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Arkham Inmates Cards list:
5.24.05 by wierdofur

VS Arkham Inmates Cards list:

Characters:

Ventriloquist <> Scarface, Arnold Wesker

Number: DOR-085

Rarity: Rare

Card Type: Character

Cost: 1

Team: Arkham Inmates

Attack: 0

Defense: 1

Range: Yes

Flight: No

While in the front row, Ventriloquist gets +2 ATK.

Activate >>> Front row Arkham Inmates characters get +1 ATK while attacking this turn. Use this power only if Ventriloquist is in the support row.

Harley Quinn, Dr. Harleen Quinzel

Number: DOR-067

Rarity: Common

Card Type: Character

Cost: 1

Team: Arkham Inmates

Attack: 1

Defense: 1

Range: No

Flight: No

Discard Harley Quinn from your hand >>> Power-up target Arkham Inmates attacker or defender you control. Use this power only if Harley Quinn is in your hand.

Activate >>> Target Arkham Inmates defender you control has reinforcement this attack.

Query and Echo, Double Trouble

Number: DOR-076

Rarity: Uncommon

Card Type: Character

Cost: 1

Team: Arkham Inmates

Attack: 1

Defense: 1

Range: No

Flight: No

Discard Query and Echo from your hand >>> Target Arkham Inmates attacker you control gets +2 ATK this attack. Use this power only if Query and Echo is in your hand.

Ratcatcher, Otis Flannegan

Number: DOR-077

Rarity: Uncommon

Card Type: Character

Cost: 1

Team: Arkham Inmates

Attack: 1

Defense: 1

Range: No

Flight: No

Whenever a character becomes stunned, each of your opponents loses 1 endurance.

Mad Hatter, Jervis Tetch

Number: DOR-069

Rarity: Rare

Card Type: Character

Cost: 2

Team: Arkham Inmates

Attack: 1

Defense: 2

Range: Yes

Flight: No

As an additional cost to recruit Mad Hatter, reveal another Arkham Inmates character card from your hand.

Pay 1 resource point >>> Move target character with a cost of 2 or less to your front row. At the start of the recovery phase, move that character to its owner’s front row. Use this power only once per turn.

Professor Hugo Strange, Psycho-Analyst

Number: DOR-075

Rarity: Common

Card Type: Character

Cost: 2

Team: Arkham Inmates

Attack: 1

Defense: 3

Range: No

Flight: No

Each of your opponents may not recruit a non-army character with the same name as a character he already controls.

Boost 1: When Professor Hugo Strange comes into play, if you control another Arkham Inmates character, each of your opponents discards a card from his hand.

Mr. Zsasz, Victor Zsasz

Number: DOR-073

Rarity: Rare

Card Type: Character

Cost: 2

Team: Arkham Inmates

Attack: 2

Defense: 2

Range: No

Flight: No

Whenever Mr. Zsasz stuns a defender, put a +1 ATK/+1 DEF counter on Mr. Zsasz.

Boost 1: When Mr. Zsasz comes into play, stun target character with a cost of 1. If you do, put a +1 ATK/+1 DEF counter on Mr. Zsasz.

Two-Face, Harvey Dent

Number: DOR-084

Rarity: Uncommon

Card Type: Character

Cost: 2

Team: Arkham Inmates

Attack: 2

Defense: 2

Range: Yes

Flight: No

Activate >>> Flip a coin. If you win the flip, KO target stunned character.

Firefly, Garfield Lynns

Number: DOR-066

Rarity: Rare

Card Type: Character

Cost: 2

Team: Arkham Inmates

Attack: 3

Defense: 1

Range: Yes

Flight: Yes

Activate, discard an Arkham Inmates character card from your hand >>> KO target location and KO a resource you control. Use this power only during your attack step.

The Riddler, Edward Nygma

Number: DOR-083

Rarity: Uncommon

Card Type: Character

Cost: 3

Team: Arkham Inmates

Attack: 2

Defense: 4

Range: No

Flight: No

Activate, discard an Arkham Inmates character card from your hand >>> Target opponent chooses and discards a card from his hand. If the cost of that opponent’s discarded card is not equal to the cost of the card you discarded, that opponent discards an additional card. Use this power only during the recovery phase.

The Joker, Joker's Wild

Number: DOR-079

Rarity: Rare

Card Type: Character

Cost: 3

Team: Arkham Inmates

Attack: 3

Defense: 3

Range: No

Flight: No

Loyalty. If you would mulligan and the Joker is in your hand, you may reveal the Joker instead. If you do, put your hand on the bottom of your deck in any order, and draw five cards. You may not mulligan.

Boost 2: When the Joker comes into play, discard your hand and draw five cards.

