================================================================= Edo's "Pokemon Card GB" File v2.0 by Edo (hrzic@hawaii.edu) Copyright (c) 1999 by Edward T. Hrzic III Last updated: 99/08/16 Pokemon is a copyright/trademark of Nintendo, Creatures, and GAME FREAK. Pokemon Card GB was also created with Hudson Soft. http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm ================================================================= ----------| 0.0: TABLE OF CONTENTS 1.0 WHAT IS IS ABOUT? 2.0 HISTORY 3.0 SOME BACKGROUND 4.0 THE GAME 4.5 .....A few game hints 5.0 BUILDING A DECK 6.0 THE COMPUTER 7.0 BATTLE 8.0 IMAKUNI? 9.0 THE TUTORIAL GAME 10.0 THE FINAL FOUR 11.0 GAMEBOY-EXCLUSIVE CARD SPOILER 12.0 PROMOTIONAL CARD SPOILER 13.0 ALBUM LISTING 14.0 OTHER ITEMS OF INTEREST 15.0 THINGS TO BE ADDED ----------| 1.0: WHAT IS IT ABOUT? This file is a review/FAQ/explaination for the Pokemon card game for the Gameboy, called "Pokemon Card GB". I'll try to give as much information as possible. ----------| 2.0: HISTORY v2.0 This release of this file: - Too many changes to mention individually ----------| 3.0: SOME BACKGROUND I picked up "Pokemon Card GB" at a local game store that imports Japanese games. Since I'm in Hawai'i, the game cost me about $34.95. You also get a Promotional Card inside of it (the promo Kairyuu [Dragonite]). I do not have a Japanese GB (I have a U.S. one), but the Japanese cartridge works perfectly. I believe that the European GBs have smaller slots, so I don't think the Japanese cartridge will work. Oh, and it works perfectly fine with my aged, original, black and white GB. ----------| 4.0: THE GAME Well, it's basically a "Quest" version of the trading card game. You start out with a deck of your choosing, from three available. And from there, you proceed to collect a series of eight medals from each of the Club Masters in order to gain entrance to the Pokemon Dome to fight the "Final Four". While you do, you will combat lesser people around the Clubs, in a game of cards. When you win these matches (and any other match), you win two booster packs. There are a total of four different booster packs, and you win them depending on the difficulty of the opponent (at least, it appears that way to me). Oh, and the cards from the GB version range all of the way up to the Fossil expansion -- and that includes all of the promo cards! Plus, there are a few cards that are only in this game (denoted with a GB symbol, show on the data sheet for the particular Pokemon). In between some of the battles, you'll encounter your nemesis, Rando, in some battles. --> The Opening Menu Card Battle Link up with a friend Continue Ditto. If you reset the game, it will ask you if you wish to continue. Begin a New Game Ditto. Resume If you reset the game (by hitting Select+Start+A+B), you can select this option to take you back to that place you reset on Controls Pad: Move around Select: Use during battle Start: Open the menu B: Cancel; You can also hold it down to walk faster A: Talk/Examine/Select --> The Overhead Map Whenever you exit one of the buildings, you will be taken to the Overhead Map. Here, you can select any of the buildings to go to. You can't get far into the Pokemon Dome without having the eight medals. The following is an EXTREMELY rough estimate of the overhead map. ----------------------------------------------------------------- Challenge Fire Club Hall Mr. Ishihara's Science House Esper Club Club Pokemon Stone Dome Green Club Club Elec Club Dr. Ooyama's Battle Aqua awawe Club Club ----------------------------------------------------------------- --> The Start Menu Pressing 'Start' during the game will bring up the following menu on the right-hand side of the screen: Status Save Decks Cards Options Exit --> Status This brings up the status screen, giving you the following: Name Album (The number of different cards you have; total of 226) Playing Time Master Medals -----> Save It will ask you if you wish to save the game: Yes No -----> Decks You can edit your decks here. See section 5.0 to build decks. -----> Cards Here, you can see the cards that you own. -----> Options Option Menu Message Speed Slow 1 2 3 4 5 Fast Battle Animations Normal Skip Don't Show Exit 4.5: A Few Hints Some have asked me how to get started, and what medals to go for. Well, after you complete the first tutorial in the game, Dr. Ooyama will give you a choice of decks to start with: Hitokage [Charmander] and Friends deck Zenigame [Squirtle] and Friends deck Fushigidane [Bulbasaur] and Friends deck Each of those decks gives you the family of that Evolution (for those Charizard fans, yes, the Hitokage [Charmander] deck gives it to you). You may want to go for the medals in the following order: Aqua: This club is, by far, the easiest. The cards required to win the general matches are low, so you should spend a while here to gain a relatively good collection of cards. Fire: Well, since you've collected a number of Water cards from the Aqua club, you should go here. With all due respect, you should be able to murder all of the club member's decks with your water deck. You should spend some time here to gain some Fire cards. Grass: Since you got some Fire cards at the previous club, take down the Grass decks here. However, the club master is missing! Simply beat the second lady to the left of the screen, and she'll tell you that the club master is at Mr. Ishihara's house. Go there, and talk to her, then she'll leave. Go back to the Grass club, and then you'll be able to fight her. Stone: Since you have some Grass cards now, go to the Stone club. Elec: Take your fighting Pokemon deck and nuke them. Science: The Science club is a bit hard to classify, since there are a range of decks. Just play an opponent for a few turns to see what they have, then reset the game and modify your deck accordingly. Esper: The Esper club can be ANNOYING, to say the least. Your best bet is a Colorless Pokemon deck, with Korattas [Rattatas], Purins [Jigglypuffs], etc., that have a resistance to Psychic. Battle: This club should be saved for last, because you need to walk around to find the members to beat. When you first talk to the club master, he'll ask you to find his members. Basically, they are in the other club lounges. Find and defeat all three of them, and then you'll be able to fight the club master. The three that I found were in the Fire, Grass, and Stone clubs, but it may be random. ----------| 5.0: BUILDING A DECK When you select the Deck option from the menu, the first screen that you will see is a list of four items. This is your deck listing. At first, only the first slot will be full, because you only have one deck. There will also be a hand full of cards next to it. This hand icon indicates that it is the deck that you are currently using. Press up and down to choose a deck, and press 'A' to continue, or 'B' to cancel. You will then get a sub-menu at the bottom of the screen. Edit Deck Use Deck Name Deck Cancel Selecting 'Use Deck' will make that deck the one you use during the card battles. --> Creating/Editing a Deck When you select 'Edit Deck', you will see a listing of the card types across the top of the screen, plus a listing of the cards in the large window. Select the card type you wish, and either press 'A', or press 'Down' to search through the list of cards. Pressing 'Right' on a card will increase the use of that card in your deck by 1. There will be two values next to the card (i.e. 3/20). The first number is the number of that card you are using in the current deck. The second value is the number of them that you actually have left in your collection (this number may lessen as you make other decks as well). Pressing 'Left' will reduce your usage by 1. Remember that you can only have 4 of any card in a deck. If you wish to see what a card does, press 'A' when on it. You can then press 'Up' to see the previous card on the list, or 'Down' to see the next card on the list. Pressing 'Start' when selecting a card type will show you a list of the cards that you currently have in the deck. When you are done creating a deck, press 'B' and a menu will pop up. Listing Edit Name Save Deck Erase Stop If you try to save a deck, and you are under or over the sixty card limit, it will not let you save it. ----------| 6.0: THE COMPUTER In the various clubs, and at other locations, you may notice a computer sitting on the corner. This a 'Record' computer, I guess, and you can use it to check your progress. Examine it, and you will get a menu. Card Album A listing of different cards you have Read Manual Read one of Professor Ooyama's manuals Glossary A glossary of terms in the game Printout Used with the GB printer (which I don't have) Turn Off Cancel --> Card Album You will get a listing of 5 items: 1. Pokemon (Koroshiamu) 2. Mystery of Evolution 3. () Pokemon 4. Pokemon Lab 