---------------------------------------------------------------- ------POKEMON TRADING CARD GAME CARD LIST----------------------- ------Written by NickWhiz1 (NickWhiz1@buckeye-express.com)------ ------Version FINAL--------------------------------------------- ---------------------------------------------------------------- Last Updated: August 20, 2003 Happy Tax Day Everyone! 1. Introduction/History 2. Credits 3. Key 4. Colusseum 5. Evolution 6. Mystery 7. Laboratory 8. Promotional 9. Copyright --------------------------------------------------------------------------- 1. INTRODUCTION/HISTORY---------------------------------------------------- --------------------------------------------------------------------------- 4/15/02: Fixed up section dividers. Version FINAL(3/1/02): Finally finished the entire 228 card list. --------------------------------------------------------------------------- 2. CREDITS----------------------------------------------------------------- --------------------------------------------------------------------------- *PoJo Dot Com (www.pojo.com) Hosting this and my other FAQs *NickWhiz1 (NickWhiz1@buckeye-express.com) Who do you think wrote this? :P *You (yourmail@yourmail.com) Who do you think is reading this? :P --------------------------------------------------------------------------- 3. KEY--------------------------------------------------------------------- --------------------------------------------------------------------------- When mentioned, the types of energy are: C: Colorless F: Fighting G: Grass L: Lightning P: Psychic R: Fire W: Water Set-Up: =========================================================================== PXX: Venusaur =========================================================================== (*1)LV: 64 (*2)HP: 100 (*3)Evolution: Stage 2-Evolves from Ivysaur (*4)Rarity: Rare (*5)Set: GB only (*6)Type: Grass (*7)Retreat Cost: CC (*8)Weakness: R (*9)Resistance: (*10)Pokemon Power: Solar Power Once during your turn (before you attack), you may use this power. Your Active Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. (*11)GGGG Mega Drain (40) Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them. 1: Pokemon's level 2: Pokemon's Hit Points 3: Where it is in its evolution (Basic, Stage 1, Stage 2) 4: How rare it is (Common, Uncommon, Rare), if any 5: What set it's in in real life, if any 6: Its type 7: How much it costs to retreat, if any 8: Weakness, if any 9: Resistance, if any 10: Pokemon Power, if any 11: Attack I left out the Pokedex info at the end. It's a waste of space and cuts down on the time needed to type this up :). For promo cards, it's: =========================================================================== P17: Imakuni? =========================================================================== (*1)Rarity: (*2)Set: Promo (Japanese) (*3)Description: Your Active Pokemon is now Confused. Imakuni wants you to play him as a Basic Pokemon, but you can't. A mysterious creature not listed in the Pokedex, he asks kids around the world, "Who is cuter-Pikachu or me?" 1. Rarity, if any 2. Set in real-life, if any 3. What the trainer card does. --------------------------------------------------------------------------- 4. COLUSSEUM--------------------------------------------------------------- --------------------------------------------------------------------------- =========================================================================== A01: Nidoran M =========================================================================== LV: 20 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Grass Retreat Cost: C Weakness: P Resistance: G Horn Hazard (30) Flip a coin. If tails, this attack does nothing. =========================================================================== A02: Nidorino =========================================================================== LV: 25 HP: 60 Evolution: Stage 1-Evolves from Nidoran M Rarity: Uncommon Set: Base Type: Grass Retreat Cost: C Weakness: P Resistance: GCC Double Kick (30x) Flip 2 coins. This attack does 30 damage times the number of heads. GGCC Horn Drill (50) =========================================================================== A03: Tangela =========================================================================== LV: 12 HP: 50 Evolution: Basic Rarity: Common Set: GB only Type: Grass Retreat Cost: CC Weakness: R Resistance: G Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GGC Poison Whip (10) The Defending Pokemon is now Poisoned. =========================================================================== A04: Scyther =========================================================================== LV: 25 HP: 70 Evolution: Basic Rarity: Rare Set: Jungle Type: Grass Retreat Cost: Weakness: R Resistance: F (-30) G Swords Dance During your next turn, Scyther's Slash attack's base damage is doubled. CCC Slash (30) =========================================================================== A05: Pinsir =========================================================================== LV: 24 HP: 60 Evolution: Basic Rarity: Rare Set: Jungle Type: Grass Retreat Cost: C Weakness: R Resistance: GG Irongrip (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GGCC Guillotine (50) =========================================================================== A06: Charmander =========================================================================== LV: 10 HP: 50 Evolution: Basic Rarity: Common Set: Base Type: Fire Retreat Cost: C Weakness: W Resistance: C Scratch (10) RC Ember (30) Discard 1 R energy attached to Charmander in order to use this attack. =========================================================================== A07: Charmeleon =========================================================================== LV: 32 HP: 80 Evolution: Stage 1-Evolves from Charmander Rarity: Uncommon Set: Base Type: Fire Retreat Cost: C Weakness: W Resistance: CCC Slash (30) RRC Flamethrower (50) Discard 1 R energy attached to Charmeleon in order to use this attack. =========================================================================== A08: Growlithe =========================================================================== LV: 18 HP: 60 Evolution: Basic Rarity: Uncommon Set: Base Type: Fire Retreat Cost: C Weakness: W Resistance: RC Flare (20) =========================================================================== A09: Arcanine =========================================================================== LV: 45 HP: 100 Evolution: Stage 1-Evolves from Growlithe Rarity: Uncommon Set: Base Type: Fire Retreat Cost: CCC Weakness: W Resistance: RRC Flamethrower (50) Discard 1 R energy attached to Arcanine in order to use this attack. RRCC Take Down (80) Arcanine does 30 damage to itself. =========================================================================== A10: Ponyta =========================================================================== LV: 10 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Fire Retreat Cost: C Weakness: W Resistance: CC Smash Kick (20) RR Flame Tail (30) =========================================================================== A11: Magmar =========================================================================== LV: 24 HP: 50 Evolution: Basic Rarity: Uncommon Set: Base Type: Fire Retreat Cost: CC Weakness: W Resistance: RR Fire Punch (30) RRC Flamethrower (50) Discard 1 R energy attached to Magmar in order to use this attack. =========================================================================== A12: Seel =========================================================================== LV: 12 HP: 60 Evolution: Basic Rarity: Uncommon Set: Base Type: Water Retreat Cost: C Weakness: L Resistance: W Headbutt (10) =========================================================================== A13: Dewgong =========================================================================== LV: 42 HP: 80 Evolution: Stage 1-Evolves from Seel Rarity: Uncommon Set: Base Type: Water Retreat Cost: CCC Weakness: L Resistance: WWC Aurora Beam (50) WWCC Ice Beam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== A14: Goldeen =========================================================================== LV: 12 HP: 40 Evolution: Basic Rarity: Common Set: Jungle Type: Water Retreat Cost: Weakness: L Resistance: W Horn Attack (10) =========================================================================== A15: Seaking =========================================================================== LV: 28 HP: 70 Evolution: Stage 1-Evolves from Goldeen Rarity: Uncommon Set: Jungle Type: Water Retreat Cost: C Weakness: L Resistance: W Horn Attack (10) WC Waterfall (30) =========================================================================== A16: Staryu =========================================================================== LV: 15 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Water Retreat Cost: C Weakness: L Resistance: W Slap (20) =========================================================================== A17: Magikarp =========================================================================== LV: 8 HP: 30 Evolution: Basic Rarity: Uncommon Set: Base Type: Water Retreat Cost: C Weakness: L Resistance: C Tackle (10) W Flail (10x) Does 10 damage times the number of damage counters on Magikarp. =========================================================================== A18: Gyarados =========================================================================== LV: 41 HP: 100 Evolution: Stage 1-Evolves from Magikarp Rarity: Rare Set: Base Type: Water Retreat Cost: CCC Weakness: G Resistance: F (-30) WWW Dragon Rage (50) WWWW Bubblebeam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== A19: Pikachu =========================================================================== LV: 12 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Lightning Retreat Cost: C Weakness: F Resistance: C Gnaw (10) LC Thunder Jolt (30) Flip a coin. If tails, Pikachu does 10 damage to itself. =========================================================================== A20: Raichu =========================================================================== LV: 40 HP: 80 Evolution: Stage 1-Evolves from Pikachu Rarity: Rare Set: Base Type: Lightning Retreat Cost: C Weakness: F Resistance: LCC Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. LLLC Thunder (60) Flip a coin. If tails, Raichu does 30 damage to itself. =========================================================================== A21: Magnemite =========================================================================== LV: 13 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Lightning Retreat Cost: C Weakness: F Resistance: L Thunder Wave (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. LC Selfdestruct (40) Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for benched Pokemon.) Magnemite does 40 damage to itself. =========================================================================== A22: Magneton =========================================================================== LV: 28 HP: 60 Evolution: Stage 1-Evolves from Magnemite Rarity: Rare Set: Basic Type: Lightning Retreat Cost: C Weakness: F Resistance: LLC Thunder Wave (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. LLCC Selfdestruct (80) Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for benched Pokemon.) Magneton does 80 damage to itself. =========================================================================== A23: Electabuzz =========================================================================== LV: 35 HP: 70 Evolution: Basic Rarity: Rare Set: Base Type: Lightning Retreat Cost: CC Weakness: F Resistance: L Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. LC Thunderpunch (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Electabuzz does 10 damage to itself. =========================================================================== A24: Zapdos =========================================================================== LV: 64 HP: 90 