Qwardians, Army
Number: DGL-088
Rarity: Common
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 0
Defense: 1
Range: No
Flight: No
Concealed (This character comes into play in the hidden
area.)
Whenever a player loses endurance, if that player has less
than 30 endurance and Qwardians is hidden, move it to your
visible area.
Activate >>> If target player has 30 or more endurance, that
player loses 2 endurance.
Shadow Creatures, Army
Number: DGL-090
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 1
Defense: 1
Range: No
Flight: Yes
Concealed (This character comes into play in the hidden
area.)
Willpower 1
Anti-Green Lantern, Army
Number: DGL-074
Rarity: Common
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 4
Defense: 4
Range: Yes
Flight: Yes
Concealed (This character comes into play in the hidden
area.)
Willpower 1
At the start of the recovery phase, KO Anti-Green Lantern.
Qwardian Watchdog, Gatekeeper
Number: DGL-087
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 5
Defense: 5
Range: No
Flight: No
Qwardian Watchdog cannot attack.
Whenever Qwardian Watchdog becomes stunned, move it to your
hidden area.
Weaponers of Qward, Army
Number: DGL-096
Rarity: Common
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 2
Defense: 2
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden
area.)
Activate >>> Target character gets -1 DEF this turn.
Dead-Eye, Qwardian Conglomerate
Number: DGL-076
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 1
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Dead-Eye cannot team attack.
Whenever Dead-Eye stuns a character, KO that character and
KO Dead-Eye.
Scarab, Qwardian Conglomerate
Number: DGL-089
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 2
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Scarab gets -3 ATK and +3 DEF while visible.
Gnaxos, Arena Robot
Number: DGL-081
Rarity: Common
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 3
Range: No
Flight: No
Boost 3: Gnaxos comes into play with five +1 ATK / +1 DEF
counters on it.
Elasti-Man, Qwardian Conglomerate
Number: DGL-077
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 4
Defense: 3
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Elasti-Man gets -3 ATK and +3 DEF while defending.
Slipstream, Qwardian Conglomerate
Number: DGL-092
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 4
Defense: 3
Range: No
Flight: No
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Slipstream gets +1 ATK while hidden.
Pay 3 endurance >>> Ready Slipstream. Use this power only
once per turn and only while Slipstream is visible.
Yokal, The Atrocious
Number: DGL-098
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 5
Defense: 2
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden
area.)
Activate, move Yokal from your hidden area to your visible
area >>> While Yokal is defending this turn, he has
reinforcement.
Xallarap, Anti-Green Lantern Corps
Number: DGL-097
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 9
Defense: 9
Range: Yes
Flight: Yes
As an additional cost to recruit Xallarap, reveal an
Anti-Matter character card from your hand.
Concealed (This character comes into play in the hidden
area.)
Willpower 3
At the start of the recovery phase, KO Xallarap.
Fiero, Qwardian Conglomerate
Number: DGL-079
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 3
Defense: 9
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Willpower 2
Activate >>> Target player loses 3 endurance. If Fiero is
hidden, that player loses 6 endurance instead.
Kiman, Chief Weaponer
Number: DGL-083
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 7
Defense: 4
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden
area.)
Pay 1 endurance >>> If target attacker has 0 DEF, stun it.
Activate >>> Target character gets -3 DEF this turn.
Frostbite, Qwardian Conglomerate
Number: DGL-080
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 7
Defense: 6
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Willpower 2
Activate >>> Target stunned character cannot ready this
turn.
Owlman, Crime Syndicate
Number: DGL-085
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 8
Defense: 6
Range: No
Flight: No
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Boost 2: Whenever a defender an opponent controls becomes
stunned this turn, that opponent loses endurance equal to
that defender's cost.
Johnny Quick, Crime Syndicate
Number: DGL-082
Rarity: Rare
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 8
Defense: 6
Range: No
Flight: No
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Johnny Quick gets +2 ATK while hidden.
Pay 3 endurance >>> Ready Johnny Quick. Use this power only
once per turn and only while Johnny Quick is visible.
Element Man, Qwardian Conglomerate
Number: DGL-078
Rarity: Common
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 8
Defense: 10
Range: Yes
Flight: Yes
Concealed—Optional
Willpower 3
Move any number of hidden Anti-Matter characters you control
to your visible area >>> Replace that number of resources
you control. Use this power only once per turn.
Power Ring, Crime Syndicate
Number: DGL-086
Rarity: Common
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 10
Defense: 7
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into
play in the hidden
area.)
Willpower 5
Boost 2: While Power Ring is attacking or defending this
turn, he gets +X ATK and +X DEF, where X is his willpower.