5. Promotional Cards Select any one of them with the 'A' button, or 'B' to cancel. You can them cycle through the different cards that you have, and see which card numbers that you need. --> Read Mail There is certain mail that Dr. Ooyama will enable you to read when you complete various portions of the game. The interval is usually when you gain a new Medal. If you haven't read a mail yet, it will be blinking. Select it with the 'A' button, and Dr. Ooyama will give you a spiel. After that, you will get a pack of cards, sometimes two. After you finish the game for the first time, mails 13-15 will be blinking, and you can claim the cards from there. --> Glossary A glossary of terms in the game. Since you've already played the 'real' card game, you don't really need to see it, now do you? ----------| 7.0: BATTLE So, you think you're ready for battle, huh? If you've played the real card game before, you need to know a few things. 1. There is no "Mulligan" rule. This means that if you or your opponent does not draw a basic Pokemon in their opening hand, the opponent does not get to draw the two extra cards (NOTE: I have had my opponent reshuffle up to five times, and I still have not draw any extra cards. There goes most of my Decking Deck idea down the drain...) 2. Not all of the battles are for six Prizes ("Side Cards" in the Japanese game). Many of the easier battles are only for two Prizes. The others are four prizes. The battles with the Club Masters and the Grand Masters ARE for six Prizes, though. Usually when you talk to the people in the club room (north of the entrance), they will ask you if you wish to fight them. Selecting 'Yes' will take you into the battle scene. The initial set-up is self-explanatory. If each player draws a basic Pokemon, then you will be taken to your 'Hand List' screen. Select a Pokemon to put as your Active Pokemon with the 'A' button. From there, you can either choose the first option from the small menu to select it, or choose the second option to look at it. If you change your mind, hit 'B'. Then, if you wish to put any Pokemon on your bench, select them in the same way. If you don't wish to, or you run out of Pokemon to put down, press the 'B' button. A coin will begin to flip. Press 'A' or 'B' to begin the toss. 'Heads' means that you will go first. 'Tails', and your opponent goes first. During your turn, you will draw a card, then be given the 'Game-Play' menu. Hand Check Retreat Attack Special Done --> Hand From here, you are given your 'Hand List' to play Pokemon, Trainer cards, Energy cards, etc. --> Attack Self explanatory. Select which attack you wish to use from that menu. --> Check This will give you a sub-menu. All Cards Glossary Your Cards Opponent's Cards -----> All Cards This will give you a view of both player's Active Pokemon and Benched Pokemon. Your Pokemon will be highlighted by default. Pressing up or down will highlight either your opponent's Pokemon or your own. Pressing 'A' will select it, or press 'B' to cancel. -----> Your Cards This will bring up another menu. Your Pokemon Your Hand Your Discard Pile -------> Your Pokemon You can cycle through your own Pokemon. -------> Your Discard Pile You can cycle through your Discard Pile. -------> Your Hand You can cycle through the cards in your hand. --> Special Use one of your Pokemon's Pokemon Power from here. --> Retreat If you select this, choose which Energy cards to be discarded. Or press 'B' to cancel. If you do retreat, then select a benched Pokemon to be your active Pokemon. --> Done If you don't want to do anything (or can't), select this. ----------| 8.0: IMAKUNI? (Yes, the question mark is part of the guy's name.) "Hmm? Wh-What do you want? Eh? Me? You don't know who I am? I am the Super Musical Star, Imakuni? ! Well?" ----- Imakuni? is a little guy in mouse-like ears, who usually appears in the left-hand room of the clubs, on the left side of the bookcase. You'll know he's there, because the music will change to a VERY weird beat. Imakuni?'s not a very hard opponent to beat. He uses obscure Pokemon in his deck, such as Kamonegi [Farfetch'd], Yadon [Slopoke], Yadoran [Slobro], Kodakku [Psyduck] and others. Unless there is some twist of fate, you will probably defeat him by making him run out of Pokemon rather than win all of your Prizes. The first two times that you win against him, you will get one of each booster pack. The third time, you will get the