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VS Manhunter Cards list:
5.24.05 by wierdofur

Characters:

Lana Lang, Manhunter Sleeper
Number: DGL-115
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Manhunter
Attack: 0
Defense: 1
Range: No
Flight: No
Concealed (This character comes into play in the hidden area.)

Activate >>> Target player puts the top card of his deck into his KO'd pile.

Manhunter Sniper, Army
Number: DGL-123
Rarity: Common
Card Type: Character
Cost: 1
Team: Manhunter
Attack: 0
Defense: 1
Range: Yes
Flight: No
Activate, pay 1 endurance >>> If target opponent has more endurance than you, that opponent loses 3 endurance.

Manhunter Protector, Army
Number: DGL-122
Rarity: Common
Card Type: Character
Cost: 2
Team: Manhunter
Attack: 0
Defense: 0
Range: No
Flight: No
While Manhunter Protector is protecting a character, that character cannot be attacked.

Activate >>> Manhunter Protector gets +5 ATK and +5 DEF this attack.

Harlequin, Molly Mayne-Scott
Number: DGL-113
Rarity: Common
Card Type: Character
Cost: 2
Team: Manhunter
Attack: 2
Defense: 2
Range: No
Flight: No
Concealed (This character comes into play in the hidden area.)

Willpower 2

Whenever Harlequin causes breakthrough to a player, that player discards a card.

Governor Tozad, Planetary Commander
Number: DGL-111
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Manhunter
Attack: 2
Defense: 3
Range: No
Flight: No
Activate >>> If target player controls more characters than you, that player exhausts a ready character he controls. Use this power only during the combat phase.

Manhunter Infiltrator, Army
Number: DGL-120
Rarity: Common
Card Type: Character
Cost: 2
Team: Manhunter
Attack: 3
Defense: 1
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden area.)

Manhunter Guardsman, Army
Number: DGL-119
Rarity: Common
Card Type: Character
Cost: 3
Team: Manhunter
Attack: 3
Defense: 6
Range: No
Flight: No
Pay 2 resource points >>> You may put an Army Manhunter character card with cost 3 or less from your hand into your front row.

Manhunter Engineer, Army
Number: DGL-116
Rarity: Common
Card Type: Character
Cost: 3
Team: Manhunter
Attack: 4
Defense: 4
Range: No
Flight: No
Activate >>> You may reveal a face-down Army Manhunter character card from your resource row. If you do, and its cost is less than the number of resources you control, put that character card into your front row. Use this power only during your recruit step.

Manhunter Soldier, Army
Number: DGL-124
Rarity: Common
Card Type: Character
Cost: 3
Team: Manhunter
Attack: 5
Defense: 3
Range: Yes
Flight: Yes
Pay 2 resource points >>> You may put an Army Manhunter character card with cost 3 or less from your hand into your front row.

Sleeper Agent, Manhunter Sleeper
Number: DGL-128
Rarity: Common
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 5
Defense: 4
Range: No
Flight: No
Reveal Sleeper Agent >>> If you control a Manhunter character, put Sleeper Agent into your front row. Use this power only during your recruit step and only while Sleeper Agent is in your resource row.

Mark Shaw, Manhunter

Number: DGL-125
Rarity: Common
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 5
Defense: 8
Range: Yes
Flight: No
Discard a Manhunter character card >>> Mark Shaw gets +2 ATK this attack.

Boost 2: When Mark Shaw comes into play, return up to three Manhunter character cards from your KO'd pile to your hand.

Manhunter Excavator, Army
Number: DGL-117
Rarity: Common
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 7
Defense: 7
Range: No
Flight: Yes
Boost 1: When Manhunter Excavator comes into play, put target Army character card with cost 3 or less from your KO'd pile into your front row.

Pan, Manhunter Duplicate
Number: DGL-126
Rarity: Rare
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 8
Defense: 6
Range: No
Flight: No
Whenever Pan causes breakthrough to a player, choose a non-character card name. Search through that player's deck for all cards with that name and remove them from the game. That player shuffles his deck.

Grandmaster, Manhunter Leader
Number: DGL-112
Rarity: Rare
Card Type: Character
Cost: 5
Team: Manhunter
Attack: 8
Defense: 9
Range: No
Flight: No
Concealed (This character comes into play in the hidden area.)