Superwoman, Crime Syndicate
Number: DGL-094
Rarity: Common
Card Type: Character
Cost: 6
Team: Anti-Matter
Attack: 12
Defense: 8
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into
play in the hidden
area.)
While Superwoman is visible, she has invulnerability.
When St'nlli comes into play, move each Anti-Matter
character you control to your hidden area, then move any
number of Anti-Matter characters you control to your visible
area.
Sinestro, Lantern in Exile
Number: DGL-091
Rarity: Common
Card Type: Character
Cost: 6
Team: Anti-Matter
Attack: 13
Defense: 11
Range: Yes
Flight: Yes
Willpower 5
Activate >>> The controller of target visible character
moves that character to his hidden area.
Ultraman, Crime Syndicate
Number: DGL-095
Rarity: Common
Card Type: Character
Cost: 7
Team: Anti-Matter
Attack: 15
Defense: 13
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into
play in the hidden
area.)
While Ultraman is protecting an Anti-Matter character, that
character cannot be attacked.
Whenever Ultraman stuns a defender, KO that defender.
KO a non-stunned Anti-Matter character you control >>>
Target player loses endurance equal to that character's
willpower.
Anti-Monitor, Architect of Destruction
Number: DGL-075
Rarity: Rare
Card Type: Character
Cost: 9
Team: Anti-Matter
Attack: 22
Defense: 24
Range: Yes
Flight: Yes
KO a character or resource you control >>> Each of your
opponents KO's a character or resource he controls. Use this
power only during the combat phase.
Plot Twists:
Banished to the Anti-Matter Universe
Number: DGL-101
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Play Banished to the Anti-Matter Universe only if you
control an Anti-Matter character.
Choose an unequipped, unprotected character an opponent
controls. If that character is visible, that opponent moves
that character to his hidden area.
Ongoing: The chosen character cannot move to the visible
area.
Nero Unleashed
Number: DGL-104
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +2 ATK this attack. If that
defender has the Anti-Matter affiliation, you may move it to
your hidden area.
Thunderous Onslaught
Number: DGL-109
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If that
attacker is hidden and has the Anti-Matter affiliation, you
may move it to your visible area. If you do, it cannot be
stunned this attack.
Q Field
Number: DGL-106
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Move any number of target hidden Anti-Matter characters you
control to your visible area. If you moved at least one
character and Q Field is in your resource row, draw a card.
Q Energy
Number: DGL-105
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
Play Q Energy only during your attack step.
You may exhaust any number of Anti-Matter characters you
control with total willpower 4 or greater. If you do,
exhaust target character, and that character's controller
loses endurance equal to that character's cost.
In the Hands of Qward
Number: DGL-103
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
As an additional cost to play In the Hands of Qward, exhaust
any number of Anti-Matter characters you control with total
willpower 7 or greater.
Recover target stunned character an opponent controls. Move
that character to your hidden area. (You control that
character.)
>From Qward With Hate
Number: DGL-102
Rarity: Rare
Card Type: Plot Twist
Cost: 6
Ongoing: No
Play From Qward With Hate only during the combat phase.
You may KO two resources and two Anti-Matter characters you
control. If you do, each of your opponents KO's a total of
three characters and/or resources he controls.
Locations:
Qward
Number: DGL-107
Rarity: Rare
Card Type: Location
Cost: 1
At the start of the recovery phase, stun all characters with
0 DEF.
Exhaust an Anti-Matter character you control >>> Target
character gets -1 DEF this turn.
Anti-Matter Cannon
Number: DGL-099
Rarity: Rare
Card Type: Location
Cost: 2
Exhaust an Anti-Matter character you control >>> Replace
target location.
Use this power only once per turn.
Qwardian Council Hall
Number: DGL-108
Rarity: Rare
Card Type: Location
Cost: 2
Activate >>> Target Anti-Matter attacker you control gets +1
ATK and +1 DEF this attack.
Discard a character card with willpower 1 or greater >>>
Ready Qwardian Council Hall.
Anti-Matter Universe
Number: DGL-100
Rarity: Rare
Card Type: Location
Cost: 4
As an additional cost to flip Anti-Matter Universe, exhaust
four characters you control.
Whenever an opponent draws a card, if you control an
Anti-Matter character, that opponent loses 2 endurance.
Equipment:
Yellow Power Ring
Number: DGL-110
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Transferable (At the start of your formation step, you may
transfer this equipment to a character you control.)
Equipped character gets +2 willpower and has the Anti-Matter
affiliation.