http://www.pojo.com/marvel

POJO.COM'S MARVEL VS TRADING CARD GAME
MARVEL ORIGINS
CARD SPOILER - LIST 

Collector Number & Art File Code Card Name Subheader Rarity Cost Card Type ATK DEF Team Affiliation  Flight Range Ongoing Card Text Breaks Flavor Text Artist Name
MOR-001 Archangel Warren Worthington III C 2 Character 2 3 X-Men Flight     Whenever Archangel attacks a support row character, Archangel gets +3 ATK for this attack.   "The sky is the only place I feel truly free." Brian Stelfreeze
MOR-002 Banshee Sean Cassidy C 3 Character 4 3 X-Men Flight Range   Whenever Banshee attacks a front row character, exhaust up to two target support row characters.   A concentration of intense sonic energy, Banshee's scream can liquefy metal. Loren Lorente
MOR-003 Beast Dr. Henry McCoy U 2 Character 2 3 X-Men       Plot twists cost you 1 less to play.   Don’t let the fur and fangs fool you, the Beast is a world-renowned biochemist and geneticist. Alex Garner 
MOR-004 Bishop Lucas Bishop C 2 Character 2 2 X-Men   Range   Whenever Bishop attacks a character with range or is attacked by a character with range, Bishop gets +3 ATK and +3 DEF for this attack.   "I must protect your present to prevent my future." Alex Garner
MOR-005 Colossus Peter Rasputin C 6 Character 11 12 X-Men       While you have five or more X-Men character cards in your KO'd pile, Colossus gets +5 ATK.    “What is the point of possessing power if it is not used? And of being human if it is not used for good?” Alex Garner
MOR-006 Cyclops Scott Summers C 5 Character 8 8 X-Men   Range   While attacking from the support row, Cyclops cannot be stunned.   Unable to control his own mutant power, Cyclops must use a ruby quartz visor to focus his optic blasts. Andy Kubert
MOR-007 Cyclops Slim C 2 Character 3 2 X-Men   Range   While participating in a team attack, your X-Men characters get +2 ATK and +2 DEF.   A born leader, you can see it in his eye. Andy Kubert
MOR-008 Dazzler Alison Blaire C 1 Character 1 1 X-Men   Range   Activate, discard an X-Men character card from your hand >>> Exhaust target support row character. Use this power only during the combat phase.   Alison Blaire has the mutant ability to turn sound into light. Alex Garner and Mark Irwin
MOR-009 Forge Cheyenne Mystic R 1 Character 1 2 X-Men       Activate, discard an X-Men character card from your hand >>> Search your deck for an equipment card. Reveal that card and put it into your hand. Shuffle your deck. Return Forge to his owner's hand.   “It isn’t enough to be prepared. Sometimes, you have to improvise.” Loren Lorente
MOR-010 Gambit Remy LeBeau U 4 Character 6 6 X-Men       Activate, discard an X-Men character card from your hand >>> Stun target character with a cost of 3 or less.   "Pick a card, mon ami.” Alex Garner
MOR-011 Havok Alex Summers R 3 Character 4 4 X-Men   Range   Havok comes into play exhausted. <p> Whenever Havok attacks, he gets +4 ATK for this attack. X Havok, Cyclops’s younger brother, harnesses solar energy, converting it into devastating plasma bolts. Alex Garner
MOR-012 Iceman Bobby Drake U 3 Character 3 4 X-Men       Pay 3 endurance >>> Target attacker with a cost of 3 or less does not ready during the recovery phase this turn. Use this power only once per turn.   “The Iceman cometh!” Adam Kubert
MOR-013 Jean Grey Marvel Girl C 4 Character 6 8 X-Men       Activate >>> KO a resource you control. Put the top card of your deck face down into your resource row.     Alex Garner
MOR-014 Jean Grey Phoenix Force R 8 Character 17 18 X-Men Flight Range   Recruit Jean Grey only if you have a card named Jean Grey in your KO'd pile. <p> Activate, KO Jean Grey >>> Return all characters in play to their owners' hands. X "I am fire! And life incarnate! Now and forever - I am Phoenix!" Dave Johnson
MOR-015 Longshot Rebel Freedom Fighter R 1 Character 2 1 X-Men       Activate >>> Name two different cards. Reveal the top four cards of your deck. If both of the named cards are revealed, put all copies of the named cards into your hand. Put all remaining cards on the bottom of your deck in any order.   "If Mojo wants a show, I'll give him a blockbuster." Alex Garner
MOR-016 Moira MacTaggert World-Renowned Geneticist R- 1 Character 1 1 X-Men       Activate >>> Recover target stunned X-Men character. Put Moira MacTaggert on the bottom of your deck. Use this power only during the recovery phase.   A lifelong love of Professor X, Moira gave her life curing the Legacy Virus. Brian Stelfreeze
MOR-017 Nightcrawler Fuzzy Elf R 4 Character 7 7 X-Men       Nightcrawler can attack as though he has flight and range. <p> Pay 3 endurance >>> Target character can attack as though it has flight and range this turn. X Kurt Wagner, a world-class gymnast and fencer, also has the ability to teleport himself and others over great distances. Loren Lorente
MOR-018 Nightcrawler Kurt Wagner U 2 Character 3 2 X-Men       Nightcrawler can attack as though he has flight and range. <br> While Nightcrawler is attacking, he cannot be stunned. X BAMF! Alex Garner
MOR-019 Professor X Charles Xavier C 5 Character 8 8 X-Men   Range   When Professor X comes into play, if you control another X-Men character, target player chooses and discards a card from his hand. <p> Activate >>> Target player chooses and discards a card from his hand.  Use this power only during the combat phase. X "Any dream worth having is a dream worth fighting for." Andy Kubert
MOR-020 Professor X World's Most Powerful Telepath R 7 Character 16 14 X-Men   Range   Recruit Professor X only if you control an X-Men character. <p> Activate >>> Exhaust target character with a cost of 5 or less. That character's controller loses endurance equal to the target's ATK.      X   Brian Stelfreeze
MOR-021 Psylocke Betsy Braddock C 3 Character 3 4 X-Men       Whenever Psylocke causes breakthrough endurance loss to an opponent, that opponent chooses and discards a card from his hand.   "My psychic knife is the focused totality of my mutant telepathic powers." Alex Garner
MOR-022 Rogue Power Absorption R 4 Character 7 7 X-Men Flight     At the start of the combat phase, target a character. You may use the target's activated powers this turn as if Rogue possessed them.   "Don't worry shugah -- the pounding ah'm about to deliver will be face to face." Loren Lorente
MOR-023 Rogue Powerhouse U 6 Character 12 11 X-Men Flight     Recruit Rogue only if you control an X-Men character. <p> Whenever Rogue stuns a defender, KO that character.   X   Alex Garner
MOR-024 Shadowcat Kitty Pryde C 1 Character 1 1 X-Men       Activate >>> Target defending X-Men character gets +1 DEF for this attack.   "Never use a door when you can make one of your own." Alex Garner
MOR-025 Storm Ororo Munroe C 4 Character 7 6 X-Men Flight  Range   Pay 2 endurance >>> Your opponents' characters lose flight this turn.   Ororo Munroe is worshipped as a goddess in her native Kenya. Ron Randall
MOR-026 Storm Weather Witch R 6 Character 11 12 X-Men Flight Range   Support row characters your opponents control cannot attack. <p> At the start of the combat phase, you may move characters you control.  X "My hurricane winds will bring you down to earth!" Alex Garner
MOR-027 Wolverine Berserker Rage R 7 Character 15 13 X-Men       Whenever Wolverine stuns a character with a cost of 4 or less, ready Wolverine.   "I'm the best there is at what I do." Alex Garner and Mark Irwin
