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Pojo's Marvel VS Card of the Day

Cerebro
 

Marvel Origins


Date Reviewed: 5.5.04


Constructed Average Rating: 4.19
Limited Average Rating: 3.63


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Scott
Gerhardt
* Game Store owner in CA, ShuffleAndCut
Another of the location searchers.  You'll find I am a big fan of these cards.  In this case, it helps smooth out your curve, making sure you have the right guy at the right drop point.  That is so pivotal in this game.  If you miss a drop point, it can absolutely lose the game for you.  I simply can not see X-Men decks not playing this.  Filtering is really, really good.

In limited, it totally depends on the number of X-Men, and if the other cards you have are generally worth tossing for them.  It could be good, but isn't universally.

Constructed: 5
Limited: 4
Current Price: $5.39


Christine
Gerhardt
* game store owner in CA, ShuffleAndCut
An excellent include in an X-Men deck.  Cerebro helps you sift your deck to find the characters you need.  If you draw a character you don't like, just discard it from your hand. A definite mainstay location for X-Men.
 
In limited you can use it to cycle through your deck if you have some worthy X-Men characters, the more the better.
 
Constructed: 4
Limited: 3.5


Judge Bill


*game store employee

The X-Men's answer to yesterday's card, this gets you characters. A little less important in constructed, as having extra characters isn't the best thing you could want. (Note, however, that you can discard the cards you put into your hand. So it's not a complete waste if you turn up useless characters.)
 
In limited, however, this becomes gold, as it is all about character combat. If I got this in my limited pool, I'd play it.
 
Constructed: 3
Limited: 4.5
Paul Hagan
After playing with X-Men since the set came out, this card comes in a very close 2nd for my favorite card in the deck (right behind Cyclops, Slim). This came as somewhat of a shock, as when I first saw the card, I thought, "Eh, it's ok, but I think I'll play another Danger Room instead." Using Cerebro, you can turn a very ugly hand into a winner, and you can do it quickly.

With your cost curve right, Cerebro very rarely lets you pull up cards you can't use, and even when it does, they are useful a turn or two later. Unlike Doom's Throne Room (see yesterday), Cerebro usually pulls up a character, and after Turn 3 and 4, it almost always pulls up a character you can play -- again, with the right curve.

As far as drawbacks go, there are very few. It has a low cost, it has an amazing ability, and at the very worst, you can ditch the card you added to your hand if it wasn't any good. The only negative I can think of is that it has to be used in a deck with X-Men, meaning it can't go in my New Brotherhood deck.

In limited, I'd need about six or seven X-Men to play this card, but once I hit that number, it automatically goes in the deck. The only issue you'll run into is that a lot of common X-Men are cheap and quality 2, 3, and 4 drops, meaning several people at the table will likely be drafting them.

Constructed Rating: 4.75

Limited Rating: 2.5

Without Victory, there is no survival...

 

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