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                 Edo's "Pokemon Card GB" File

                v2.0 by Edo (hrzic@hawaii.edu)

           Copyright (c) 1999 by Edward T. Hrzic III

                   Last updated: 99/08/16

Pokemon is a copyright/trademark of Nintendo, Creatures, and GAME
  FREAK.  Pokemon Card GB was also created with Hudson Soft.

   http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm

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----------|  0.0:  TABLE OF CONTENTS

  1.0     WHAT IS IS ABOUT?
  2.0     HISTORY
  3.0     SOME BACKGROUND
  4.0     THE GAME
  4.5     .....A few game hints
  5.0     BUILDING A DECK
  6.0     THE COMPUTER
  7.0     BATTLE
  8.0     IMAKUNI?
  9.0     THE TUTORIAL GAME
 10.0     THE FINAL FOUR
 11.0     GAMEBOY-EXCLUSIVE CARD SPOILER
 12.0     PROMOTIONAL CARD SPOILER
 13.0     ALBUM LISTING
 14.0     OTHER ITEMS OF INTEREST
 15.0     THINGS TO BE ADDED

----------|  1.0:  WHAT IS IT ABOUT?

   This file is a review/FAQ/explaination for the Pokemon card
   game for the Gameboy, called "Pokemon Card GB".  I'll try to
   give as much information as possible.

----------|  2.0:  HISTORY

   v2.0             This release of this file:
                    - Too many changes to mention individually

----------|  3.0:  SOME BACKGROUND

   I picked up "Pokemon Card GB" at a local game store that
   imports Japanese games.  Since I'm in Hawai'i, the game cost
   me about $34.95.  You also get a Promotional Card inside of
   it (the promo Kairyuu [Dragonite]).

   I do not have a Japanese GB (I have a U.S. one), but the
   Japanese cartridge works perfectly.  I believe that the
   European GBs have smaller slots, so I don't think the Japanese
   cartridge will work.  Oh, and it works perfectly fine with my
   aged, original, black and white GB.

----------|  4.0:  THE GAME

   Well, it's basically a "Quest" version of the trading card
   game.  You start out with a deck of your choosing, from three
   available.  And from there, you proceed to collect a series
   of eight medals from each of the Club Masters in order to gain
   entrance to the Pokemon Dome to fight the "Final Four".

   While you do, you will combat lesser people around the Clubs,
   in a game of cards.  When you win these matches (and any other
   match), you win two booster packs.  There are a total of four
   different booster packs, and you win them depending on the
   difficulty of the opponent (at least, it appears that way to
   me).  Oh, and the cards from the GB version range all of the
   way up to the Fossil expansion -- and that includes all of the
   promo cards!  Plus, there are a few cards that are only in
   this game (denoted with a GB symbol, show on the data sheet
   for the particular Pokemon).

   In between some of the battles, you'll encounter your nemesis,
   Rando, in some battles.

   -->  The Opening Menu

   Card Battle            Link up with a friend
   Continue               Ditto.  If you reset the game, it
                          will ask you if you wish to
                          continue.
   Begin a New Game       Ditto.
   Resume                 If you reset the game (by hitting
                          Select+Start+A+B), you can select
                          this option to take you back to
                          that place you reset on

   Controls

   Pad:     Move around
   Select:  Use during battle
   Start:   Open the menu
   B:       Cancel; You can also hold it down to walk faster
   A:       Talk/Examine/Select

   -->  The Overhead Map

   Whenever you exit one of the buildings, you will be taken to
   the Overhead Map.  Here, you can select any of the buildings
   to go to.  You can't get far into the Pokemon Dome without
   having the eight medals.
   The following is an EXTREMELY rough estimate of the overhead
   map.

-----------------------------------------------------------------
                         Challenge              Fire Club
                           Hall
Mr. Ishihara's                                         Science
   House                                   Esper        Club
                                           Club
                         Pokemon
   Stone                  Dome                         Green
   Club                                                 Club

           Elec Club


Dr. Ooyama's         Battle                   Aqua
   awawe              Club                    Club
-----------------------------------------------------------------

   -->  The Start Menu

   Pressing 'Start' during the game will bring up the following
   menu on the right-hand side of the screen:

   Status
   Save
   Decks
   Cards
   Options
   Exit

   -->  Status

   This brings up the status screen, giving you the following:

   Name
   Album    (The number of different cards you have; total of
            226)
   Playing Time
   Master Medals

     ----->  Save

     It will ask you if you wish to save the game:

     Yes     No

     ----->  Decks

     You can edit your decks here.  See section 5.0 to build
     decks.

     ----->  Cards
     Here, you can see the cards that you own.

     ----->  Options

                          Option Menu

     Message Speed

       Slow     1     2     3     4     5     Fast

     Battle Animations

       Normal         Skip        Don't Show

     Exit

   4.5:  A Few Hints

   Some have asked me how to get started, and what medals to go
   for.  Well, after you complete the first tutorial in the
   game, Dr. Ooyama will give you a choice of decks to start
   with:

   Hitokage [Charmander] and Friends deck
   Zenigame [Squirtle] and Friends deck
   Fushigidane [Bulbasaur] and Friends deck

   Each of those decks gives you the family of that Evolution
   (for those Charizard fans, yes, the Hitokage [Charmander] deck
   gives it to you).