MOR-028 Wolverine James Howlett U 5 Character 8 8 X-Men       If Wolverine is in your front row and would become stunned, you may discard an X-Men character card from your hand instead. If you do, exhaust Wolverine, move him your support row, and Wolverine is not stunned.   Adamantium, an indestructible metal, was bonded to Wolverine's skeleton as part of the Weapon X program. Andy Kubert
MOR-029 Wolverine Logan C 3 Character 6 6 X-Men       As an additional cost to recruit Wolverine, reveal an additional X-Men character card from your hand.     Brian Stelfreeze
MOR-030 Cerebro   R 2 Location             Activate >>> Reveal the top two cards of your deck. Put all revealed X-Men character cards into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card from your hand.   Professor X can use Cerebro to locate any mutant in the world. Eddy Barrows
MOR-031 Children of the Atom    R 3 Plot Twist             As an additional cost to play Children of the Atom, discard an X-Men character card from your hand. <p> Recover target stunned X-Men character.  X “Change is coming. A new breed of man has emerged… individuals gifted with strange and fantastic abilities simply by virtue of their genetic makeup.”  Rudy Nebres
MOR-032 Danger Room   U 1 Location             Front row X-Men characters you control get +1 ATK. <br> Support row X-Men characters you control get +1 DEF.   X Designed with alien Shi’ar technology, the Danger Room serves as the X-Men’s training facility. Eddy Barrows
MOR-033 Fastball Special    U 3 Plot Twist             Play only during your attack step. <br> As an additional cost to play Fastball Special, exhaust two front row X-Men characters you control. <p> Stun target character. X Made famous by Wolverine and Colossus, the Fastball Special is now a standard X-Men maneuver. Cully Hamner
MOR-034 Muir Island    U 2 Location             Activate, discard two cards or one X-Men character card from your hand >>> Recover target stunned character you control with a recruit cost of 4 or less. Use this power only during the recovery phase.   Muir Island is Moira MacTaggert’s research facility off the coast of Cape Wrath, Scotland. Matt Smith
MOR-035 Professor Xavier's Mansion    R- 4 Location             At the start of the recovery phase, if you control three or more non-stunned X-Men characters, each of your opponents discards two cards from his hand.   A school, a fortress, a sanctuary and, most importantly, a home. Eddy Barrows
MOR-036 The Blackbird   R 2 Equipment             Unique. Characters you control have flight. <br> X-Men characters you control get +2 ATK and +2 DEF. <p> Whenever equipped character becomes stunned, KO The Blackbird. X Topping out at the speed of Mach 4.2, the VTOL-equipped Blackbird is the X-Men’s primary mode of transportation. Matt Smith
MOR-037 Xavier's Dream    R 5 Plot Twist           Ongoing Ongoing: At the start of the recovery phase, if there are no stunned characters in play, you may discard an X-Men character card from your hand. If you do, put a dream counter on Xavier's Dream. <p> When there are three dream counters on Xavier's Dream, you win the game. X “Mine is a dream to live in harmony with those who fear and despise us.” Matt Smith
MOR-038 Xavier's School for Gifted Youngsters   U 1 Location             Activate >>> Ready target X-Men character you control with a cost of 3 or less. That character cannot attack this turn.     "A very special school for very special people.” Matt Smith
MOR-039 X-Corporation    U 2 Location             Activate, discard a card from your hand >>> Gain 2 endurance. If the discarded card was an X-Men character card, gain 4 endurance instead.   As the reach of the X-Corporation extends, it benefits mutants worldwide. Matt Smith
MOR-040 Alicia Masters Blind Sculptress R 1 Character 0 1 Fantastic Four       Alicia Masters comes into play exhausted. <p> Whenever Alicia Masters is attacked, put her on the bottom of your deck. <p> Activate >>> Cards named Thing and Human Torch cost you 1 less to recruit this turn. X Though the daughter of the evil Puppet Master, Alicia shares a special relationship with the Thing. Dev Madan and Keith Champagne
MOR-041 Ant Man Scott Lang C 1 Character 2 1 Fantastic Four       Activate >>> Target front row character is not and cannot be reinforced this turn.   Scott Lang turned from a life of crime to join the Fantastic Four as the new Ant Man. Dev Madan
MOR-042 Crystal Inhuman C 4 Character 7 6 Fantastic Four   Range   Activate >>> Target opponent moves a support row character he controls to his front row. Use this power only during the combat phase.   A member of the genetically altered race of Inhumans, Crystal has the power to control the elements. Alex Garner
MOR-043 Frankie Raye Herald of Galactus U 1 Character 1 1 Fantastic Four Flight Range   While you control a character with a cost of 9 or more, Frankie Raye gets +20 ATK and +20 DEF.   Once simply Johnny Storm’s girlfriend, Frankie later became a herald of the world-devouring Galactus! Alex Garner and Tim Townsend
MOR-044 Franklin Richards Child Prodigy  R 1 Character 0 1 Fantastic Four       Franklin Richards comes into play exhausted. <p> Whenever Franklin Richards is attacked, put him on the bottom of your deck. <p> Activate >>> Cards named Mr. Fantastic and Invisible Woman cost you 1 less to recruit this turn. X Perhaps the most powerful mutant ever born, Franklin Richards has the power to alter reality itself. Dan Panosian
MOR-045 Ghost Rider New Fantastic Four R 5 Character 9 9 Fantastic Four       While you have 25 or less endurance, Ghost Rider gets +4 ATK.   “While innocent lives are threatened, the Ghost Rider cannot stand idly by!” Alex Garner
MOR-046 Hulk New Fantastic Four R 6 Character 12 12 Fantastic Four       Hulk gets +1 ATK for each face-down resource you control.   Yes, it's true! For a brief time, the Fantastic Four's roster included Wolverine, Ghost Rider, Spider-Man, and the grey-skinned Hulk. Alex Garner and Tim Townsend
MOR-047 Human Torch Johnny Storm C 2 Character 2 2 Fantastic Four Flight Range   Whenever Human Torch attacks or is attacked, you may pay 4 endurance. If you do, he gets +4 ATK for this attack.    "Flame on!" Dev Madan and Keith Champagne
MOR-048 Human Torch Hotshot R 4 Character 6 5 Fantastic Four Flight Range   Recruit Human Torch only if you control a Fantastic Four character. <p> Activate >>> Target player loses 5 endurance. X “Too hot to handle!” Kevin Nowlan
MOR-049 Human Torch Super Nova U 6 Character 11 10 Fantastic Four Flight Range   Recruit Human Torch only if you control a Fantastic Four character. <p> Whenever Human Torch attacks or is attacked, you may pay 6 endurance. If you do, Human Torch gets +6 ATK and -6 DEF for this attack.  X   Alex Garner
MOR-050 Invisible Woman The Invisible Girl U 1 Character 1 1 Fantastic Four       When Invisible Woman comes into play, put an invisibility counter on her. <p> Whenever Invisible Woman is attacked, you may remove an invisibility counter from her. If you do, negate that attack effect. (The attacker does not ready.) X “You can’t hit what you can’t see!” Alex Garner
MOR-051 Invisible Woman Sue Storm C 4 Character 6 8 Fantastic Four       Fantastic Four characters you control are reinforced.     Kevin Nowlan
