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Pojo's VS System Card of the Day

  Batcomputer

Card #DBM-011

------

Date Reviewed: 06.17.05

Constructed Modern Age Average Rating: 4.3
Constructed Golden Age Average Rating: 3.3
Limited Average Rating: 3.3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Johnny Blaze
Batcomputer - This card is a mini-mixture of a powerup, Flying Kick, and Mega-Blast all rolled into a Location.  If you activate Bat Computer targeted GK character gets +1, Flight and Range.  But it gets better it lasts for the entire turn.  What is there not to like about that?  Just sit Shadow of the Bat in your back row so your opponent will think that he cant attack and then Bang, Batman just used his Bat Computer to fly into one of your weenies with a +1 Atk boost.  Very nice card.
 
Constructed: 4.5/5 - A very nice location that provides 3 of the better effects in the game: Power-up, Flight, and Range.  How can you go wrong?  This card provides great flexibility and is probably one of the best cards in the starter IMHO.
 
Limited:  - If its available grab it because even if you can grab a couple of GK characters this will help surprise your opponent in setting up his characters differently at the beginning of his recruit step. 4/5
 
Jason
Bunch
Batcomputer

Today's final card is a doozy, and one that should become a GK staple. Utility Belt has been a nice way to give Flight and Range to the usually grounded GK team, but Utility Belt is better as an ability negator, which means that the equipped character won't be getting as many attacks in. Bat Computer solves that problem by letting you pick one character to give Flight and Range to, and give them a nice +1 to ATK in the process. Being a location gives you the element of surprise the first time you use it, then once its on the field, your opponent has to be that much more careful with their formation since now every character on their board is vulnerable. Also a good fit for Merlyn abuse decks.

Rating: 4/5
 

wierdofur
(John.X.W)

 

"Oh Gomez, it's dark, it's damp, it's depressing... It's everything we could ever want!
Does that giant TV get cable?"
(What Morticia Addams would most likely say after seeing the Bat-Cave.)

Batcomputer
Number: DBM-011
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>>Target Gotham Knights character you control gets +1 ATK and has Flight and Range this turn.

Cost: 2
Having a low cost allows you to use it early on.

Effect:
Gives any GK character an extra ATK point, but better still, it gives that character both Flight and Range, abilities that are sorely lacking for the GK team.

Team Affiliation: Gotham Knights.
Gives the GK the on-field location flexability that is dadly needed. A very good card to use in a GK deck.

Overall:
The major complaint that GK players had was the severe lack of both Flight and Range for most characters. Batcomputer gives these abilities to any GK character, and gives the GK team the flexability it deserves. This card should be included in any deck using GK characters.
The only down-point of this card is the weak 1 ATK boost and no DEF boost.
This card would've been even better with a DEF boost, or a higher ATK boost.
4.5/5.0

Modern Age:
There's no longer enough Gotham Knights characters available for this card to be really useful.
1.5/5.0

Golden Age:
A very good card for GK decks, and one I feel should be added to any deck using Gotham Knights characters to give them the on-field versatility that makes the deck work alot better.
4.5/5.0

Limited:
If you can get enough GK characters to make this card work picking, then use it.
2.0/5.0
 

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