Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
The Vs. Trade Shop
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System TCG Site

VS Anti-Matter Cards list:
5.24.05 by wierdofur

Characters:

Qwardians, Army
Number: DGL-088
Rarity: Common
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 0
Defense: 1
Range: No
Flight: No
Concealed (This character comes into play in the hidden area.)

Whenever a player loses endurance, if that player has less than 30 endurance and Qwardians is hidden, move it to your visible area.

Activate >>> If target player has 30 or more endurance, that player loses 2 endurance.

Shadow Creatures, Army
Number: DGL-090
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 1
Defense: 1
Range: No
Flight: Yes
Concealed (This character comes into play in the hidden area.)

Willpower 1

Anti-Green Lantern, Army
Number: DGL-074
Rarity: Common
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 4
Defense: 4
Range: Yes
Flight: Yes
Concealed (This character comes into play in the hidden area.)

Willpower 1

At the start of the recovery phase, KO Anti-Green Lantern.

Qwardian Watchdog, Gatekeeper
Number: DGL-087
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 5
Defense: 5
Range: No
Flight: No
Qwardian Watchdog cannot attack.

Whenever Qwardian Watchdog becomes stunned, move it to your hidden area.

Weaponers of Qward, Army
Number: DGL-096
Rarity: Common
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 2
Defense: 2
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden area.)

Activate >>> Target character gets -1 DEF this turn.

Dead-Eye, Qwardian Conglomerate
Number: DGL-076
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 1
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Dead-Eye cannot team attack.

Whenever Dead-Eye stuns a character, KO that character and KO Dead-Eye.

Scarab, Qwardian Conglomerate
Number: DGL-089
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 2
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Scarab gets -3 ATK and +3 DEF while visible.

Gnaxos, Arena Robot
Number: DGL-081
Rarity: Common
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 3
Range: No
Flight: No
Boost 3: Gnaxos comes into play with five +1 ATK / +1 DEF counters on it.

Elasti-Man, Qwardian Conglomerate
Number: DGL-077
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 4
Defense: 3
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Elasti-Man gets -3 ATK and +3 DEF while defending.

Slipstream, Qwardian Conglomerate
Number: DGL-092
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 4
Defense: 3
Range: No
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Slipstream gets +1 ATK while hidden.

Pay 3 endurance >>> Ready Slipstream. Use this power only once per turn and only while Slipstream is visible.

Yokal, The Atrocious
Number: DGL-098
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 5
Defense: 2
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden area.)

Activate, move Yokal from your hidden area to your visible area >>> While Yokal is defending this turn, he has reinforcement.

Xallarap, Anti-Green Lantern Corps
Number: DGL-097
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 9
Defense: 9
Range: Yes
Flight: Yes
As an additional cost to recruit Xallarap, reveal an Anti-Matter character card from your hand.

Concealed (This character comes into play in the hidden area.)

Willpower 3

At the start of the recovery phase, KO Xallarap.

Fiero, Qwardian Conglomerate
Number: DGL-079
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 3
Defense: 9
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

Willpower 2

Activate >>> Target player loses 3 endurance. If Fiero is hidden, that player loses 6 endurance instead.

Kiman, Chief Weaponer
Number: DGL-083
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 7
Defense: 4
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden area.)

Pay 1 endurance >>> If target attacker has 0 DEF, stun it.

Activate >>> Target character gets -3 DEF this turn.

Frostbite, Qwardian Conglomerate
Number: DGL-080
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 7
Defense: 6
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

Willpower 2

Activate >>> Target stunned character cannot ready this turn.

Owlman, Crime Syndicate
Number: DGL-085
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 8
Defense: 6
Range: No
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Boost 2: Whenever a defender an opponent controls becomes stunned this turn, that opponent loses endurance equal to that defender's cost.

Johnny Quick, Crime Syndicate
Number: DGL-082
Rarity: Rare
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 8
Defense: 6
Range: No
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Johnny Quick gets +2 ATK while hidden.

Pay 3 endurance >>> Ready Johnny Quick. Use this power only once per turn and only while Johnny Quick is visible.

Element Man, Qwardian Conglomerate
Number: DGL-078
Rarity: Common
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 8
Defense: 10
Range: Yes
Flight: Yes
Concealed—Optional

Willpower 3

Move any number of hidden Anti-Matter characters you control to your visible area >>> Replace that number of resources you control. Use this power only once per turn.

Power Ring, Crime Syndicate
Number: DGL-086
Rarity: Common
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 10
Defense: 7
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

Willpower 5

Boost 2: While Power Ring is attacking or defending this turn, he gets +X ATK and +X DEF, where X is his willpower.