MOR-052 Invisible Woman Sue Richards R 8 Character 16 17 Fantastic Four Flight Range   Activate, pay 6 endurance  >>> Fantastic Four defending characters you control cannot be stunned this turn.   Fiercely loyal with a strong maternal instinct, Sue will fight until her last breath for those she loves. Dev Madan
MOR-053 Luke Cage Hero for Hire U 2 Character 3 2 Fantastic Four       Discard a Fantastic Four character card from your hand >>> Luke Cage gets +2 ATK and +2 DEF this turn. Use this power only once per turn.   “He’s your man… if the price is right.” Mike Oeming
MOR-054 Medusa Inhuman C 3 Character 3 4 Fantastic Four       Whenever Medusa is attacked, you may exhaust target character.   Bride of Black Bolt, Medusa is Queen of the Inhumans. Alex Garner
MOR-055 Mr. Fantastic Reed Richards C 2 Character 2 3 Fantastic Four   Range   Activate >>> Reveal the top four cards of your deck. Choose one equipment card from among them and put it into your hand. Put the remaining cards on the bottom of your deck in any order.      Kevin Nowlan
MOR-056 Mr. Fantastic Stretch U 5 Character 7 10 Fantastic Four   Range   Equipment cards cost you 1 less to recruit. <p> Pay 2 endurance >>> Transfer target equipment you control to an unequipped Fantastic Four character you control. X “Let’s hope I can stretch far enough!” Alex Garner
MOR-057 Mr. Fantastic  Scientific Genius  R 7 Character 14 14 Fantastic Four   Range   When Mr. Fantastic comes into play, if you control another Fantastic Four character, search your deck for an equipment card. Reveal that card and put it into your hand. Shuffle your deck. <p> Equipment cards cost you 2 less to recruit. X   Dev Madan and Keith Champagne
MOR-058 She-Hulk Jennifer Walters U 3 Character 4 4 Fantastic Four       While She-Hulk is ready, she gets +2 ATK and +2 DEF.   Mutated after receiving a blood transfusion from her cousin Bruce Banner, She-Hulk first joined the Fantastic Four during the Secret Wars.   Dev Madan
MOR-059 She-Hulk Green Jeans C 5 Character 8 9 Fantastic Four       At the start of the combat phase, She-Hulk gets +1 ATK this turn for each front row character target opponent controls.    <non-foil version> “Hey, wouldn’t I look better as a foil?” Alex Garner
MOR-059 She-Hulk Green Jeans C 5 Character 8 9 Fantastic Four       At the start of the combat phase, She-Hulk gets +1 ATK this turn for each front row character target opponent controls.    <foil version> “Now that’s what I’m talking about!” Alex Garner
MOR-060 She-Thing Sharon Ventura C 2 Character 3 3 Fantastic Four       Whenever She-Thing attacks a character, KO all equipment equipped to that character.   Altered in a tragic shuttle accident, Sharon Ventura became the Thing’s female counterpart. Dev Madan
MOR-061 Spider-Man New Fantastic Four R 3 Character 3 4 Fantastic Four       When Spider-Man comes into play, put three web counters on Spider-Man. <p> Activate, remove a web counter from Spider-Man >>> Put a -1 ATK counter on target character. X With fantastic power comes fantastic responsibility. Alex Garner
MOR-062 Thing Ben Grimm C 3 Character 5 5 Fantastic Four       KO an equipment you control equipped to Thing >>> Stun target character with a cost less than or equal to the printed cost of that equipment.     Kevin Nowlan
MOR-063 Thing Heavy Hitter R 5 Character 11 11 Fantastic Four       Recruit Thing only if you control a Fantastic Four character.     "It's clobberin' time!" Dev Madan
MOR-064 Thing The Ever-Lovin' Blue-Eyed Thing U 7 Character 16 16 Fantastic Four       When Thing comes into play, if you control another Fantastic Four character, return all characters with a cost of 3 or less that your opponents control to their owners' hands.     Alex Garner
MOR-065 Wolverine New Fantastic Four R 4 Character 8 6 Fantastic Four       Whenever Wolverine attacks a character who has already been attacked this turn, Wolverine gets +5 ATK for this attack.   “It’s clobberin’ time, bub.” Alex Garner
MOR-066 A Child Named Valeria   R 3 Plot Twist             If you control Mr. Fantastic and Invisible Woman, characters with a cost of 3 or less you control cannot be stunned this turn. <p> If you control Dr. Doom, stun target exhausted character with a cost of 2 or less. X “She’s my daughter, Doom.” <br> “No, Richards – you’re mistaken. She’s mine.” Fabiano Neves
MOR-067 Antarctic Research Base   R- 1 Location             Whenever you recruit an equipment card, if you control a Fantastic Four character, draw a card.   Due to near-cataclysmic disasters in the past, Mr. Fantastic constructed the Antarctic research base to house his more dangerous experiments.  Howard Chaykin
MOR-068 Baxter Building    U 1 Location             Activate >>> Reveal the top card of your deck. If you control a Fantastic Four character, reveal two cards instead. Put all revealed equipment cards into your hand. Put all other revealed cards on the bottom of your deck in any order.    Originally located at Madison and 42nd in New York City, the Baxter Building served as the Fantastic Four’s first headquarters until its destruction at the hands of Kristoff. Matt Smith
MOR-069 Cosmic Radiation   R- 3 Plot Twist             Ready any number of Fantastic Four characters you control. Those characters cannot attack this turn.   Exposed to cosmic radiation in an experimental spacecraft, Reed Richards, Ben Grimm and Sue and Johnny Storm were transformed into the Fantastic Four! Cory Walker
MOR-070 Fantasticar    R 1 Equipment             Characters you control have flight. <br> Fantastic Four characters you control get +1 ATK and +1 DEF.   X Designed by Reed Richards, the ‘Flying Bathtub’ is able to carry the Fantastic Four at speeds up to 500 miles an hour. Bret Blevins
MOR-071 Four Freedoms Plaza    R- 3 Location             Activate >>> If you control Mr. Fantastic, Invisible Woman, Human Torch and Thing, search your deck for a card. Put that card into your hand and shuffle your deck.   Designed from the ground up to replace the Baxter Building, Four Freedoms Plaza is a Manhattan landmark. Matt Smith
MOR-072 It's Clobberin' Time!    R 3 Plot Twist             Target attacking Fantastic Four character you control gets +3 ATK and +3 DEF for this attack. X “Say it, Thing.” <br> “Say what?” <br> ”You know what.” <br> “I’m not gonna say it.” Chris Warner and Mark Irwin
MOR-073 Signal Flare   R 3 Plot Twist             Search your deck for a Fantastic Four character card. Reveal that card and put it into your hand. Shuffle your deck. Discard a Fantastic Four character card from your hand.   All eyes turn skyward, as they behold the most dramatic, most exciting secret symbol of all! Bret Blevins
MOR-074 The Pogo Plane    R 1 Equipment             Unique. Equip only to a Fantastic Four character you control. <p> Equipped character has flight and is reinforced. <p> Discard a card from your hand, put The Pogo Plane on the bottom of your deck >>> Search your deck for a location card. Reveal that card and put it into your hand. Shuffle your deck. X   Bret Blevins
MOR-075 Yancy Street    U 1 Location             Your opponents may not target stunned characters you control. <p> Whenever a Thing you control becomes stunned, search your deck for a card named Thing. Reveal that card and put it into your hand. Shuffle your deck. X Ben Grimm’s older brother, Daniel, was once the leader of the Yancy Street Gang. Dan Panosian