The Penguin, Oswald Chesterfield Cobblepot

Number: DOR-082

Rarity: Common

Card Type: Character

Cost: 3

Team: Arkham Inmates

Attack: 3

Defense: 3

Range: No

Flight: No

Pay 2 endurance >>> Ready target location. Use this power only once per turn and only if you control another Arkham Inmates character.

Discard a location card from your hand >>> The Penguin gets +2 ATK and +2 DEF this attack.

Blockbuster, Roland Desmond

Number: DSM-139

Rarity: Uncommon

Card Type: Character

Cost: 3

Team: Arkham Inmates

Attack: 4

Defense: 4

Range: No

Flight: No

Cosmic: Blockbuster gets +3 ATK.

Charaxes, Drury Walker

Number: DOR-065

Rarity: Common

Card Type: Character

Cost: 3

Team: Arkham Inmates

Attack: 5

Defense: 3

Range: No

Flight: Yes

Charaxes causes no breakthrough.

Whenever Charaxes stuns an exhausted defender, KO that defender.

Maxie Zeus, God Complex

Number: DSM-140

Rarity: Uncommon

Card Type: Character

Cost: 4

Team: Arkham Inmates

Attack: 6

Defense: 6

Range: No

Flight: No

Cosmic: Whenever an Arkham Inmates character you control causes breakthrough to a player, that player discards a card from his hand.

Poison Ivy, Pamela Isley

Number: DOR-074

Rarity: Rare

Card Type: Character

Cost: 4

Team: Arkham Inmates

Attack: 6

Defense: 7

Range: No

Flight: No

Whenever Poison Ivy stuns a character, if that character would be recovered this turn, instead that character is not recovered and that character cannot be KO'd during the recovery phase this turn.

Hush, Mystery Man

Number: DGL-165

Rarity: Rare

Card Type: Character

Cost: 4

Team: Arkham Inmates

Attack: 7

Defense: 6

Range: No

Flight: No

Concealed (This character comes into play in the hidden area.)

Pay 1 endurance >>> If target defender is ready, exhaust it. Otherwise, that defender cannot ready this turn. Use this power only while Hush is attacking and only once per turn.

Man-Bat, Dr. Robert Langstrom

Number: DOR-070

Rarity: Common

Card Type: Character

Cost: 4

Team: Arkham Inmates

Attack: 7

Defense: 6

Range: No

Flight: Yes

Man-Bat gets +2 ATK for each stunned character your opponents control.

The Joker, Laughing Lunatic

Number: DOR-080

Rarity: Common

Card Type: Character

Cost: 4

Team: Arkham Inmates

Attack: 7

Defense: 6

Range: No

Flight: No

Whenever the Joker is attacked, target opponent chooses a card from your hand at random. Reveal that card. If you revealed an Arkham Inmates character card, that opponent loses endurance equal to that card’s cost.

Matt Hagen <> Clayface, Man of Clay

Number: DOR-071

Rarity: Common

Card Type: Character

Cost: 5

Team: Arkham Inmates

Attack: 5

Defense: 5

Range: Yes

Flight: No

Whenever Matt Hagen attacks or is attacked, he gets +2 ATK and +2 DEF this attack for each exhausted character target opponent controls.

Killer Croc, Waylon Jones

Number: DOR-068

Rarity: Common

Card Type: Character

Cost: 5

Team: Arkham Inmates

Attack: 7

Defense: 10

Range: No

Flight: No

Whenever Killer Croc attacks a character, Killer Croc gets +X ATK this attack, where X is the cost of that character.

Scarecrow, Professor Jonathan Crane

Number: DOR-078

Rarity: Rare

Card Type: Character

Cost: 5

Team: Arkham Inmates

Attack: 8

Defense: 8

Range: No

Flight: No

Whenever Scarecrow stuns an attacker, return that character to owner's hand.

Whenever Scarecrow becomes stunned by a defender, return Scarecrow to owner's hand.

Boost X: When Scarecrow comes into play, return all characters with a cost of X or less your opponents control to owners' hands. For each character returned to hand this way, put two +1 ATK + 1 DEF counters on Scarecrow.

Mr. Freeze, Dr. Victor Fries

Number: DOR-072

Rarity: Common

Card Type: Character

Cost: 6

Team: Arkham Inmates

Attack: 11

Defense: 13

Range: Yes

Flight: No

Whenever Mr. Freeze attacks a character or is attacked by a character, that character cannot ready this turn.

Bane, The Man Who Broke the Bat

Number: DOR-064

Rarity: Common

Card Type: Character

Cost: 6

Team: Arkham Inmates

Attack: 12

Defense: 12

Range: No

Flight: No

Loyalty. Whenever Bane attacks, you may KO target stunned character.

