Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System Card of the Day

  Overload

Marvel Origins

Date Reviewed: 03.11.05

Constructed Average Rating: 4.25
Limited Average Rating: 1.25


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Today we are going to take a look at a card that comes around and goes around - Overload.

When Overload first came out, it was an instant success. After all, we didn't have much in the way of stopping ridiculously boosted characters from making mince meat of our endurance. Then people started noticing all the Overloads running around and figured they had better play smart. This lead the way for the Savage Beatdown/Overload and Nasty Surprise/Overload combos. Eventually those died down also, as people realized they either a.) didn't have the room in their deck or b.) they wanted to use the plot twists on their own characters. (Not to mention Fizzle began running rampant.) Now we are starting to see this card emerge again, as people have started getting a little too careless with their power boosts. (Even I have been known to be careless from time to time.)

Bottom Line - If you have room for a couple of these cards in your deck then put them in. (I would definitely try to find room for this card in a PCQ deck.) It isn't all that hard to raise your opponent's attack twice the printed attack if you really want and it is even easier to sit back and wait for them to get cocky and do it themselves. Hey, you never know when your opponent is going to blindly walk into one.

Ratings:
Constructed - 4.0/5.0 ...If you play against a really good player then they will know to expect this card. That means it will be up to you to do the work.

Limited - 1.5/5.0 ...It is much more difficult to fulfill the requirements of this card in this format.
 
Brad Pironciak Overload:

Today we are reviewing overload. But I want to start with a little trading experience of mine. At my store, overload is a card that everyone needs more of. One of my friends needed it so badly that he traded me a 5-drop Daredevil for it. THAT is how rare this uncommon is.

Overloads text states, 'Stun target character with attack greater then twice it's printed attack'. I don't know about any of you players, but when I first started playing the game, I looked at this card and thought, "How the hell am I supposed to use this? A character will never get to twice it's printed attack often enough for this to see use!" How wrong I(and aynone else) was.

Overload first started seeing use with the classic combo, savage, savage, overload. Two savages? Three plot twists? That's insane! In some cases, it seemed that way, but when you look at the big picture, and realize that with this combo, you could get a free stun on their 5 drop and gain complete board advantage for the turn, you realize this card is worth using.

Scrath that, this cards use was first seen to combat the infamous Big Brotherhood, whose powerups left players crying for their mommies. In todays metagame, this card still sees use in several top tier decks, and doesn't look like it's going anywhere. Big Bats? Overload. Garth swings with a savage? I'll savage, and overload.

Any constructed deck with room: 4.5/5(Smoke em if you got em)
Limited: 1/5(There really aren't enough ways to get a character this high in limited)
Art: 4/5(I couldn't think of a better way)
 

Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.