MOR-076 Avalanche Dominic Petros U 2 Character 2 2 Brotherhood       Activate >>> KO target location an opponent controls. That opponent puts the top card of his deck face down into his resource row. Use this power only if you control another Brotherhood character.     Rob Haynes
MOR-077 Blob Fred Dukes C 4 Character 6 9 Brotherhood       While Blob is in your front row, support row Brotherhood characters you control cannot be attacked.   "Nothing moves the Blob." Juvaun Kirby
MOR-078 Destiny Irene Adler C 1 Character 0 2 Brotherhood       Activate >>> Whenever target character becomes stunned this turn, its controller loses 4 endurance. Use this power only during the build phase.   "You cannot run from your fate." Rob Haynes
MOR-079 Lorelei Savage Land Mutate C 1 Character 1 1 Brotherhood       While attacking Lorelei, characters get -2 ATK.     Lorelei’s hypersonic song can paralyze an attacker. Alex Garner
MOR-080 Magneto Eric Lehnsherr U 5 Character 9 9 Brotherhood Flight Range   At the start of your attack step, if you control another Brotherhood character, you may exhaust target character with a cost of 4 or less.   "A new generation is being born and with it must come a new order."  Alex Garner
MOR-081 Magneto Master of Magnetism R 7 Character 16 16 Brotherhood Flight Range   Stunned characters your opponents control cannot be recovered.   "My apologies children, for I am afraid I cannot save you all." Andy Kubert
MOR-082 Magneto Lord Magnus R 8 Character 18 18 Brotherhood Flight Range   Recruit Magneto only if you control a Brotherhood character.<b> At the start of your attack step, exhaust all characters target player controls.    "I am many things. A mutant, master of magnetism and an avowed enemy of humankind. But a murderer, a slayer of innocents? Never!" Brian Stelfreeze
MOR-083 Mastermind Jason Wyngarde U 1 Character 1 1 Brotherhood       Activate >>> Target character with a cost of 3 or less attacking Mastermind does not ready during the recovery phase this turn.   “I will make your nightmares come true." Brian Stelfreeze
MOR-084 Mystique Raven Darkholme U 3 Character 4 3 Brotherhood       If Mystique would cause breakthrough endurance loss to an opponent, that opponent loses 5 endurance instead.       Juvaun Kirby
MOR-085 Mystique Shape-Changing Assassin C 6 Character 12 12 Brotherhood       Whenever Mystique causes breakthrough endurance loss to an opponent, look at that opponent's hand and choose a card. That opponent discards that card.      Juvaun Kirby
MOR-086 Phantazia Eileen Harsaw C 1 Character 1 1 Brotherhood   Range   Activate >>> Target defender gets -2 DEF for this attack.        Brian Stelfreeze
MOR-087 Pyro St. John Allerdyce C 2 Character 2 2 Brotherhood   Range   Activate >>> Target player loses 3 endurance.   "Need a light? I insist." Cully Hamner
MOR-088 Quicksilver Pietro Maximoff C 3 Character 3 4 Brotherhood       Activate >>> Target player who controls no ready support row characters loses 5 endurance. Use this power only during the combat phase.   The son of Magneto, Quicksilver has always lived in his father’s shadow. Alex Garner
MOR-089 Quicksilver Speed Demon R 5 Character 8 8 Brotherhood       Discard a Brotherhood character card from your hand >>> Ready Quicksilver. Use this power only once per turn.      Gifted with the ability to think and move at superhuman speeds, the quick-tempered Pietro is uncomfortable standing still. Rob Haynes
MOR-090 Rogue Anna Raven C 3 Character 4 4 Brotherhood Flight     Whenever Rogue attacks a character, exhaust that character.   The adopted daughter of Mystique, Rogue was thrust into the Brotherhood before joining the X-Men. Alex Garner
MOR-091 Sabretooth Feral Rage R 4 Character 11 7 Brotherhood       As an additional cost to recruit Sabretooth, discard a Brotherhood character card from your hand.   A lethal hunter and assassin, Sabretooth possesses mutant healing abilities, superior senses and deadly claws. Brian Stelfreeze
MOR-092 Sabretooth Victor Creed C 6 Character 13 11 Brotherhood       If Sabretooth is in your front row and would become stunned, you may pay 10 endurance instead. If you do, exhaust Sabretooth, move him to your support row, and Sabretooth is not stunned.   "We’re monsters, buddy. Plain and simple.” Juvaun Kirby
MOR-093 Sauron Dr. Karl Lykos C 4 Character 7 6 Brotherhood Flight     Sauron gets +1 ATK for each stunned character in play.   Bitten by a pteranodon from the Savage Land, Dr. Karl Lykos transformed into the monster Sauron. Rob Haynes
MOR-094 Scarlet Witch Wanda Maximoff C 5 Character 9 10 Brotherhood   Range   Whenever an opponent uses a character's activated power, that opponent loses 5 endurance.   Magneto’s daughter, Scarlet Witch is feared for her probability-altering hex bolts. Brian Stelfreeze
MOR-095 Toad Mortimer Toynbee C 2 Character 3 2 Brotherhood       If Toad would become stunned, you may return him to his owner's hand instead.     Once an underling of Magneto, Toad eventually ascended to lead the Brotherhood. Brian Stelfreeze
MOR-096 Unus Angelo Unuscione U 2 Character 2 2 Brotherhood       Activate >>> Unus gets +2 DEF for this attack.   “Not for nothing am I called Unus, the Untouchable!” Dev Madan
MOR-097 Asteroid M   U 2 Location             Activate >>> Target Brotherhood character gets +4 ATK this turn while attacking a character with a lower cost.   Orbiting miles above the earth, Asteroid M serves as Magneto’s primary base of operations. Juvaun Kirby
MOR-098 Avalon Space Station    U 2 Location             Activate, discard a card from your hand >>> Return target character card from your KO'd pile to your hand. <p> Activate, discard a Brotherhood character card from your hand >>> Return two target character cards from your KO'd pile to your hand. X A sanctuary for persecuted mutants, Avalon was once Graymalkin, Cable’s fortress from the future. Richard Case
MOR-099 Genosha    R- 4 Location             Activate, KO Genosha >>> Draw two cards. If you control Magneto, draw four cards instead.   Sentinels exterminated sixteen million mutants at Genosha, site of the greatest massacre in mutant history. Richard Case
MOR-100 Global Domination    R- 3 Plot Twist           Ongoing Negate target location effect. <p> Ongoing: While you control a Brotherhood character, locations your opponents control do not ready during the recovery phase.   X "You are like children – intellect and power without the maturity to use either responsibly, unfit to rule lives or worlds." Richard Case
MOR-101 Lost City   U 1 Location             If a Brotherhood character you control would become powered-up, that character gets +3 ATK and +3 DEF for this attack instead.   In the heart of the Bermuda Triangle lies an island raised from the ocean floor by Magneto. Richard Case
MOR-102 Mutant Supremacy    R- 5 Plot Twist             Each of your opponents who controls no non-stunned characters loses 5 endurance for each non-stunned Brotherhood character you control.   "We are born to rule the earth! The humans must be our slaves!" Chris Warner 
MOR-103 Savage Land   U 1 Location             Activate >>> Target Brotherhood attacker you control gets +1 ATK and -1 DEF for this attack for each resource you control.   A Paleolithic paradise hidden away in the glaciers of Antarctica. Rudy Nebres
