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Pojo's VS System Card of the Day

  In Limbo

Card #MTU-165

------

Date Reviewed: 04.12.07

Constructed Rating: 2.75


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jokerkiller In Limbo
2 cost ongoing plot twist

At the start of the recovery stage gain 1 endurance for each stunned Underworld character you control. Not a bad thing more life the better. I’m lost more then one game by 1 endurance.

Pay 2 endurance Target stunned Underworld character can’t be recovered or KO’d this turn. I’m a big fan of KO effects so this can come in real handy. But Underworld has a lot of good locations and ongoing plot twists that may fit better in a deck then this. I think it’s useful at times but the it’s not going to be played much.

Overall I rate this card as a 2.5/5 it’s not terrible but it doesn’t stand out to me.
Jason Bunch
Level 2 Judge
In Limbo

Underworld likes to keep its stunned characters around, either to trigger effects, or to recover for better board position. In Limbo lets you keep stunned guys on the board (for the low price of 2 endurance), and it also gives you a little endurance boost based on the number of stunned characters you have at the beginning of the recovery phase. With Modred the Mystic keeping your stunned characters from being KO'd, you can be gaining endurance every turn, not to mention setting yourself up for some extra recoveries later on with Chthon, Dark Bargain, or Strange Love.

In Limbo is also good for when you want to Netherworld Gift but don't want the character KO'd before you draw into a recovery card. You can also chain it to KO effects, or even to the recovery effects in a Future Foes bully deck. Not so good in Draft, although you'll get it easily if you wind up with some synergistic cards in your pile.

Rating: 3/5

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