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Pojo's VS System Card of the Day

  Betrayal

Card #MOR-177

Target an opponent who controls two or more characters with different team affiliations. That opponent stuns a non-stunned character he controls.

Date Reviewed: 07.25.06

Constructed Modern Age Average Rating: -
Constructed Golden Age Average Rating: 3.5
Limited Average Rating: -


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Unearthed Name Betrayal

How sweet the sound of that card. Personally this is one of card that I hate most, mainly because I lost a game in Sydney 10k that can probably make me a money finisher if I win that match. But enough of the nostalgia, and lets dig into the card. In the sentinel heyday, this single card is the one who makes titans able to compete against the purple toaster. Its usefulness is multiplied by Roy Harper in the titans deck. In the current meta, I think betrayal has more profound effect as enemy of my enemy encourage people to make toolbox deck. For that reason alone I give this card 4 out of 5 in golden age
 
xstreamzero Betrayal

Today's card is something that people use for tech. Trust me, you shouldn't use it for tech.

Betrayal
Plot Twist/2
Target player stuns a non-stunned character he controls, unless all characters he controls that have team affiliations share a single team affiliation.

You'll notice that that is the text on the card. That's because it's an errata to make reading the card a whole lot easier.

Now, should you face a mono team deck in golden age (which will probably happen a lot), you will have 4 cards in your deck that is good for nothing short of resource or discard. This is why you don't use it for tech, because

tech is to try and counter a team if necessary, but not useless otherwise.
This is useless otherwise.

With that aside, this card is good if you have it in multiples in a single turn. Since Golden Age lies High Voltage and many other decks that abuse EoME, this card could be pretty insane. The best thing to do is to play as many as you can in a single turn off-initiative for a full wipeout. You opponent might as well just scoop.

Golden Age: Mono team decks will exist. Chance of success 50% 3/5
Overall: 3/5

3 is halfway between 1 and 5, which is the same chance you have of using it during Golden Age. Have fun.
 
Greg Betrayal, Target an opponent who controls two or more characters with different team affiliations. That opponent stuns a non-stunned character he controls.

Well, this Card is kind of situational, but with all the cool team combos running around, it may come in handy, I would keep it depending on your metagame in your area depending what combos are being run, it's effect is pretty good, but it seems to situational to be usefull.
3/5
 

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