MOR-104 The Mutant Menace   U 3 Plot Twist             Target player loses 1 endurance for each Brotherhood character you control. X “This just in, the mutant Magneto has just attacked the Cape Citadel missile base!”  Richard Case
MOR-105 The New Brotherhood   U 1 Plot Twist           Ongoing Ongoing: While you control four or less resources, Brotherhood characters you control get +2 ATK.   Toad formed the New Brotherhood to kill X-Force's leader, Cable. Dan Panosian
MOR-106 War On Humanity    U 1 Plot Twist           Ongoing Ongoing: At the start of the recovery phase, each of your opponents loses 1 endurance for each non-stunned Brotherhood character you control.   "The human race no longer deserves dominion over the planet earth! The day of the Mutants is upon us!" Richard Case
MOR-107 Boris Personal Servant of Dr. Doom R 1 Character 1 1 Doom       Activate >>> Search your deck for a plot twist card. Reveal that card and put it into your hand. Shuffle Boris into your deck. Use this power only if you control Dr. Doom.   “He’s the one man I called friend.” –Dr. Doom Dan Norton
MOR-108 Darkoth Major Desmund Pitt U 3 Character 4 5 Doom   Range   Whenever Darkoth attacks, you may KO a resource you control. If you do, Darkoth gets +7 ATK for this attack.   Desmund Pitt, once a major in the Air Force, was transformed by Dr. Doom into the monster called Darkoth. Loren Lorente
MOR-109 Doom Guards Army C 1 Character 1 1 Doom       While defending, non-army Doom characters you control get +1 DEF.     Alex Garner
MOR-110 Doom-Bot Army U 3 Character 3 4 Doom   Range   Activate, KO Doom-Bot >>> Ready target Dr. Doom.   Perfect mechanical replicas, Doom-Bots are programmed to believe that they are Dr. Doom in his absence.  Andrew Robinson
MOR-111 Dr. Doom Diabolic Genius U 4 Character 7 6 Doom   Range   When Dr. Doom comes into play, you may turn a face-up plot twist you control face down. <p> While you control another non-stunned Doom character, your opponents may not play plot twists from their hands. X   Kevin Nowlan
MOR-112 Dr. Doom Victor Von Doom C 6 Character 13 12 Doom   Range   While you control another non-stunned Doom character, your opponents may not play plot twists from their resource rows.     “Surrender! Yield to Dr. Doom, and I promise you a swift, painless death.” Alex Garner
MOR-113 Dr. Doom Lord of Latveria R 8 Character 18 19 Doom   Range   When Dr. Doom comes into play, for each Doom character you control, you may turn a face-up resource face down. <p> Whenever Dr. Doom attacks, you may return a plot twist card from your KO'd pile to your hand. X “Show me the puny mortal who does not tremble at the name of Doctor Doom!” Dan Brereton
MOR-114 Dragon Man Experimental Monster C 5 Character 9 9 Doom Flight Range   Whenever Dragon Man attacks a Fantastic Four character, Dragon Man gets +3 ATK for this attack.   An entirely synthetic being, Dragon Man was brought to life through alchemy to destroy the Fantastic Four. Loren Lorente
MOR-115 Kristoff Von Doom The Boy Who Would Be Doom U 2 Character 1 2 Doom       You are considered to control Dr. Doom. <br> Army Doom characters you control get +1 ATK and +1 DEF. X   Juvaun Kirby
MOR-116 Rama-Tut Pharaoh from the 30th Century R- 2 Character 2 2 Doom       When Rama-Tut comes into play, if you control Dr. Doom, you may return target plot twist card from your KO'd pile to your hand.       Loren Lorente
MOR-117 Robot Destroyer Army R 5 Character 9 8 Doom   Range   Activate, stun Robot Destroyer >>> Stun target character with a cost of 4 or less. Use this power only if you control Dr. Doom.   <01000100010011110100111101001101>  Loren Lorente
MOR-118 Robot Enforcer Army C 4 Character 6 6 Doom   Range   When Robot Enforcer attacks, if you control another army Doom character, target player discards a card from his hand.   <01001111010000100100010101011001> Alex Garner
MOR-119 Robot Seeker Army C 3 Character 3 4 Doom   Range   When Robot Seeker comes into play, name a character. <p> Whenever Robot Seeker attacks a character with that name, Robot Seeker gets +3 ATK for this attack.  X <01001101010101010101001101010100> Alex Garner
MOR-120 Robot Sentry Army C 2 Character 2 2 Doom   Range   Activate >>> Exhaust target character with a cost of 2 or less. Use this power only if you control another Doom character.    <0101011101000101> Loren Lorente
MOR-121 Sub-Mariner Ally of Doom R 7 Character 15 16 Doom Flight     Recruit Sub-Mariner only if you control Dr. Doom. <p> When Sub-Mariner attacks a support row character, ready Sub-Mariner. X “Join with me and together we can defeat the Fantastic Four!” –Dr. Doom Casey Jones
MOR-122 Tibetan Monks Army C 1 Character 1 1 Doom       Activate >>> Target Dr. Doom gets +2 ATK and +2 DEF for this attack.   An ancient order of monks that trained Doom and crafted his armor.  Loren Lorente
MOR-123 Titania Mary MacPherran C 4 Character 7 8 Doom       Whenever Titania is targeted by a plot twist, she gets +1 ATK this turn.     Alex Garner
MOR-124 Victor Von Doom II Son of Doom U 5 Character 8 8 Doom Flight  Range   You are considered to control Dr. Doom. <p> At the start of the combat phase, target opponent chooses one of the following: Victor Von Doom II gets +2 ATK this turn; or Victor Von Doom II gets +2 DEF this turn; or that opponent loses 5 endurance.    X “We may have been born from the same cell… but I do not possess your outrage, your hate, or your insanity!” Alex Garner
MOR-125 Volcana Marsha Rosenberg U 3 Character 3 3 Doom   Range   Recruit Volcana only if you control Dr. Doom. <p> Activate >>> Target player loses endurance equal to the number of face-up resources you control. X   Alex Garner
MOR-126 Bitter Rivals   U 4 Plot Twist           Ongoing Name a character. <p> Ongoing: Whenever your Dr. Doom attacks the named character or is attacked by the named character, your Dr. Doom gets +3 ATK for this attack. X   Loren Lorente
MOR-127 Doom Triumphant   R- 6 Plot Twist             As an additional cost to play Doom Triumphant, exhaust your Dr. Doom. <p> Target player who controls three or more stunned characters discards his hand. X “Victory is mine.” Skottie Young
MOR-128 Doom's Throne Room   R- 2 Location             Activate >>> Reveal the top card of your deck. If you control a Doom character, reveal two cards instead. Put all revealed plot twist cards into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card from your hand.   Located in the heart of Castle Doomstadt, the throne room is Dr. Doom’s seat of power. Bret Blevins
MOR-129 Doomstadt   C 1 Location             You are considered to control Dr. Doom. <br> Your Dr. Doom gets +3 DEF. X It darkens Latveria with Doom’s shadow. Loren Lorente
MOR-130 Faces of Doom   U 3 Plot Twist             Play only if you control Dr. Doom. <p> Search your deck for a card named Dr. Doom. Reveal that card and put it into your hand. Shuffle your deck. X “Never again will mortal eyes gaze upon the hideous countenance of Victor Von Doom!” Loren Lorente
MOR-131 Latveria    R 2 Location             While you control Dr. Doom, plot twists cost you 1 less to play. <br> Your Dr. Doom is reinforced. X A small Baltic kingdom ruled by Dr. Doom. Skottie Young
MOR-132 Micro-Size   C 2 Plot Twist             Target defender gets -1 ATK and -1 DEF for this attack. If you control Dr. Doom, that character gets -2 ATK and -2 DEF for this attack instead.   “I’ll get you, Doom, if it’s the last thing I doooooo” <"dooooo" should be in shrinking fonts> Fabiano Neves
