Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.03.07
doc
We close out
this week with the rare Banker location Armored
Keep.
The only unique location in First Edition, Armored
Keep has the distinction of being the only card that
can keep you in the game even when your influence
hits 0. A location that can be played at “tactic
speed”, Armored Keep is the life saver of all life
savers.
When the end looks near, throw down this 5 structure
strength location to keep you in the game for
another turn or two. Since you’d be running bankers,
perhaps you can pull off some influence gain to stay
alive. Either way, as long as you can keep Armored
Keep in play, you’ve still got a fighting chance.
In limited, it’ll be a game extender and hopefully
let you pull out a win. In constructed, with proper
planning you can happily run many games into
overtime!