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Pojo's VS Card of the Day

Destiny
 

Marvel Origins


Date Reviewed: 7.09.04


Constructed Average Rating: 2.13
Limited Average Rating: 2.38


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

IQ

Here's another card that is very, very, very bad in limited and it's not even that great in limited and unlike Longshot it's not that great in constructed either.

This card will only make an appearance in New Brotherhood decks and that's only because there aren't better 1 drops in that affiliation. I've played New Brotherhood for a while now and have fallen in love with its speed and consistency but this character is one of those cards that I hate having in the deck but there really isn't an option.

Everyone thinks using two of them on the same character in the same turn is great but nobody notices doing something like that might keep you from dropping a bigger character that won't get Flame Trapped and it's still a gamble. I rather have characters that can actually team attack to ensure my opponent's characters get stuned instead of having a character that could be great IF I can stun a certain character.

Constructed: 1.5
Limited: 1


Nakaiya21
 

Friday, June 9, 2004 – Destiny – Irene Adler

 

Ok it is late and I have been out all night playing poker so I am going to make this quick.  If you are going to use this card watch out for your opponent’s characters that have flying.  This card is good to use when you have initiative and a big character on the field to hit your opponent with.  With my luck however, I will probably never pull this off….better to leave this one alone.  

 

Ratings:

Constructed – 1.5/5.0 …. Well maybe you can pull off this effect…or maybe not…

 

Limited – 1.0/5.0 …… probably not….

 

-Nakaiya21

Johnny Blaze Destiny, Irene Another 1 drop with a unique ability. This power can only be used during the build phase. Target a character and when it becomes stunned this turn, its controller loses 4 endurance. More than likely your opponent is going to do anything in their power to stop their target character from getting stunned. Who wants to lose 4 endurance on top of Stun damage?

Early game Destiny's high defense allows her to stay protected by a lot of the generic 1 drops with a 1 Atk. Value. However, her Atk. Value of 0 can also become a detriment by not allowing you to attack.

Constructed: 2.5/5 Another generic 1 drop with a unique power that sometimes can come in handy.

Limited: 3/5 Gets a better rating here because of the less ways to stop her power and for her high defense.
 

Paul Hagan Destiny, Irene Adler --

You'll notice, if you browse through New Brotherhood decks listed online, that a good majority of them are playing at least three Destiny. Most turns, you will have a pretty good idea at the beginning of combat who is going to get stunned, making Destiny a great option -- even if you won't get to attack, you might still get off an extra four endurance to your opponent. Being an 0/2 for 1 actually helps her case a bit too, since a good majority of 1-Drops seeing play aren't big enough to stun her, and with a New Brotherhood on the table, you get to swing with a 2/2 for cheap.

In limited, if I have a Destiny, she will usually be the lone 1-Drop that sees play in my deck. There are a few exceptions (such as Longshot or possibly Forge), but for the most part, the four endurance per turn is too good to pass up.

Constructed Rating - 3.0
Limited Rating - 4.5
Without Victory, there is no survival...

 

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