   You may want to go for the medals in the following order:

   Aqua:  This club is, by far, the easiest.  The cards required
     to win the general matches are low, so you should spend a
     while here to gain a relatively good collection of cards.
   Fire:  Well, since you've collected a number of Water cards
     from the Aqua club, you should go here.  With all due
     respect, you should be able to murder all of the club
     member's decks with your water deck.  You should spend some
     time here to gain some Fire cards.
   Grass:  Since you got some Fire cards at the previous club,
     take down the Grass decks here.  However, the club master
     is missing!  Simply beat the second lady to the left of the
     screen, and she'll tell you that the club master is at Mr.
     Ishihara's house.  Go there, and talk to her, then she'll
     leave.  Go back to the Grass club, and then you'll be able
     to fight her.
   Stone:  Since you have some Grass cards now, go to the Stone
     club.
   Elec:  Take your fighting Pokemon deck and nuke them.
   Science:  The Science club is a bit hard to classify, since
     there are a range of decks.  Just play an opponent for a
     few turns to see what they have, then reset the game and
     modify your deck accordingly.
   Esper:  The Esper club can be ANNOYING, to say the least.
     Your best bet is a Colorless Pokemon deck, with Korattas
     [Rattatas], Purins [Jigglypuffs], etc., that have a
     resistance to Psychic.
   Battle:  This club should be saved for last, because you need
     to walk around to find the members to beat.  When you first
     talk to the club master, he'll ask you to find his members.
     Basically, they are in the other club lounges.  Find and
     defeat all three of them, and then you'll be able to fight
     the club master.  The three that I found were in the Fire,
     Grass, and Stone clubs, but it may be random.

----------|  5.0:  BUILDING A DECK

   When you select the Deck option from the menu, the first
   screen that you will see is a list of four items.  This is
   your deck listing.  At first, only the first slot will be
   full, because you only have one deck.  There will also be a
   hand full of cards next to it.  This hand icon indicates that
   it is the deck that you are currently using.  Press up and
   down to choose a deck, and press 'A' to continue, or 'B' to
   cancel.

   You will then get a sub-menu at the bottom of the screen.

   Edit Deck                 Use Deck
   Name Deck                 Cancel

   Selecting 'Use Deck' will make that deck the one you use
   during the card battles.

   -->  Creating/Editing a Deck

   When you select 'Edit Deck', you will see a listing of the
   card types across the top of the screen, plus a listing of
   the cards in the large window.

   Select the card type you wish, and either press 'A', or press
   'Down' to search through the list of cards.  Pressing 'Right'
   on a card will increase the use of that card in your deck
   by 1.  There will be two values next to the card (i.e. 3/20).
   The first number is the number of that card you are using in
   the current deck.  The second value is the number of them that
   you actually have left in your collection (this number may
   lessen as you make other decks as well).  Pressing 'Left'
   will reduce your usage by 1.  Remember that you can only have
   4 of any card in a deck.

   If you wish to see what a card does, press 'A' when on it.
   You can then press 'Up' to see the previous card on the list,
   or 'Down' to see the next card on the list.

   Pressing 'Start' when selecting a card type will show you a
   list of the cards that you currently have in the deck.

   When you are done creating a deck, press 'B' and a menu will
   pop up.

   Listing                  Edit                Name
   Save Deck                Erase               Stop

   If you try to save a deck, and you are under or over the
   sixty card limit, it will not let you save it.

----------|  6.0:  THE COMPUTER

   In the various clubs, and at other locations, you may notice a
   computer sitting on the corner.  This a 'Record' computer, I
   guess, and you can use it to check your progress.

   Examine it, and you will get a menu.

   Card Album       A listing of different cards you have
   Read Manual      Read one of Professor Ooyama's manuals
   Glossary         A glossary of terms in the game
   Printout         Used with the GB printer (which I don't have)
   Turn Off         Cancel

   -->  Card Album

   You will get a listing of 5 items:

   1.  Pokemon (Koroshiamu)
   2.  Mystery of Evolution
   3.  () Pokemon
   4.  Pokemon Lab
   5.  Promotional Cards

   Select any one of them with the 'A' button, or 'B' to cancel.
   You can them cycle through the different cards that you have,
   and see which card numbers that you need.

   -->  Read Mail

   There is certain mail that Dr. Ooyama will enable you to read
   when you complete various portions of the game.  The interval
   is usually when you gain a new Medal.

   If you haven't read a mail yet, it will be blinking.  Select
   it with the 'A' button, and Dr. Ooyama will give you a spiel.
   After that, you will get a pack of cards, sometimes two.

   After you finish the game for the first time, mails 13-15 will
   be blinking, and you can claim the cards from there.

   -->  Glossary

   A glossary of terms in the game.  Since you've already played
   the 'real' card game, you don't really need to see it, now do
   you?

----------|  7.0:  BATTLE

   So, you think you're ready for battle, huh?  If you've played
   the real card game before, you need to know a few things.

   1.  There is no "Mulligan" rule.  This means that if you or
       your opponent does not draw a basic Pokemon in their
       opening hand, the opponent does not get to draw the
       two extra cards (NOTE:  I have had my opponent reshuffle
       up to five times, and I still have not draw any extra
       cards.  There goes most of my Decking Deck idea down the
       drain...)
   2.  Not all of the battles are for six Prizes ("Side Cards"
       in the Japanese game).  Many of the easier battles are
       only for two Prizes.  The others are four prizes.  The
       battles with the Club Masters and the Grand Masters ARE
       for six Prizes, though.

   Usually when you talk to the people in the club room (north
   of the entrance), they will ask you if you wish to fight
   them.  Selecting 'Yes' will take you into the battle scene.

   The initial set-up is self-explanatory.

   If each player draws a basic Pokemon, then you will be taken
   to your 'Hand List' screen.  Select a Pokemon to put as
   your Active Pokemon with the 'A' button.  From there, you
   can either choose the first option from the small menu to
   select it, or choose the second option to look at it.  If you
   change your mind, hit 'B'.  Then, if you wish to put any
   Pokemon on your bench, select them in the same way.  If you
   don't wish to, or you run out of Pokemon to put down, press
   the 'B' button.