MOR-133 Mystical Paralysis   U 4 Plot Twist             As an additional cost to play Mystical Paralysis, exhaust your Dr. Doom. <p> Exhaust target character. X “Ahh, the exquisite triumph of this moment is beyond description.” Loren Lorente
MOR-134 Power Compressor   R- 1 Equipment             Equip only to your Dr. Doom. <p> Your opponents may not use activated character powers. X   Dan Norton
MOR-135 Reign of Terror   R- 4 Plot Twist             Play only from your hand and only if you recruited Dr. Doom this turn. <p> Return any number of target characters with a combined cost of 3 or less to their owners' hands. X “Let them lie awake at night, let them all fear Doom.” Cory Walker
MOR-136 The Power Cosmic   R 5 Plot Twist             KO all resources you control. If you control Dr. Doom, gain control of the initiative at the start of the next phase.   Doom possessed the cosmic powers of the Silver Surfer… for a short time. Fabiano Neves
MOR-137 Bastion Leader of Operation: Zero Tolerance R 6 Character 12 12 Sentinel Flight Range   Discard a Sentinel character card from your hand >>> Target character gets +1 ATK and +1 DEF this turn.   The human fusion of Nimrod and Master Mold, Bastion launched Operation: Zero Tolerance, integrating humans with Sentinel technology. Cully Hamner
MOR-138 Boliver Trask Creator of the Sentinel Program R 1 Character 1 1 Sentinel       When Boliver Trask comes into play, search your deck for an army Sentinel character card. Reveal that card and put it into your hand. Shuffle your deck.   "Mutants are the greatest threat facing humanity today. I have created the ultimate solution." Dev Madan
MOR-139 Master Mold Sentinel Supreme R 6 Character 10 14 Sentinel   Range   Master Mold cannot attack. <br> Your army Sentinel characters get +2 ATK. <p> Activate >>> Put an army Sentinel character card from your hand into your front row or support row. Use this power only during your recruit step. X   Cully Hamner
MOR-140 Nimrod Mutant Hunter U 5 Character 9 9 Sentinel Flight Range   When Nimrod comes into play, if you control another Sentinel character, put a repair counter on Nimrod. <p> If Nimrod would become stunned, remove a repair counter from him instead. If you do, exhaust Nimrod and he is not stunned.     X “I am the ultimate hunter, come from the future to destroy you.” Alex Garner
MOR-141 Senator Kelly Anti-Mutant Advocate U 1 Character 1 1 Sentinel       Activate >>> Target player loses endurance equal to the number of army Sentinel characters you control.   “We need a final solution to the mutant problem." Dan Norton
MOR-142 Sentinel Mark I Army C 2 Character 2 2 Sentinel Flight Range   Activate, stun Sentinel Mark I >>> Stun target character with a cost of 1 or less.     Boliver Trask’s first Sentinel design,  these robots stood only ten feet high. Alex Garner
MOR-143 Sentinel Mark II Army C 3 Character 4 3 Sentinel Flight Range   Activate, discard a Sentinel character card from your hand >>> Negate target activated character effect.    Designed by Trask’s son, Larry, the Mark II version incorporated numerous upgrades. Cully Hamner
MOR-144 Sentinel Mark IV Army U 4 Character 5 6 Sentinel Flight Range   Sentinel Mark IV gets +1 ATK for each other non-stunned army Sentinel character you control.     The modern Sentinel, the Mark IV features advanced mutant tracking systems, poison gas jets and laser eye beams. Dev Madan and Keith Champagne
MOR-145 Wild Sentinel Army C 1 Character 1 1 Sentinel   Range   When Wild Sentinel comes into play, it gets +1 ATK this turn.   A new breed of Sentinels, the Wild Sentinels reconstruct themselves into ever-deadlier versions. Jason Pearson
MOR-146 Combat Protocols    U 2 Plot Twist             Choose a team affiliation. Your army Sentinel characters get +2 ATK while attacking characters of the chosen team affiliation this turn.   Initiate program: Xmweaknesses.exe. Mike Manley
MOR-147 Micro-Sentinels    R 3 Plot Twist           Ongoing Put a micro counter on up to X target characters that have no micro counters, where X equals the number of Sentinel characters you control. <p> Ongoing: At the start of the draw phase, KO each character with micro counters greater than or equal to that character's cost. Then put a micro counter on each character with a micro counter.  X   Bret Blevins
MOR-148 Orbital Sentinel Base   U 3 Location             Activate, KO a ready army Sentinel character you control >>> KO target stunned character.   Death from above. Matt Smith
MOR-149 Primary Directive    R- 5 Plot Twist             If any of your opponents control no non-stunned characters, draw a card for each army Sentinel character you control.   “Target acquired, conditions verified. Begin alpha strike.” Chris Warner
MOR-150 Prime Sentinels   U 1 Plot Twist           Ongoing Ongoing: Whenever an opponent plays a plot twist from his resource row, that opponent loses 1 endurance for each non-stunned Sentinel character you control.   Bastion’s masterwork, these human-Sentinel hybrids are able to infiltrate where normal Sentinels cannot. Bret Blevins
MOR-151 Project: Wide Awake    U 2 Plot Twist             As an additional cost to play Project: Wide Awake, exhaust a non-army Sentinel character you control. <p> Ready target army Sentinel character. X “No longer will we live in fear of the mutant. This is the age of the Sentinel.” –Senator Kelly Dan Panosian
MOR-152 Reconstruction Program   C 2 Plot Twist             Return target character card or up to three target army Sentinel character cards from your KO'd pile to your hand.   "Sentinels, unlike mutants, are expendable. We can always build more of them."  Jason Pearson
MOR-153 Search and Destroy   U 3 Plot Twist             As an additional cost to play Search and Destroy, stun a ready army Sentinel character you control. <p> Stun target character with a cost of 3 or less. That character's controller reveals his hand and discards all character cards of the same name. X Initiate program SeDe2.exe. Targeting… Mike Manley
MOR-154 South American Sentinel Base   U 2 Location             Activate >>> Return target army Sentinel character card from your KO'd pile to your hand.     Jason Pearson
MOR-155 Underground Sentinel Base   R- 5 Location             Activate >>> Reveal a face-down army Sentinel character card in your resource row and move it face up to your front row or support row. Use this power only during your recruit step.   Death from below. Matt Smith
MOR-156 Annihilus Destroyer of Life R 7 Character 16 16 Negative Zone Flight Range   At the start of the combat phase, if Negative Zone is not in play, lose 15 endurance. <p> At the start of your attack step, you may stun target front row character. X “Only Annihilus is the death that walks!!”  Alex Garner
MOR-157 Blastaar King of Baluur R 6 Character 12 12 Negative Zone Flight Range   At the start of the combat phase, if Negative Zone is not in play, discard your hand. <p> At the start of your attack step, you may stun target support row character.  X “Learn now why Blastaar is called the Living Bomb Burst!” Cully Hamner
MOR-158 Negative Zone    U 4 Location             As an additional cost to flip Negative Zone, discard a card from your hand. <p> Activate, discard two cards from your hand >>> KO target stunned character.   The Negative Zone is an alternate dimension that is home to many would-be conquerors. Matt Smith