Imakuni? promotional card. The fourth and fifth times, you will get 1 of each booster pack again. The sixth time, you will get the Imakuni? promotional card again. After that, any time that you beat him, you will get the booster packs. In another note, Imakuni? is one of three singers in a Japanese band, called "Suzukisan". If you purchase the "Pokemon Best Collection" CD, he sings on it. ----------| 9.0: THE TUTORIAL GAME At the beginning of the game, you will go through a tutorial game with Mikasa, that shows you the workings of the game. The problem is, if you don't know any Japanese, you're going to have a bit of a problem getting past this part. Setup: a. First, play the Tosakinto [Goldeen] into your Active Position. b. Play the Hitodeman [Staryu] onto your Bench. c. Press 'B' to begin the battle. d. The coin toss will always let you go first. e. Mikasa will start with a Wanrikii [Machop]. Your Turn 1: a. You will draw a Water Energy card. b. Follow Mikasa's instructions: 1. From the Battle menu, choose "Hand", and select a Water Energy card. 2. Attach a Water Energy card to the Tosakinto [Goldeen]. 3. From the Battle menu, choose "Attack", and select "Tackle". Mikasa's Turn 1: a. He will attach a Fighting Energy card to his Wanrikii [Machop]. b. He will then attack with a "Low Kick". Your Turn 2: a. You will draw a Water Energy card. b. Follow Misaka's instructions: 1. Play the "Azumaou" [Seaking] on the Tosakinto. 2. Attach a Psychic Energy card to the Azumaou [Seaking]. 3. Attack with "Waterfall". Mikasa's Turn 2: a. He will play a Ratta on his Bench. b. He attach a Fighting Energy card to the Ratta [Rattata]. c. He will attack with a "Low Kick". Your Turn 3: a. You will draw a Water Energy card. b. Follow Mikasa's instructions: 1. Attach a Water Energy card to the Hitodeman [Staryu]. 2. Attack with "Tsuno de tsuku" [Waterfall]. c. Pick a prize (either of them). It will be a Water Energy card. d. Mikasa will move the Ratta up to the active position. Mikasa's Turn 3: a. He will Evolve the Koratta [Rattata] into a Ratta [Raticate]. b. He will attach a Lightning Energy card to the Ratta [Raticate]. c. He will attack with "Fang". Your Turn 4: a. You will draw a Suriipu [Drowzee]. b. Follow Mikasa's instructions: 1. Play the Suriipu [Drowzee] on your Bench. 2. Attach a Water Energy card to the Suriipu [Drowzee]. 3. Attack with "Waterfall". Mikasa's Turn 4: a. He will play a Lightning Energy card on the Ratta. b. He will attack with a "Fang". c. Your Azumaou [Seaking] will be Knocked-Out. d. Follow Misaka's instructions: 1. Move your Hitodeman [Staryu] into the Active Position. 2. Press the 'Select' button to select it. Your Turn 5: a. You will draw a Potion. b. Follow Mikasa's instructions: 1. Attach a Water Energy card to the Hitodeman [Staryu]. 2. Attack using "Hirateuchi" [Slap]. Mikasa's Turn 5: a. He will play a Wanrikii [Machop] onto his Bench. b. He will attach a Fighting Energy card to the Wanrikii [Machop]. c. He will retreat the Ratta [Raticate], and bring the Wanrikii [Machop] into the Active Position. d. He will attack with "Low Kick". Your Turn 6: a. You will draw a Azumaou [Seaking]. b. Follow Mikasa's instructions: 1. Play the Potion on the Hitodeman [Staryu]. 2. Attach a Water Energy card to the Hitodeman [Staryu]. 3. Attack with "Hirateuchi" [Slap]. Mikasa's Turn 6: a. He will attach a Fighting Energy card to the Wanrikii [Machop]. b. He will attack with "Low Kick". Your Turn 7: a. You will draw a Sutaamii [Starmie]. b. Follow Mikasa's instructions: 1. Play the "Sutaamii" [Starmie] on the Hitodeman [Staryu]. 2. Attack with "Star Freeze". c. The Wanrikii [Machop] will be Paralyzed. Mikasa's Turn 7: a. He will attach a Fighting Energy card to his Wanrikii [Machop]. b. He will be done. Your Turn 8: a. You will draw a Water Energy card. b. Follow Mikasa's intructions: 1. Attack with "Star Freeze". c. Draw your second Prize. It will be a Water Energy card. d. You win! And that's it! If you talk to Mikasa at any other time (he's the one sitting at the card table on the left), he will give you the following menu: Normal Game Play the practice game, but without Misaka's instructions. If you win, you get a booster pack, but it has nothing but Energy cards in it. Practice As if your practiced originally Explain Rules Ditto Nothing Cancel ----------| 10.0: THE FINAL FOUR You've got all eight medals. You've got plenty of cards. You're kicked everyone's butts up until