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Pojo's VS System Card of the Day

  It's Not Over Yet!

Card #DCR-167

Play It's Not Over Yet only during the recovery phase.

As an additional cost to play It's Not Over Yet, discard a card.

Choose one: Recover target stunned Secret Six character you control; or gain endurance equal to the cost of target stunned Secret Six character you control.


Date Reviewed: 07.12.06

Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 4
Limited Average Rating: 4


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Jason
Bunch
It's Not Over Yet!

We're continuing our look at the Secret Six Victorious strategy, although today's card is good in any Secret Six build. It's Not Over Yet! is modal, a card with two possible abilities, one of which you choose when you activate the card. You also choose the target(s) for the effect at that time too. It's Not Over Yet!
allows you either to recover a stunned Secret Six character you control, or to gain endurance equal to the cost of a stunned Secret Six character you control. Flexibility in a card is always nice, especially in a deck like Secret Six Victorious, in which your position will often be precarious until you've reached your win condition.

The ability to recover one of your stunned characters is invaluable when trying to mae your goal of six characters in order to trigger Secret Six Victorious.
Remember, if you use Mockingbird to bring a character into play it comes into play stunned, so if you have another stunned character on the board, you're going to lose one unless you can recover before wrapup.
It's Not Over Yet will do that for you, at the cost of one card from your hand. Let's say that you only have one stunned character, but you're opponent has put you close to or below zero endurance. You can use It's Not Over Yet to gain enough endurance to keep you in the game, then recovr that character for free. We'll cover another source of lifegain Friday.

In Limited, It's Not Over Yet can be a good pick if you've taken a few Secret Six characters. It's Not Over Yet doesn't specify characters with the printed Secret Six affiliation, so as long as you're teamed up, you can recover any character. The endurance gain can also turn a close game in your favor. The winner of the recent 10K Manila was down by 11 points of endurance going into recovery, but he used two copies of It's Not Over Yet on his 6 drop and gained enough endurance for the win and the $2500 check. Sure, the odds of this happening are fairly low, but think of how many of your Sealed or Draft games were lost by 5 or fewer endurance. A little endurance goes a long way sometimes, and being able to spring it on the opponent in recovery can steal you a victory every now and then. It's not as good of a recovery trick as Revitalize, but it will be easier to find late in a pack, and if you've splashed a few Secret Six characters, then you'll be in the position to get some mileage out of it.

Rating: 3/5
 
Greg It's not over yet!
Play It's Not Over Yet only during the recovery phase. As an additional cost to play It's Not Over Yet, discard a card. Choose one: Recover target stunned Secret Six character you control; or gain endurance equal to the cost of target stunned Secret Six character.

In my opinion, this is a must have for a secret six deck. This can support secret six victorious and a regular secret six deck. Short review on this one, it's a must have in a SS Deck, (For me).

4/5
 
xstreamzero It's Not Over Yet!

And so we continue Secret Six week. Even though Secret Six Victorious isn't very viable (see last review), they actually have pretty good cards by their lonesome. This is one of them.

It's Not Over Yet!
Plot Twist/3
Play It's Not Over Yet only during the recovery phase.
As an additional cost to play It's Not Over Yet, discard a card.
Choose one: Recover target stunned Secret Six character you control; or gain endurance equal to the cost of target stunned Secret Six character you control.

It's very Children of the Atom-ish but only during the recovery phase, which makes it lose some of it's grandeur. But it makes up for it by letting you gain some endurance instead which may actually be great near the end of the game. If you and your opponent are below zero, you might well just gain some endurance rather than recover it, and actually give you an edge that would win you the game. The fact that you have a choice is rather very good I might say.

DC Modern: Belongs in every SS Deck
5/5
Silver Age: Belongs in every SS Deck
5/5
Golden Age: Belongs in every S., wait why are you using Secret Six? 5/5
Overall:
5/5

It's really that good, but exclusive to Secret Six (team-up?). Should you be brave enough to try on SSV, this card is an absolute must.

xstreamzero (Still not capitalized.)
 

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