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VS Anti-Matter Cards list:
5.24.05 by wierdofur

Characters:

Qwardians, Army
Number: DGL-088
Rarity: Common
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 0
Defense: 1
Range: No
Flight: No
Concealed (This character comes into play in the hidden area.)

Whenever a player loses endurance, if that player has less than 30 endurance and Qwardians is hidden, move it to your visible area.

Activate >>> If target player has 30 or more endurance, that player loses 2 endurance.

Shadow Creatures, Army
Number: DGL-090
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 1
Defense: 1
Range: No
Flight: Yes
Concealed (This character comes into play in the hidden area.)

Willpower 1

Anti-Green Lantern, Army
Number: DGL-074
Rarity: Common
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 4
Defense: 4
Range: Yes
Flight: Yes
Concealed (This character comes into play in the hidden area.)

Willpower 1

At the start of the recovery phase, KO Anti-Green Lantern.

Qwardian Watchdog, Gatekeeper
Number: DGL-087
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Anti-Matter
Attack: 5
Defense: 5
Range: No
Flight: No
Qwardian Watchdog cannot attack.

Whenever Qwardian Watchdog becomes stunned, move it to your hidden area.

Weaponers of Qward, Army
Number: DGL-096
Rarity: Common
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 2
Defense: 2
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden area.)

Activate >>> Target character gets -1 DEF this turn.

Dead-Eye, Qwardian Conglomerate
Number: DGL-076
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 1
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Dead-Eye cannot team attack.

Whenever Dead-Eye stuns a character, KO that character and KO Dead-Eye.

Scarab, Qwardian Conglomerate
Number: DGL-089
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 2
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Scarab gets -3 ATK and +3 DEF while visible.

Gnaxos, Arena Robot
Number: DGL-081
Rarity: Common
Card Type: Character
Cost: 2
Team: Anti-Matter
Attack: 3
Defense: 3
Range: No
Flight: No
Boost 3: Gnaxos comes into play with five +1 ATK / +1 DEF counters on it.

Elasti-Man, Qwardian Conglomerate
Number: DGL-077
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 4
Defense: 3
Range: Yes
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Elasti-Man gets -3 ATK and +3 DEF while defending.

Slipstream, Qwardian Conglomerate
Number: DGL-092
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 4
Defense: 3
Range: No
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Slipstream gets +1 ATK while hidden.

Pay 3 endurance >>> Ready Slipstream. Use this power only once per turn and only while Slipstream is visible.

Yokal, The Atrocious
Number: DGL-098
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 5
Defense: 2
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden area.)

Activate, move Yokal from your hidden area to your visible area >>> While Yokal is defending this turn, he has reinforcement.

Xallarap, Anti-Green Lantern Corps
Number: DGL-097
Rarity: Common
Card Type: Character
Cost: 3
Team: Anti-Matter
Attack: 9
Defense: 9
Range: Yes
Flight: Yes
As an additional cost to recruit Xallarap, reveal an Anti-Matter character card from your hand.

Concealed (This character comes into play in the hidden area.)

Willpower 3

At the start of the recovery phase, KO Xallarap.

Fiero, Qwardian Conglomerate
Number: DGL-079
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 3
Defense: 9
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

Willpower 2

Activate >>> Target player loses 3 endurance. If Fiero is hidden, that player loses 6 endurance instead.

Kiman, Chief Weaponer
Number: DGL-083
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 7
Defense: 4
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden area.)

Pay 1 endurance >>> If target attacker has 0 DEF, stun it.

Activate >>> Target character gets -3 DEF this turn.

Frostbite, Qwardian Conglomerate
Number: DGL-080
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 7
Defense: 6
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

Willpower 2

Activate >>> Target stunned character cannot ready this turn.

Owlman, Crime Syndicate
Number: DGL-085
Rarity: Common
Card Type: Character
Cost: 4
Team: Anti-Matter
Attack: 8
Defense: 6
Range: No
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Boost 2: Whenever a defender an opponent controls becomes stunned this turn, that opponent loses endurance equal to that defender's cost.

Johnny Quick, Crime Syndicate
Number: DGL-082
Rarity: Rare
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 8
Defense: 6
Range: No
Flight: No
Concealed—Optional (You may have this character come into play in the hidden
area.)

Johnny Quick gets +2 ATK while hidden.

Pay 3 endurance >>> Ready Johnny Quick. Use this power only once per turn and only while Johnny Quick is visible.

Element Man, Qwardian Conglomerate
Number: DGL-078
Rarity: Common
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 8
Defense: 10
Range: Yes
Flight: Yes
Concealed—Optional

Willpower 3

Move any number of hidden Anti-Matter characters you control to your visible area >>> Replace that number of resources you control. Use this power only once per turn.

Power Ring, Crime Syndicate
Number: DGL-086
Rarity: Common
Card Type: Character
Cost: 5
Team: Anti-Matter
Attack: 10
Defense: 7
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

Willpower 5

Boost 2: While Power Ring is attacking or defending this turn, he gets +X ATK and +X DEF, where X is his willpower.