now. Now you're ready for the 'Final Four'. Open the doors in the Pokemon Dome, and walk up the small set of stairs. You've given one last chance to back-out, or prepare. If you decide to continue, you will fight the Pokemon Masters one at a time. In between, they will ask you if you wish to view your status. DO IT. You will be able to change your deck and save. This is a very good thing. First up will be Hiroko, the 'Fire Queen'. She will be using (surprise) a Fire deck, with Charmanders, Growlithes, and the GB-exclusive game, Faiyaa [Moltres]. Pull out your Water deck, and she should fall relatively easily. Here is the Water deck that I used against her: 21 Water Energy 4 Double Colorless Energy 3 Zenigame (Squirtle) 2 Kameeru (Wartortle) 4 Paokuu (Seel) 3 Jugon (Dewgong) 4 Hitodeman (Staryu) 3 Sutaamii (Starmie) 3 Koikingu (Magikarp) 2 Gyaradosu (Gyrados) 2 Rapurasu (Lapras) 2 Professor Ookido (Professor Oak) 1 Masaki (Bill) 1 Energy Removal 2 Monster Ball 1 Gust of Wind 2 Potion 1 Full Heal Next up is Steve and his Lightning deck. Some of the cards include Voltorbs and Electabuzzes. Here is the Fighting deck I used against him: 21 Fighting Energy 4 Double Colorless Energy 3 Wanrikii (Machop) 4 Sekumuraa (Hitmonlee) 4 Ebikuraa (Hitmonchan) 1 Kamonegi (Farfetch'd) 2 Rakkii (Chansey) 2 Professor Ookido (Professor Oak) 3 Masaki (Bill) 1 Pokemon Trader 2 Monster Ball 4 PlusPower 1 Gust of Wind 4 Potion 3 Super Potion 1 Full Heal Now you're up against Kanekouji and his Water deck. Expect Lapras and Seels, along with Furiizaa [Articuno]. Here is the Lightning deck I used against him: 21 Lightning Energy 4 Double Colorless Energy 3 Pikachu (LV.14) 2 Raichuu (LV.45) 3 Koiru (LV.13) (Magnemite) 2 Reakoiru (LV.35) (Magneton) 3 Erebuu (LV.35) (Electabuzz) 2 Sandaa (LV.40) (Zapdos) 4 Rakkii (Chansey) 3 Garuura (Kangashkan) 2 Professor Oookido (Professor Oak) 4 Masaki (Bill) 1 Pokemon Trader 1 Energy Removal 1 Monster Ball 1 Gust of Wind 2 Potion 1 Full Heal Last up is Ryudo and his Dragon deck. The cards include Charmanders, Dratinis, Magikarps and Kangashkans. I used the same Lightning Deck as above, and won pretty easily. If this is your first time finishing the game, you will fight your nemesis, Rando, before going into the Winner's Gate. Otherwise, you can do through the Winner's Gate. There will be a pedestal and a card floating on it. You can get it if you wish, but if you walk behind the pedestal, you'll see a computer. If you access it, you can see some of the promotional cards that were used in the decks of the Final Four. Afterward, pick up the card. If this is your first time finishing the game, you'll get four promotional cards. If you finish the game again, you'll get one of them again. The next time, you'll get the second one, and so on. After that, whenever you finish the game, you'll get nothing for your trouble. ----------| 11.0: GAMEBOY-EXCLUSIVE CARD SPOILER The following cards ONLY exist in the GB card game. There IS one GB card that exists outside of the GB game that you get as a promotional card when you buy the game. Monjara [Tangela] Type: Basic Grass Pokemon LV.12 HP 50 G: Numbness: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GGC: Poison Whip: 10 Effect: The Defending Pokemon is now Poisoned. -CC Retreat R Weakness No. 114 (Common) Kyuukon [Ninetails] Type: Stage 1 Fire Pokemon (Evolves from Rokon) LV.35 HP 80 RR: (Kakimidasu) Effect: ???? RRR: Fire (Konomai): 10x Effect: Flip 8 coins. This attack does 10 damage times the number of heads. -C Retreat W Weakness No. 38 (Rare) Boostaa [Flareon] Type: Stage 1 Fire Pokemon (Evolves from Iibi) LV.22 HP 60 CCC: Headbutt: 30 CCC: Fury: 10+ Effect: This attack does 10 more damage for each damage counter on this Pokemon. -C Retreat W Weakness No. 136 (Uncommon) Faiyaa [Moltres] Type: Basic Fire Pokemon LV.37 HP 100 [Pokemon Power] Bring Flame Effect: When you put this Pokemon into play from your hand, you may search your Draw Pile for a 1 to 4 R Energy cards (at random), show them to your opponent, and put them into your hand. Shuffle your Draw Pile afterward. You can't use this ability if it is one of your starting Pokemon. RRR: (Gotto baado): 70 Effect: Flip a coin. If tails, this attack does nothing. -CC Retreat F Resistance No. 146 (Rare -- Promo) Where to get it: Beat the Final Four Shawaazu [Vaporeon] Type: Stage 1 Water Pokemon LV.29 HP 60 C: (Kiaidame) Effect: During your next turn, this Pokemon's Headbutt