   A coin will begin to flip.  Press 'A' or 'B' to begin the
   toss.  'Heads' means that you will go first.  'Tails', and
   your opponent goes first.

   During your turn, you will draw a card, then be given the
   'Game-Play' menu.

   Hand              Check              Retreat
   Attack            Special            Done

   -->  Hand

   From here, you are given your 'Hand List' to play Pokemon,
   Trainer cards, Energy cards, etc.

   -->  Attack
   Self explanatory.  Select which attack you wish to use from
   that menu.

   -->  Check

   This will give you a sub-menu.

   All Cards                  Glossary
   Your Cards                 Opponent's Cards

      ----->  All Cards

      This will give you a view of both player's Active Pokemon
      and Benched Pokemon.  Your Pokemon will be highlighted by
      default.  Pressing up or down will highlight either your
      opponent's Pokemon or your own.  Pressing 'A' will select
      it, or press 'B' to cancel.

      ----->  Your Cards

      This will bring up another menu.

      Your Pokemon               Your Hand
      Your Discard Pile

         ------->  Your Pokemon

         You can cycle through your own Pokemon.

         ------->  Your Discard Pile

         You can cycle through your Discard Pile.

         ------->  Your Hand

         You can cycle through the cards in your hand.

   -->  Special

   Use one of your Pokemon's Pokemon Power from here.

   -->  Retreat

   If you select this, choose which Energy cards to be discarded.
   Or press 'B' to cancel.  If you do retreat, then select a
   benched Pokemon to be your active Pokemon.

   -->  Done

   If you don't want to do anything (or can't), select this.

----------|  8.0:  IMAKUNI?

   (Yes, the question mark is part of the guy's name.)

   "Hmm?  Wh-What do you want?
    Eh?  Me?  You don't know who I am?

    I am the Super Musical Star, Imakuni? !  Well?"

   -----

   Imakuni? is a little guy in mouse-like ears, who usually
   appears in the left-hand room of the clubs, on the left side
   of the bookcase.  You'll know he's there, because the music
   will change to a VERY weird beat.

   Imakuni?'s not a very hard opponent to beat.  He uses
   obscure Pokemon in his deck, such as Kamonegi [Farfetch'd],
   Yadon [Slopoke], Yadoran [Slobro], Kodakku [Psyduck] and
   others.  Unless there is some twist of fate, you will probably
   defeat him by making him run out of Pokemon rather than win
   all of your Prizes.

   The first two times that you win against him, you will get
   one of each booster pack.  The third time, you will get the
   Imakuni? promotional card.

   The fourth and fifth times, you will get 1 of each booster
   pack again.  The sixth time, you will get the Imakuni?
   promotional card again.  After that, any time that you beat
   him, you will get the booster packs.

   In another note, Imakuni? is one of three singers in a
   Japanese band, called "Suzukisan".  If you purchase the
   "Pokemon Best Collection" CD, he sings on it.

----------|  9.0:  THE TUTORIAL GAME

   At the beginning of the game, you will go through a tutorial
   game with Mikasa, that shows you the workings of the game.
   The problem is, if you don't know any Japanese, you're going
   to have a bit of a problem getting past this part.

   Setup:

   a.  First, play the Tosakinto [Goldeen] into your Active
       Position.
   b.  Play the Hitodeman [Staryu] onto your Bench.
   c.  Press 'B' to begin the battle.
   d.  The coin toss will always let you go first.
   e.  Mikasa will start with a Wanrikii [Machop].

   Your Turn 1:

   a.  You will draw a Water Energy card.
   b.  Follow Mikasa's instructions:
       1.  From the Battle menu, choose "Hand", and select a
           Water Energy card.
       2.  Attach a Water Energy card to the Tosakinto [Goldeen].
       3.  From the Battle menu, choose "Attack", and select
           "Tackle".

   Mikasa's Turn 1:

   a.  He will attach a Fighting Energy card to his Wanrikii 
       [Machop].
   b.  He will then attack with a "Low Kick".

   Your Turn 2:

   a.  You will draw a Water Energy card.
   b.  Follow Misaka's instructions:
       1.  Play the "Azumaou" [Seaking] on the Tosakinto.
       2.  Attach a Psychic Energy card to the Azumaou [Seaking].
       3.  Attack with "Waterfall".

   Mikasa's Turn 2:

   a.  He will play a Ratta on his Bench.
   b.  He attach a Fighting Energy card to the Ratta [Rattata].
   c.  He will attack with a "Low Kick".

   Your Turn 3:

   a.  You will draw a Water Energy card.
   b.  Follow Mikasa's instructions:
       1.  Attach a Water Energy card to the Hitodeman [Staryu].
       2.  Attack with "Tsuno de tsuku" [Waterfall].
   c.  Pick a prize (either of them).  It will be a Water Energy
       card.
   d.  Mikasa will move the Ratta up to the active position.

   Mikasa's Turn 3:

   a.  He will Evolve the Koratta [Rattata] into a Ratta
       [Raticate].
   b.  He will attach a Lightning Energy card to the Ratta
       [Raticate].
   c.  He will attack with "Fang".

   Your Turn 4:

   a.  You will draw a Suriipu [Drowzee].
   b.  Follow Mikasa's instructions:
       1.  Play the Suriipu [Drowzee] on your Bench.
       2.  Attach a Water Energy card to the Suriipu [Drowzee].
       3.  Attack with "Waterfall".