MOR-159 Skrull Soldier Army C 2 Character 2 2 Skrull   Range   Activate >>> Target attacker gets +1 ATK for this attack for each support row Skrull Soldier you control.     Earth is of great strategic value to the Skrulls in their eternal battle against the Kree.  Cully Hamner
MOR-160 Super Skrull Engineered Super-Soldier R 6 Character 10 10 Skrull Flight Range   When Super Skrull attacks or is attacked, you may discard a card from your hand. If you do, Super Skrull gets +3 ATK and +3 DEF for this attack, ready all front row army Skrull characters you control, and each of your opponents loses 3 endurance.      “You are nothing compared to me… I have more power than all four of you combined.” Cully Hamner
MOR-161 Apocalypse En Sabah Nur R 8 Character 19 19 None Flight Range   At the start of the combat phase, KO up to two target resources.   Born over 5,000 years ago in Egypt, En Sabah Nur seeks to bring about a new age of man. An age of Apocalypse.  Alex Garner
MOR-162 Arcade Master of Murderworld U 3 Character 4 4 None       Whenever Arcade stuns a character, KO that character. <p> Whenever Arcade becomes stunned, KO him. X “Y’see ladies, any fool can kill – I wanted to do it with style.” Sergio Cariello
MOR-163 Black Tom Thomas Cassidy C 3 Character 4 4 None   Range   At the start of the combat phase, if you recruited no characters this turn, Black Tom gets +4 ATK and +4 DEF this turn.   “Care to roll the dice?” Cully Hamner
MOR-164 Dark Phoenix Cosmic Entity R 10 Character 25 25 None Flight Range   At the start of the combat phase, KO all resources in play.   "I am ravenous. Before I go on, I need sustenance. This star should do nicely." Rob Haynes
MOR-165 Juggernaut Cain Marko R 7 Character 17 17 None       While Juggernaut is attacking a support row character, the defender is not and cannot be reinforced. <p> Whenever Juggernaut attacks, he does not ready during the recovery phase this turn. X "Nothing can stop the Juggernaut!" Alex Garner
MOR-166 Lady Deathstrike Yuriko Oyama R 5 Character 8 8 None       Whenever Lady Deathstrike attacks a character with a cost of 6 or more or is attacked by a character with a cost of 6 or more, she gets +5 ATK and +5 DEF for this attack.   Donald Pierce made her a cyborg.  Her need for revenge made her a monster. Cully Hamner
MOR-167 Mojo Ruler of Mojoworld U 4 Character 5 7 None       Mojo gets +3 ATK for each other character without a team affiliation you control.   “And that, ladies and gentleviewers, is a wrap."  Sergio Cariello
MOR-168 Mr. Sinister Dr. Nathaniel Essex R- 7 Character 15 15 None       If Mr. Sinister would become stunned, you may pay 10 endurance instead. If you do, exhaust Mr. Sinister and he is not stunned.   Mr. Sinister plotted the course of certain gene pools for over a century and found that Scott Summers and Jean Grey would eventually generate a mutant of incredible power. Alex Garner
MOR-169 Onslaught Psionic Spawn of Xavier and Magneto R 9 Character 21 21 None Flight Range   At the start of your attack step, name a team affiliation. Stun all characters of that team affiliation.       Alex Garner
MOR-170 Puppet Master Philip Masters C 2 Character 0 2 None       Activate >>> Target player exhausts a ready character he controls.   “When they play out their little act, I shall prove my power in another way!” Casey Jones
MOR-171 Random Punks Army C 1 Character 2 1 None   Range   When Random Punks comes into play, all players lose 1 endurance.   Every day, from Boston to Phoenix, punks like these debase the foundation of American values.  Cully Hamner
MOR-172 Spiral Ricochet Rita C 4 Character 7 7 None       Spiral can attack as though she has flight and range. <p> When Spiral is put into your KO'd pile from play, you may return a different card named Spiral from your KO'd pile to your hand. X Altered by Mojo, stuntwoman Ricochet Rita became Spiral, a teleporting, six-armed sorceress.  Alex Garner
MOR-173 Acrobatic Dodge    C 1 Plot Twist             Target defender you control gets -3 ATK and +3 DEF for this attack.     Sergio Cariello
MOR-174 Advanced Hardware   C 1 Equipment             Equipped character gets +3 ATK, has range, and has "Activate >>> Target player loses 3 endurance."     Howard Chaykin
MOR-175 Backfire   C 3 Plot Twist             Target character gets -1 DEF this turn. KO all equipment equipped to that character.     Ron Randall
MOR-176 Base of Operations    C 1 Location             Activate >>> Look at the top card of your deck. You may put that card on the bottom of your deck.   “First we plan, then we strike.” Juvaun Kirby
MOR-177 Betrayal   R 2 Plot Twist             Target an opponent who controls two or more characters with different team affiliations. That opponent stuns a non-stunned character he controls.   "Charles, your idea of peace with the humans is nothing more then a dream. That dream ends now." Steve Rude
MOR-178 Blind Sided   R- 2 Plot Twist             Target character is not and cannot be reinforced this turn.     Dan Norton
MOR-179 Borrowed Blade   C 0 Equipment             Equipped character gets +1 ATK and +1 DEF.     Eddy Barrows
MOR-180 Burn Rubber    C 1 Plot Twist             Target character you control is reinforced this turn. <br> You may move that character to your front row or support row.   X   Augustin Padilla
MOR-181 Charge!    U 1 Plot Twist             Play only during your attack step. <p> Move all characters you control to your front row. <br> While attacking this turn, characters you control get +1 ATK this turn. X   Matt Smith
MOR-182 Common Enemy    U 2 Plot Twist           Ongoing Play only if you control a Doom character and a Fantastic Four character. <br> Draw a card. <br> Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Doom or Fantastic Four team affiliation are considered to have both team affiliations. X   Jeff Johnson and Andy Smith
MOR-183 Cover Fire   C 2 Plot Twist             Target defender gets +2 DEF for this attack for each other non-stunned character with range you control.     Andrew Robinson
MOR-184 Dual Sidearms   C 0 Equipment             Equipped character gets +2 ATK and has range.   “Additional firepower is never, ever a bad idea.” Fabiano Neves
MOR-185 Entangle    U 2 Plot Twist             As an additional cost to play Entangle, exhaust a character you control and discard a card from your hand. <p> Target a character with a cost less than the character you exhausted. Exhaust the target character. X “Think that’ll hold him?” <br> “…No.” Sergio Cariello
MOR-186 Fall Back!    U 1 Plot Twist             Play only during an opponent's attack step. <p> Move all characters you control to your support row. <br> While defending this turn, characters you control get +1 DEF this turn. X   Andrew Robinson
MOR-187 Finishing Move   C 2 Plot Twist             As an additional cost to play Finishing Move, exhaust a character you control. <p> KO target stunned character.   X “Today, for you, and perhaps for me – the curtain falls… and the play is finished!” Jeff Johnson and Mark Irwin
MOR-188 Flame Trap   R 4 Plot Twist             As an additional cost to play Flame Trap, discard two cards. <p> Stun all characters with a cost of 2 or less. X “What a revoltin’ development!” Fabiano Neves
