Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
The Vs. Trade Shop
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System TCG Site
Sentinel Affiliation List

Updated 9.06.05 by wierdofur

Characters:

Boliver Trask, Creator of the Sentinel Program
Number: Marvel Origins MOR-138
Rarity: Rare
Card Type: Character
Cost: 1
Team: Sentinel
Attack: 1
Defense: 1
Flight: No
Ranged: No
When Boliver Trask comes into play, search your deck for an army Sentinel character card.
Reveal that card and put it into your hand. Shuffle your deck.

Senator Kelly, Anti-Mutant Advocate
Number: MOR-141
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Sentinel
Attack: 1
Defense: 1
Flight: No
Ranged: No
Activate >>> Target player loses endurance equal to the number of army Sentinel characters you control.

Wild Sentinel, Army
Number: MOR-145
Rarity: Common
Card Type: Character
Cost: 1
Team: Sentinel
Attack: 1
Defense: 1
Flight: No
Ranged: Yes
When Wild Sentinel comes into play, it gets +1 ATK this turn.

Sentinel Mark III, Army
Number: Web of Spider-Man MSM-134
Rarity: Common
Card Type: Character
Cost: 2
Team: Sentinel
Attack: 1
Defense: 2
Flight: Yes
Ranged: Yes
Army Sentinel characters you control get +1 ATK while attacking.

Sentinel Mark I, Army
Number: MOR-142
Rarity: Common
Card Type: Character
Cost: 2
Team: Sentinel
Attack: 2
Defense: 2
Flight: Yes
Ranged: Yes
Activate, stun Sentinel Mark I >>> Stun target character with a cost of 1 or less.

Hounds of Ahab
Number: Marvel Knights MMK-198
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Sentinel
Attack: 4
Defense: 3
Flight: Yes
Ranged: Yes
Concealed [This character comes into play in the hidden area.]

Whenever Hounds of Ahab attacks a player directly, you may KO target stunned character.
If you do, Hounds of Ahab cannot cause breakthrough this turn.

Sentinel Mark II, Army
Number: Marvel Origins MOR-143
Rarity: Common
Card Type: Character
Cost: 3
Team: Sentinel
Attack: 4
Defense: 3
Flight: No
Ranged: No
Activate, discard a Sentinel character card from your hand >>> Negate target activated character effect.

Mark II, Number II, Leader Unit
Number: Web of Spider-Man MSM-132
Rarity: Rare
Card Type: Character
Cost: 3
Team: Sentinel
Attack: 4
Defense: 4
Flight: Yes
Ranged: Yes
Sentinel characters you control cannot be stunned or KO'd by non-ongoing plot twist effects your opponents control.

Ahab, Houndkeeper
Number: MAV-208
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Sentinel
Attack: 5
Defense: 4
Flight: No
Ranged: Yes
Concealed.

Characters you control named Hounds of
Ahab get +1 ATK.

Boost X: When Ahab comes into play, put
an Army Sentinel character card with cost less than or equal to X from your KO'd pile into your front row.


Sentinel Mark IV, Army
Number: MOR-144
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Sentinel
Attack: 5
Defense: 6
Flight: Yes
Ranged: Yes
Sentinel Mark IV gets +1 ATK for each other non-stunned army Sentinel character you control.

Sentinel Mark V
Number: Web of Spider-Man MSM-133
Rarity: Common
Card Type: Character
Cost: 4
Team: Sentinel
Attack: 7
Defense: 7
Flight: Yes
Ranged: Yes
While Sentinel Mark V is ready, army Sentinel chatacters you control have teinfotcement.

Boost 1: When Sentinel Mark V comes into play, put two +1 ATK / +1 DEF counters on it.

Nimrod, Mutant Hunter
Number: Marvel Origins MOR-140
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Sentinel
Attack: 9
Defense: 9
Flight: Yes
Ranged: Yes
When Nimrod comes into play, if you control another Sentinel character, put a repair counter on Nimrod. If Nimrod would become stunned, remove a repair counter from him instead. If you do, exhaust Nimrod and he is not stunned.

Master Mold, Sentinel Supreme
Number: MOR-139
Rarity: Rare
Card Type: Character
Cost: 6
Team: Sentinel
Attack: 10
Defense: 14
Flight: No
Ranged: Yes
Master Mold cannot attack.
Your army Sentinel characters get +2 ATK.