Evolution: Basic Rarity: Rare Set: Base Type: Lightning Retreat Cost: CCC Weakness: Resistance: F (-30) LLLC Thunder (60) Flip a coin. If tails, Zapdos does 30 damage to itself. LLLL Thunderbolt (100) Discard all energy cards attached to Zapdos in order to use this attack. =========================================================================== A25: Diglett =========================================================================== LV: 8 HP: 30 Evolution: Basic Rarity: Common Set: Base Type: Fighting Retreat Cost: Weakness: G Resistance: L (-30) F Dig (10) FF Mud Slap (30) =========================================================================== A26: Dugtrio =========================================================================== LV: 36 HP: 70 Evolution: Stage 1-Evolves from Diglett Rarity: Rare Set: Base Type: Fighting Retreat Cost: CC Weakness: G Resistance: L (-30) FFC Slash (40) FFFF Earthquake (70) Does 10 damage to each of your own benched Pokemon. (Don't apply Weakness or Resistance for benched Pokemon.) =========================================================================== A27: Machop =========================================================================== LV: 20 HP: 50 Evolution: Basic Rarity: Common Set: Base Type: Fighting Retreat Cost: C Weakness: P Resistance: F Low Kick (20) =========================================================================== A28: Hitmonchan =========================================================================== LV: 33 HP: 70 Evolution: Basic Rarity: Rare Set: Base Type: Fighting Retreat Cost: CC Weakness: P Resistance: F Jab (20) FFC Special Punch (40) =========================================================================== A29: Abra =========================================================================== LV: 10 HP: 30 Evolution: Basic Rarity: Common Set: Base Type: Psychic Retreat Cost: Weakness: P Resistance: P Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== A30: Kadabra =========================================================================== LV: 38 HP: 60 Evolution: Stage 1-Evolves from Abra Rarity: Uncommon Set: Base Type: Psychic Retreat Cost: CCC Weakness: P Resistance: PP Recover Discard 1 P energy card from Kadabra in order to use this attack. Remove all damage counters from Kadabra. PPC Super Psy (50) =========================================================================== A31: Rattata =========================================================================== LV: 9 HP: 30 Evolution: Basic Rarity: Common Set: Base Type: Colorless Retreat Cost: Weakness: F Resistance: P (-30) C Bite (20) =========================================================================== A32: Raticate =========================================================================== LV: 41 HP: 60 Evolution: Stage 1-Evolves from Rattata Rarity: Uncommon Set: Base Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) C Bite (20) CCC Super Fang Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10). =========================================================================== A33: Jigglypuff =========================================================================== LV: 14 HP: 60 Evolution: Basic Rarity: Common Set: Jungle Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) C Lullaby The Defending Pokemon is now asleep. CC Pound (20) =========================================================================== A34: Wigglytuff =========================================================================== LV: 36 HP: 80 Evolution: Stage 1-Evolves from Jigglypuff Rarity: Rare Set: Jungle Type: Colorless Retreat Cost: CC Weakness: F Resistance: P (-30) C Lullaby The Defending Pokemon is now Asleep. CCC Do the Wave (10+) Does 10 damage plus 10 more damage for each of your benched Pokemon. =========================================================================== A35: Meowth =========================================================================== LV: 14 HP: 50 Evolution: Basic Rarity: Common Set: Promo Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) CC Cat Punch Does 20 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) =========================================================================== A36: Chansey =========================================================================== LV: 55 HP: 120 Evolution: Basic Rarity: Rare Set: Base Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) CC Scrunch Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) CCCC Double-Edge (80) Chansey does 80 damage to itself. =========================================================================== A37: Kangaskhan =========================================================================== LV: 40 HP: 90 Evolution: Basic Rarity: Rare Set: Jungle Type: Colorless Retreat Cost: CCC Weakness: F Resistance: P (-30) C Fetch Draw a card. CCCC Comet Punch (20x) Flip 4 coins. This attack does 20 damage times the number of heads. =========================================================================== A38: Snorlax =========================================================================== LV: 20 HP: 90 Evolution: Basic Rarity: Rare Set: Jungle Type: Colorless Retreat Cost: CCCC Weakness: F Resistance: P (-30) Pokemon Power: Thick Skinned Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed. CCCC Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== A39: Professor Oak =========================================================================== Rarity: Uncommon Set: Base Description: Discard your hand, then draw 7 cards. =========================================================================== A40: Bill =========================================================================== Rarity: Common Set: Base Description: Draw 2 cards. =========================================================================== A41: Switch =========================================================================== Rarity: Common Set: Base Description: Switch 1 of your benched Pokemon with your Active Pokemon. =========================================================================== A42: Poke Ball =========================================================================== Rarity: Common Set: Jungle Description: Flip a coin. If heads, you may search your deck for any Basic Pokemon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. =========================================================================== A43: Scoop Up =========================================================================== Rarity: Rare Set: Base Description: Choose 1 of your Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) =========================================================================== A44: Computer Search =========================================================================== Rarity: Rare Set: Base Description: Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. =========================================================================== A45: Pluspower =========================================================================== Rarity: Uncommon Set: Base Description: Attach Pluspower to your Active Pokemon. At the end of your turn, discard Pluspower. If this Pokemon's attack does damage to any Active Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to that active Pokemon. =========================================================================== A46: Defender =========================================================================== Rarity: Uncommon Set: Base Description: Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). =========================================================================== A47: Item Finder =========================================================================== Rarity: Rare Set: Base Description: Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand. =========================================================================== A48: Potion =========================================================================== Rarity: Common Set: Base Description: Remove 2 damage counters from 1 of your Pokemon. If that Pokemon has fewer damage counters than that, remove all of them. =========================================================================== A49: Full Heal =========================================================================== Rarity: Uncommon Set: Base Description: Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. =========================================================================== A50: Revive =========================================================================== Rarity: Uncommon Set: Base Description: Put 1 Basic Pokemon from your discard pile onto your bench. Put damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your bench is full.) =========================================================================== E01: Grass Energy =========================================================================== Rarity: Set: Base Description: Provides 1 G energy. =========================================================================== E02: Fire Energy =========================================================================== Rarity: Set: Base Description: Provides 1 R energy. =========================================================================== E03: Water Energy =========================================================================== Rarity: Set: Base Description: Provides 1 W energy. =========================================================================== E04: Lightning Energy =========================================================================== Rarity: Set: Base Description: Provides 1 L energy. =========================================================================== E05: Fighting Energy =========================================================================== Rarity: Set: Base Description: Provides 1 F energy. =========================================================================== E06: Psychic Energy =========================================================================== Rarity: Set: Base Description: Provides 1 P energy. --------------------------------------------------------------------------- 5. EVOLUTION--------------------------------------------------------------- --------------------------------------------------------------------------- =========================================================================== B01: Bulbasaur =========================================================================== LV: 13 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Grass Retreat Cost: C Weakness: R Resistance: GG Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. =========================================================================== B02: Ivysaur =========================================================================== LV: 20 HP: 60 Evolution: Stage 1-Evolves from Bulbasaur Rarity: Uncommon Set: Base Type: Grass Retreat Cost: C Weakness: R Resistance: GCC Vine Whip (30) GGG Poisonpowder (20) The Defending Pokemon is now Poisoned. =========================================================================== B03: Venusaur =========================================================================== LV: 67 HP: 100 Evolution: Stage 2--Evolves from Ivysaur Rarity: Rare Set: Base Type: Grass Retreat Cost: CC Weakness: R Resistance: Pokemon Power: Energy Trans As often as you like during your turn (before your attack), you may take 1 G energy attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. GGGG Solarbeam (60) =========================================================================== B04: Caterpie =========================================================================== LV: 13 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Grass Retreat Cost: C Weakness: R Resistance: G String Shot (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== B05: Metapod =========================================================================== LV: 21 HP: 70 Evolution: Stage 1-Evolves from Caterpie Rarity: Common Set: Base Type: Grass Retreat Cost: CC Weakness: R Resistance: CC Stiffen Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.) GG Stun Spore (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== B06: Butterfree =========================================================================== LV: 28 HP: 70 Evolution: Stage 2-Evolves from Metapod Rarity: Uncommon Set: Jungle Type: Grass Retreat Cost: Weakness: R Resistance: F (-30) CC Whirlwind (20) If your opponent has any benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) GGGG Mega Drain (40) Remove a number of damage counters from Butterfree equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance)(rounded up to the nearest 10). =========================================================================== B07: Weedle =========================================================================== LV: 12 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Grass Retreat Cost: C Weakness: R Resistance: G Poison Sting (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. =========================================================================== B08: Kakuna =========================================================================== LV: 23 HP: 80 Evolution: Stage 1-Evolves from Weedle Rarity: Uncommon Set: Base Type: Grass Retreat Cost: CC Weakness: R Resistance: CC Stiffen Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.) GG Poisonpowder (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. =========================================================================== B09: Beedrill =========================================================================== LV: 32 HP: 80 Evolution: Stage 2-Evolves from Kakuna Rarity: Rare Set: Base Type: Grass Retreat Cost: Weakness: R Resistance: F (-30) CCC Twineedle (30x) Flip 2 coins. This attack does 30 damage times the number of heads. GGG Poison Sting (40) Flip a coin. If heads, the Defending Pokemon is now Poisoned. =========================================================================== B10: Nidoking =========================================================================== LV: 48 HP: 90 Evolution: Stage 2-Evolves from Nidorino Rarity: Rare Set: Base Type: Grass Retreat Cost: CCC Weakness: P Resistance: GCC Thrash (30+) Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and Nidoking does 10 damage to itself. GGG Toxic (20) The Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). =========================================================================== B11: Bellsprout =========================================================================== LV: 11 HP: 40 Evolution: Basic Rarity: Common Set: Jungle Type: Grass Retreat Cost: C Weakness: R Resistance: G Vine Whip (10) G Call for Family Search your deck for a basic Pokemon named Bellsprout and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) =========================================================================== B12: Weepinbell =========================================================================== LV: 28 HP: 70 Evolution: Stage 1-Evolves from Bellsprout Rarity: Uncommon Set: Jungle Type: Grass Retreat Cost: C Weakness: R Resistance: G Poisonpowder (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GG Razor Leaf (30) =========================================================================== B13: Victreebel =========================================================================== LV: 42 HP: 80 Evolution: Stage 2-Evolves from Weepinbell Rarity: Rare Set: Jungle Type: Grass Retreat Cost: CC Weakness: R Resistance: G Lure If your opponent has any benched Pokemon, choose 1 of them and switch it with his or here Active Pokemon. GG Acid (20) Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. =========================================================================== B14: Charizard =========================================================================== LV: 76 HP: 120 Evolution: Stage 2-Evolves from Charmeleon Rarity: Rare Set: Base Type: Fire Retreat Cost: CCC Weakness: W Resistance: F (-30) Pokemon Power: Energy Burn As often as you like during your turn (before your attack), you may turn all energy attached to Charizard into R energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. RRRR Fire Spin (100) Discard 2 energy cards attached to Charizard in order to use this attack. =========================================================================== B15: Rapidash =========================================================================== LV: 33 HP: 70 Evolution: Stage 1-Evolves from Ponyta Rarity: Uncommon Set: Jungle Type: Fire Retreat Cost: Weakness: W Resistance: CC Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage. RRC Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. =========================================================================== B16: Flareon =========================================================================== LV: 28 HP: 70 Evolution: Stage 1-Evolves from Eevee Rarity: Rare Set: Jungle Type: Fire Retreat Cost: C Weakness: W Resistance: CC Quick Attack (10+) Flip a coiin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. RRCC Flamethrower (60) Discard 1 R energy card attached to Flareon in order to use this attack. =========================================================================== B17: Squirtle =========================================================================== LV: 8 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Water Retreat Cost: C Weakness: L Resistance: W Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WC Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) =========================================================================== B18: Wartortle =========================================================================== LV: 22 HP: 70 Evolution: Stage 1-Evolves from Squirtle Rarity: Uncommon Set: Base Type: Water Retreat Cost: C Weakness: L Resistance: WC Withdraw Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) WCC Bite (40) =========================================================================== B19: Blastoise =========================================================================== LV: 52 HP: 100 Evolution: Stage 2-Evolves from Wartortle Rarity: Rare Set: Base Type: Water Retreat Cost: CCC Weakness: L Resistance: Pokemon Power: Rain Dance As often as you like during your turn (before your attack), you may attach 1 W energy to 1 of your W Pokemon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. WWW Hydro Pump (40+) Does 40 damage plus 10 more damage for each W energy attached to Blastoise but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. =========================================================================== B20: Krabby =========================================================================== LV: 20 HP: 50 Evolution: Basic Rarity: Common Set: Fossil Type: Water Retreat Cost: CC Weakness: L Resistance: W Call for Family Search your deck for a basic Pokemon named Krabby and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) WC Irongrip (20) =========================================================================== B21: Kingler =========================================================================== LV: 27 HP: 60 Evolution: Stage 1-Evolves from Krabby Rarity: Uncommon Set: Fossil Type: Water Retreat Cost: CCC Weakness: L Resistance: W Flail (10x) Does 10 damage times the number of damage counters on Kingler. WWC Crabhammer (40) =========================================================================== B22: Starmie =========================================================================== LV: 28 HP: 60 Evolution: Stage 1-Evolves from Staryu Rarity: Common Set: Base Type: Water Retreat Cost: C Weakness: L Resistance: WW Recover Discard 1 W energy attached to Starmie in order to use this attack. Remove all damage counters from Starmie. =========================================================================== B23: Vaporeon =========================================================================== LV: 42 HP: 80 Evolution: Stage 1-Evolves from Eevee Rarity: Rare Set: Jungle Type: Water Retreat Cost: C Weakness: L Resistance: CC Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. WWC Water Gun (30+) Does 30 damage plus 10 more damage for each W energy attached to Vaporeon but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. =========================================================================== B24: Jolteon =========================================================================== LV: 29 HP: 70 Evolution: Stage 1-Evolves from Eevee Rarity: Rare Set: Jungle Type: Electric Retreat Cost: C Weakness: F Resistance: CC Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. LLC Pin Missile (20x) Flip 4 coins. This attack does 20 damage times the number of heads. =========================================================================== B25: Sandshrew =========================================================================== LV: 12 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Fighting Retreat Cost: C Weakness: G Resistance: L (-30) F Sand-Attack (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. =========================================================================== B26: Sandslash =========================================================================== LV: 33 HP: 70 Evolution: Stage 1-Evolves from Sandshrew Rarity: Uncommon Set: Fossil Type: Fighting Retreat Cost: C Weakness: G Resistance: L (-30) CC Slash (20) FF Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads. =========================================================================== B27: Machoke =========================================================================== LV: 40 HP: 80 Evolution: Stage 1-Evolves from Machop Rarity: Uncommon Set: Base Type: Fighting Retreat Cost: CCC Weakness: P Resistance: FFC Karate Chop (50-) Does 50 damage minus 10 damage for each damage counter on Machoke. FFCC Submission (60) Machoke does 20 damage to itself. =========================================================================== B28: Machamp =========================================================================== LV: 67 HP: 100 Evolution: Stage 2-Evolves from Machoke Rarity: Rare Set: Base Type: Fighting Retreat Cost: CCC Weakness: P Resistance: Pokemon Power: Strikes Back Whenever your opponent's attack damages Machamp (even if Machamp is knocked out), this power does 10 damage to the attacking Pokemon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed when your opponent attacks. FFFC Seismic Toss (60) =========================================================================== B29: Geodude =========================================================================== LV: 16 HP: 50 Evolution: Basic Rarity: Common Set: Fossil Type: Fighting Retreat Cost: C Weakness: G Resistance: FC Stone Barrage (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads. =========================================================================== B30: Graveler =========================================================================== LV: 29 HP: 60 Evolution: Stage 1-Evolves from Geodude Rarity: Uncommon Set: Fossil Type: Fighting Retreat Cost: CC Weakness: G Resistance: FF Harden During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) FFC Rock Throw (40) =========================================================================== B31: Golem =========================================================================== LV: 36 HP: 80 Evolution: Stage 2-Evolves from Graveler Rarity: Uncommon Set: Fossil Type: Fighting Retreat Cost: CCCC Weakness: G Resistance: FFFC Avalanche (60) FFFF Selfdestruct (100) Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. =========================================================================== B32: Cubone =========================================================================== LV: 13 HP: 40 Evolution: Basic Rarity: Common Set: Jungle Type: Fighting Retreat Cost: C Weakness: G Resistance: L (-30) C Snivel If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.) FF Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Cubone. =========================================================================== B33: Marowak =========================================================================== LV: 32 HP: 70 Evolution: Stage 1-Evolves from Cubone Rarity: Uncommon Set: GB only Type: Fighting Retreat Cost: CC Weakness: G Resistance: L (-30) FC Bone Attack (10) Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. FFF Wail Each player fills his or her bench with Basic Pokemon chosen at random from his or her deck. If a player has fewer Basic Pokemon than that in his or her deck, he or she chooses all of them. Each player shuffles his or her deck afterward. =========================================================================== B34: Gastly =========================================================================== LV: 8 HP: 30 Evolution: Basic Rarity: Common Set: Base Type: Psychic Retreat Cost: Weakness: Resistance: F (-30) P Sleeping Gas Flip a coin. If heads, the Defending Pokemon is now asleep. PC Destiny Bond Discard 1 P Energy Card attached to Gastly in order to use this attack. If a Pokemon knocks out Gastly during your opponent's next turn, knock out that Pokemon. =========================================================================== B35: Haunter =========================================================================== LV: 22 HP: 60 Evolution: Stage 1-Evolves from Gastly Rarity: Uncommon Set: Base Type: Psychic Retreat Cost: C Weakness: Resistance: F (-30) P Hypnosis The Defending Pokemon is now Asleep. PP Dream Eater (50) You can't use this attack unless the Defending Pokemon is asleep. =========================================================================== B36: Gengar =========================================================================== LV: 38 HP: 80 Evolution: Stage 2-Evolves from Haunter Rarity: Rare Set: Fossil Type: Psychic Retreat Cost: C Weakness: Resistance: F (-30) Pokemon Power: Curse Once during your turn (before your attack), you may move 1 damage counter from one of your opponent's Pokemon to another (even if it would knock out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed. PPP Dark Mind (30) If your opponent has any benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for benched Pokemon.) =========================================================================== B37: Jynx =========================================================================== LV: 23 HP: 70 Evolution: Basic Rarity: Uncommon Set: Base Type: Psychic Retreat Cost: CC Weakness: P Resistance: P Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. PPC Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. =========================================================================== B38: Pidgey =========================================================================== LV: 8 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Colorless Retreat Cost: C Weakness: L Resistance: F (-30) CC Whirlwind (10) If your opponent has any benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) =========================================================================== B39: Pidgeotto =========================================================================== LV: 36 HP: 60 Evolution: Stage 1-Evolves from Pidgey Rarity: Rare Set: Base Type: Colorless Retreat Cost: C Weakness: L Resistance: F (-30) CC Whirlwind (20) If your opponent has any benchd Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) CCC Mirror Move If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. =========================================================================== B40: Pidgeot =========================================================================== LV: 40 HP: 80 Evolution: Stage 2-Evolves from Pidgeotto Rarity: Rare Set: Jungle Type: Colorless Retreat Cost: Weakness: L Resistance: F (-30) CC Wing Attack (20) CCC Hurricane (30) Unless this attack knocks out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. =========================================================================== B41: Jigglypuff =========================================================================== LV: 13 HP: 50 Evolution: Basic Rarity: Common Set: GB only Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) C Friendship Song Flip a coin. If heads, put a Basic Pokemon card chosen at random from your deck onto your bench. (You can't use this attack if your bench is full.) CC Expand (10) All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). =========================================================================== B42: Eevee =========================================================================== LV: 12 HP: 50 Evolution: Basic Rarity: Common Set: Jungle Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) C Tail Wag Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) CC Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 20 damage. =========================================================================== B43: Pokemon Trader =========================================================================== Rarity: Rare Set: Base Description: Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterwards. =========================================================================== B44: Pokemon Breeder =========================================================================== Rarity: Rare Set: Base Description: Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway. =========================================================================== B45: Clefairy Doll =========================================================================== Rarity: Rare Set: Base Description: Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is knocked out, it doesn't count as a knocked out Pokemon. At any time during your attack, you may discard Clefairy Doll. (Use Gameboy Pokemon Power menu option to do this.) =========================================================================== B46: Energy Retrieval =========================================================================== Rarity: Uncommon Set: Base Description: Trade 1 of the other cards in your hand for up to 2 Basic Energy cards from your discard pile. =========================================================================== B47: Energy Search =========================================================================== Rarity: Common Set: Fossil Description: Search your deck for a Basic Energy card and put it into your hand. Shuffle your deck afterward. =========================================================================== B48: Gust of Wind =========================================================================== Rarity: Common Set: Base Description: Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. =========================================================================== B49: Super Potion =========================================================================== Rarity: Uncommon Set: Base Description: Discard 1 Energy Card attached to 1 of your own Pokemon in order to remove 4 damage counters from that Pokemon. If the Pokemon has fewer damage counters than that, remove all of them. =========================================================================== B50: Pokemon Flute =========================================================================== Rarity: Uncommon Set: Base Description: Choose 1 Basic Pokemon card from your opponent's discard pile and put it onto his or her bench. (You can't play Pokemon Flute if your opponent's bench is full.) --------------------------------------------------------------------------- 6. MYSTERY----------------------------------------------------------------- --------------------------------------------------------------------------- =========================================================================== C01: Nidoran (F) =========================================================================== LV: 13 HP: 60 Evolution: Basic Rarity: Common Set: Jungle Type: Grass Retreat Cost: C Weakness: P Resistance: G Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. GG Call for Family Search your deck for a Basic Pokemon named Nidoran (F) or Nidoran (M) and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) =========================================================================== C02: Nidorina =========================================================================== LV: 24 HP: 70 Evolution: Stage 1-Evolves from Nidoran (F) Rarity: Uncommon Set: Jungle Type: Grass Retreat Cost: C Weakness: P Resistance: G Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. GCC Double Kick (30x) Flip 2 coins. This attack does 30 damage times the number of heads. =========================================================================== C03: Nidoqueen =========================================================================== LV: 43 HP: 90 Evolution: Stage 2-Evolves from Nidorina Rarity: Rare Set: Jungle Type: Grass Retreat Cost: CCC Weakness: P Resistance: GC Boyfriends (20+) Does 20 damage plus 20 more damage for each Nidoking you have in play. GGCC Mega Punch (50) =========================================================================== C04: Oddish =========================================================================== LV: 8 HP: 50 Evolution: Basic Rarity: Common Set: Jungle Type: Grass Retreat Cost: C Weakness: R Resistance: G Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GG Sprout Search your deck for a Basic Pokemon named Oddish and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) =========================================================================== C05: Gloom =========================================================================== LV: 22 HP: 60 Evolution: Stage 1-Evolves from Oddish Rarity: Uncommon Set: Grass Type: Grass Retreat Cost: C Weakness: R Resistance: G Poisonpowder The Defending Pokemon is now Poisoned. GG Foul Odor (20) Both the Defending Pokemon and Gloom are now confused (after doing damage). =========================================================================== C06: Vileplume =========================================================================== LV: 35 HP: 80 Evolution: Stage 2-Evolves from Gloom Rarity: Rare Set: Jungle Type: Grass Retreat Cost: CC Weakness: R Resistance: Pokemon Power: Heal Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed. GGG Petal Dance (40x) Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage). =========================================================================== C07: Paras =========================================================================== LV: 8 HP: 40 Evolution: Basic Rarity: Common Set: Jungle Type: Grass Retreat Cost: C Weakness: R Resistance: CC Scratch (20) GG Spore The Defending Pokemon is now Asleep. =========================================================================== C08: Parasect =========================================================================== LV: 28 HP: 60 Evolution: Stage 1-Evolves from Paras Rarity: Uncommon Set: Jungle Type: Grass Retreat Cost: C Weakness: R Resistance: GG Spore The Defending Pokemon is now Asleep. CCC Slash (30) =========================================================================== C09: Exeggcute =========================================================================== LV: 14 HP: 50 Evolution: Basic Rarity: Common Set: Jungle Type: Grass Retreat Cost: C Weakness: R Resistance: P Hypnosis The Defending Pokemon is now Asleep. GG Leech Seed (20) Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. =========================================================================== C10: Exeggutor =========================================================================== LV: 35 HP: 80 Evolution: Stage 1-Evolves from Exeggcute Rarity: Uncommon Set: Grass Type: Grass Retreat Cost: CCC Weakness: R Resistance: P Teleport Switch Exeggutor with 1 of your benched Pokemon. C Big Eggsplosion (20x) Flip a number of coins equal to the number of energy attached to Exeggutor. This attack does 20 damage times the number of heads. =========================================================================== C11: Vulpix =========================================================================== LV: 11 HP: 50 Evolution: Basic Rarity: Common Set: Base Type: Fire Retreat Cost: C Weakness: W Resistance: RR Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. =========================================================================== C12: Ninetails =========================================================================== LV: 32 HP: 80 Evolution: Stage 1-Evolves from Vulpix Rarity: Rare Set: Base Type: Fire Retreat Cost: C Weakness: W Resistance: CC Lure If your opponent has any benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. RRRR Fire Blast (80) Discard 1 R Energy Card attached to Ninetales in order to use this attack. AUTHORS NOTE: Yes, I know the spellings are different. But that's the way the game has it. =========================================================================== C13: Flareon =========================================================================== LV: 22 HP: 60 Evolution: Stage 1-Evolves from Eevee Rarity: Uncommon Set: GB only Type: Fire Retreat Cost: C Weakness: W Resistance: CCC Bite (30) CCC Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Flareon. =========================================================================== C14: Moltres =========================================================================== LV: 35 HP: 70 Evolution: Basic Rarity: Rare Set: Fossil Type: Fire Retreat Cost: CC Weakness: Resistance: F (-30) R Wildfire You may discard any number of R Energy Cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. RRRR Dive Bomb (80) Flip a coin. If tails, this attack does nothing. =========================================================================== C15: Shellder =========================================================================== LV: 8 HP: 30 Evolution: Basic Rarity: Common Set: Fossil Type: Water Retreat Cost: C Weakness: L Resistance: W Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. W Hide in Shell Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.) =========================================================================== C16: Cloyster =========================================================================== LV: 25 HP: 50 Evolution: Stage 1-Evolves from Shellder Rarity: Uncommon Set: Fossil Type: Water Retreat Cost: CC Weakness: L Resistance: WW Clamp (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). WW Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads. =========================================================================== C17: Lapras =========================================================================== LV: 31 HP: 80 Evolution: Basic Rarity: Rare Set: Fossil Type: Water Retreat Cost: CC Weakness: L Resistance: W Water Gun (10+) Does 10 damage plus 10 more damage for each W energy attached to Lapras but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. WW Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. =========================================================================== C18: Vaporeon =========================================================================== LV: 29 HP: 60 Evolution: Stage 1-Evolves from Eevee Rarity: Uncommon Set: GB only Type: Water Retreat Cost: C Weakness: L Resistance: C Focus Energy During your next turn, Vaporeon's Bite attack's base damage is doubled. CCC Bite (30) =========================================================================== C19: Omanyte =========================================================================== LV: 19 HP: 40 Evolution: Stage 1-Evolves from Mysterious Fossil Rarity: Common Set: Fossil Type: Water Retreat Cost: C Weakness: G Resistance: Pokemon Power: Clairvoyance Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed. W Water Gun (10+) Does 10 damage plus 10 more damage for each W energy attached to Omanyte but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. =========================================================================== C20: Omastar =========================================================================== LV: 32 HP: 70 Evolution: Stage 2-Evolves from Omanyte Rarity: Uncommon Set: Fossil Type: Water Retreat Cost: C Weakness: L Resistance: WC Water Gun (20+) Does 20 damage plus 10 more damage for each W energy attached to Omastar but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. WW Spike Cannon (30x) Flip 2 coins. This attack does 30 damage times the number of heads. =========================================================================== C21: Articuno =========================================================================== LV: 35 HP: 70 Evolution: Basic Rarity: Rare Set: Fossil Type: Water Retreat Cost: CC Weakness: Resistance: F (-30) WWW Freeze Dry (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WWWW Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) =========================================================================== C22: Pikachu =========================================================================== LV: 14 HP: 50 Evolution: Basic Rarity: Common Set: Jungle Type: Electric Retreat Cost: C Weakness: F Resistance: LL Spark (20) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) =========================================================================== C23: Raichu =========================================================================== LV: 45 HP: 90 Evolution: Stage 1-Evolves from Pikachu Rarity: Rare Set: Fossil Type: Electric Retreat Cost: C Weakness: F Resistance: LLLL Gigashock (30) Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has few than 3 Benched Pokemon, do the damage to each of them. =========================================================================== C24: Voltorb =========================================================================== LV: 10 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Electric Retreat Cost: C Weakness: F Resistance: C Tackle (10) =========================================================================== C25: Electrode =========================================================================== LV: 42 HP: 90 Evolution: Stage 1-Evolves from Voltorb Rarity: Rare Set: Jungle Type: Electric Retreat Cost: C Weakness: F Resistance: CC Tackle (20) LLL Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). =========================================================================== C26: Jolteon =========================================================================== LV: 24 HP: 60 Evolution: Stage 1-Evolves from Eevee Rarity: Uncommon Set: GB only Type: Electric Retreat Cost: C Weakness: F Resistance: CC Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads. CCCC Stun Needle (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== C27: Zapdos =========================================================================== LV: 40 HP: 80 Evolution: Basic Rarity: Rare Set: Fossil Type: Electric Retreat Cost: CC Weakness: Resistance: F (-30) LLLL Thunderstorm (40) For each of your oppponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. =========================================================================== C28: Mankey =========================================================================== LV: 7 HP: 30 Evolution: Basic Rarity: Common Set: Jungle Type: Fighting Retreat Cost: Weakness: P Resistance: Pokemon Power: Peek Once during your turn (before your attack), you may look at one of the following: The top card of either player's deck, a random card from your opponent's hand, or one of either player's prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed. C Scratch (10) =========================================================================== C29: Primeape =========================================================================== LV: 35 HP: 70 Evolution: Stage 1-Evolves from Mankey Rarity: Uncommon Set: Jungle Type: Fighting Retreat Cost: C Weakness: P Resistance: FF Fury Swipes (20x) Flip 3 coins. This attack does 20 damage times the number of heads. FFC Tantrum (50) Flip a coin. If tails, Primeape is now Confused (after doing damage). =========================================================================== C30: Rhyhorn =========================================================================== LV: 18 HP: 70 Evolution: Basic Rarity: Common Set: Jungle Type: Fighting Retreat Cost: CCC Weakness: G Resistance: L (-30) C Leer Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) FCC Horn Attack (30) =========================================================================== C31: Rhydon =========================================================================== LV: 48 HP: 100 Evolution: Stage 1-Evolves from Rhyhorn Rarity: Uncommon Set: Jungle Type: Fighting Retreat Cost: CCC Weakness: G Resistance: L (-30) FCC Horn Attack (30) FFFF Ram (50) Rhydon does 20 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is knocked out.) =========================================================================== C32: Kabuto =========================================================================== LV: 9 HP: 30 Evolution: Stage 1-Evolves from Mysterious Fossil Rarity: Common Set: Fossil Type: Fighting Retreat Cost: C Weakness: G Resistance: Pokemon Power: Kabuto Armor Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. C Scratch (10) =========================================================================== C33: Kabutops =========================================================================== LV: 30 HP: 60 Evolution: Stage 2-Evolves from Kabuto Rarity: Rare Set: Fossil Type: Fighting Retreat Cost: C Weakness: G Resistance: FF Sharp Sickle (30) FFFF Absorb (40) Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. =========================================================================== C34: Aerodactyl =========================================================================== LV: 28 HP: 60 Evolution: Stage 1-Evolves from Mysterious Fossil Rarity: Rare Set: Fossil Type: Fighting Retreat Cost: CC Weakness: G Resistance: F (-30) Pokemon Power: Prehistoric Power No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. CCC Wing Attack (30) =========================================================================== C35: Alakazam =========================================================================== LV: 42 HP: 80 Evolution: Stage 2-Evolves from Kadabra Rarity: Rare Set: Base Type: Psychic Retreat Cost: CCC Weakness: P Resistance: Pokemon Power: Damage Swap As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't knock out that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. PPP Confuse Ray (30) Flip a coin. If heads, the Defending Pokemon is now Confused. =========================================================================== C36: Drowzee =========================================================================== LV: 12 HP: 50 Evolution: Basic Rarity: Common Set: Base Type: Psychic Retreat Cost: C Weakness: P Resistance: C Pound (10) PP Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. =========================================================================== C37: Mew =========================================================================== LV: 23 HP: 50 Evolution: Basic Rarity: Rare Set: Fossil Type: Psychic Retreat Cost: C Weakness: P Resistance: P Psywave (10x) Does 10 damage times the number of energy cards attahced to the Defending Pokemon. PP Devolution Beam Choose an Evolved Pokemon (your own or your opponent's), return the highest stage Evolution Card on that Pokemon to it's player's hand.) =========================================================================== C38: Clefairy =========================================================================== LV: 14 HP: 40 Evolution: Basic Rarity: Rare Set: Base Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) C Sing Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CCC Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its energy costs. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless.) =========================================================================== C39: Meowth =========================================================================== LV: 15 HP: 50 Evolution: Basic Rarity: Common Set: Jungle Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) CC Pay Day (10) Flip a coin. If heads, draw a card. =========================================================================== C40: Persian =========================================================================== LV: 25 HP: 70 Evolution: Stage 1-Evolves from Meowth Rarity: Uncommon Set: Jungle Type: Colorless Retreat Cost: Weakness: F Resistance: P (-30) CC Scratch (20) CCC Pounce (30) If the Defending Pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weaness and Resistance). (Benching or evolving either Pokemon ends this effect.) =========================================================================== C41: Farfetch'd =========================================================================== LV: 20 HP: 50 Evolution: Basic Rarity: Uncommon Set: Base Type: Colorless Retreat Cost: C Weakness: L Resistance: F (-30) C Leek Slap (30) Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the bench won't let you use it again.) =========================================================================== C42: Lickitung =========================================================================== LV: 26 HP: 90 Evolution: Basic Rarity: Uncommon Set: Jungle Type: Colorless Retreat Cost: CCC Weakness: F Resistance: P (-30) C Tongue Wrap (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CC Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. =========================================================================== C43: Tauros =========================================================================== LV: 32 HP: 60 Evolution: Basic Rarity: Uncommon Set: Jungle Type: Colorless Retreat Cost: CC Weakness: F Resistance: P (-30) CC Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage. CCC Rampage (20+) Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). =========================================================================== C44: Dratini =========================================================================== LV: 10 HP: 40 Evolution: Basic Rarity: Uncommon Set: Base Type: Colorless Retreat Cost: C Weakness: Resistance: P (-30) C Pound (10) =========================================================================== C45: Dragonair =========================================================================== LV: 33 HP: 80 Evolution: Stage 1-Evolves from Dratini Rarity: Rare Set: Base Type: Colorless Retreat Cost: CC Weakness: Resistance: P (-30) CCC Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads. CCCC Hyper Beam (20) If the Defending Pokemon has any energy cards attached to it, choose 1 of them and discard it. =========================================================================== C46: Dragonite =========================================================================== LV: 45 HP: 100 Evolution: Stage 2-Evolves from Dragonair Rarity: Rare Set: Fossil Type: Colorless Retreat Cost: C Weakness: Resistance: F (-30) Pokemon Power: Step In Once during your turn (before your attack), if Dragonite is on your bench, you may switch it with your Active Pokemon. CCCC Slam (40x) Flip 2 coins. This attack does 40 damage times the number of heads. =========================================================================== C47: Mr. Fuji =========================================================================== Rarity: Uncommon Set: Fossil Description: Choose a Pokemon on your bench. Shuffle it and any cards attached to it into your deck. =========================================================================== C48: Mysterious Fossil =========================================================================== Rarity: Set: Description: Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is knocked out, it doesn't count as a knocked out Pokemon. At any time during your attack, you may discard Mysterious Fossil. (Use Gameboy Pokemon Power menu option to do this.) =========================================================================== C49: Energy Removal =========================================================================== Rarity: Common Set: Base Description: Choose 1 Energy Card attached to 1 of your opponent's Pokemon and discard it. =========================================================================== C50: Pokemon Center =========================================================================== Rarity: Uncommon Set: Base Description: Remove all damage counters from all of your own Pokemon with damage counters on them. Then discard all Energy Cards attached to those Pokemon. =========================================================================== E07: Double Colorless Energy =========================================================================== Rarity: Uncommon Set: Base Description: Provides CC energy. (Doesn't count as a Basic Energy Card.) Colorless energy can't be used to pay colored energy costs. (Any type of energy can be used to pay colorless energy costs.) --------------------------------------------------------------------------- 7. LABORATORY-------------------------------------------------------------- --------------------------------------------------------------------------- =========================================================================== D01: Ekans =========================================================================== LV: 10 HP: 40 Evolution: Basic Rarity: Common Set: Fossil Type: Grass Retreat Cost: C Weakness: P Resistance: G Spit Poison Flip a coin. If heads, the Defending Pokemon is now Poisoned. GC Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== D02: Arbok =========================================================================== LV: 27 HP: 60 Evolution: Stage 1-Evolves from Ekans Rarity: Uncommon Set: Fossil Type: Grass Retreat Cost: CC Weakness: P Resistance: G Terror Strike (10) Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) GGC Poison Fang (20) The Defending Pokemon is now Poisoned. =========================================================================== D03: Zubat =========================================================================== LV: 10 HP: 40 Evolution: Basic Rarity: Common Set: Fossil Type: Grass Retreat Cost: Weakness: P Resistance: F (-30) CC Supersonic Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GC Leech Life (10) Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. =========================================================================== D04: Golbat =========================================================================== LV: 29 HP: 60 Evolution: Stage 1-Evolves from Zubat Rarity: Uncommon Set: Fossil Type: Grass Retreat Cost: Weakness: P Resistance: F (-30) CCC Wing Attack (30) GGC Leech Life (20) Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. =========================================================================== D05: Venonat =========================================================================== LV: 12 HP: 40 Evolution: Basic Rarity: Common Set: Jungle Type: Grass Retreat Cost: C Weakness: R Resistance: G Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GC Leech Life (10) Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them. =========================================================================== D06: Venomoth =========================================================================== LV: 28 HP: 70 Evolution: Stage 1-Evolves from Venonat Rarity: Rare Set: Jungle Type: Grass Retreat Cost: Weakness: R Resistance: F (-30) Pokemon Power: Shift Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed. GG Venom Powder (10) Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. =========================================================================== D07: Grimer =========================================================================== LV: 17 HP: 50 Evolution: Basic Rarity: Common Set: Fossil Type: Grass Retreat Cost: C Weakness: P Resistance: C Nasty Goo (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. G Minimize All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). =========================================================================== D08: Muk =========================================================================== LV: 34 HP: 70 Evolution: Stage 1-Evolves from Grimer Rarity: Rare Set: Fossil Type: Grass Retreat Cost: CC Weakness: P Resistance: Pokemon Power: Toxic Gas Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. GGG Sludge (30) Flip a coin. If heads, the Defending Pokemon is now Poisoned. =========================================================================== D09: Koffing =========================================================================== LV: 13 HP: 50 Evolution: Basic Rarity: Common Set: Base Type: Grass Retreat Cost: C Weakness: P Resistance: GG Foul Gas (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, it is now Confused. =========================================================================== D10: Weezing =========================================================================== LV: 27 HP: 60 Evolution: Stage 1-Evolves from Koffing Rarity: Uncommon Set: Fossil Type: Grass Retreat Cost: C Weakness: P Resistance: GG Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. GGC Selfdestruct (60) Does 10 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself. =========================================================================== D11: Tangela =========================================================================== LV: 8 HP: 50 Evolution: Basic Rarity: Common Set: Base Type: Grass Retreat Cost: CC Weakness: R Resistance: GC Bind (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GGG Poisonpowder (20) The Defending Pokemon is now Poisoned. =========================================================================== D12: Ninetails =========================================================================== LV: 35 HP: 80 Evolution: Stage 1-Evolves from Vulpix Rarity: Rare Set: GB only Type: Fire Retreat Cost: C Weakness: W Resistance: RR Mix-Up If your opponent has any Basic Pokemon or Evolution Cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of Basic Pokemon or Evolution Cards chosen at random from his or her deck into his or her hand. Your opponent shuffles his or her deck afterward. RRR Dancing Embers (10x) Flip 8 coins. This attack does 10 damage times the number of heads. =========================================================================== D13: Magmar =========================================================================== LV: 31 HP: 70 Evolution: Basic Rarity: Uncommon Set: Fossil Type: Fire Retreat Cost: C Weakness: W Resistance: R Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. RR Smog (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. =========================================================================== D14: Psyduck =========================================================================== LV: 15 HP: 50 Evolution: Basic Rarity: Common Set: Fossil Type: Water Retreat Cost: C Weakness: L Resistance: P Headache Your opponent can't play Trainer Cards during his or her next turn. W Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. =========================================================================== D15: Golduck =========================================================================== LV: 27 HP: 70 Evolution: Stage 1-Evolves from Psyduck Rarity: Uncommon Set: Fossil Type: Water Retreat Cost: C Weakness: L Resistance: P Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WWC Hyper Beam (20) If the Defending Pokemon has any Energy Cards attached to it, choose 1 of them and discard it. =========================================================================== D16: Poliwag =========================================================================== LV: 13 HP: 40 Evolution: Basic Rarity: Common Set: Base Type: Water Retreat Cost: C Weakness: G Resistance: W Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Poliwag but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. =========================================================================== D17: Poliwhirl =========================================================================== LV: 28 HP: 60 Evolution: Stage 1-Evolves from Poliwag Rarity: Uncommon Set: Base Type: Water Retreat Cost: C Weakness: G Resistance: WW Amnesia Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. WWC Doubleslap (30x) Flip 2 coins. This attack does 30 damage times the number of heads. =========================================================================== D18: Poliwrath =========================================================================== LV: 48 HP: 90 Evolution: Stage 2-Evolves from Poliwhirl Rarity: Rare Set: Base Type: Water Retreat Cost: CCC Weakness: G Resistance: WWC Water Gun (30+) Does 30 damage plus 10 more damage for each W Energy attached to Poliwrath but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. WWCC Whirlpool (40) If the Defending Pokemon has any energy cards attached to it, choose 1 of them and discard it. =========================================================================== D19: Tentacool =========================================================================== LV: 10 HP: 30 Evolution: Basic Rarity: Common Set: Fossil Type: Water Retreat Cost: Weakness: L Resistance: Pokemon Power: Cowardice At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed. W Acid (10) =========================================================================== D20: Tentacruel =========================================================================== LV: 21 HP: 60 Evolution: Stage 1-Evolves from Tentacool Rarity: Uncommon Set: Fossil Type: Water Retreat Cost: Weakness: L Resistance: W Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. WW Jellyfish Sting (10) The Defending Pokemon is now Poisoned. =========================================================================== D21: Horsea =========================================================================== LV: 19 HP: 40 Evolution: Basic Rarity: Common Set: Fossil Type: Water Retreat Cost: Weakness: L Resistance: W Smokescreen (10) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. =========================================================================== D22: Seadra =========================================================================== LV: 23 HP: 60 Evolution: Stage 1-Evolves from Horsea Rarity: Uncommon Set: Fossil Type: Water Retreat Cost: C Weakness: L Resistance: WC Water Gun (20+) Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way. WCC Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. =========================================================================== D23: Magnemite =========================================================================== LV: 15 HP: 40 Evolution: Basic Rarity: Common Set: GB only Type: Electric Retreat Cost: C Weakness: F Resistance: C Tackle (10) CC Magnetic Storm Remove all Energy Cards attached to all of your Pokemon. Then randomly reattach each of them. =========================================================================== D24: Magneton =========================================================================== LV: 35 HP: 80 Evolution: Stage 1-Evolves from Magnemite Rarity: Rare Set: Fossil Type: Electric Retreat Cost: CC Weakness: F Resistance: LC Sonicboom (20) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) LLLL Selfdestruct (100) Does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. =========================================================================== D25: Electrode =========================================================================== LV: 35 HP: 70 Evolution: Stage 1-Evolves from Voltorb Rarity: Rare Set: GB only Type: Electric Retreat Cost: C Weakness: F Resistance: LL Sonicboom (30) Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) LLL Energy Spike Search your deck for a Basic Energy Card and attach it to 1 of your Pokemon. Shuffle your deck afterward. =========================================================================== D26: Onix =========================================================================== LV: 12 HP: 90 Evolution: Basic Rarity: Common Set: Base Type: Fighting Retreat Cost: CCC Weakness: G Resistance: F Rock Throw (10) FF Harden During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) =========================================================================== D27: Marowak =========================================================================== LV: 26 HP: 60 Evolution: Stage 1-Evolves from Cubone Rarity: Uncommon Set: Jungle Type: Fighting Retreat Cost: C Weakness: G Resistance: L (-30) FF Bonemerang (30x) Flip 2 coins. This attack does 30 damage times the number of heads. FFC Call for Friend Search your deck for a F Basic Pokemon Card and put it onto your bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.) =========================================================================== D28: Hitmonlee =========================================================================== LV: 30 HP: 60 Evolution: Basic Rarity: Rare Set: Fossil Type: Fighting Retreat Cost: C Weakness: P Resistance: FF Stretch Kick If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) FFF High Jump Kick (50) =========================================================================== D29: Slowpoke =========================================================================== LV: 18 HP: 50 Evolution: Basic Rarity: Common Set: Fossil Type: Psychic Retreat Cost: C Weakness: P Resistance: C Spacing Out Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. PP Scavenge Discard 1 P Energy Card attached to Slowpoke in order to use this attack. Put a trainer card from your discard pile into your hand. =========================================================================== D30: Slowbro =========================================================================== LV: 26 HP: 60 Evolution: Stage 1-Evolves from Slowpoke Rarity: Uncommon Set: Fossil Type: Psychic Retreat Cost: C Weakness: P Resistance: Pokemon Power: Strange Behavior As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't knock out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed. PP Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== D31: Gastly =========================================================================== LV: 17 HP: 50 Evolution: Basic Rarity: Uncommon Set: Fossil Type: Psychic Retreat Cost: Weakness: Resistance: F (-30) P Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. PP Energy Conversion Put up to 2 Energy Cards from your discard pile into your hand. Gastly does 10 damage to itself. =========================================================================== D32: Haunter =========================================================================== LV: 17 HP: 50 Evolution: Stage 1-Evolves from Gastly Rarity: Rare Set: Fossil Type: Psychic Retreat Cost: Weakness: Resistance: F (-30) Pokemon Power: Transparency Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed. PC Nightmare (10) The Defending Pokemon is now Asleep. =========================================================================== D33: Hypno =========================================================================== LV: 36 HP: 90 Evolution: Stage 1-Evolves from Drowzee Rarity: Rare Set: Fossil Type: Psychic Retreat Cost: CC Weakness: P Resistance: P Prophecy Look at up to 3 cards from the top of either player's deck and rearrange them as you like. PPP Dark Mind (30) If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) =========================================================================== D34: Mr. Mime =========================================================================== LV: 28 HP: 40 Evolution: Basic Rarity: Rare Set: Jungle Type: Psychic Retreat Cost: C Weakness: P Resistance: Pokemon Power: Invisible Wall Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed. PC Meditate (10+) Does 10 damage plus 10 damage for each damage counter on the Defending Pokemon. =========================================================================== D35: Mewtwo =========================================================================== LV: 53 HP: 60 Evolution: Basic Rarity: Rare Set: Base Type: Psychic Retreat Cost: CCC Weakness: P Resistance: PC Psychic (10+) Does 10 damage plus 10 more damage for each Energy Card attached to the Defending Pokemon. PP Barrier Discard 1 P Energy Card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo. =========================================================================== D36: Pidgeot =========================================================================== LV: 38 HP: 80 Evolution: Stage 2-Evolves from Pidgeotto Rarity: Rare Set: GB only Type: Colorless Retreat Cost: C Weakness: L Resistance: F (-30) CCC Slicing Wind Does 30 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) CCCC Gale (20) Switch Pidgeot with 1 of your Benched Pokemon chosen at random. If your opponent has any Benched Pokemon, switch the Defending Pokemon with 1 of them chosen at random. (Do the damage before switching the Pokemon.) =========================================================================== D37: Spearow =========================================================================== LV: 13 HP: 50 Evolution: Basic Rarity: Common Set: Jungle Type: Colorless Retreat Cost: Weakness: L Resistance: F (-30) C Peck (10) CCC Mirror Move If Spearow was attacked last turn, do the final result of that attck on Spearow to the Defending Pokemon. =========================================================================== D38: Fearow =========================================================================== LV: 27 HP: 70 Evolution: Stage 1-Evolves from Spearow Rarity: Uncommon Set: Jungle Type: Colorless Retreat Cost: Weakness: L Resistance: F (-30) CCC Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. CCCC Drill Peck (40) =========================================================================== D39: Clefable =========================================================================== LV: 34 HP: 70 Evolution: Stage 1-Evolves from Clefairy Rarity: Rare Set: Jungle Type: Colorless Retreat Cost: CC Weakness: F Resistance: P (-30) C Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its energy costs. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.) CC Minimize All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). =========================================================================== D40: Doduo =========================================================================== LV: 10 HP: 50 Evolution: Basic Rarity: Common Set: Base Type: Colorless Retreat Cost: Weakness: L Resistance: F (-30) C Fury Attack (10x) Flip 2 coins. This attack does 10 damage times the number of heads. =========================================================================== D41: Dodrio =========================================================================== LV: 28 HP: 70 Evolution: Stage 1-Evolves from Doduo Rarity: Uncommon Set: Jungle Type: Colorless Retreat Cost: Weakness: L Resistance: F (-30) Pokemon Power: Retreat Aid As long as Dodrio is benched, pay C less to retreat your Active Pokemon. CCC Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Dodrio. =========================================================================== D42: Ditto =========================================================================== LV: 19 HP: 50 Evolution: Basic Rarity: Rare Set: GB only Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) C Pound (10) CCC Morph Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokemon Card (other than Ditto) chosen at random from your deck. Ditto is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). =========================================================================== D43: Porygon =========================================================================== LV: 12 HP: 30 Evolution: Basic Rarity: Uncommon Set: Base Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) C Conversion 1 If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. CC Conversion 2 Change Porygon's Resistance to a type of your choice