   Mikasa's Turn 4:

   a.  He will play a Lightning Energy card on the Ratta.
   b.  He will attack with a "Fang".
   c.  Your Azumaou [Seaking] will be Knocked-Out.
   d.  Follow Misaka's instructions:
       1.  Move your Hitodeman [Staryu] into the Active Position.
       2.  Press the 'Select' button to select it.

   Your Turn 5:

   a.  You will draw a Potion.
   b.  Follow Mikasa's instructions:
       1.  Attach a Water Energy card to the Hitodeman [Staryu].
       2.  Attack using "Hirateuchi" [Slap].

   Mikasa's Turn 5:

   a.  He will play a Wanrikii [Machop] onto his Bench.
   b.  He will attach a Fighting Energy card to the Wanrikii
       [Machop].
   c.  He will retreat the Ratta [Raticate], and bring the
       Wanrikii [Machop] into the Active Position.
   d.  He will attack with "Low Kick".

   Your Turn 6:

   a.  You will draw a Azumaou [Seaking].
   b.  Follow Mikasa's instructions:
       1.  Play the Potion on the Hitodeman [Staryu].
       2.  Attach a Water Energy card to the Hitodeman [Staryu].
       3.  Attack with "Hirateuchi" [Slap].

   Mikasa's Turn 6:

   a.  He will attach a Fighting Energy card to the Wanrikii
       [Machop].
   b.  He will attack with "Low Kick".
 
   Your Turn 7:

   a.  You will draw a Sutaamii [Starmie].
   b.  Follow Mikasa's instructions:
       1.  Play the "Sutaamii" [Starmie] on the Hitodeman
           [Staryu].
       2.  Attack with "Star Freeze".
   c.  The Wanrikii [Machop] will be Paralyzed.

   Mikasa's Turn 7:

   a.  He will attach a Fighting Energy card to his Wanrikii
       [Machop].
   b.  He will be done.

   Your Turn 8:

   a.  You will draw a Water Energy card.
   b.  Follow Mikasa's intructions:
       1.  Attack with "Star Freeze".
   c.  Draw your second Prize.  It will be a Water Energy card.
   d.  You win!

   And that's it!

   If you talk to Mikasa at any other time (he's the one
   sitting at the card table on the left), he will give you
   the following menu:

   Normal Game           Play the practice game, but without
                         Misaka's instructions.  If you win,
                         you get a booster pack, but it has
                         nothing but Energy cards in it.
   Practice              As if your practiced originally
   Explain Rules         Ditto
   Nothing               Cancel

----------|  10.0:  THE FINAL FOUR

   You've got all eight medals.  You've got plenty of cards. 
   You're kicked everyone's butts up until now.  Now you're
   ready for the 'Final Four'.

   Open the doors in the Pokemon Dome, and walk up the small
   set of stairs.  You've given one last chance to back-out, or
   prepare.

   If you decide to continue, you will fight the Pokemon Masters
   one at a time.  In between, they will ask you if you wish to
   view your status.  DO IT.  You will be able to change your
   deck and save.  This is a very good thing.

   First up will be Hiroko, the 'Fire Queen'.  She will be using
   (surprise) a Fire deck, with Charmanders, Growlithes, and
   the GB-exclusive game, Faiyaa [Moltres].  Pull out your Water
   deck, and she should fall relatively easily.

   Here is the Water deck that I used against her:

   21 Water Energy
   4 Double Colorless Energy
   3 Zenigame (Squirtle)
   2 Kameeru (Wartortle)
   4 Paokuu (Seel)
   3 Jugon (Dewgong)
   4 Hitodeman (Staryu)
   3 Sutaamii (Starmie)
   3 Koikingu (Magikarp)
   2 Gyaradosu (Gyrados)
   2 Rapurasu (Lapras)
   2 Professor Ookido (Professor Oak)
   1 Masaki (Bill)
   1 Energy Removal
   2 Monster Ball
   1 Gust of Wind
   2 Potion
   1 Full Heal

   Next up is Steve and his Lightning deck.  Some of the cards
   include Voltorbs and Electabuzzes.

   Here is the Fighting deck I used against him:

   21 Fighting Energy
   4 Double Colorless Energy
   3 Wanrikii (Machop)
   4 Sekumuraa (Hitmonlee)
   4 Ebikuraa (Hitmonchan)
   1 Kamonegi (Farfetch'd)
   2 Rakkii (Chansey)
   2 Professor Ookido (Professor Oak)
   3 Masaki (Bill)
   1 Pokemon Trader
   2 Monster Ball
   4 PlusPower
   1 Gust of Wind
   4 Potion
   3 Super Potion
   1 Full Heal

   Now you're up against Kanekouji and his Water deck.  Expect
   Lapras and Seels, along with Furiizaa [Articuno].

   Here is the Lightning deck I used against him:

   21 Lightning Energy
   4 Double Colorless Energy
   3 Pikachu (LV.14)
   2 Raichuu (LV.45)
   3 Koiru (LV.13) (Magnemite)
   2 Reakoiru (LV.35) (Magneton)
   3 Erebuu (LV.35) (Electabuzz)
   2 Sandaa (LV.40) (Zapdos)
   4 Rakkii (Chansey)
   3 Garuura (Kangashkan)
   2 Professor Oookido (Professor Oak)
   4 Masaki (Bill)
   1 Pokemon Trader
   1 Energy Removal
   1 Monster Ball
   1 Gust of Wind
   2 Potion
   1 Full Heal

   Last up is Ryudo and his Dragon deck.  The cards include
   Charmanders, Dratinis, Magikarps and Kangashkans.  I used
   the same Lightning Deck as above, and won pretty easily.