Activate >>> Put an army Sentinel character card from your hand into your front row or support row. Use this power only during your recruit step.

Bastion, Leader of Operation: Zero Tolerance
Number: Marvel Origins MOR-137
Rarity: Rare
Card Type: Character
Cost: 6
Team: Sentinel
Attack: 12
Defense: 12
Flight: Yes
Ranged: Yes
Discard a Sentinel character card from your hand >>> Target character gets
+1 ATK
and +1 DEF this turn.

Tri-Sentinel, Super Sentinel
Number: Web of Spider-Man MSM-135
Rarity: Rare
Card Type: Character
Cost: 7
Team: Sentinel
Attack: 13
Defense: 13
Flight: Yes
Ranged: Yes
Whenever an army Sentinel character you control becomes stunned, target opponent loses endurance equal to that character's cost.

Boost 1: When Tri-Sentinel comes into play, return all army Sentinel character cards in your KO'd pile to your hand.


Plot Twist:

Prime Sentinels
Number: Marvel Origins MOR-150
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Whenever an opponent plays a plot twist from his resource row, that
opponent loses 1 endurance for each non-stunned Sentinel character you
control.

Combat Protocols
Number: Marvel Origins MOR-146
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Choose a team affiliation. Your army Sentinel characters get +2 ATK while
attacking characters of the chosen team affiliation this turn.

Mekanix
Number: Marvel Knights MMK-119
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Ongoing: KO a Sentinel character you control >>> Target Sentinel character
you control with cost 5 or greater gets +1 ATK and +1 DEF this attack.

Next Generation Technology
Number: Web of Spider-Man MSM-136
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
KO any number of ready Sentinel characters you control. You may put an army
Sentinel character card with a cost of X from your hand into your front row,
where X is the number of Sentinel characters you KO'd this way.

Project: Wide Awake
Number: Marvel Origins MOR-151
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Project: Wide Awake, exhaust a non-army
Sentinel character you control.

Ready target army Sentinel character.

Reconstruction Program
Number: Marvel Origins MOR-152
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Return target character card or up to three target army Sentinel character
cards from your
KO'd pile to your hand.

Termination Sequence
Number: MSM-137
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Play Termination Sequence only during your attack step.

KO a non-stunned army Sentinel character you control. If you do, KO target
character if its cost is less than the cost of the army Sentinel character
you KO'd this way.

Micro-Sentinels
Number: MOR-147
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Put a micro counter on up to X target characters that have no micro
counters, where X equals the number of Sentinel characters you control.

Ongoing: At the start of the draw phase, KO each character with micro
counters greater than or equal to that character's cost. Then put a micro
counter on each character with a micro counter

Search and Destroy
Number: MOR-153
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
As an additional cost to play Search and Destroy, stun a ready army Sentinel
character you control.

Stun target character with a cost of 3 or less. That character's controller
reveals his hand and discards all character cards of the same name.

Wave of Sentinels
Number: Web of Spider-Man MSM-138
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Army Sentinel characters you control get +3 ATK and +3 DEF this turn while
attacking a character that has already been attacked this turn.

Primary Directive
Number: MOR-149
Rarity: Rare
Card Type: Plot Twist
Cost: 5
Ongoing: No
If any of your opponents control no non-stunned characters, draw a card for
each army Sentinel character you control.


Locations:

South American Sentinel Base
Number: MOR-154
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>> Return target army Sentinel character card from your KO'd pile
to your hand.

Orbital Sentinel Base
Number: MOR-148
Rarity: Uncommon
Card Type: Location
Cost: 3
Activate, KO a ready army Sentinel character you control >>> KO target
stunned character.

Underground Sentinel Base
Number: MOR-155
Rarity: Rare
Card Type: Location
Cost: 5
Activate >>> Reveal a face-down army Sentinel character card in your
resource row and move it face up to your front row or support row. Use this
power only during your recruit step.


Marvel Team-Up
Number: Marvel Origins MOR-199
or Marvel Knights MMK-212
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Name two different team affiliations among characters you control.

Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd
pile that have either of the named affiliations are considered to have both
team affiliations.

_______________________________

 


Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.