does twice as much damage. CCC: Headbutt: 30 -C Retreat L Weakness No. 134 (Uncommon) Furiizaa [Articuno] Type: Basic Water Pokemon LV.37 HP 100 [Pokemon Power] Ice (Tsukaseru) Effect: When you put this Pokemon into play from your hand, you may flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed. You can't use this ability if it is one of your starting Pokemon. WWW: Ice Breath Choose 1 of your opponent's Benched Pokemon. This attack does 40 damage to that Pokemon. Don't apply Weakness and Resistance for Benched Pokemon. -CC Retreat F Resistance No. 144 (Rare -- Promo) Where to get it: Beat the Final Four Koiru [Magnemite] Type: Basic Lightning Pokemon LV.15 HP 40 C: Tackle: 10 LC: (Jiki) Storm Effect: ???? -C Retreat F Weakness No. 81 (Common) Marumain [Voltorb] Type: Stage 1 Lightning Pokemon (Evolves from Biriridasu) LV.35 HP 70 LL: Sonic Boom: 30 Effect: This attack's damage ignores the Defending Pokemon's Weakness and Resistance. LLL: Energy Control Effect: Search your deck for a L Energy card and attach it one of your Pokemon. Shuffle your deck afterward. -C Retreat F Weakness No. 101 (Rare) Sandaasu [Jolteon] Type: Stage 1 Lightning Pokemon (Evolves from Iibii) LV.24 HP 60 CC: Double (geri): 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. CCCC: Numbness: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat F Weakness No. 135 (Uncommon) Sandaa [Zapdos] Type: Basic Lightning Pokemon LV.68 HP 100 [Pokemon Power] Coming Thunder Effect: When this Pokemon is put into play from your hand, it does 30 damage to a random Pokemon. You can't use this power if it is one of your starting Pokemon. LLL: Big Thunder Effect: Choose a Pokemon at random. This attack does 70 damage to that Pokemon (Don't apply Weakness and Resistance). -CC Retreat F Resistance No. 145 (Rare -- Promo) Where to get it: Beat the Final Four Garagara [Marowak] Type: Stage 1 Fighting Pokemon (Evolves from Karakara) LV.70 HP 70 FC: Bone Strike: 10 Effect: Flip a coin. If heads, the Defending Pokemon can't attack next turn. FFF: Shriek Effect: -CC Retreat G Weakness L Resistance No. 105 (Uncommon) ----------| 12.0: PROMOTIONAL CARD SPOILER Promotional cards are gained in various ways during your Quest. Most of them are gained by trading cards to various people. Some others are gained after card battles. It is also important to note that it appears that you can only get two of any particular promotional card through normal game play. However, you may be able to get them by trading with a friend through the Link Cable. Getting the promotional cards also seems to be time-dependant. The first time that I played through the game, some of the promotional cards would be one place. But the second time that I played through, some were in the same place, and others were in DIFFERENT places than before! So, I have tried to compile a list of the possible locations to get the promotional cards: -----| Mr. Ishihara Mr. Ishihara's cards seem to be one of the constants that you can get. The first time, he'll ask for a Pikushii [Clefable] in exchange for a Surfing Pikachu (the one with the ocean in the background). The second time, he'll ask for a Metamon [Ditto] in exchange for a Flying Pikachu. The third time, he'll want a Rakkii [Chansey] for the other Surfing Pikachu (the one with Mt. Fuji in the background). -----| Aqua Club There is a girl at the table that will want a Rapurasu [Lapras] for an Windii [Arcanine]. -----| Elec Club Near the entrance, and the bottom, is a man who wants an Erebuu [Electabuzz] in exchange for a promo Erebuu [Electabuzz]. -----| Stone Club There is a man sitting at the right side of the table in the lounge. Ever now and then, he'll ask you to give him a card (usually, these are uncommons). Do it. Eventually, since you've been so nice to him, he'll give you a promo card. -----| Esper Club There is an old man all of the way to the left in the lounge. After you get the Esper Medal, he'll give you a promo Mewtwo. -----| Fire Club There is a young boy near the top of the lounge that wants Energy cards. If you say yes, he'll take all of your remaining Energy cards (the ones that aren't in your decks), and tell you about a promo card location. Go to the window/pictureframe behind him at the top of the lounge, and examine it. You'll get a promo there. Either way, if you give him the card or not, he leaves. It's best to leave him be until late in the game. And, no, if you don't give him