   If this is your first time finishing the game, you will
   fight your nemesis, Rando, before going into the Winner's
   Gate.  Otherwise, you can do through the Winner's Gate.

   There will be a pedestal and a card floating on it.  You can
   get it if you wish, but if you walk behind the pedestal,
   you'll see a computer.  If you access it, you can see some of
   the promotional cards that were used in the decks of the Final
   Four.

   Afterward, pick up the card.  If this is your first time
   finishing the game, you'll get four promotional cards.  If
   you finish the game again, you'll get one of them again.  The
   next time, you'll get the second one, and so on.  After that,
   whenever you finish the game, you'll get nothing for your
   trouble.

----------|  11.0:  GAMEBOY-EXCLUSIVE CARD SPOILER

   The following cards ONLY exist in the GB card game.  There IS
   one GB card that exists outside of the GB game that you get as
   a promotional card when you buy the game.

   Monjara [Tangela]
   Type:  Basic Grass Pokemon
   LV.12       HP 50
   G:   Numbness:   10
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Paralyzed.
   GGC:   Poison Whip:   10
     Effect:  The Defending Pokemon is now Poisoned.
   -CC         Retreat
   R           Weakness
   No. 114 (Common)

   Kyuukon [Ninetails]
   Type:  Stage 1 Fire Pokemon (Evolves from Rokon)
   LV.35       HP 80
   RR:   (Kakimidasu)
     Effect:  ????
   RRR:   Fire (Konomai):   10x
     Effect:  Flip 8 coins.  This attack does 10 damage times the
       number of heads.
   -C          Retreat
   W           Weakness
   No. 38 (Rare)

   Boostaa [Flareon]
   Type:  Stage 1 Fire Pokemon (Evolves from Iibi)
   LV.22       HP 60
   CCC:   Headbutt:   30
   CCC:   Fury:   10+
     Effect:  This attack does 10 more damage for each damage
       counter on this Pokemon.
   -C          Retreat
   W           Weakness
   No. 136 (Uncommon)

   Faiyaa [Moltres]
   Type:  Basic Fire Pokemon
   LV.37       HP 100
   [Pokemon Power] Bring Flame
     Effect:  When you put this Pokemon into play from your hand,
       you may search your Draw Pile for a 1 to 4 R Energy cards
       (at random), show them to your opponent, and put them into
       your hand.  Shuffle your Draw Pile afterward.  You can't
       use this ability if it is one of your starting Pokemon.
   RRR:   (Gotto baado):   70
     Effect:  Flip a coin.  If tails, this attack does nothing.
   -CC         Retreat
   F           Resistance  
   No. 146 (Rare -- Promo)
   Where to get it:  Beat the Final Four

   Shawaazu [Vaporeon]
   Type:  Stage 1 Water Pokemon
   LV.29       HP 60
   C:   (Kiaidame)
     Effect:  During your next turn, this Pokemon's Headbutt
       does twice as much damage.
   CCC:  Headbutt:   30
   -C          Retreat
   L           Weakness
   No. 134 (Uncommon)

   Furiizaa [Articuno]
   Type:  Basic Water Pokemon
   LV.37       HP 100
   [Pokemon Power]  Ice (Tsukaseru)
     Effect:  When you put this Pokemon into play from your hand,
       you may flip a coin.  If heads, your opponent's Active
       Pokemon is now Paralyzed.  You can't use this ability if
       it is one of your starting Pokemon.
   WWW:   Ice Breath
     Choose 1 of your opponent's Benched Pokemon.  This attack
     does 40 damage to that Pokemon.  Don't apply Weakness and
     Resistance for Benched Pokemon.
   -CC         Retreat
   F           Resistance
   No. 144 (Rare -- Promo)
   Where to get it:  Beat the Final Four

   Koiru [Magnemite]
   Type:  Basic Lightning Pokemon
   LV.15       HP 40
   C:   Tackle:   10
   LC:   (Jiki) Storm
     Effect:  ????
   -C          Retreat
   F           Weakness
   No. 81 (Common)

   Marumain [Voltorb]
   Type:  Stage 1 Lightning Pokemon (Evolves from Biriridasu)
   LV.35       HP 70
   LL:   Sonic Boom:   30
     Effect:  This attack's damage ignores the Defending
       Pokemon's Weakness and Resistance.
   LLL:   Energy Control
     Effect:  Search your deck for a L Energy card and attach it
       one of your Pokemon.  Shuffle your deck afterward.
   -C          Retreat
   F           Weakness
   No. 101 (Rare)

   Sandaasu [Jolteon]
   Type:  Stage 1 Lightning Pokemon (Evolves from Iibii)
   LV.24       HP 60
   CC:   Double (geri):   20x
     Effect:  Flip 2 coins.  This attack does 20 damage times
       the number of heads.
   CCCC:  Numbness:   30
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Paralyzed.
   -C          Retreat
   F           Weakness
   No. 135 (Uncommon)

   Sandaa [Zapdos]
   Type:  Basic Lightning Pokemon
   LV.68       HP 100
   [Pokemon Power]  Coming Thunder
     Effect:  When this Pokemon is put into play from your hand,
       it does 30 damage to a random Pokemon.  You can't use this
       power if it is one of your starting Pokemon.
   LLL:   Big Thunder
     Effect:  Choose a Pokemon at random.  This attack does 70
       damage to that Pokemon (Don't apply Weakness and
       Resistance).
   -CC         Retreat
   F           Resistance
   No. 145 (Rare -- Promo)
   Where to get it:  Beat the Final Four

   Garagara [Marowak]
   Type:  Stage 1 Fighting Pokemon (Evolves from Karakara)
   LV.70       HP 70
   FC:   Bone Strike:   10
     Effect:  Flip a coin.  If heads, the Defending Pokemon
       can't attack next turn.
   FFF:   Shriek
     Effect:  
   -CC         Retreat
   G           Weakness
   L           Resistance
   No. 105 (Uncommon)

----------|  12.0:  PROMOTIONAL CARD SPOILER

   Promotional cards are gained in various ways during your
   Quest.  Most of them are gained by trading cards to various
   people.  Some others are gained after card battles.  It is
   also important to note that it appears that you can only
   get two of any particular promotional card through normal
   game play.  However, you may be able to get them by trading
   with a friend through the Link Cable.

