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Pojo's VS System Card of the Day

  Batman and the Outsiders


Card #DWF-110

------

Date Reviewed: 08.29.07

Constructed Rating: 2.60
Limited Average Rating: 2.50


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason Bunch
Level 2 Judge
The Outsiders have a great team attack theme, much like Teen Titans before them. Batman and the Outsiders allows them to maintain board control, since if you're sending all of your characters in on one team attack, that leaves all of your opponent's other characters open and safe...or so they think. BATO allows you to send the whole team into one character, then bounce another character back to the opponent's hand. Combine this with cards like Katana-2, which let you KO a character stunned by a team attack involving her, and that's two characters completely off the table.

It's a risky card to take in draft though. Without much search available, it's hard to get enough characters in hand to make the team attacks worth it.
Even if you already have a lot of Outsiders low drops drafted, it's unlikely you'll get to use BATO. I drafted an Inmates/Outsiders deck, and even if i had enough team attackers out, my opponent might not even have a drop small enough for me to BATO, making it a dead card. Not bad in constructed though, and possibly better if Outsiders are teamed up with Titans or Legionnaires, to take advantage of Superboy-4.

Rating: 3.5/5
xstreamzero Batman and the Outsiders

I actually didn’t have any of the Outsider rares in my CC deck. But I sure could have used a Recruiting Drive. Or this card.

Batman and the Outsiders
Plot Twist/3
Play only if you have played no other plot twists this turn.
Return target non-defending character to its owner’s hand if its cost is less than the number of Outsiders team attackers you control.

Making characters disappear outside of battle is always worth a look. This card is very doable in an Outsiders deck, having upwards of 6 or more characters on the board.

The problem is, I don’t want to send 5 characters into one, just so I can return a 4 drop. I can probably take care of that 4 drop with just 1 or 2 smaller characters, and still have a couple of characters for pummeling. In sealed, I doubt you’d get enough characters to do it, but if you do that would no doubt win you the game out right.

Sealed: 3/5
Constructed: 2/5

You’re better off teaming up with Revenge Squad. And using Fatal Weakness. Like I did.

xstreamzero
 
Dead
End
Mikie
Batman and the Outsiders

3 cost Plot Twist

Play only if you have played no other plot twists this turn.

Return target non-defending character to its owner's hand if its cost is less than the number of Outsiders team attackers you control

I'm not to sure I like this card much. First, you can't have played any other plot twists this turn. You can play some after you play Batman and the Outsiders, but not before. Second: How many team attackers are you going to have? At best, you'll be returning charcters with a 1 or 2 cost on a regular basis, assuming you are team attacking with 3 or more Outsiders.

I'm open to comments about this. I like to know when I'm in the wrong. Feel free to email me comments or flames at:

darrishellbinde@yahoo.com

Sealed: 2/5 You probably won't see enough Outsiders to team attack with in here.

Constructed: 2/5 You can usually find better plot twists than this, unless you plan on having alot of team attackers on the table. I just don't see it being realisticly usable.
Bill Ivie Batman and the Outsiders:
Sealed: 3
Constructed: 5

Here's a tale of two cards. On the Sealed format, this card can be useful or not, depends on what you draw. With a good number of low drop characters, this can be useful. In a constructed deck, especially if you get paired up with a player trying to last until later rounds to drop his major 8 or 9 drop behemoth down to clear the board, this card can be huge. Build a deck with an abnormal amount of low drops, 2s, 3s, and 4s.
When you're playing they guy that is delaying the game as long as possible, wait for the big guy to drop. Play as many cards as you can, team them up and get the big guy off the board, then finish him off.
This card can be a difference maker, for sure.

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