Superwoman, Crime Syndicate
Number: DGL-094
Rarity: Common
Card Type: Character
Cost: 6
Team: Anti-Matter
Attack: 12
Defense: 8
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

While Superwoman is visible, she has invulnerability.

St'nlli, Super-Qwardian
Number: DGL-093
Rarity: Common
Card Type: Character
Cost: 6
Team: Anti-Matter
Attack: 12
Defense: 11
Range: Yes
Flight: Yes
Willpower 1

When St'nlli comes into play, move each Anti-Matter character you control to your hidden area, then move any number of Anti-Matter characters you control to your visible area.

Sinestro, Lantern in Exile
Number: DGL-091
Rarity: Common
Card Type: Character
Cost: 6
Team: Anti-Matter
Attack: 13
Defense: 11
Range: Yes
Flight: Yes
Willpower 5

Activate >>> The controller of target visible character moves that character to his hidden area.

Ultraman, Crime Syndicate
Number: DGL-095
Rarity: Common
Card Type: Character
Cost: 7
Team: Anti-Matter
Attack: 15
Defense: 13
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

While Ultraman is protecting an Anti-Matter character, that character cannot be attacked.

Whenever Ultraman stuns a defender, KO that defender.

Nero, Qwardian Puppet
Number: DGL-084
Rarity: Rare
Card Type: Character
Cost: 7
Team: Anti-Matter
Attack: 16
Defense: 14
Range: Yes
Flight: Yes
Willpower 5

KO a non-stunned Anti-Matter character you control >>> Target player loses endurance equal to that character's willpower.

Anti-Monitor, Architect of Destruction
Number: DGL-075
Rarity: Rare
Card Type: Character
Cost: 9
Team: Anti-Matter
Attack: 22
Defense: 24
Range: Yes
Flight: Yes
KO a character or resource you control >>> Each of your opponents KO's a character or resource he controls. Use this power only during the combat phase.

Plot Twists:

Banished to the Anti-Matter Universe
Number: DGL-101
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Play Banished to the Anti-Matter Universe only if you control an Anti-Matter character.

Choose an unequipped, unprotected character an opponent controls. If that character is visible, that opponent moves that character to his hidden area.

Ongoing: The chosen character cannot move to the visible area.

Nero Unleashed
Number: DGL-104
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +2 ATK this attack. If that defender has the Anti-Matter affiliation, you may move it to your hidden area.

Thunderous Onslaught
Number: DGL-109
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If that attacker is hidden and has the Anti-Matter affiliation, you may move it to your visible area. If you do, it cannot be stunned this attack.

Q Field
Number: DGL-106
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Move any number of target hidden Anti-Matter characters you control to your visible area. If you moved at least one character and Q Field is in your resource row, draw a card.

Q Energy
Number: DGL-105
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
Play Q Energy only during your attack step.

You may exhaust any number of Anti-Matter characters you control with total willpower 4 or greater. If you do, exhaust target character, and that character's controller loses endurance equal to that character's cost.

In the Hands of Qward
Number: DGL-103
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
As an additional cost to play In the Hands of Qward, exhaust any number of Anti-Matter characters you control with total willpower 7 or greater.

Recover target stunned character an opponent controls. Move that character to your hidden area. (You control that character.)

>From Qward With Hate
Number: DGL-102
Rarity: Rare
Card Type: Plot Twist
Cost: 6
Ongoing: No
Play From Qward With Hate only during the combat phase.

You may KO two resources and two Anti-Matter characters you control. If you do, each of your opponents KO's a total of three characters and/or resources he controls.

Locations:

Qward
Number: DGL-107
Rarity: Rare
Card Type: Location
Cost: 1
At the start of the recovery phase, stun all characters with 0 DEF.
Exhaust an Anti-Matter character you control >>> Target character gets -1 DEF this turn.

Anti-Matter Cannon
Number: DGL-099
Rarity: Rare
Card Type: Location
Cost: 2
Exhaust an Anti-Matter character you control >>> Replace target location.
Use this power only once per turn.

Qwardian Council Hall
Number: DGL-108
Rarity: Rare
Card Type: Location
Cost: 2
Activate >>> Target Anti-Matter attacker you control gets +1 ATK and +1 DEF this attack.

Discard a character card with willpower 1 or greater >>> Ready Qwardian Council Hall.

Anti-Matter Universe
Number: DGL-100
Rarity: Rare
Card Type: Location
Cost: 4
As an additional cost to flip Anti-Matter Universe, exhaust four characters you control.

Whenever an opponent draws a card, if you control an Anti-Matter character, that opponent loses 2 endurance.

Equipment:

Yellow Power Ring
Number: DGL-110
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Transferable (At the start of your formation step, you may transfer this equipment to a character you control.)

Equipped character gets +2 willpower and has the Anti-Matter affiliation.

 

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.