   Getting the promotional cards also seems to be time-dependant.
   The first time that I played through the game, some of the
   promotional cards would be one place.  But the second time
   that I played through, some were in the same place, and others
   were in DIFFERENT places than before!  So, I have tried to
   compile a list of the possible locations to get the
   promotional cards:

   -----|  Mr. Ishihara

   Mr. Ishihara's cards seem to be one of the constants that
   you can get.

   The first time, he'll ask for a Pikushii [Clefable] in
   exchange for a Surfing Pikachu (the one with the ocean in the
   background).

   The second time, he'll ask for a Metamon [Ditto] in exchange
   for a Flying Pikachu.

   The third time, he'll want a Rakkii [Chansey] for the other
   Surfing Pikachu (the one with Mt. Fuji in the background).

   -----|  Aqua Club

   There is a girl at the table that will want a Rapurasu
   [Lapras] for an Windii [Arcanine].

   -----|  Elec Club

   Near the entrance, and the bottom, is a man who wants an
   Erebuu [Electabuzz] in exchange for a promo Erebuu
   [Electabuzz].

   -----|  Stone Club

   There is a man sitting at the right side of the table in the
   lounge.  Ever now and then, he'll ask you to give him a card
   (usually, these are uncommons).  Do it.  Eventually, since
   you've been so nice to him, he'll give you a promo card.

   -----|  Esper Club

   There is an old man all of the way to the left in the lounge.
   After you get the Esper Medal, he'll give you a promo Mewtwo.

   -----|  Fire Club

   There is a young boy near the top of the lounge that wants
   Energy cards.  If you say yes, he'll take all of your
   remaining Energy cards (the ones that aren't in your decks),
   and tell you about a promo card location.  Go to the
   window/pictureframe behind him at the top of the lounge, and
   examine it.  You'll get a promo there.

   Either way, if you give him the card or not, he leaves.  It's
   best to leave him be until late in the game.  And, no, if you
   don't give him the Energy, you don't get the promo.

   -----|  Rando

   Whenever you encounter Rando in your travels, and you beat
   him (this will be twice), you'll get a promo card each time.
   The first one is usually a Purin [Jigglypuff].

   -----|  The Challenge Cup

   Go to the Challenge Hall and play in the tournament.  Each
   time that you win the tournament, you'll get a promo card.
   After you finish the Challenge Cup for the first time, go
   back after every medal that you get.  Sometimes a new
   tournament will start.

   -----|  Imakuni?

   See the Imakuni? section in order to get his promo card.


   Windi [Arcanine]
   Type:  Stage 1 Fire Pokemon (Evolves from Gaadi)
   LV.34       HP 70
   CC:   Quick Attack:   10+
     Effect:  Flip a coin.  If heads, this attack does 20 more
       damage.
   RR:   Fure Blaze :   40+
     Effect:  You must discard 2 R Energy cards attached to this
       Pokemon in order to use this attack.  This attack does 10
       more damage for each damage counter on this Pokemon.
   -C          Retreat
   W           Weakness
   No. 59 (Promo)
   Pikachu
   Type:  Basic Lightning Pokemon
   LV.16       HP 60
   C:   Cry
     Effect:  During your opponent's next turn, damage done to
       this Pokemon by attacks is reduced by 10.
   LL:   Electric Shock:   20
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Paralyzed.
   -C          Retreat
   F           Weakness
   No. 25 (Promo)

   Flying Pikachu
   Type:  Basic Lightning Pokemon
   LV.12       HP 40
   L:   Electric Shock:   10
     Effect:  Flip a coin.  If heads, the Defending Pokemon is
       now Paralyzed.
   CCC:   Fly:   30
     Effect:  Flip a coin.  If tails, this attack does nothing.
       If heads, during your opponent's next turn, prevent all
       damage done to this Pokemon from attacks.
   -C          Retreat
   F           Weakness
   No. 25 (Promo)

   Surfing Pikachu
   Type:  Basic Lightning Pokemon
   LV.13       HP 50
   WW:   Surf:   30
   -C          Retreat
   F           Weakness
   No. 25 (Promo)

   Erebuu [Electabuzz]
   Type:  Basic Lighting Pokemon
   LV.20       HP 60
   L:   Light Wall
     Effect:  During your opponent's next turn, reduce all damage
       done to this Pokemon by half (rounding up).
   CC:   Quick Attack:   10+
     Effect:  Flip a coin.  If heads, this attack does 20 more
       damage.
   -CC         Retreat
   F           Weakness
   No. 125 (Promo)

   Myutsuu [Mewtwo]
   Type:  Basic Psychic Pokemon
   LV.60       HP 70
   P:   Energy Absorption
     Effect:  Choose two Energy cards in your Discard pile and
       attached them to this Pokemon.
   PPC:   Psycho Burn:   40
   -CC         Retreat
   P           Weakness
   No. 150 (Promo)

   Purin [Jigglypuff]
   Type:  Basic Colorless Pokemon
   LV.12       HP 50
   C:   Heal
     Effect:  Remove 1 damage counter from this Pokemon.
   CCC:   (Sutemi) Tackle:   40
     Effect:  This Pokemon does 20 damage to itself.
   -C          Retreat
   F           Weakness
   P           Resistance
   No. 39 (Promo)

   Imakuni?
   Type:  Trainer
   Effect:  Your Active Pokemon is now Confused.  You can't play
     this card if that Pokemon was just played this turn.