Superwoman, Crime Syndicate
Number: DGL-094
Rarity: Common
Card Type: Character
Cost: 6
Team: Anti-Matter
Attack: 12
Defense: 8
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

While Superwoman is visible, she has invulnerability.

St'nlli, Super-Qwardian
Number: DGL-093
Rarity: Common
Card Type: Character
Cost: 6
Team: Anti-Matter
Attack: 12
Defense: 11
Range: Yes
Flight: Yes
Willpower 1

When St'nlli comes into play, move each Anti-Matter character you control to your hidden area, then move any number of Anti-Matter characters you control to your visible area.

Sinestro, Lantern in Exile
Number: DGL-091
Rarity: Common
Card Type: Character
Cost: 6
Team: Anti-Matter
Attack: 13
Defense: 11
Range: Yes
Flight: Yes
Willpower 5

Activate >>> The controller of target visible character moves that character to his hidden area.

Ultraman, Crime Syndicate
Number: DGL-095
Rarity: Common
Card Type: Character
Cost: 7
Team: Anti-Matter
Attack: 15
Defense: 13
Range: Yes
Flight: Yes
Concealed—Optional (You may have this character come into play in the hidden
area.)

While Ultraman is protecting an Anti-Matter character, that character cannot be attacked.

Whenever Ultraman stuns a defender, KO that defender.

Nero, Qwardian Puppet
Number: DGL-084
Rarity: Rare
Card Type: Character
Cost: 7
Team: Anti-Matter
Attack: 16
Defense: 14
Range: Yes
Flight: Yes
Willpower 5

KO a non-stunned Anti-Matter character you control >>> Target player loses endurance equal to that character's willpower.

Anti-Monitor, Architect of Destruction
Number: DGL-075
Rarity: Rare
Card Type: Character
Cost: 9
Team: Anti-Matter
Attack: 22
Defense: 24
Range: Yes
Flight: Yes
KO a character or resource you control >>> Each of your opponents KO's a character or resource he controls. Use this power only during the combat phase.

Plot Twists:

Banished to the Anti-Matter Universe
Number: DGL-101
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Play Banished to the Anti-Matter Universe only if you control an Anti-Matter character.

Choose an unequipped, unprotected character an opponent controls. If that character is visible, that opponent moves that character to his hidden area.

Ongoing: The chosen character cannot move to the visible area.

Nero Unleashed
Number: DGL-104
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +2 ATK this attack. If that defender has the Anti-Matter affiliation, you may move it to your hidden area.

Thunderous Onslaught
Number: DGL-109
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If that attacker is hidden and has the Anti-Matter affiliation, you may move it to your visible area. If you do, it cannot be stunned this attack.

Q Field
Number: DGL-106
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Move any number of target hidden Anti-Matter characters you control to your visible area. If you moved at least one character and Q Field is in your resource row, draw a card.

Q Energy
Number: DGL-105
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
Play Q Energy only during your attack step.

You may exhaust any number of Anti-Matter characters you control with total willpower 4 or greater. If you do, exhaust target character, and that character's controller loses endurance equal to that character's cost.

In the Hands of Qward
Number: DGL-103
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
As an additional cost to play In the Hands of Qward, exhaust any number of Anti-Matter characters you control with total willpower 7 or greater.

Recover target stunned character an opponent controls. Move that character to your hidden area. (You control that character.)

>From Qward With Hate
Number: DGL-102
Rarity: Rare
Card Type: Plot Twist
Cost: 6
Ongoing: No
Play From Qward With Hate only during the combat phase.

You may KO two resources and two Anti-Matter characters you control. If you do, each of your opponents KO's a total of three characters and/or resources he controls.

Locations:

Qward
Number: DGL-107
Rarity: Rare
Card Type: Location
Cost: 1
At the start of the recovery phase, stun all characters with 0 DEF.
Exhaust an Anti-Matter character you control >>> Target character gets -1 DEF this turn.

Anti-Matter Cannon
Number: DGL-099
Rarity: Rare
Card Type: Location
Cost: 2
Exhaust an Anti-Matter character you control >>> Replace target location.
Use this power only once per turn.

Qwardian Council Hall
Number: DGL-108
Rarity: Rare
Card Type: Location
Cost: 2
Activate >>> Target Anti-Matter attacker you control gets +1 ATK and +1 DEF this attack.

Discard a character card with willpower 1 or greater >>> Ready Qwardian Council Hall.

Anti-Matter Universe
Number: DGL-100
Rarity: Rare
Card Type: Location
Cost: 4
As an additional cost to flip Anti-Matter Universe, exhaust four characters you control.

Whenever an opponent draws a card, if you control an Anti-Matter character, that opponent loses 2 endurance.

Equipment:

Yellow Power Ring
Number: DGL-110
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Transferable (At the start of your formation step, you may transfer this equipment to a character you control.)

Equipped character gets +2 willpower and has the Anti-Matter affiliation.

 

 


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