the Energy, you don't get the promo. -----| Rando Whenever you encounter Rando in your travels, and you beat him (this will be twice), you'll get a promo card each time. The first one is usually a Purin [Jigglypuff]. -----| The Challenge Cup Go to the Challenge Hall and play in the tournament. Each time that you win the tournament, you'll get a promo card. After you finish the Challenge Cup for the first time, go back after every medal that you get. Sometimes a new tournament will start. -----| Imakuni? See the Imakuni? section in order to get his promo card. Windi [Arcanine] Type: Stage 1 Fire Pokemon (Evolves from Gaadi) LV.34 HP 70 CC: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. RR: Fure Blaze : 40+ Effect: You must discard 2 R Energy cards attached to this Pokemon in order to use this attack. This attack does 10 more damage for each damage counter on this Pokemon. -C Retreat W Weakness No. 59 (Promo) Pikachu Type: Basic Lightning Pokemon LV.16 HP 60 C: Cry Effect: During your opponent's next turn, damage done to this Pokemon by attacks is reduced by 10. LL: Electric Shock: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat F Weakness No. 25 (Promo) Flying Pikachu Type: Basic Lightning Pokemon LV.12 HP 40 L: Electric Shock: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CCC: Fly: 30 Effect: Flip a coin. If tails, this attack does nothing. If heads, during your opponent's next turn, prevent all damage done to this Pokemon from attacks. -C Retreat F Weakness No. 25 (Promo) Surfing Pikachu Type: Basic Lightning Pokemon LV.13 HP 50 WW: Surf: 30 -C Retreat F Weakness No. 25 (Promo) Erebuu [Electabuzz] Type: Basic Lighting Pokemon LV.20 HP 60 L: Light Wall Effect: During your opponent's next turn, reduce all damage done to this Pokemon by half (rounding up). CC: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. -CC Retreat F Weakness No. 125 (Promo) Myutsuu [Mewtwo] Type: Basic Psychic Pokemon LV.60 HP 70 P: Energy Absorption Effect: Choose two Energy cards in your Discard pile and attached them to this Pokemon. PPC: Psycho Burn: 40 -CC Retreat P Weakness No. 150 (Promo) Purin [Jigglypuff] Type: Basic Colorless Pokemon LV.12 HP 50 C: Heal Effect: Remove 1 damage counter from this Pokemon. CCC: (Sutemi) Tackle: 40 Effect: This Pokemon does 20 damage to itself. -C Retreat F Weakness P Resistance No. 39 (Promo) Imakuni? Type: Trainer Effect: Your Active Pokemon is now Confused. You can't play this card if that Pokemon was just played this turn. Super Energy Retrieval Type: Trainer Effect: Trade 2 of the other cards in your hand for up to 4 Energy cards in your Discard Pile. ----------| 13.0: ALBUM LISTING This is a listing of the cards that are in each "set" in the album. 1. Pokemon (Koroshiamu) -- The one with Pikachu on the front A01 Nidoran (M) A02 Nidoriino [Nidorino] A03 Monjara (GB) [Tangela] A04 Sutoraiku [Scyther] A05 Kairosu [Pinsir] A06 Hitokage [Charmander] A07 Rizaado [Charmeleon] A08 Gaadi [Growlithe] A09 Uindii [Arcanine] A10 Poniita [Ponyta] A11 Buubaa [Magmar] A12 Pauwau [Seel] A13 Jugon [Dewgong] A14 Tosankinto [Goldeen] A15 Azumaou [Seaking] A16 Hitodeman [Staryu] A17 Koikingu [Magicarp] A18 Gyaradosu [Gyrados] A19 Pikachuu [Pikachu] A20 Raichuu (Basic) [Raichu] A21 Koiru [Magnemite] A22 Reakoiru [Magneton] A23 Erebuu [Electabuzz] A24 Sandaa (Basic) [Zapdos] A25 Diguda [Diglett] A26 Dagutorio [Dugtrio] A27 Wanrikii [Machop] A28 Ebiwaraa [Hitmonchan] A29 Keeshii [Abra] A30 Yungeraa [Kadabra] A31 Koratta [Rattata] A32 Ratta [Raticate] A33 Purin [Jigglypuff] A34 Pukurin [Wigglytuff] A35 Nyaasu [Meowth] A36 Rakkii [Chansey] A37 Garuura [Kangashkan] A38 Kabigon [Snorlax] A39 Professor Ookido [Professor Oak] A40 Masaki [Bill] A41 Switch A42 Monster Ball [Pokeball] A43 Scoop Up A44 Computer Search A45 PlusPower A46 Defender A47 Item Finder A48 Potion A49 Full Heal A50 Recover E01 Grass Energy E02 Fire Energy E03 Water Energy E04 Lightning Energy E05 Fighting Energy E06 Psychic Energy 2. Mystery of Evolution B01 Fushigidane [Bulbasaur] B02 Fushigisou [Ivysaur] B03 Fushigibana [Venusaur] B04 Kyatapii [Caterpie] B05 Toransu [Metapod] B06 Batafurii [Butterfree] B07 Biidoru [Weedle] B08 Kokuun [Kakuna] B09 Supiaa [Beedrill] B10 Nidokingu [Nidoking] B11 Madatsubomi [Bellsprout] B12 Utsudon [Weepinbell] B13 Utsubotto [Victribeel] B14 Rizaadon [Charizard] B15 Gyaraoppu [Rapidash] B16 Busutaa (Jungle] [Flareon] B17 Zenigame [Squirtle] B18 Kameeru [Wartortle] B19 