   Super Energy Retrieval
   Type:  Trainer
   Effect:  Trade 2 of the other cards in your hand for up to 4
     Energy cards in your Discard Pile.

----------|  13.0:  ALBUM LISTING

   This is a listing of the cards that are in each "set" in the
   album.

   1.  Pokemon (Koroshiamu) -- The one with Pikachu on the front

   A01  Nidoran (M)
   A02  Nidoriino [Nidorino]
   A03  Monjara (GB) [Tangela]
   A04  Sutoraiku [Scyther]
   A05  Kairosu [Pinsir]
   A06  Hitokage [Charmander]
   A07  Rizaado [Charmeleon]
   A08  Gaadi [Growlithe]
   A09  Uindii [Arcanine]
   A10  Poniita [Ponyta]
   A11  Buubaa [Magmar]
   A12  Pauwau [Seel]
   A13  Jugon [Dewgong]
   A14  Tosankinto [Goldeen]
   A15  Azumaou [Seaking]
   A16  Hitodeman [Staryu]
   A17  Koikingu [Magicarp]
   A18  Gyaradosu [Gyrados]
   A19  Pikachuu [Pikachu]
   A20  Raichuu (Basic) [Raichu]
   A21  Koiru [Magnemite]
   A22  Reakoiru [Magneton]
   A23  Erebuu [Electabuzz]
   A24  Sandaa (Basic) [Zapdos]
   A25  Diguda [Diglett]
   A26  Dagutorio [Dugtrio]
   A27  Wanrikii [Machop]
   A28  Ebiwaraa [Hitmonchan]
   A29  Keeshii [Abra]
   A30  Yungeraa [Kadabra]
   A31  Koratta [Rattata]
   A32  Ratta [Raticate]
   A33  Purin [Jigglypuff]
   A34  Pukurin [Wigglytuff]
   A35  Nyaasu [Meowth]
   A36  Rakkii [Chansey]
   A37  Garuura [Kangashkan]
   A38  Kabigon [Snorlax]
   A39  Professor Ookido [Professor Oak]
   A40  Masaki [Bill]
   A41  Switch
   A42  Monster Ball [Pokeball]
   A43  Scoop Up
   A44  Computer Search
   A45  PlusPower
   A46  Defender
   A47  Item Finder
   A48  Potion
   A49  Full Heal
   A50  Recover
   E01  Grass Energy
   E02  Fire Energy
   E03  Water Energy
   E04  Lightning Energy
   E05  Fighting Energy
   E06  Psychic Energy

   2.  Mystery of Evolution

   B01  Fushigidane [Bulbasaur]
   B02  Fushigisou [Ivysaur]
   B03  Fushigibana [Venusaur]
   B04  Kyatapii [Caterpie]
   B05  Toransu [Metapod]
   B06  Batafurii [Butterfree]
   B07  Biidoru [Weedle]
   B08  Kokuun [Kakuna]
   B09  Supiaa [Beedrill]
   B10  Nidokingu [Nidoking]
   B11  Madatsubomi [Bellsprout]
   B12  Utsudon [Weepinbell]
   B13  Utsubotto [Victribeel]
   B14  Rizaadon [Charizard]
   B15  Gyaraoppu [Rapidash]
   B16  Busutaa (Jungle] [Flareon]
   B17  Zenigame [Squirtle]
   B18  Kameeru [Wartortle]
   B19  Kamekkusu [Blastoise]
   B20  Kurabu [Crabby]
   B21  Kinguraa [Kingler]
   B22  Sutaamii [Starmie]
   B23  Shaawaazu (Jungle) [Vaporeon]
   B24  Sandaazu (Jungle) [Jolteon]
   B25  Sando [Sandshrew]
   B26  Sandoban [Sandslash]
   B27  Goorikii [Machoke]
   B28  Kairikii [Machamp]
   B29  Ishibutsute [Geodude]
   B30  Goroon [Graveler]
   B31  Goroonya [Golem]
   B32  Karakara [Cubone]
   B33  Garagara [Marowak]
   B34  Goosu [Gastly]
   B35  Goosuto [Haunter]
   B36  Gengaa [Gengar]
   B37  Ruujuura [Jynx]
   B38  Poppo [Pidgey]
   B39  Pijon [Pidgeot]
   B40  Pijiotto [Pigeotto]
   B41  Purin [Jigglypuff]
   B42  Iibui [Eevee]
   B43  Pokemon Trader
   B44  Pokemon Breeder
   B45  Clefairy Doll
   B46  Energy Retrieval
   B47  Energy Search
   B48  Gust of Wind
   B49  Super Potion
   B50  Pokemon Flute