Boost 1: When Bane comes into play, he gets +2 ATK and +2 DEF this turn.

The Joker, the Clown Prince of Crime

Number: DOR-081

Rarity: Rare

Card Type: Character

Cost: 7

Team: Arkham Inmates

Attack: 13

Defense: 13

Range: No

Flight: No

Loyalty. Discard an Arkham Inmates character card from your hand >>> Stun target character if its cost is equal to the card you discarded. Use this power only once per turn and only during your attack step.

Two-Face, Split Personality

Number: DGL-166

Rarity: Rare

Card Type: Character

Cost: 7

Team: Arkham Inmates

Attack: 17

Defense: 17

Range: Yes

Flight: No

If you would mulligan, you may instead reveal Two-Face from your hand. If you do, put any number of cards from your hand on the top of your deck, then mulligan.

At the start of your attack step, choose even or odd cost. Exhaust each character your opponents control with the chosen cost.

The Joker, Emperor Joker

Number: DSM-141

Rarity: Rare

Card Type: Character

Cost: 8

Team: Arkham Inmates

Attack: 17

Defense: 17

Range: No

Flight: No

Loyalty. When an opponent has no cards left in his deck, he loses the game.

Pay 1 endurance >>> If an opponent would lose endurance this turn, that opponent removes from the game that many cards from the top of his deck instead.



Plot Twists:

Cracking the Vault

Number: DOR-088

Rarity: Rare

Card Type: Plot Twist

Cost: 1

Ongoing: No

Play Cracking the Vault only during the combat phase.

Exhaust a ready Arkham Inmates character you control. If you do, target player reveals his hand and discards each card with the same name as a card that player controls.

Fear and Confusion

Number: DOR-089

Rarity: Common

Card Type: Plot Twist

Cost: 1

Ongoing: No

While attacking this turn, characters you control get +1 ATK.

Whenever an Arkham Inmates character you control attacks a character this turn, exhaust that character.

Prison Break

Number: DOR-093

Rarity: Uncommon

Card Type: Plot Twist

Cost: 1

Ongoing: No

Play Prison Break only if you control an Arkham Inmates character.

Shuffle your hand into your deck. Then draw a card for each card you shuffled into your deck this way.

Rigged Elections

Number: DOR-095

Rarity: Rare

Card Type: Plot Twist

Cost: 1

Ongoing: Yes

Ongoing: Exhaust an Arkham Inmates character you control >>> Put a ballot counter on Rigged Elections. If there are 25 or more ballot counters on Rigged Elections, you win the game.

Kidnapping

Number: DOR-090

Rarity: Uncommon

Card Type: Plot Twist

Cost: 2

Ongoing: No

As an additional cost to play Kidnapping, exhaust an Arkham Inmates character you control.

Put target stunned character an opponent controls on top of its owner’s deck. Draw a card.

Paralyzing Kiss

Number: DOR-092

Rarity: Uncommon

Card Type: Plot Twist

Cost: 2

Ongoing: No

Play Paralyzing Kiss only if you control five or less resources.

Attackers cause no breakthrough while attacking Arkham Inmates characters this turn.

Riddle Me This

Number: DOR-094

Rarity: Uncommon

Card Type: Plot Twist

Cost: 2

Ongoing: No

Play Riddle Me This only during your attack step.

Exhaust a ready Arkham Inmates character you control. If you do, target player reveals two cards from his hand. Choose one of the revealed cards. That player discards that card.

Smiles, Everyone!

Number: DSM-142

Rarity: Rare

Card Type: Plot Twist

Cost: 2

Ongoing: No

Play Smiles, Everyone! only if you control an Arkham Inmates character.

Whenever target exhausted defender becomes stunned this turn, KO it.



Locations:

No Man's Land

Number: DOR-091

Rarity: Uncommon

Card Type: Location

Cost: 1

As an additional cost to flip No Man's Land, discard an Arkham Inmates character card from your hand.

Activate >>> Exhaust target unprotected character. Use this power only during your attack step.

Arkham Asylum

Number: DOR-086

Rarity: Uncommon

Card Type: Location

Cost: 2

Activate >>> Return target stunned Arkham Inmates character you control to owner's hand.

Activate >>> Target Arkham Inmates attacker gets +2 ATK this turn while attacking an exhausted defender.

Bat's Belfry

Number: DGL-167

Rarity: Rare

Card Type: Location

Cost: 2

Remove two cards in your hand from the game >>> Whenever target Arkham Inmates character you control attacks a character this turn, exhaust that character. At the start of the next recovery phase, return the cards you removed from the game to your hand.

Blackgate Prison

Number: DOR-087

Rarity: Rare

Card Type: Location

Cost: 2

Activate, stun an Arkham Inmates character you control >>> Draw a card.



 

 


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