Kamekkusu [Blastoise] B20 Kurabu [Crabby] B21 Kinguraa [Kingler] B22 Sutaamii [Starmie] B23 Shaawaazu (Jungle) [Vaporeon] B24 Sandaazu (Jungle) [Jolteon] B25 Sando [Sandshrew] B26 Sandoban [Sandslash] B27 Goorikii [Machoke] B28 Kairikii [Machamp] B29 Ishibutsute [Geodude] B30 Goroon [Graveler] B31 Goroonya [Golem] B32 Karakara [Cubone] B33 Garagara [Marowak] B34 Goosu [Gastly] B35 Goosuto [Haunter] B36 Gengaa [Gengar] B37 Ruujuura [Jynx] B38 Poppo [Pidgey] B39 Pijon [Pidgeot] B40 Pijiotto [Pigeotto] B41 Purin [Jigglypuff] B42 Iibui [Eevee] B43 Pokemon Trader B44 Pokemon Breeder B45 Clefairy Doll B46 Energy Retrieval B47 Energy Search B48 Gust of Wind B49 Super Potion B50 Pokemon Flute 3. () Pokemon C01 Nidoran (F) C02 Nidorina C03 Nidokuin [Nidoqueen] C04 Nazonokusa [Oddish] C05 Kusaihana [Gloom] C06 Rafureshia [Vileplume] C07 Parasu [Paras] C08 Parasekuto [Parasect] C09 Tamatama [Execute] C10 Nasshii [Exeggutor] C11 Rokon [Vulpix] C12 Kyuukon [Ninetails] C13 Buusutaa (Gameboy) [Flareon] C14 Faiyaa [Moltres] C15 Sherudaa [Shelder] C16 Parushen [Cloyster] C17 Rapurasu [Lapras] C18 Shawaazu (Gameboy) [Vaporeon] C19 Omanaito [Omanyte] C20 Omasutaa [Omastar] C21 Furiizaa [Articuno] C22 Pikachuu (Jungle) [Pikachu] C23 Raichuu (Fossil) [Raichu] C24 Biriridama [Voltorb] C25 Marumain (Jungle) [Electrode] C26 Sandaazu (Gameboy) [Jolteon] C27 Sandaa (Fossil) [Zapdos] C28 Mankii [Mankey] C29 Okorizaru [Primeape] C30 Saihoon [Ryhorn] C31 Saidon [Rhydon] C32 Kabuto [Kabuto] C33 Kabutopsu [Kabutops] C34 Putera [Aerodactyl] C35 Fuudin [Alakazam] C36 Suriipu [Drowzee] C37 Myuu (Fossil) [Mew] C38 Pippi [Clefairy] C39 Nyaasu (Jungle) [Meowth] C40 Perushian [Persian] C41 Kamonegi [Farfetch'd] C42 Beroringa [Lickitung] C43 Kentaros [Tauros] C44 Miniryuu [Dratini] C45 Hakuryuu [Dragonair] C46 Kairyuu [Dragonite] C47 Old Man Fuiji C48 Fossil of Something C49 Energy Removal C50 Pokemon Center C51 Double Colorless Energy 4. Pokemon Lab D01 Aabo [Ekans] D02 Aabokku [Arbok] D03 Zubatto [Zubat] D04 Gorubatto [Golbat] D05 Konpan [Venonat] D06 Morufon [Venomoth] D07 Betobetaa [Grimer] D08 Betobeton [Muk] D09 Dogaasu [Koffing] D10 Matadogaasu [Weezing] D11 Monjara [Tangela] D12 Kyuukon (Gameboy) [Ninetails] D13 Buubaa (Fossil) [Magmar] D14 Kodakku [Psyduck] D15 Gorudakku [Golduck] D16 Nyoron [Poliwag] D17 Nyorozo [Poliwhirl] D18 Nyorobon [Poliwrath] D19 Menokurage [Tentacool] D20 Dokukurage [Tentacruel] D21 Tattsuu [Horsea] D22 Shiidora [Seadra] D23 Koiru (Gameboy) [Magnemite] D24 Reakoiru (Fossil) [Magneton] D25 Marumain (Gameboy) [Electrode] D26 Iwaaku [Onix] D27 Garagara [Marowak] D28 Sawamuraa [Hitmonlee] D29 Yadon [Slowpoke] D30 Yadoran [Slowbro] D31 Goosu [Gastly] D32 Goosuto [Haunter] D33 Suriipaa [Hypno] D34 Bariyaado [Mr. Mime] D35 Myutsuu [Mewtwo] D36 Pijotto (Gameboy) [Pigeot] D37 Onisuzume [Spearow] D38 Onidoriru [Fearow] D39 Pikushii [Clefable] D40 Doodoo [Doduo] D41 Doodorio [Dodrio] D42 Metamon (Gameboy) [Ditto] D43 Porigon [Porigon] D44 Impostor Professor Oak D45 Miniskirt [Lass] D46 Super Energy Removal D47 Pokedex D48 Devolution Spray D49 Maintenance D50 Gambler D51 Recycle 5. Promotional Cards P01 Uindii [Arcanine] P02 Faiyaa (Gameboy) [Moltres] P03 Furiizaa (Gameboy) [Articuno] P04 Pikachuu (L.16) [Pikachu] P05 Pikachuu (L.16) [Pikachu] (Alternate Artwork) P06 Flying Pikachu [Flying Pikachu] P07 Surfing Pikachu [Surfing Pikachu] P08 Surfing Pikachu [Surfing Pikachu] (Alternate Artwork) P09 Erebuu (L.20) [Electabuzz] P10 Sandaa (Gameboy) [Zapdos] P11 Yadon (L.9) [Slowpoke] P12 Myuutsuu (L.60) [Mewtwo] P13 Myuutsuu (L.60) [Mewtwo] (Alternate Artwork) P14 Myuu (L.8) [Mew] P15 Purin (L.12) [Jigglypuff] P16 Kairyuu (Gameboy) [Dragonite] P17 Imakuni? P18 Super Energy Retrieval ----------| 14.0: OTHER ITEMS OF INTEREST 1. Some Trainer cards have different names than their English counterparts. For example, the card "Bill" is "Masaki". Even more strange, the card "Lass" is actually called "Miniskirt"! ----------| 15.0: THINGS TO BE ADDED As you can see, this file is far from being complete. It will take some time to do all of it. If you have anything to add, contact me at the above address. The following items are to be added into the next version of this file. If you have suggestions, please let me know at the above address. - The 'Challenge Machine' information (the computer-like machine behind Professor Ooyama) ----------------------------------------------------------------- Fin.