Move any number of hidden Manhunter characters you control to your visible area >>> Each of those characters gets +2 ATK this turn. Use this power only once per turn.

Manhunter Giant, Army
Number: DGL-118
Rarity: Common
Card Type: Character
Cost: 5
Team: Manhunter
Attack: 10
Defense: 8
Range: Yes
Flight: Yes
KO a non-stunned character you control >>> Put the top X cards of target player's deck into his KO'd pile, where X is the cost of the character you KO'd this way.

Rocket Red, Manhunter Sleeper
Number: DGL-127
Rarity: Common
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 13
Defense: 13
Range: Yes
Flight: Yes
As an additional cost to play Rocket Red, KO two Manhunter characters you control.

Supermanhunter, Kryptonite Armor
Number: DGL-129
Rarity: Common
Card Type: Character
Cost: 6
Team: Manhunter
Attack: 13
Defense: 11
Range: Yes
Flight: Yes
Pay 3 endurance >>> Remove any number of counters from target character an opponent controls.

Manhunter Lantern, Power Ring Thief
Number: DGL-121
Rarity: Common
Card Type: Character
Cost: 6
Team: Manhunter
Attack: 13
Defense: 12
Range: Yes
Flight: Yes
Willpower 4
(No other effects)

Highmaster, Supreme Leader
Number: DGL-114
Rarity: Common
Card Type: Character
Cost: 7
Team: Manhunter
Attack: 15
Defense: 14
Range: No
Flight: Yes
Activate, remove X Manhunter character cards in your KO'd pile from the game >>> Target player loses X endurance.

Plot Twists:

Fire Support
Number: DGL-131
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If that defender is ready and has the Manhunter affiliation, you may exhaust it. If you do, attackers in this attack cannot ready during the recovery phase this turn.

Manhunter Transphere
Number: DGL-134
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target Manhunter character you control gets +3 ATK this attack. At the start of the recovery phase, KO that character.

Only a Friend Can Betray You
Number: DGL-135
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 DEF this attack. If that attacker has the Manhunter affiliation, you may return a character card from your KO'd pile to your hand.

Plans Within Plans
Number: DGL-137
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: At the start of the recovery phase, put the top card of your deck into your KO'd pile.

Exhaust a Manhunter character you control, replace Plans Within Plans >>> Return target card from your KO'd pile to your hand.

The Manhunters are a Myth
Number: DGL-140
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play The Manhunters are a Myth, discard a Manhunter character card.

Choose one: Manhunter characters you control cannot be the target of plot twists this turn; or you cannot be the target of plot twists this turn.

Council of Power
Number: DGL-130
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
As an additional cost to flip Council of Power, exhaust four characters you control.

Ongoing: At the start of the recovery phase, if you control a Manhunter character, each of your opponents loses 2 endurance for each card in his hand, then gains 2 endurance for each card in your hand.

Manhunter Science
Number: DGL-132
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Manhunter Science, exhaust two Manhunter characters you control.

Draw two cards.

Rebellion on Oa

Number: DGL-138
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Rebellion on Oa, exhaust a Manhunter character you control.

Each opponent who controls fewer stunned characters than you do KO's each stunned character he controls.

The Fall of Oa
Number: DGL-139
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Ongoing: Exhaust a Manhunter character you control >>> Target player puts the top card of his deck into his KO'd pile. Then, if that player has no cards in his deck, put your deck into your hand.

Locations:

Manhunter Spacecraft
Number: DGL-133
Rarity: Rare
Card Type: Location
Cost: 1
Pay 1 resource point, discard a card >>> Search your deck for an Army Manhunter character card, reveal it, and put it into your hand. Shuffle your deck. Use this power only once per turn.

Underground Complex
Number: DGL-141
Rarity: Uncommon
Card Type: Location
Cost: 2
Remove two Army Manhunter character cards in your KO'd pile from the game >>> Return an Army Manhunter character card from your KO'd pile to your hand.

Orinda
Number: DGL-136
Rarity: Rare
Card Type: Location
Cost: 3
When an Army Manhunter character comes into play under your control, you may move it to your hidden area.



 

 


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