MOR-189 Flying Kick   C 1 Plot Twist             Target character has flight this turn. <br> While attacking this turn, that character gets +3 ATK. X   Tim Townsend and Alex Garner
MOR-190 Focused Blast   U 1 Plot Twist             As an additional cost to play Focused Blast, exhaust a character with range you control. <p> Target player loses endurance equal to that character's cost.   X   Howard Chaykin
MOR-191 Foiled   R- 1 Plot Twist             Play only from your resource row and only during the combat phase. <p> KO target ongoing plot twist and KO this card. X   Steve Rude
MOR-192 Friendly Fire   U 1 Plot Twist             Characters that participated in team attacks this turn do not ready during the recovery phase this turn.   “Flame off, Torch! Do you hear me? Flame off, or I’ll pulverize you.” Steve Rude
MOR-193 Gamma Bomb    R 9 Plot Twist             Play only during the combat phase. <p> KO all characters. X The world seems to stand still, trembling on the brink of infinity. Fabiano Neves
MOR-194 Greater of Two Evils    R- 4 Plot Twist             Play only during the recovery phase. <p> Target a player who controls a stunned character. That player KO's a stunned character he controls unless he discards two cards from his hand. X “Either you lose, or I win. Choose quickly!” Cory Walker
MOR-195 Heroes United   U 2 Plot Twist           Ongoing Play only if you control a Fantastic Four character and an X-Men character. <br> Draw a card. <br> Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Fantastic Four or X-Men team affiliation are considered to have both team affiliations. X   Randy Green and Rick Ketcham
MOR-196 Ka-Boom!   R- 2 Plot Twist             Play only from your resource row and only during the combat phase. <p> KO target location and KO this card. X   Cory Walker
MOR-197 Kevlar Body Armor   U 2 Equipment             Equipped character gets +1 DEF. <p> If equipped character would become stunned, you may KO this card instead. If you do, the character is not stunned. X   Howard Chaykin
MOR-198 Last Stand   C 2 Plot Twist             Play only if you control three or more stunned characters. <p> Target defender gets +10 DEF this turn. X “As long as one of us is standing, you haven’t defeated the Avengers.” Ryan Benjamin
MOR-199 Marvel Team-Up   U- 2 Plot Twist           Ongoing Name two different team affiliations among characters you control. <br> Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either of the named affiliations are considered to have both team affiliations. X   Ryan Benjamin
MOR-200 Medical Attention   C 2 Plot Twist             Play only during the recovery phase. <p> As an additional cost to play Medical Attention, exhaust a character you control. <p> Recover target stunned character. X   Matt Smith
MOR-201 Mutant Nation   U 2 Plot Twist           Ongoing Play only if you control a Brotherhood character and an X-Men character. <br> Draw a card. <br> Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Brotherhood or X-Men team affiliation are considered to have both team affiliations. X   Randy Green and Rick Ketcham
MOR-202 Nasty Surprise   C 1 Plot Twist             Target defender gets +5 ATK for this attack.     Howard Chaykin
MOR-203 Night Vision   U 1 Plot Twist           Ongoing Ongoing: Each of your opponents plays with the top card of his deck revealed. <br> You may look at the top card of your deck at any time. X   Eddy Barrows
MOR-204 Not So Fast   U 2 Plot Twist             As an additional cost to play Not So Fast, discard a card. <p> Negate target non-ongoing plot twist effect with a threshold cost of 1 or less. X "Didn’t your mom ever teach you it isn’t nice to throw things?" Pepe Aviles
MOR-205 One-Two Punch    C 1 Plot Twist             Target attacker gets +1 ATK and +2 DEF for this attack.     Chris Bachalo
MOR-206 Overload    U 1 Plot Twist             Stun target character with ATK greater than twice its printed ATK.       Steve Rude
MOR-207 Overpowered   U 1 Plot Twist             Each of your opponents who controls more stunned characters than you puts the top five cards of his deck into his KO'd pile.     Augustin Padilla
MOR-208 Personal Force Field    U 1 Equipment             Equipped character gets +3 DEF, is reinforced, and cannot be the target of plot twists.     Randy Green and Rick Ketcham
MOR-209 Political Pressure   R- 1 Plot Twist           Ongoing Play only during the draw phase. <p> Each of your opponents may recruit only one character this turn. <p> Ongoing: At the start of the recovery phase, you may pay 4 endurance. If you do, turn this card face down. X “I have here a list of names of identified mutants living right here in the United States.” Dan Norton
MOR-210 Press the Attack    U 4 Plot Twist             Play only if you control four or more exhausted non-stunned characters. <p> Ready target character. X “There’s plenty more where that came from.” Chris Bachalo
MOR-211 Reconnaissance    U 1 Plot Twist             Look at each of your opponents' face-down resources.   There is no knowledge that is not power. Eddy Barrows
MOR-212 Relocation    R 3 Plot Twist             As an additional cost to play Relocation, discard a card from your hand. <p> Target a location an opponent controls. If Relocation is face-up in your resource row, gain control of the target location and put it into your resource row. That location's controller gains control of Relocation and puts it into his resource row.     Randy Green and Rick Ketcham
MOR-213 Salvage   R- 1 Plot Twist           Ongoing Return target equipment or location card from your KO'd pile to your hand. <p> Ongoing: At the start of your resource step, you may pay 4 endurance. If you do, turn this card face down. X Broken is temporary. Sergio Cariello
MOR-214 Savage Beatdown   R 4 Plot Twist             Target attacker gets +5 ATK for this attack.   Smash you! Andrew Robinson
MOR-215 Surprise Attack   C 0 Plot Twist             Target player loses 3 endurance. If that player controls no support row characters, that player loses 5 endurance instead.     Ryan Benjamin
MOR-216 Swift Escape   U 3 Plot Twist             Return target character you control to its owner’s hand.   X   Jeff Johnson and Andy Smith
MOR-217 Team Tactics   C 2 Plot Twist             As an additional cost to play Team Tactics, exhaust a character you control. <p> Target attacker with the same team affiliation as the exhausted character gets +X ATK for this attack, where X equals the ATK of the exhausted character.  X A team is greater than the sum of its parts. Cory Walker
MOR-218 Tech Upgrade    C 2 Plot Twist             As an additional cost to play Tech Upgrade, exhaust a character you control. <p> Search your deck for an equipment card. Reveal that card and put it into your hand. Shuffle your deck.   X   Randy Green and Rick Ketcham
MOR-219 Unlikely Allies   U 2 Plot Twist           Ongoing Play only if you control a Doom character and an X-Men character. <br> Draw a card. <br> Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Doom or X-Men team affiliation are considered to have both team affiliations. X   Matt Smith
MOR-220 Unstable Molecules    C 0 Equipment             Equipped character gets +1 DEF. <p> KO Unstable Molecules >>> Equipped character gets +3 DEF this turn.      X Perhaps one of Reed Richard’s greatest inventions, Unstable Molecules allow for costumes that adapt to their wearer's powers. Dan Panosian