: Rare
Card Type: Character
Cost: 5
Team: Teen Titans
Attack: 9
Defense: 9
Flight: No
Ranged: Yes
Loyalty. Pay 3 endurance >>> Return target card from your KO’d pile to
your hand. Use this power only once per turn.

Conner Kent <> Superboy, Tactile Telekinetic
Number: DC Origins DOR-037
Rarity: Common
Card Type: Character
Cost: 6
Team: Teen Titans
Attack: 12
Defense: 10
Flight: Yes
Ranged: Yes
Exhaust a Teen Titans character you control >>> Connor Kent gets +2
DEF this turn.

Pay 2 endurance >>> KO target equipment an opponent controls.

Koriand'r <> Starfire, Alien Princess
Number: DC Origins DOR-044
Rarity: Common
Card Type: Character
Cost: 6
Team: Teen Titans
Attack: 12
Defense: 11
Flight: Yes
Ranged: Yes
Activate >>> Stun target support row character with a cost less than or
equal to the number of Teen Titans character cards in your KO'd pile.

Raven, Daughter of Trigon
Number: DC Origins DOR-049
Rarity: Rare
Card Type: Character
Cost: 7
Team: Teen Titans
Attack: 14
Defense: 14
Flight: Yes
Ranged: Yes
Loyalty. Pay 1 endurance --> Characters and locations target player controls
cannot ready this turn. Use this power only during the recovery phase.

Donna Troy <> Troia, Child of Myth
Number: Superman, Man of Steel DMS-135
Rarity: Rare
Card Type: Character
Cost: 6
Team: Teen Titans
Attack: 15
Defense: 13
Flight: Yes
Ranged: No
Loyalty. Whenever Donna Troy becomes stunned, return her to owner's
hand.

Boost 1: When Donna Troy comes into play, she has invulnerability this
turn.


Plot Twists:

Heroic Sacrifice
Number: DC Origins DOR-056
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Heroic Sacrifice, stun a non-defending Teen
Titans character you control.

Exhaust target Teen Titans defender you control and remove all attackers
from this attack.

New Teen Titans
Number: Superman, Man of Steel DMS-138
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Flight: No
Ranged: No
Power-up all Teen Titans attackers.

The Brave and the Bold
Number: DC Origins DOR-162
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play only if you control a Gotham Knights character and a Teen Titans
character. Draw a card.

Ongoing: Characters you control, as well as cards in your hand, deck, and
KO'd pile that have either the Gotham Knights or Teen Titans team

affiliations have both affiliations.

Teen Titans Go!
Number: DC Origins DOR-060
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Ready all Teen Titans characters that have team attacked this turn. Those
characters cause no breakthrough this turn.

Circle of Defense
Number: DC Origins DOR-055
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
As an additional cost to play Circle Defense, exhaust any number of
non-defending Teen Titans characters you control.

Target defender gets +3 DEF this attack for each character you exhausted.
Locations:

Optitron
Number: DC Origins DOR-058
Rarity: Rare
Card Type: Location
Cost: 1
Pay 1 resource point, discard a Teen Titans character card from your hand

>>>Search your
deck for a Teen Titans character card, reveal it, and put it into your hand.
Shuffle your deck. Use this power only once per turn.

Tamaran
Number: DC Origins DOR-059
Rarity: Uncommon
Card Type: Location
Cost: 1
Activate, put the top card of your deck into your KO'd pile >>> Power-up
target Teen Titans attacker or defender. (A powered-up character gets +1

ATK and +1 DEF this attack.)

Liberty Island Base
Number: DC Origins DOR-057
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>> Target defender with reinforcement gets +1 DEF this attack. If
it is a Teen Titans defender, it gets +3 DEF this attack instead.

Titans Tower
Number: DC Origins DOR-061
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate, discard a Teen Titans character card from your hand >>> Target
Teen Titans attacker or defender gets +X ATK this attack, where X is the

cost of the card you discarded.

USS Argus
Number: DC Origins DOR-063
Rarity: Rare
Card Type: Location
Cost: 3
If you would draw a card during the draw phase, skip that draw instead.

Activate >>> Look at the top four cards of your deck. Put one of them into
your hand. Put the rest on the bottom of your deck in any order. Use this
power only during the build phase and only if you control a Teen Titans
character.

Equipment:

T-Jet
Number: DC Origins DOR-062
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Unique. Transferable. Characters you control have flight.

Whenever a Teen Titans character you control becomes powered-up, that
character gets +1 ATK and +1 DEF this attack. (This is in addition to all
other power-up modifiers.)




Marvel Team-Up
Number: Marvel Origins MOR-199
or Marvel Knights MMK-212
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Name two different team affiliations among characters you control.

Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd
pile that have either of the named affiliations are considered to have both
team affiliations.

 


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