   3.  () Pokemon

   C01  Nidoran (F)
   C02  Nidorina
   C03  Nidokuin [Nidoqueen]
   C04  Nazonokusa [Oddish]
   C05  Kusaihana [Gloom]
   C06  Rafureshia [Vileplume]
   C07  Parasu [Paras]
   C08  Parasekuto [Parasect]
   C09  Tamatama [Execute]
   C10  Nasshii [Exeggutor]
   C11  Rokon [Vulpix]
   C12  Kyuukon [Ninetails]
   C13  Buusutaa (Gameboy) [Flareon]
   C14  Faiyaa [Moltres]
   C15  Sherudaa [Shelder]
   C16  Parushen [Cloyster]
   C17  Rapurasu [Lapras]
   C18  Shawaazu (Gameboy) [Vaporeon]
   C19  Omanaito [Omanyte]
   C20  Omasutaa [Omastar]
   C21  Furiizaa [Articuno]
   C22  Pikachuu (Jungle) [Pikachu]
   C23  Raichuu (Fossil) [Raichu]
   C24  Biriridama [Voltorb]
   C25  Marumain (Jungle) [Electrode]
   C26  Sandaazu (Gameboy) [Jolteon]
   C27  Sandaa (Fossil) [Zapdos]
   C28  Mankii [Mankey]
   C29  Okorizaru [Primeape]
   C30  Saihoon [Ryhorn]
   C31  Saidon [Rhydon]
   C32  Kabuto [Kabuto]
   C33  Kabutopsu [Kabutops]
   C34  Putera [Aerodactyl]
   C35  Fuudin [Alakazam]
   C36  Suriipu [Drowzee]
   C37  Myuu (Fossil) [Mew]
   C38  Pippi [Clefairy]
   C39  Nyaasu (Jungle) [Meowth]
   C40  Perushian [Persian]
   C41  Kamonegi [Farfetch'd]
   C42  Beroringa [Lickitung]
   C43  Kentaros [Tauros]
   C44  Miniryuu [Dratini]
   C45  Hakuryuu [Dragonair]
   C46  Kairyuu [Dragonite]
   C47  Old Man Fuiji
   C48  Fossil of Something
   C49  Energy Removal
   C50  Pokemon Center
   C51  Double Colorless Energy

   4.  Pokemon Lab

   D01  Aabo [Ekans]
   D02  Aabokku [Arbok]
   D03  Zubatto [Zubat]
   D04  Gorubatto [Golbat]
   D05  Konpan [Venonat]
   D06  Morufon [Venomoth]
   D07  Betobetaa [Grimer]
   D08  Betobeton [Muk]
   D09  Dogaasu [Koffing]
   D10  Matadogaasu [Weezing]
   D11  Monjara [Tangela]
   D12  Kyuukon (Gameboy) [Ninetails]
   D13  Buubaa (Fossil) [Magmar]
   D14  Kodakku [Psyduck]
   D15  Gorudakku [Golduck]
   D16  Nyoron [Poliwag]
   D17  Nyorozo [Poliwhirl]
   D18  Nyorobon [Poliwrath]
   D19  Menokurage [Tentacool]
   D20  Dokukurage [Tentacruel]
   D21  Tattsuu [Horsea]
   D22  Shiidora [Seadra]
   D23  Koiru (Gameboy) [Magnemite]
   D24  Reakoiru (Fossil) [Magneton]
   D25  Marumain (Gameboy) [Electrode]
   D26  Iwaaku [Onix]
   D27  Garagara [Marowak]
   D28  Sawamuraa [Hitmonlee]
   D29  Yadon [Slowpoke]
   D30  Yadoran [Slowbro]
   D31  Goosu [Gastly]
   D32  Goosuto [Haunter]
   D33  Suriipaa [Hypno]
   D34  Bariyaado [Mr. Mime]
   D35  Myutsuu [Mewtwo]
   D36  Pijotto (Gameboy) [Pigeot]
   D37  Onisuzume [Spearow]
   D38  Onidoriru [Fearow]
   D39  Pikushii [Clefable]
   D40  Doodoo [Doduo]
   D41  Doodorio [Dodrio]
   D42  Metamon (Gameboy) [Ditto]
   D43  Porigon [Porigon]
   D44  Impostor Professor Oak
   D45  Miniskirt [Lass]
   D46  Super Energy Removal
   D47  Pokedex
   D48  Devolution Spray
   D49  Maintenance
   D50  Gambler
   D51  Recycle

   5.  Promotional Cards

   P01  Uindii [Arcanine]
   P02  Faiyaa (Gameboy) [Moltres]
   P03  Furiizaa (Gameboy) [Articuno]
   P04  Pikachuu (L.16) [Pikachu]
   P05  Pikachuu (L.16) [Pikachu] (Alternate Artwork)
   P06  Flying Pikachu [Flying Pikachu]
   P07  Surfing Pikachu [Surfing Pikachu]
   P08  Surfing Pikachu [Surfing Pikachu] (Alternate Artwork)
   P09  Erebuu (L.20) [Electabuzz]
   P10  Sandaa (Gameboy) [Zapdos]
   P11  Yadon (L.9) [Slowpoke]
   P12  Myuutsuu (L.60) [Mewtwo]
   P13  Myuutsuu (L.60) [Mewtwo] (Alternate Artwork)
   P14  Myuu (L.8) [Mew]
   P15  Purin (L.12) [Jigglypuff]
   P16  Kairyuu (Gameboy) [Dragonite]
   P17  Imakuni?
   P18  Super Energy Retrieval

----------|  14.0:  OTHER ITEMS OF INTEREST

   1.  Some Trainer cards have different names than their English
   counterparts.  For example, the card "Bill" is "Masaki".  Even
   more strange, the card "Lass" is actually called "Miniskirt"!

----------|  15.0:  THINGS TO BE ADDED

   As you can see, this file is far from being complete.  It
   will take some time to do all of it.  If you have anything to
   add, contact me at the above address.

   The following items are to be added into the next version of
   this file.  If you have suggestions, please let me know at
   the above address.

   -  The 'Challenge Machine' information (the computer-like
      machine behind Professor Ooyama)

-----------------------------------------------------------------
Fin.