other than Colorless. =========================================================================== D44: Imposter Professor Oak =========================================================================== Rarity: Rare Set: Base Description: Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. =========================================================================== D45: Lass =========================================================================== Rarity: Rare Set: Base Description: You and your opponent show each other your hands, then shuffle all the Trainer Cards from your hands into your decks. =========================================================================== D46: Super Energy Removal =========================================================================== Rarity: Rare Set: Base Description: Discard 1 Energy Card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy Cards attached to it. Discard those Energy Cards. =========================================================================== D47: Pokedex =========================================================================== Rarity: Uncommon Set: Base Description: Look at up to 5 cards from the top of your deck and rearrange them as you like. =========================================================================== D48: Devolution Spray =========================================================================== Rarity: Rare Set: Base Description: Choose 1 of your own Pokemon in play and a stage of evolution. Discard all Evolution cards of that stage or higher attached to that Pokemon. =========================================================================== D49: Maintenance =========================================================================== Rarity: Uncommon Set: Base Description: Shuffle 2 of the other cards from your hand into your deck in order to draw a card. =========================================================================== D50: Gambler =========================================================================== Rarity: Common Set: Fossil Description: Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. =========================================================================== D51: Recycle =========================================================================== Rarity: Common Set: Fossil Description: Flip a coin. If heads, put a card in your discard pile on top of your deck. --------------------------------------------------------------------------- 8. PROMOTIONAL------------------------------------------------------------- --------------------------------------------------------------------------- =========================================================================== P01: Arcanine =========================================================================== LV: 34 HP: 70 Evolution: Stage 1-Evolves from Growlithe Rarity: Set: Type: Fire Retreat Cost: C Weakness: W Resistance: CC Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. RR Flames of Rage (40+) Discard 2 R energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. =========================================================================== P02: Moltres =========================================================================== LV: 37 HP: 100 Evolution: Basic Rarity: Rare Set: GB only Type: Fire Retreat Cost: CC Weakness: Resistance: F (-30) Pokemon Power: Firegiver When you put Moltres into play during your turn (not during set-up), put from 1 to 4 (chosen at random) R energy cards from your deck into your hand. Shuffle your deck afterward. RRR Dive Bomb (70) Flip a coin. If tails, this attack does nothing. =========================================================================== P03: Articuno =========================================================================== LV: 37 HP: 100 Evolution: Basic Rarity: Rare Set: GB only Type: Water Retreat Cost: CC Weakness: Resistance: F (-30) Pokemon Power: Quickfreeze When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokemon is now Paralyzed. WWW Ice Breath Does 40 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) =========================================================================== P04: Pikachu =========================================================================== LV: 16 HP: 60 Evolution: Basic Rarity: Set: Promo Type: Electric Retreat Cost: C Weakness: F Resistance C Growl If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage dome by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.) LL Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== P05: Pikachu =========================================================================== LV: 16 HP: 60 Evolution: Basic Rarity: Set: Promo Type: Electric Retreat Cost: C Weakness: F Resistance C Growl If the Defending Pokemon attacks Pikachu during your opponent's next turn, any damage dome by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.) LL Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== P06: Flying Pikachu =========================================================================== LV: 12 HP: 40 Evolution: Basic Rarity: Set: Promo Type: Electric Retreat Cost: C Weakness: Resistance: F (-30) L Thundershock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CCC Fly (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu. If tails, this attack does nothing (not even damage). =========================================================================== P07: Surfing Pikachu =========================================================================== LV: 13 HP: 50 Evolution: Basic Rarity: Set: Promo Type: Electric Retreat Cost: C Weakness: F Resistance: WW Surf (30) =========================================================================== P08: Surfing Pikachu =========================================================================== LV: 13 HP: 50 Evolution: Basic Rarity: Set: Promo Type: Electric Retreat Cost: C Weakness: F Resistance: WW Surf (30) =========================================================================== P09: Electabuzz =========================================================================== LV: 20 HP: 60 Evolution: Basic Rarity: Set: Promo Type: Electric Retreat Cost: CC Weakness: F Resistance: L Light Screen Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attacks still happen.) CC Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. =========================================================================== P10: Zapdos =========================================================================== LV: 68 HP: 100 Evolution: Basic Rarity: Rare Set: GB only Type: Electric Retreat Cost: CC Weakness: Resistance: F (-30) Pokemon Power: Peal of Thunder When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokemon other than Zapdos chosen at random. (Don't apply Weakness and Resistance.) LLL Big Thunder Choose a Pokemon other than Zapdos at random. This attack does 70 damage to that Pokemon. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) =========================================================================== P11: Slowpoke =========================================================================== LV: 9 HP: 40 Evolution: Basic Rarity: Set: Type: Psychic Retreat Cost: C Weakness: P Resistance: C Headbutt (10) PP Amnesia Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. =========================================================================== P12: Mewtwo =========================================================================== LV: 60 HP: 70 Evolution: Basic Rarity: Set: Promo Type: Psychic Retreat Cost: CC Weakness: P Resistance: P Energy Absorption Choose up to 2 energy cards from your discard pile and attach them to Mewtwo. PPC Psyburn (40) =========================================================================== P13: Mewtwo =========================================================================== LV: 60 HP: 70 Evolution: Basic Rarity: Set: Promo Type: Psychic Retreat Cost: CC Weakness: P Resistance: P Energy Absorption Choose up to 2 energy cards from your discard pile and attach them to Mewtwo. PPC Psyburn (40) =========================================================================== P14: Mew =========================================================================== LV: 8 HP: 40 Evolution: Basic Rarity: Set: Promo (Japanese) Type: Psychic Retreat Cost: C Weakness: P Resistance: Pokemon Power: Neutralizing Shield Prevent all effects of attacks, including damage, done to Mew by evolved Pokemon (excluding your own). This power stops working while Mew is Asleep, Confused, or Paralyzed. P Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. =========================================================================== P15: Jigglypuff =========================================================================== LV: 12 HP: 50 Evolution: Basic Rarity: Set: Type: Colorless Retreat Cost: C Weakness: F Resistance: P (-30) C First Aid Remove 1 damage counter from Jigglypuff. CCC Double-Edge (40) Jigglypuff does 20 damage to itself. =========================================================================== P16: Dragonite =========================================================================== LV: 41 HP: 100 Evolution: Stage 2-Evolves from Dragonair Rarity: Rare Set: GB only Type: Colorless Retreat Cost: CC Weakness: Resistance: F Pokemon Power: Healing Wind When you put Dragonite into play, remove 2 damage counters from each of your Pokemon. If a Pokemon has fewer damage counter than that, remove all of them from that Pokemon. CCC Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads. =========================================================================== P17: Imakuni? =========================================================================== Rarity: Set: Promo (Japanese) Description: Your Active Pokemon is now Confused. Imakuni wants you to play him as a Basic Pokemon, but you can't. A mysterious creature not listed in the Pokedex, he asks kids around the world, "Who is cuter-Pikachu or me?" =========================================================================== P18: Super Energy Retrieval =========================================================================== Rarity: Set: Description: Trade 2 of the other cards in your hand for up to 4 basic energy cards from your discard pile. =========================================================================== PXX: Venusaur =========================================================================== LV: 64 HP: 100 Evolution: Stage 2-Evolves from Ivysaur Rarity: Rare Set: GB only Type: Grass Retreat Cost: CC Weakness: R Resistance: Pokemon Power: Solar Power Once during your turn (before you attack), you may use this power. Your Active Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. GGGG Mega Drain (40) Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them. =========================================================================== PXX: Mew =========================================================================== LV: 15 HP: 50 Evolution: Basic Rarity: Rare Set: GB only Type: Psychic Retreat Cost: Weakness: P Resistance PC Mystery Attack Does a random amount of damage to the Defending Pokemon and may cause a random effect to the Defending Pokemon. --------------------------------------------------------------------------- 9. COPYRIGHT--------------------------------------------------------------- --------------------------------------------------------------------------- This document is protected under U.S. and international copyright laws. This document is ©1998-2002 NickWhiz1. This document is for personal use only. Any commercial publishing, reproducing, or selling for profit is prohibited. You may not use it on your site without expressed written permission from the author. As of now, the following sites can legally post this FAQ: *GameFAQs (www.gamefaqs.com) *NickWhiz1's Small Page (nickwhiz1.cjb.net) *PoJo Dot Com (www.pojo.com) _____________________________________________________________________ |END GUIDE____________________________________________________________|